ASoC: ops: Check for negative values before reading them
The controls allow inputs to be specified as negative but our manipulating them into register fields need to be done on unsigned variables so the checks for negative numbers weren't taking effect properly. Do the checks for negative values on the variable in the ABI struct rather than on our local unsigned copy. Signed-off-by: Mark Brown <broonie@kernel.org> Link: https://lore.kernel.org/r/20220128192443.3504823-1-broonie@kernel.org Signed-off-by: Mark Brown <broonie@kernel.org>
This commit is contained in:
parent
4c38f8747c
commit
1601033da2
|
@ -316,26 +316,26 @@ int snd_soc_put_volsw(struct snd_kcontrol *kcontrol,
|
|||
if (sign_bit)
|
||||
mask = BIT(sign_bit + 1) - 1;
|
||||
|
||||
if (ucontrol->value.integer.value[0] < 0)
|
||||
return -EINVAL;
|
||||
val = ucontrol->value.integer.value[0];
|
||||
if (mc->platform_max && val > mc->platform_max)
|
||||
return -EINVAL;
|
||||
if (val > max - min)
|
||||
return -EINVAL;
|
||||
if (val < 0)
|
||||
return -EINVAL;
|
||||
val = (val + min) & mask;
|
||||
if (invert)
|
||||
val = max - val;
|
||||
val_mask = mask << shift;
|
||||
val = val << shift;
|
||||
if (snd_soc_volsw_is_stereo(mc)) {
|
||||
if (ucontrol->value.integer.value[1] < 0)
|
||||
return -EINVAL;
|
||||
val2 = ucontrol->value.integer.value[1];
|
||||
if (mc->platform_max && val2 > mc->platform_max)
|
||||
return -EINVAL;
|
||||
if (val2 > max - min)
|
||||
return -EINVAL;
|
||||
if (val2 < 0)
|
||||
return -EINVAL;
|
||||
val2 = (val2 + min) & mask;
|
||||
if (invert)
|
||||
val2 = max - val2;
|
||||
|
@ -423,13 +423,13 @@ int snd_soc_put_volsw_sx(struct snd_kcontrol *kcontrol,
|
|||
int err = 0;
|
||||
unsigned int val, val_mask;
|
||||
|
||||
if (ucontrol->value.integer.value[0] < 0)
|
||||
return -EINVAL;
|
||||
val = ucontrol->value.integer.value[0];
|
||||
if (mc->platform_max && val > mc->platform_max)
|
||||
return -EINVAL;
|
||||
if (val > max - min)
|
||||
return -EINVAL;
|
||||
if (val < 0)
|
||||
return -EINVAL;
|
||||
val_mask = mask << shift;
|
||||
val = (val + min) & mask;
|
||||
val = val << shift;
|
||||
|
|
Loading…
Reference in New Issue