drm/scheduler: add documentation
convert existing raw comments into kernel-doc format as well as add new documentation v2: reword the overview Signed-off-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Acked-by: Daniel Vetter <daniel@ffwll.ch>
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@ -21,6 +21,29 @@
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*
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*/
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/**
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* DOC: Overview
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*
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* The GPU scheduler provides entities which allow userspace to push jobs
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* into software queues which are then scheduled on a hardware run queue.
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* The software queues have a priority among them. The scheduler selects the entities
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* from the run queue using a FIFO. The scheduler provides dependency handling
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* features among jobs. The driver is supposed to provide callback functions for
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* backend operations to the scheduler like submitting a job to hardware run queue,
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* returning the dependencies of a job etc.
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*
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* The organisation of the scheduler is the following:
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*
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* 1. Each hw run queue has one scheduler
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* 2. Each scheduler has multiple run queues with different priorities
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* (e.g., HIGH_HW,HIGH_SW, KERNEL, NORMAL)
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* 3. Each scheduler run queue has a queue of entities to schedule
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* 4. Entities themselves maintain a queue of jobs that will be scheduled on
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* the hardware.
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*
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* The jobs in a entity are always scheduled in the order that they were pushed.
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*/
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#include <linux/kthread.h>
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#include <linux/wait.h>
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#include <linux/sched.h>
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@ -39,7 +62,13 @@ static bool drm_sched_entity_is_ready(struct drm_sched_entity *entity);
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static void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
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static void drm_sched_process_job(struct dma_fence *f, struct dma_fence_cb *cb);
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/* Initialize a given run queue struct */
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/**
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* drm_sched_rq_init - initialize a given run queue struct
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*
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* @rq: scheduler run queue
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*
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* Initializes a scheduler runqueue.
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*/
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static void drm_sched_rq_init(struct drm_sched_rq *rq)
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{
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spin_lock_init(&rq->lock);
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@ -47,6 +76,14 @@ static void drm_sched_rq_init(struct drm_sched_rq *rq)
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rq->current_entity = NULL;
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}
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/**
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* drm_sched_rq_add_entity - add an entity
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*
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* @rq: scheduler run queue
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* @entity: scheduler entity
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*
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* Adds a scheduler entity to the run queue.
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*/
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static void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
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struct drm_sched_entity *entity)
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{
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@ -57,6 +94,14 @@ static void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
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spin_unlock(&rq->lock);
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}
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/**
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* drm_sched_rq_remove_entity - remove an entity
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*
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* @rq: scheduler run queue
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* @entity: scheduler entity
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*
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* Removes a scheduler entity from the run queue.
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*/
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static void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
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struct drm_sched_entity *entity)
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{
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@ -70,9 +115,9 @@ static void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
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}
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/**
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* Select an entity which could provide a job to run
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* drm_sched_rq_select_entity - Select an entity which could provide a job to run
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*
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* @rq The run queue to check.
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* @rq: scheduler run queue to check.
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*
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* Try to find a ready entity, returns NULL if none found.
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*/
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@ -112,15 +157,16 @@ drm_sched_rq_select_entity(struct drm_sched_rq *rq)
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}
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/**
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* Init a context entity used by scheduler when submit to HW ring.
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* drm_sched_entity_init - Init a context entity used by scheduler when
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* submit to HW ring.
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*
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* @sched The pointer to the scheduler
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* @entity The pointer to a valid drm_sched_entity
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* @rq The run queue this entity belongs
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* @guilty atomic_t set to 1 when a job on this queue
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* is found to be guilty causing a timeout
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* @sched: scheduler instance
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* @entity: scheduler entity to init
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* @rq: the run queue this entity belongs
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* @guilty: atomic_t set to 1 when a job on this queue
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* is found to be guilty causing a timeout
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*
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* return 0 if succeed. negative error code on failure
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* Returns 0 on success or a negative error code on failure.
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*/
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int drm_sched_entity_init(struct drm_gpu_scheduler *sched,
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struct drm_sched_entity *entity,
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@ -149,10 +195,10 @@ int drm_sched_entity_init(struct drm_gpu_scheduler *sched,
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EXPORT_SYMBOL(drm_sched_entity_init);
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/**
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* Query if entity is initialized
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* drm_sched_entity_is_initialized - Query if entity is initialized
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*
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* @sched Pointer to scheduler instance
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* @entity The pointer to a valid scheduler entity
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* @sched: Pointer to scheduler instance
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* @entity: The pointer to a valid scheduler entity
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*
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* return true if entity is initialized, false otherwise
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*/
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@ -164,11 +210,11 @@ static bool drm_sched_entity_is_initialized(struct drm_gpu_scheduler *sched,
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}
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/**
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* Check if entity is idle
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* drm_sched_entity_is_idle - Check if entity is idle
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*
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* @entity The pointer to a valid scheduler entity
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* @entity: scheduler entity
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*
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* Return true if entity don't has any unscheduled jobs.
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* Returns true if the entity does not have any unscheduled jobs.
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*/
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static bool drm_sched_entity_is_idle(struct drm_sched_entity *entity)
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{
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@ -180,9 +226,9 @@ static bool drm_sched_entity_is_idle(struct drm_sched_entity *entity)
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}
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/**
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* Check if entity is ready
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* drm_sched_entity_is_ready - Check if entity is ready
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*
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* @entity The pointer to a valid scheduler entity
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* @entity: scheduler entity
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*
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* Return true if entity could provide a job.
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*/
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@ -210,12 +256,12 @@ static void drm_sched_entity_kill_jobs_cb(struct dma_fence *f,
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/**
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* Destroy a context entity
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* drm_sched_entity_do_release - Destroy a context entity
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*
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* @sched Pointer to scheduler instance
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* @entity The pointer to a valid scheduler entity
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* @sched: scheduler instance
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* @entity: scheduler entity
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*
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* Splitting drm_sched_entity_fini() into two functions, The first one is does the waiting,
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* Splitting drm_sched_entity_fini() into two functions, The first one does the waiting,
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* removes the entity from the runqueue and returns an error when the process was killed.
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*/
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void drm_sched_entity_do_release(struct drm_gpu_scheduler *sched,
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@ -237,12 +283,13 @@ void drm_sched_entity_do_release(struct drm_gpu_scheduler *sched,
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EXPORT_SYMBOL(drm_sched_entity_do_release);
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/**
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* Destroy a context entity
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* drm_sched_entity_cleanup - Destroy a context entity
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*
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* @sched Pointer to scheduler instance
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* @entity The pointer to a valid scheduler entity
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* @sched: scheduler instance
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* @entity: scheduler entity
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*
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* The second one then goes over the entity and signals all jobs with an error code.
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* This should be called after @drm_sched_entity_do_release. It goes over the
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* entity and signals all jobs with an error code if the process was killed.
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*/
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void drm_sched_entity_cleanup(struct drm_gpu_scheduler *sched,
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struct drm_sched_entity *entity)
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@ -281,6 +328,14 @@ void drm_sched_entity_cleanup(struct drm_gpu_scheduler *sched,
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}
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EXPORT_SYMBOL(drm_sched_entity_cleanup);
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/**
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* drm_sched_entity_fini - Destroy a context entity
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*
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* @sched: scheduler instance
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* @entity: scheduler entity
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*
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* Calls drm_sched_entity_do_release() and drm_sched_entity_cleanup()
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*/
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void drm_sched_entity_fini(struct drm_gpu_scheduler *sched,
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struct drm_sched_entity *entity)
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{
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@ -306,6 +361,15 @@ static void drm_sched_entity_clear_dep(struct dma_fence *f, struct dma_fence_cb
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dma_fence_put(f);
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}
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/**
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* drm_sched_entity_set_rq - Sets the run queue for an entity
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*
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* @entity: scheduler entity
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* @rq: scheduler run queue
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*
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* Sets the run queue for an entity and removes the entity from the previous
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* run queue in which was present.
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*/
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void drm_sched_entity_set_rq(struct drm_sched_entity *entity,
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struct drm_sched_rq *rq)
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{
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@ -325,6 +389,14 @@ void drm_sched_entity_set_rq(struct drm_sched_entity *entity,
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}
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EXPORT_SYMBOL(drm_sched_entity_set_rq);
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/**
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* drm_sched_dependency_optimized
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*
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* @fence: the dependency fence
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* @entity: the entity which depends on the above fence
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*
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* Returns true if the dependency can be optimized and false otherwise
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*/
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bool drm_sched_dependency_optimized(struct dma_fence* fence,
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struct drm_sched_entity *entity)
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{
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@ -413,9 +485,10 @@ drm_sched_entity_pop_job(struct drm_sched_entity *entity)
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}
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/**
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* Submit a job to the job queue
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* drm_sched_entity_push_job - Submit a job to the entity's job queue
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*
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* @sched_job The pointer to job required to submit
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* @sched_job: job to submit
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* @entity: scheduler entity
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*
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* Note: To guarantee that the order of insertion to queue matches
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* the job's fence sequence number this function should be
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@ -506,6 +579,13 @@ static void drm_sched_job_timedout(struct work_struct *work)
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job->sched->ops->timedout_job(job);
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}
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/**
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* drm_sched_hw_job_reset - stop the scheduler if it contains the bad job
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*
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* @sched: scheduler instance
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* @bad: bad scheduler job
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*
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*/
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void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad)
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{
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struct drm_sched_job *s_job;
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@ -550,6 +630,12 @@ void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched, struct drm_sched_jo
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}
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EXPORT_SYMBOL(drm_sched_hw_job_reset);
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/**
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* drm_sched_job_recovery - recover jobs after a reset
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*
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* @sched: scheduler instance
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*
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*/
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void drm_sched_job_recovery(struct drm_gpu_scheduler *sched)
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{
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struct drm_sched_job *s_job, *tmp;
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@ -599,10 +685,17 @@ void drm_sched_job_recovery(struct drm_gpu_scheduler *sched)
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EXPORT_SYMBOL(drm_sched_job_recovery);
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/**
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* Init a sched_job with basic field
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* drm_sched_job_init - init a scheduler job
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*
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* Note: Refer to drm_sched_entity_push_job documentation
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* @job: scheduler job to init
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* @sched: scheduler instance
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* @entity: scheduler entity to use
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* @owner: job owner for debugging
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*
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* Refer to drm_sched_entity_push_job() documentation
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* for locking considerations.
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*
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* Returns 0 for success, negative error code otherwise.
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*/
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int drm_sched_job_init(struct drm_sched_job *job,
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struct drm_gpu_scheduler *sched,
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@ -626,7 +719,11 @@ int drm_sched_job_init(struct drm_sched_job *job,
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EXPORT_SYMBOL(drm_sched_job_init);
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/**
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* Return ture if we can push more jobs to the hw.
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* drm_sched_ready - is the scheduler ready
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*
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* @sched: scheduler instance
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*
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* Return true if we can push more jobs to the hw, otherwise false.
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*/
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static bool drm_sched_ready(struct drm_gpu_scheduler *sched)
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{
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}
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/**
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* Wake up the scheduler when it is ready
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* drm_sched_wakeup - Wake up the scheduler when it is ready
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*
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* @sched: scheduler instance
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*
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*/
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static void drm_sched_wakeup(struct drm_gpu_scheduler *sched)
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{
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}
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/**
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* Select next entity to process
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*/
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* drm_sched_select_entity - Select next entity to process
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*
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* @sched: scheduler instance
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*
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* Returns the entity to process or NULL if none are found.
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*/
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static struct drm_sched_entity *
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drm_sched_select_entity(struct drm_gpu_scheduler *sched)
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{
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@ -665,6 +769,14 @@ drm_sched_select_entity(struct drm_gpu_scheduler *sched)
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return entity;
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}
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/**
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* drm_sched_process_job - process a job
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*
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* @f: fence
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* @cb: fence callbacks
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*
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* Called after job has finished execution.
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*/
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static void drm_sched_process_job(struct dma_fence *f, struct dma_fence_cb *cb)
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{
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struct drm_sched_fence *s_fence =
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wake_up_interruptible(&sched->wake_up_worker);
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}
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/**
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* drm_sched_blocked - check if the scheduler is blocked
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*
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* @sched: scheduler instance
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*
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* Returns true if blocked, otherwise false.
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*/
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static bool drm_sched_blocked(struct drm_gpu_scheduler *sched)
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{
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if (kthread_should_park()) {
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@ -690,6 +809,13 @@ static bool drm_sched_blocked(struct drm_gpu_scheduler *sched)
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return false;
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}
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/**
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* drm_sched_main - main scheduler thread
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*
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* @param: scheduler instance
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*
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* Returns 0.
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*/
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static int drm_sched_main(void *param)
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{
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struct sched_param sparam = {.sched_priority = 1};
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@ -744,15 +870,17 @@ static int drm_sched_main(void *param)
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}
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/**
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* Init a gpu scheduler instance
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* drm_sched_init - Init a gpu scheduler instance
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*
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* @sched The pointer to the scheduler
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* @ops The backend operations for this scheduler.
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* @hw_submissions Number of hw submissions to do.
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* @name Name used for debugging
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* @sched: scheduler instance
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* @ops: backend operations for this scheduler
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* @hw_submission: number of hw submissions that can be in flight
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* @hang_limit: number of times to allow a job to hang before dropping it
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* @timeout: timeout value in jiffies for the scheduler
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* @name: name used for debugging
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*
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* Return 0 on success, otherwise error code.
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*/
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*/
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int drm_sched_init(struct drm_gpu_scheduler *sched,
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const struct drm_sched_backend_ops *ops,
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unsigned hw_submission,
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@ -788,9 +916,11 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
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EXPORT_SYMBOL(drm_sched_init);
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/**
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* Destroy a gpu scheduler
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* drm_sched_fini - Destroy a gpu scheduler
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*
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* @sched The pointer to the scheduler
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* @sched: scheduler instance
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*
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* Tears down and cleans up the scheduler.
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*/
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void drm_sched_fini(struct drm_gpu_scheduler *sched)
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{
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@ -43,13 +43,33 @@ enum drm_sched_priority {
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};
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/**
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* drm_sched_entity - A wrapper around a job queue (typically attached
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* to the DRM file_priv).
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* struct drm_sched_entity - A wrapper around a job queue (typically
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* attached to the DRM file_priv).
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*
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* @list: used to append this struct to the list of entities in the
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* runqueue.
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* @rq: runqueue to which this entity belongs.
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* @rq_lock: lock to modify the runqueue to which this entity belongs.
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* @sched: the scheduler instance to which this entity is enqueued.
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* @job_queue: the list of jobs of this entity.
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* @fence_seq: a linearly increasing seqno incremented with each
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* new &drm_sched_fence which is part of the entity.
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* @fence_context: a unique context for all the fences which belong
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* to this entity.
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* The &drm_sched_fence.scheduled uses the
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* fence_context but &drm_sched_fence.finished uses
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* fence_context + 1.
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* @dependency: the dependency fence of the job which is on the top
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* of the job queue.
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* @cb: callback for the dependency fence above.
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* @guilty: points to ctx's guilty.
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* @fini_status: contains the exit status in case the process was signalled.
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* @last_scheduled: points to the finished fence of the last scheduled job.
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*
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* Entities will emit jobs in order to their corresponding hardware
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* ring, and the scheduler will alternate between entities based on
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* scheduling policy.
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*/
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*/
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struct drm_sched_entity {
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struct list_head list;
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struct drm_sched_rq *rq;
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||||
|
@ -63,47 +83,96 @@ struct drm_sched_entity {
|
|||
|
||||
struct dma_fence *dependency;
|
||||
struct dma_fence_cb cb;
|
||||
atomic_t *guilty; /* points to ctx's guilty */
|
||||
int fini_status;
|
||||
struct dma_fence *last_scheduled;
|
||||
atomic_t *guilty;
|
||||
int fini_status;
|
||||
struct dma_fence *last_scheduled;
|
||||
};
|
||||
|
||||
/**
|
||||
* struct drm_sched_rq - queue of entities to be scheduled.
|
||||
*
|
||||
* @lock: to modify the entities list.
|
||||
* @entities: list of the entities to be scheduled.
|
||||
* @current_entity: the entity which is to be scheduled.
|
||||
*
|
||||
* Run queue is a set of entities scheduling command submissions for
|
||||
* one specific ring. It implements the scheduling policy that selects
|
||||
* the next entity to emit commands from.
|
||||
*/
|
||||
*/
|
||||
struct drm_sched_rq {
|
||||
spinlock_t lock;
|
||||
struct list_head entities;
|
||||
struct drm_sched_entity *current_entity;
|
||||
};
|
||||
|
||||
/**
|
||||
* struct drm_sched_fence - fences corresponding to the scheduling of a job.
|
||||
*/
|
||||
struct drm_sched_fence {
|
||||
/**
|
||||
* @scheduled: this fence is what will be signaled by the scheduler
|
||||
* when the job is scheduled.
|
||||
*/
|
||||
struct dma_fence scheduled;
|
||||
|
||||
/* This fence is what will be signaled by the scheduler when
|
||||
* the job is completed.
|
||||
*
|
||||
* When setting up an out fence for the job, you should use
|
||||
* this, since it's available immediately upon
|
||||
* drm_sched_job_init(), and the fence returned by the driver
|
||||
* from run_job() won't be created until the dependencies have
|
||||
* resolved.
|
||||
*/
|
||||
/**
|
||||
* @finished: this fence is what will be signaled by the scheduler
|
||||
* when the job is completed.
|
||||
*
|
||||
* When setting up an out fence for the job, you should use
|
||||
* this, since it's available immediately upon
|
||||
* drm_sched_job_init(), and the fence returned by the driver
|
||||
* from run_job() won't be created until the dependencies have
|
||||
* resolved.
|
||||
*/
|
||||
struct dma_fence finished;
|
||||
|
||||
/**
|
||||
* @cb: the callback for the parent fence below.
|
||||
*/
|
||||
struct dma_fence_cb cb;
|
||||
/**
|
||||
* @parent: the fence returned by &drm_sched_backend_ops.run_job
|
||||
* when scheduling the job on hardware. We signal the
|
||||
* &drm_sched_fence.finished fence once parent is signalled.
|
||||
*/
|
||||
struct dma_fence *parent;
|
||||
/**
|
||||
* @sched: the scheduler instance to which the job having this struct
|
||||
* belongs to.
|
||||
*/
|
||||
struct drm_gpu_scheduler *sched;
|
||||
/**
|
||||
* @lock: the lock used by the scheduled and the finished fences.
|
||||
*/
|
||||
spinlock_t lock;
|
||||
/**
|
||||
* @owner: job owner for debugging
|
||||
*/
|
||||
void *owner;
|
||||
};
|
||||
|
||||
struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);
|
||||
|
||||
/**
|
||||
* drm_sched_job - A job to be run by an entity.
|
||||
* struct drm_sched_job - A job to be run by an entity.
|
||||
*
|
||||
* @queue_node: used to append this struct to the queue of jobs in an entity.
|
||||
* @sched: the scheduler instance on which this job is scheduled.
|
||||
* @s_fence: contains the fences for the scheduling of job.
|
||||
* @finish_cb: the callback for the finished fence.
|
||||
* @finish_work: schedules the function @drm_sched_job_finish once the job has
|
||||
* finished to remove the job from the
|
||||
* @drm_gpu_scheduler.ring_mirror_list.
|
||||
* @node: used to append this struct to the @drm_gpu_scheduler.ring_mirror_list.
|
||||
* @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the timeout
|
||||
* interval is over.
|
||||
* @id: a unique id assigned to each job scheduled on the scheduler.
|
||||
* @karma: increment on every hang caused by this job. If this exceeds the hang
|
||||
* limit of the scheduler then the job is marked guilty and will not
|
||||
* be scheduled further.
|
||||
* @s_priority: the priority of the job.
|
||||
* @entity: the entity to which this job belongs.
|
||||
*
|
||||
* A job is created by the driver using drm_sched_job_init(), and
|
||||
* should call drm_sched_entity_push_job() once it wants the scheduler
|
||||
|
@ -130,38 +199,64 @@ static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
|
|||
}
|
||||
|
||||
/**
|
||||
* struct drm_sched_backend_ops
|
||||
*
|
||||
* Define the backend operations called by the scheduler,
|
||||
* these functions should be implemented in driver side
|
||||
*/
|
||||
* these functions should be implemented in driver side.
|
||||
*/
|
||||
struct drm_sched_backend_ops {
|
||||
/* Called when the scheduler is considering scheduling this
|
||||
* job next, to get another struct dma_fence for this job to
|
||||
/**
|
||||
* @dependency: Called when the scheduler is considering scheduling
|
||||
* this job next, to get another struct dma_fence for this job to
|
||||
* block on. Once it returns NULL, run_job() may be called.
|
||||
*/
|
||||
struct dma_fence *(*dependency)(struct drm_sched_job *sched_job,
|
||||
struct drm_sched_entity *s_entity);
|
||||
|
||||
/* Called to execute the job once all of the dependencies have
|
||||
* been resolved. This may be called multiple times, if
|
||||
/**
|
||||
* @run_job: Called to execute the job once all of the dependencies
|
||||
* have been resolved. This may be called multiple times, if
|
||||
* timedout_job() has happened and drm_sched_job_recovery()
|
||||
* decides to try it again.
|
||||
*/
|
||||
struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);
|
||||
|
||||
/* Called when a job has taken too long to execute, to trigger
|
||||
* GPU recovery.
|
||||
/**
|
||||
* @timedout_job: Called when a job has taken too long to execute,
|
||||
* to trigger GPU recovery.
|
||||
*/
|
||||
void (*timedout_job)(struct drm_sched_job *sched_job);
|
||||
|
||||
/* Called once the job's finished fence has been signaled and
|
||||
* it's time to clean it up.
|
||||
/**
|
||||
* @free_job: Called once the job's finished fence has been signaled
|
||||
* and it's time to clean it up.
|
||||
*/
|
||||
void (*free_job)(struct drm_sched_job *sched_job);
|
||||
};
|
||||
|
||||
/**
|
||||
* One scheduler is implemented for each hardware ring
|
||||
*/
|
||||
* struct drm_gpu_scheduler
|
||||
*
|
||||
* @ops: backend operations provided by the driver.
|
||||
* @hw_submission_limit: the max size of the hardware queue.
|
||||
* @timeout: the time after which a job is removed from the scheduler.
|
||||
* @name: name of the ring for which this scheduler is being used.
|
||||
* @sched_rq: priority wise array of run queues.
|
||||
* @wake_up_worker: the wait queue on which the scheduler sleeps until a job
|
||||
* is ready to be scheduled.
|
||||
* @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
|
||||
* waits on this wait queue until all the scheduled jobs are
|
||||
* finished.
|
||||
* @hw_rq_count: the number of jobs currently in the hardware queue.
|
||||
* @job_id_count: used to assign unique id to the each job.
|
||||
* @thread: the kthread on which the scheduler which run.
|
||||
* @ring_mirror_list: the list of jobs which are currently in the job queue.
|
||||
* @job_list_lock: lock to protect the ring_mirror_list.
|
||||
* @hang_limit: once the hangs by a job crosses this limit then it is marked
|
||||
* guilty and it will be considered for scheduling further.
|
||||
*
|
||||
* One scheduler is implemented for each hardware ring.
|
||||
*/
|
||||
struct drm_gpu_scheduler {
|
||||
const struct drm_sched_backend_ops *ops;
|
||||
uint32_t hw_submission_limit;
|
||||
|
|
Loading…
Reference in New Issue