Input: keyboard - remove static variable and clean up initialization
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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@ -107,7 +107,6 @@ const int NR_TYPES = ARRAY_SIZE(max_vals);
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struct kbd_struct kbd_table[MAX_NR_CONSOLES];
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struct kbd_struct kbd_table[MAX_NR_CONSOLES];
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static struct kbd_struct *kbd = kbd_table;
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static struct kbd_struct *kbd = kbd_table;
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static struct kbd_struct kbd0;
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int spawnpid, spawnsig;
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int spawnpid, spawnsig;
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@ -1347,15 +1346,15 @@ int __init kbd_init(void)
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{
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{
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int i;
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int i;
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kbd0.ledflagstate = kbd0.default_ledflagstate = KBD_DEFLEDS;
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for (i = 0; i < MAX_NR_CONSOLES; i++) {
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kbd0.ledmode = LED_SHOW_FLAGS;
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kbd_table[i].ledflagstate = KBD_DEFLEDS;
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kbd0.lockstate = KBD_DEFLOCK;
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kbd_table[i].default_ledflagstate = KBD_DEFLEDS;
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kbd0.slockstate = 0;
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kbd_table[i].ledmode = LED_SHOW_FLAGS;
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kbd0.modeflags = KBD_DEFMODE;
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kbd_table[i].lockstate = KBD_DEFLOCK;
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kbd0.kbdmode = VC_XLATE;
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kbd_table[i].slockstate = 0;
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kbd_table[i].modeflags = KBD_DEFMODE;
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for (i = 0 ; i < MAX_NR_CONSOLES ; i++)
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kbd_table[i].kbdmode = VC_XLATE;
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kbd_table[i] = kbd0;
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}
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input_register_handler(&kbd_handler);
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input_register_handler(&kbd_handler);
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