drm/i915: Kill DRAIN_LATENCY_PRECISION_* defines
Kill the silly DRAIN_LATENCY_PRECISION_* defines and just use the raw number instead. v2: Move the sprite 32/16 -> 16/8 preision multiplier change to another patch (Jesse) Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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@ -4205,10 +4205,6 @@ enum skl_disp_power_wells {
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#define DSPFW_PLANEA_WM1_HI_MASK (1<<0)
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/* drain latency register values*/
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#define DRAIN_LATENCY_PRECISION_8 8
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#define DRAIN_LATENCY_PRECISION_16 16
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#define DRAIN_LATENCY_PRECISION_32 32
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#define DRAIN_LATENCY_PRECISION_64 64
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#define VLV_DDL(pipe) (VLV_DISPLAY_BASE + 0x70050 + 4 * (pipe))
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#define DDL_CURSOR_PRECISION_HIGH (1<<31)
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#define DDL_CURSOR_PRECISION_LOW (0<<31)
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@ -756,11 +756,9 @@ static bool vlv_compute_drain_latency(struct drm_crtc *crtc,
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entries = DIV_ROUND_UP(clock, 1000) * pixel_size;
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if (IS_CHERRYVIEW(dev))
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*prec_mult = (entries > 32) ? DRAIN_LATENCY_PRECISION_16 :
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DRAIN_LATENCY_PRECISION_8;
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*prec_mult = (entries > 32) ? 16 : 8;
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else
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*prec_mult = (entries > 128) ? DRAIN_LATENCY_PRECISION_64 :
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DRAIN_LATENCY_PRECISION_32;
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*prec_mult = (entries > 128) ? 64 : 32;
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*drain_latency = (64 * (*prec_mult) * 4) / entries;
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if (*drain_latency > DRAIN_LATENCY_MASK)
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@ -786,8 +784,7 @@ static void vlv_update_drain_latency(struct drm_crtc *crtc)
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int drain_latency;
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enum pipe pipe = intel_crtc->pipe;
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int plane_prec, prec_mult, plane_dl;
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const int high_precision = IS_CHERRYVIEW(dev) ?
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DRAIN_LATENCY_PRECISION_16 : DRAIN_LATENCY_PRECISION_64;
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const int high_precision = IS_CHERRYVIEW(dev) ? 16 : 64;
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plane_dl = I915_READ(VLV_DDL(pipe)) & ~(DDL_PLANE_PRECISION_HIGH |
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DRAIN_LATENCY_MASK | DDL_CURSOR_PRECISION_HIGH |
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@ -985,8 +982,7 @@ static void valleyview_update_sprite_wm(struct drm_plane *plane,
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int plane_prec;
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int sprite_dl;
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int prec_mult;
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const int high_precision = IS_CHERRYVIEW(dev) ?
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DRAIN_LATENCY_PRECISION_16 : DRAIN_LATENCY_PRECISION_64;
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const int high_precision = IS_CHERRYVIEW(dev) ? 16 : 64;
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sprite_dl = I915_READ(VLV_DDL(pipe)) & ~(DDL_SPRITE_PRECISION_HIGH(sprite) |
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(DRAIN_LATENCY_MASK << DDL_SPRITE_SHIFT(sprite)));
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