RDMA/nes: Handle AE bounds violation
Handle async error NES_AEQE_AEID_AMP_BOUNDS_VIOLATION. Signed-off-by: Faisal Latif <flatif@neteffect.com> Signed-off-by: Sweta Bhatt <sweta.bhatt@einfochips.com> Signed-off-by: Chien Tung <ctung@neteffect.com> Signed-off-by: Roland Dreier <rolandd@cisco.com>
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@ -3191,6 +3191,22 @@ static void nes_process_iwarp_aeqe(struct nes_device *nesdev,
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nes_cm_disconn(nesqp);
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break;
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/* TODO: additional AEs need to be here */
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case NES_AEQE_AEID_AMP_BOUNDS_VIOLATION:
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nesqp = *((struct nes_qp **)&context);
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spin_lock_irqsave(&nesqp->lock, flags);
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nesqp->hw_iwarp_state = iwarp_state;
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nesqp->hw_tcp_state = tcp_state;
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nesqp->last_aeq = async_event_id;
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spin_unlock_irqrestore(&nesqp->lock, flags);
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if (nesqp->ibqp.event_handler) {
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ibevent.device = nesqp->ibqp.device;
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ibevent.element.qp = &nesqp->ibqp;
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ibevent.event = IB_EVENT_QP_ACCESS_ERR;
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nesqp->ibqp.event_handler(&ibevent,
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nesqp->ibqp.qp_context);
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}
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nes_cm_disconn(nesqp);
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break;
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default:
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nes_debug(NES_DBG_AEQ, "Processing an iWARP related AE for QP, misc = 0x%04X\n",
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async_event_id);
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