fbdev: Fix logo if logo depth is less than framebuffer depth
The VGA16 logo (bpp = 4) and monochrome logo (bpp = 1) do not contain any color information (no CLUT). If the fb depth is > logo depth, these logo's will not properly display. Fix by using the console palette instead of creating a new one. Signed-off-by: Antonino Daplas <adaplas@gmail.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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@ -244,8 +244,17 @@ static void fb_set_logo(struct fb_info *info,
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u8 xor = (info->fix.visual == FB_VISUAL_MONO01) ? 0xff : 0;
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u8 fg = 1, d;
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if (fb_get_color_depth(&info->var, &info->fix) == 3)
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switch (fb_get_color_depth(&info->var, &info->fix)) {
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case 1:
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fg = 1;
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break;
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case 2:
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fg = 3;
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break;
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default:
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fg = 7;
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break;
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}
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if (info->fix.visual == FB_VISUAL_MONO01 ||
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info->fix.visual == FB_VISUAL_MONO10)
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@ -564,21 +573,6 @@ int fb_prepare_logo(struct fb_info *info, int rotate)
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depth = 4;
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}
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if (depth >= 8) {
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switch (info->fix.visual) {
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case FB_VISUAL_TRUECOLOR:
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fb_logo.needs_truepalette = 1;
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break;
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case FB_VISUAL_DIRECTCOLOR:
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fb_logo.needs_directpalette = 1;
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fb_logo.needs_cmapreset = 1;
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break;
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case FB_VISUAL_PSEUDOCOLOR:
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fb_logo.needs_cmapreset = 1;
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break;
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}
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}
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/* Return if no suitable logo was found */
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fb_logo.logo = fb_find_logo(depth);
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@ -604,6 +598,22 @@ int fb_prepare_logo(struct fb_info *info, int rotate)
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else
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fb_logo.depth = 1;
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if (fb_logo.depth > 4 && depth > 4) {
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switch (info->fix.visual) {
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case FB_VISUAL_TRUECOLOR:
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fb_logo.needs_truepalette = 1;
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break;
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case FB_VISUAL_DIRECTCOLOR:
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fb_logo.needs_directpalette = 1;
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fb_logo.needs_cmapreset = 1;
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break;
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case FB_VISUAL_PSEUDOCOLOR:
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fb_logo.needs_cmapreset = 1;
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break;
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}
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}
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return fb_prepare_extra_logos(info, fb_logo.logo->height, yres);
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}
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