Input: gamecon - simplify coordinate calculation for PSX
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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@ -630,8 +630,10 @@ static void gc_psx_report_one(struct gc *gc, struct input_dev *dev,
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input_report_abs(dev, gc_psx_abs[i + 2],
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data[i + 2]);
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input_report_abs(dev, ABS_X, 128 + !(data[0] & 0x20) * 127 - !(data[0] & 0x80) * 128);
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input_report_abs(dev, ABS_Y, 128 + !(data[0] & 0x40) * 127 - !(data[0] & 0x10) * 128);
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input_report_abs(dev, ABS_X,
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!!(data[0] & 0x80) * 128 + !(data[0] & 0x20) * 127);
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input_report_abs(dev, ABS_Y,
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!!(data[0] & 0x10) * 128 + !(data[0] & 0x40) * 127);
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}
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for (i = 0; i < 8; i++)
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@ -650,8 +652,10 @@ static void gc_psx_report_one(struct gc *gc, struct input_dev *dev,
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input_report_key(dev, gc_psx_ddr_btn[i],
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~data[0] & (0x10 << i));
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} else {
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input_report_abs(dev, ABS_X, 128 + !(data[0] & 0x20) * 127 - !(data[0] & 0x80) * 128);
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input_report_abs(dev, ABS_Y, 128 + !(data[0] & 0x40) * 127 - !(data[0] & 0x10) * 128);
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input_report_abs(dev, ABS_X,
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!!(data[0] & 0x80) * 128 + !(data[0] & 0x20) * 127);
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input_report_abs(dev, ABS_Y,
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!!(data[0] & 0x10) * 128 + !(data[0] & 0x40) * 127);
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/*
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* For some reason if the extra axes are left unset
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