drm/amdgpu:fix waiting on dirty fence
if bo->shadow is NULL (race issue:BO shadow was just released and gpu-reset kick in but BO hasn't yet) recover_vram_from_shadow won't set @next, so the following "fence=next" will wrongly use a fence pointer which may already dirty. fixing it by set next to NULL prior to recover_vram_from_shadow Signed-off-by: Monk Liu <Monk.Liu@amd.com> Reviewed-by: Chunming Zhou<david1.zhou@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -2522,6 +2522,7 @@ int amdgpu_sriov_gpu_reset(struct amdgpu_device *adev, bool voluntary)
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ring = adev->mman.buffer_funcs_ring;
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mutex_lock(&adev->shadow_list_lock);
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list_for_each_entry_safe(bo, tmp, &adev->shadow_list, shadow_list) {
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next = NULL;
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amdgpu_recover_vram_from_shadow(adev, ring, bo, &next);
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if (fence) {
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r = dma_fence_wait(fence, false);
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@ -2668,6 +2669,7 @@ retry:
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DRM_INFO("recover vram bo from shadow\n");
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mutex_lock(&adev->shadow_list_lock);
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list_for_each_entry_safe(bo, tmp, &adev->shadow_list, shadow_list) {
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next = NULL;
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amdgpu_recover_vram_from_shadow(adev, ring, bo, &next);
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if (fence) {
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r = dma_fence_wait(fence, false);
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