ALSA: Rename jack switch table in preparation for button support

Avoids confusion when we have button support.

Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
This commit is contained in:
Mark Brown 2010-03-17 15:36:38 +00:00
parent 57d54889cd
commit 1c6e555c3a
1 changed files with 6 additions and 5 deletions

View File

@ -23,7 +23,7 @@
#include <sound/jack.h>
#include <sound/core.h>
static int jack_types[] = {
static int jack_switch_types[] = {
SW_HEADPHONE_INSERT,
SW_MICROPHONE_INSERT,
SW_LINEOUT_INSERT,
@ -112,10 +112,10 @@ int snd_jack_new(struct snd_card *card, const char *id, int type,
jack->type = type;
for (i = 0; i < ARRAY_SIZE(jack_types); i++)
for (i = 0; i < ARRAY_SIZE(jack_switch_types); i++)
if (type & (1 << i))
input_set_capability(jack->input_dev, EV_SW,
jack_types[i]);
jack_switch_types[i]);
err = snd_device_new(card, SNDRV_DEV_JACK, jack, &ops);
if (err < 0)
@ -163,10 +163,11 @@ void snd_jack_report(struct snd_jack *jack, int status)
if (!jack)
return;
for (i = 0; i < ARRAY_SIZE(jack_types); i++) {
for (i = 0; i < ARRAY_SIZE(jack_switch_types); i++) {
int testbit = 1 << i;
if (jack->type & testbit)
input_report_switch(jack->input_dev, jack_types[i],
input_report_switch(jack->input_dev,
jack_switch_types[i],
status & testbit);
}