x86: fix synchronize_rcu(): high latency on idle system

an otherwise idle system takes about 3 ticks per network
interface in unregister_netdev() due to multiple calls to synchronize_rcu(),
which adds up to quite a few seconds for tearing down thousands of
interfaces.  By flushing pending rcu callbacks in the idle loop, the system
makes progress hundreds of times faster.  If this is indeed a sane thing to,
it probably needs to be done for other architectures than x86.  And yes, the
network stack shouldn't call synchronize_rcu() quite so much, but fixing that
is a little more involved.

Signed-off-by: Ingo Molnar <mingo@elte.hu>
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
This commit is contained in:
Benjamin LaHaise 2008-01-30 13:33:13 +01:00 committed by Ingo Molnar
parent 6b8be6df7f
commit 0723a69a63
1 changed files with 3 additions and 0 deletions

View File

@ -198,6 +198,9 @@ void cpu_idle(void)
rmb();
idle = pm_idle;
if (rcu_pending(cpu))
rcu_check_callbacks(cpu, 0);
if (!idle)
idle = default_idle;