ALSA: ps3: Use WARN_ON() instead of BUG_ON()
BUG_ON() is rather useless for debugging as it leads to panic(). Use WARN_ON() and handle the error cases accordingly. Signed-off-by: Takashi Iwai <tiwai@suse.de>
This commit is contained in:
parent
29fa957804
commit
025be74c1d
|
@ -933,8 +933,10 @@ static int snd_ps3_driver_probe(struct ps3_system_bus_device *dev)
|
||||||
int i, ret;
|
int i, ret;
|
||||||
u64 lpar_addr, lpar_size;
|
u64 lpar_addr, lpar_size;
|
||||||
|
|
||||||
BUG_ON(!firmware_has_feature(FW_FEATURE_PS3_LV1));
|
if (WARN_ON(!firmware_has_feature(FW_FEATURE_PS3_LV1)))
|
||||||
BUG_ON(dev->match_id != PS3_MATCH_ID_SOUND);
|
return -ENODEV;
|
||||||
|
if (WARN_ON(dev->match_id != PS3_MATCH_ID_SOUND))
|
||||||
|
return -ENODEV;
|
||||||
|
|
||||||
the_card.ps3_dev = dev;
|
the_card.ps3_dev = dev;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue