From 1601033da2dd2052e0489137f7788a46a8fcd82f Mon Sep 17 00:00:00 2001 From: Mark Brown Date: Fri, 28 Jan 2022 19:24:43 +0000 Subject: [PATCH] ASoC: ops: Check for negative values before reading them The controls allow inputs to be specified as negative but our manipulating them into register fields need to be done on unsigned variables so the checks for negative numbers weren't taking effect properly. Do the checks for negative values on the variable in the ABI struct rather than on our local unsigned copy. Signed-off-by: Mark Brown Link: https://lore.kernel.org/r/20220128192443.3504823-1-broonie@kernel.org Signed-off-by: Mark Brown --- sound/soc/soc-ops.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/sound/soc/soc-ops.c b/sound/soc/soc-ops.c index dc0e7c8d31f3..9833611b83d1 100644 --- a/sound/soc/soc-ops.c +++ b/sound/soc/soc-ops.c @@ -316,26 +316,26 @@ int snd_soc_put_volsw(struct snd_kcontrol *kcontrol, if (sign_bit) mask = BIT(sign_bit + 1) - 1; + if (ucontrol->value.integer.value[0] < 0) + return -EINVAL; val = ucontrol->value.integer.value[0]; if (mc->platform_max && val > mc->platform_max) return -EINVAL; if (val > max - min) return -EINVAL; - if (val < 0) - return -EINVAL; val = (val + min) & mask; if (invert) val = max - val; val_mask = mask << shift; val = val << shift; if (snd_soc_volsw_is_stereo(mc)) { + if (ucontrol->value.integer.value[1] < 0) + return -EINVAL; val2 = ucontrol->value.integer.value[1]; if (mc->platform_max && val2 > mc->platform_max) return -EINVAL; if (val2 > max - min) return -EINVAL; - if (val2 < 0) - return -EINVAL; val2 = (val2 + min) & mask; if (invert) val2 = max - val2; @@ -423,13 +423,13 @@ int snd_soc_put_volsw_sx(struct snd_kcontrol *kcontrol, int err = 0; unsigned int val, val_mask; + if (ucontrol->value.integer.value[0] < 0) + return -EINVAL; val = ucontrol->value.integer.value[0]; if (mc->platform_max && val > mc->platform_max) return -EINVAL; if (val > max - min) return -EINVAL; - if (val < 0) - return -EINVAL; val_mask = mask << shift; val = (val + min) & mask; val = val << shift;