regulator: tps65217: Use DIV_ROUND_UP macro to calculate selector
Use DIV_ROUND_UP macro for better readability. Signed-off-by: Axel Lin <axel.lin@gmail.com> Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
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@ -82,11 +82,11 @@ static int tps65217_uv_to_vsel1(int uV, unsigned int *vsel)
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return -EINVAL;
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return -EINVAL;
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if (uV <= 1500000)
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if (uV <= 1500000)
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*vsel = (uV - 875001) / 25000;
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*vsel = DIV_ROUND_UP(uV - 900000, 25000);
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else if (uV <= 2900000)
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else if (uV <= 2900000)
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*vsel = 24 + (uV - 1450001) / 50000;
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*vsel = 24 + DIV_ROUND_UP(uV - 1500000, 50000);
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else if (uV < 3300000)
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else if (uV < 3300000)
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*vsel = 52 + (uV - 2800001) / 100000;
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*vsel = 52 + DIV_ROUND_UP(uV - 2900000, 100000);
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else
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else
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*vsel = 56;
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*vsel = 56;
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@ -116,11 +116,11 @@ static int tps65217_uv_to_vsel2(int uV, unsigned int *vsel)
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return -EINVAL;
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return -EINVAL;
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if (uV <= 1900000)
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if (uV <= 1900000)
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*vsel = (uV - 1450001) / 50000;
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*vsel = DIV_ROUND_UP(uV - 1500000, 50000);
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else if (uV <= 2400000)
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else if (uV <= 2400000)
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*vsel = 8 + (uV - 1800001) / 100000;
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*vsel = 8 + DIV_ROUND_UP(uV - 1900000, 100000);
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else
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else
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*vsel = 13 + (uV - 2350001) / 50000;
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*vsel = 13 + DIV_ROUND_UP(uV - 2400000, 50000);
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return 0;
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return 0;
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}
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}
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