dma-buf/sw_sync: clean up list before signaling the fence
If userspace already dropped its own reference by closing the sw_sync fence fd we might end up in a deadlock where dma_fence_is_signaled_locked() will trigger the release of the fence and thus try to hold the lock to remove the fence from the list. dma_fence_is_signaled_locked() tries to release/free the fence and hold the lock in the process. We fix that by changing the order operation and clean up the list and rb-tree first. v2: Drop fence get/put dance and manipulate the list first (Chris Wilson) Cc: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Gustavo Padovan <gustavo.padovan@collabora.com> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Link: https://patchwork.freedesktop.org/patch/msgid/20170729152217.8362-2-gustavo@padovan.org
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@ -213,11 +213,21 @@ static void sync_timeline_signal(struct sync_timeline *obj, unsigned int inc)
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obj->value += inc;
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list_for_each_entry_safe(pt, next, &obj->pt_list, link) {
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if (!dma_fence_is_signaled_locked(&pt->base))
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if (!timeline_fence_signaled(&pt->base))
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break;
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list_del_init(&pt->link);
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rb_erase(&pt->node, &obj->pt_tree);
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/*
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* A signal callback may release the last reference to this
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* fence, causing it to be freed. That operation has to be
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* last to avoid a use after free inside this loop, and must
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* be after we remove the fence from the timeline in order to
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* prevent deadlocking on timeline->lock inside
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* timeline_fence_release().
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*/
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dma_fence_signal_locked(&pt->base);
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}
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spin_unlock_irq(&obj->lock);
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