fbdev: da8xx-fb: Use dma_zalloc_coherent
Use the zeroing function instead of dma_alloc_coherent & memset(,0,) Signed-off-by: Joe Perches <joe@perches.com> Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
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@ -1447,18 +1447,15 @@ static int fb_probe(struct platform_device *device)
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da8xx_fb_fix.line_length - 1;
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/* allocate palette buffer */
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par->v_palette_base = dma_alloc_coherent(NULL,
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PALETTE_SIZE,
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(resource_size_t *)
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&par->p_palette_base,
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GFP_KERNEL | GFP_DMA);
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par->v_palette_base = dma_zalloc_coherent(NULL, PALETTE_SIZE,
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(resource_size_t *)&par->p_palette_base,
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GFP_KERNEL | GFP_DMA);
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if (!par->v_palette_base) {
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dev_err(&device->dev,
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"GLCD: kmalloc for palette buffer failed\n");
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ret = -EINVAL;
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goto err_release_fb_mem;
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}
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memset(par->v_palette_base, 0, PALETTE_SIZE);
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par->irq = platform_get_irq(device, 0);
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if (par->irq < 0) {
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