Input: document and check on implicitly defined FF_MAX_EFFECTS
There is an undocumented upper bound for the total number of ff effects: FF_GAIN (= 96). This can be found as follows: - user: write(EV_FF, effect_id, iterations) calls kernel: ff->playback(effect_id, ...): starts effect "effect_id" - user: write(EV_FF, FF_GAIN, gain) calls kernel: ff->set_gain(gain, ...): sets gain A collision occurs when effect_id equals FF_GAIN. According to input_ff_event(), FF_GAIN is the smallest value where a collision occurs. Therefore the greatest safe value for effect_id is FF_GAIN - 1, and thus the total number of effects should never exceed FF_GAIN. Define FF_MAX_EFFECTS as FF_GAIN and check on this limit in ff-core. Signed-off-by: Elias Vanderstuyft <elias.vds@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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@ -318,6 +318,11 @@ int input_ff_create(struct input_dev *dev, unsigned int max_effects)
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return -EINVAL;
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}
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if (max_effects > FF_MAX_EFFECTS) {
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dev_err(&dev->dev, "cannot allocate more than FF_MAX_EFFECTS effects\n");
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return -EINVAL;
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}
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ff_dev_size = sizeof(struct ff_device) +
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max_effects * sizeof(struct file *);
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if (ff_dev_size < max_effects) /* overflow */
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@ -414,6 +414,14 @@ struct ff_effect {
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#define FF_GAIN 0x60
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#define FF_AUTOCENTER 0x61
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/*
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* ff->playback(effect_id = FF_GAIN) is the first effect_id to
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* cause a collision with another ff method, in this case ff->set_gain().
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* Therefore the greatest safe value for effect_id is FF_GAIN - 1,
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* and thus the total number of effects should never exceed FF_GAIN.
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*/
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#define FF_MAX_EFFECTS FF_GAIN
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#define FF_MAX 0x7f
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#define FF_CNT (FF_MAX+1)
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