From 02330fbaaded5b603cba112e4bbf62cdadec159a Mon Sep 17 00:00:00 2001 From: Andreas Mohr Date: Fri, 16 May 2008 12:18:29 +0200 Subject: [PATCH] [ALSA] PCI168 snd-azt3328 Linux driver: another huge update - figured out 'Digital(ly) Enhanced Game Port' functionality, implemented support for it (eliminating gameport polling overhead) - removed optional joystick activation, gameport now enabled unconditionally, since we now support it via the PCI I/O space, not via conflict-prone legacy I/O (which I was thus able to DISABLE now)! - fix playback bug (a muted wave output would get unmuted upon start of playback, of course this is not what we want, thus remember mute state) - implement partial power management: when idle, lower clock rate and disable codec (reduced noise!), and disable gameport circuit when unused - instantiate OPL3 timer, too - much better implementation of snd_azf3328_mixer_write_volume_gradually() - slightly optimized interrupt handling - lots of cleanup This time, I also found a way to verify proper OPL3 operation via MIDI file playback (emulation via synth hardware). Signed-off-by: Andreas Mohr Signed-off-by: Takashi Iwai Signed-off-by: Jaroslav Kysela --- sound/pci/azt3328.c | 1200 ++++++++++++++++++++++++++++--------------- sound/pci/azt3328.h | 197 ++++++- 2 files changed, 972 insertions(+), 425 deletions(-) diff --git a/sound/pci/azt3328.c b/sound/pci/azt3328.c index 5f63af6b88a2..b832333c3023 100644 --- a/sound/pci/azt3328.c +++ b/sound/pci/azt3328.c @@ -1,6 +1,6 @@ /* * azt3328.c - driver for Aztech AZF3328 based soundcards (e.g. PCI168). - * Copyright (C) 2002, 2005, 2006, 2007 by Andreas Mohr + * Copyright (C) 2002, 2005 - 2008 by Andreas Mohr * * Framework borrowed from Bart Hartgers's als4000.c. * Driver developed on PCI168 AP(W) version (PCI rev. 10, subsystem ID 1801), @@ -35,9 +35,20 @@ * (3 weeks' worth of evenings filled with driver work). * (and no, I did NOT go the easy way: to pick up a SB PCI128 for 9 Euros) * - * The AZF3328 chip (note: AZF3328, *not* AZT3328, that's just the driver name - * for compatibility reasons) has the following features: + * It is quite likely that the AZF3328 chip is the PCI cousin of the + * AZF3318 ("azt1020 pnp", "MM Pro 16") ISA chip, given very similar specs. * + * The AZF3328 chip (note: AZF3328, *not* AZT3328, that's just the driver name + * for compatibility reasons) from Azfin (joint-venture of Aztech and Fincitec, + * Fincitec acquired by National Semiconductor in 2002, together with the + * Fincitec-related company ARSmikro) has the following features: + * + * - compatibility & compliance: + * - Microsoft PC 97 ("PC 97 Hardware Design Guide", + * http://www.microsoft.com/whdc/archive/pcguides.mspx) + * - Microsoft PC 98 Baseline Audio + * - MPU401 UART + * - Sound Blaster Emulation (DOS Box) * - builtin AC97 conformant codec (SNR over 80dB) * Note that "conformant" != "compliant"!! this chip's mixer register layout * *differs* from the standard AC97 layout: @@ -48,21 +59,28 @@ * addresses illegally. So far unfortunately it looks like the very flexible * ALSA AC97 support is still not enough to easily compensate for such a * grave layout violation despite all tweaks and quirks mechanisms it offers. - * - builtin genuine OPL3 + * - builtin genuine OPL3 - verified to work fine, 20080506 * - full duplex 16bit playback/record at independent sampling rate - * - MPU401 (+ legacy address support) FIXME: how to enable legacy addr?? + * - MPU401 (+ legacy address support, claimed by one official spec sheet) + * FIXME: how to enable legacy addr?? * - game port (legacy address support) - * - builtin 3D enhancement (said to be YAMAHA Ymersion) * - builtin DirectInput support, helps reduce CPU overhead (interrupt-driven - * features supported) + * features supported). - See common term "Digital Enhanced Game Port"... + * (probably DirectInput 3.0 spec - confirm) + * - builtin 3D enhancement (said to be YAMAHA Ymersion) * - built-in General DirectX timer having a 20 bits counter * with 1us resolution (see below!) - * - I2S serial port for external DAC + * - I2S serial output port for external DAC * - supports 33MHz PCI spec 2.1, PCI power management 1.0, compliant with ACPI * - supports hardware volume control * - single chip low cost solution (128 pin QFP) * - supports programmable Sub-vendor and Sub-system ID * required for Microsoft's logo compliance (FIXME: where?) + * At least the Trident 4D Wave DX has one bit somewhere + * to enable writes to PCI subsystem VID registers, that should be it. + * This might easily be in extended PCI reg space, since PCI168 also has + * some custom data starting at 0x80. What kind of config settings + * are located in our extended PCI space anyway?? * - PCI168 AP(W) card: power amplifier with 4 Watts/channel at 4 Ohms * * Note that this driver now is actually *better* than the Windows driver, @@ -74,6 +92,24 @@ * - "timidity -iAv -B2,8 -Os -EFreverb=0" * - "pmidi -p 128:0 jazz.mid" * + * OPL3 hardware playback testing, try something like: + * cat /proc/asound/hwdep + * and + * aconnect -o + * Then use + * sbiload -Dhw:x,y --opl3 /usr/share/sounds/opl3/std.o3 ......./drums.o3 + * where x,y is the xx-yy number as given in hwdep. + * Then try + * pmidi -p a:b jazz.mid + * where a:b is the client number plus 0 usually, as given by aconnect above. + * Oh, and make sure to unmute the FM mixer control (doh!) + * NOTE: power use during OPL3 playback is _VERY_ high (70W --> 90W!) + * despite no CPU activity, possibly due to hindering ACPI idling somehow. + * Shouldn't be a problem of the AZF3328 chip itself, I'd hope. + * Higher PCM / FM mixer levels seem to conflict (causes crackling), + * at least sometimes. Maybe even use with hardware sequencer timer above :) + * adplay/adplug-utils might soon offer hardware-based OPL3 playback, too. + * * Certain PCI versions of this card are susceptible to DMA traffic underruns * in some systems (resulting in sound crackling/clicking/popping), * probably because they don't have a DMA FIFO buffer or so. @@ -87,6 +123,8 @@ * better than a VIA, yet ironically I still get crackling, like many other * people with the same chipset. * Possible remedies: + * - use speaker (amplifier) output instead of headphone output + * (in case crackling is due to overloaded output clipping) * - plug card into a different PCI slot, preferrably one that isn't shared * too much (this helps a lot, but not completely!) * - get rid of PCI VGA card, use AGP instead @@ -94,18 +132,23 @@ * - fiddle with PCI latency settings (setpci -v -s BUSID latency_timer=XX) * Not too helpful. * - Disable ACPI/power management/"Auto Detect RAM/PCI Clk" in BIOS - * + * * BUGS - * - full-duplex might *still* be problematic, not fully tested recently + * - full-duplex might *still* be problematic, however a recent test was fine * - (non-bug) "Bass/Treble or 3D settings don't work" - they do get evaluated * if you set PCM output switch to "pre 3D" instead of "post 3D". * If this can't be set, then get a mixer application that Isn't Stupid (tm) * (e.g. kmix, gamix) - unfortunately several are!! - * + * - locking is not entirely clean, especially the audio stream activity + * ints --> may be racy + * - an _unconnected_ secondary joystick at the gameport will be reported + * to be "active" (floating values, not precisely -1) due to the way we need + * to read the Digital Enhanced Game Port. Not sure whether it is fixable. + * * TODO * - test MPU401 MIDI playback etc. - * - add some power micro-management (disable various units of the card - * as long as they're unused). However this requires I/O ports which I + * - add more power micro-management (disable various units of the card + * as long as they're unused). However this requires more I/O ports which I * haven't figured out yet and which thus might not even exist... * The standard suspend/resume functionality could probably make use of * some improvement, too... @@ -113,6 +156,7 @@ * - figure out some cleverly evil scheme to possibly make ALSA AC97 code * fully accept our quite incompatible ""AC97"" mixer and thus save some * code (but I'm not too optimistic that doing this is possible at all) + * - use MMIO (memory-mapped I/O)? Slightly faster access, e.g. for gameport. */ #include @@ -138,7 +182,7 @@ MODULE_LICENSE("GPL"); MODULE_SUPPORTED_DEVICE("{{Aztech,AZF3328}}"); #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE)) -#define SUPPORT_JOYSTICK 1 +#define SUPPORT_GAMEPORT 1 #endif #define DEBUG_MISC 0 @@ -147,13 +191,14 @@ MODULE_SUPPORTED_DEVICE("{{Aztech,AZF3328}}"); #define DEBUG_PLAY_REC 0 #define DEBUG_IO 0 #define DEBUG_TIMER 0 +#define DEBUG_GAME 0 #define MIXER_TESTING 0 #if DEBUG_MISC #define snd_azf3328_dbgmisc(format, args...) printk(KERN_ERR format, ##args) #else #define snd_azf3328_dbgmisc(format, args...) -#endif +#endif #if DEBUG_CALLS #define snd_azf3328_dbgcalls(format, args...) printk(format, ##args) @@ -163,25 +208,31 @@ MODULE_SUPPORTED_DEVICE("{{Aztech,AZF3328}}"); #define snd_azf3328_dbgcalls(format, args...) #define snd_azf3328_dbgcallenter() #define snd_azf3328_dbgcallleave() -#endif +#endif #if DEBUG_MIXER #define snd_azf3328_dbgmixer(format, args...) printk(format, ##args) #else #define snd_azf3328_dbgmixer(format, args...) -#endif +#endif #if DEBUG_PLAY_REC #define snd_azf3328_dbgplay(format, args...) printk(KERN_ERR format, ##args) #else #define snd_azf3328_dbgplay(format, args...) -#endif +#endif #if DEBUG_MISC #define snd_azf3328_dbgtimer(format, args...) printk(KERN_ERR format, ##args) #else #define snd_azf3328_dbgtimer(format, args...) -#endif +#endif + +#if DEBUG_GAME +#define snd_azf3328_dbggame(format, args...) printk(KERN_ERR format, ##args) +#else +#define snd_azf3328_dbggame(format, args...) +#endif static int index[SNDRV_CARDS] = SNDRV_DEFAULT_IDX; /* Index 0-MAX */ module_param_array(index, int, NULL, 0444); @@ -195,39 +246,44 @@ static int enable[SNDRV_CARDS] = SNDRV_DEFAULT_ENABLE_PNP; /* Enable this card * module_param_array(enable, bool, NULL, 0444); MODULE_PARM_DESC(enable, "Enable AZF3328 soundcard."); -#ifdef SUPPORT_JOYSTICK -static int joystick[SNDRV_CARDS]; -module_param_array(joystick, bool, NULL, 0444); -MODULE_PARM_DESC(joystick, "Enable joystick for AZF3328 soundcard."); -#endif - static int seqtimer_scaling = 128; module_param(seqtimer_scaling, int, 0444); MODULE_PARM_DESC(seqtimer_scaling, "Set 1024000Hz sequencer timer scale factor (lockup danger!). Default 128."); +struct snd_azf3328_audio_stream { + struct snd_pcm_substream *substream; + int enabled; + int running; + unsigned long portbase; +}; + +enum snd_azf3328_stream_index { + AZF_PLAYBACK = 0, + AZF_CAPTURE = 1, +}; + struct snd_azf3328 { /* often-used fields towards beginning, then grouped */ - unsigned long codec_port; - unsigned long io2_port; - unsigned long mpu_port; - unsigned long synth_port; - unsigned long mixer_port; + + unsigned long codec_io; /* usually 0xb000, size 128 */ + unsigned long game_io; /* usually 0xb400, size 8 */ + unsigned long mpu_io; /* usually 0xb800, size 4 */ + unsigned long opl3_io; /* usually 0xbc00, size 8 */ + unsigned long mixer_io; /* usually 0xc000, size 64 */ spinlock_t reg_lock; struct snd_timer *timer; - + struct snd_pcm *pcm; - struct snd_pcm_substream *playback_substream; - struct snd_pcm_substream *capture_substream; - unsigned int is_playing; - unsigned int is_recording; + struct snd_azf3328_audio_stream audio_stream[2]; struct snd_card *card; struct snd_rawmidi *rmidi; -#ifdef SUPPORT_JOYSTICK +#ifdef SUPPORT_GAMEPORT struct gameport *gameport; + int axes[4]; #endif struct pci_dev *pci; @@ -236,10 +292,10 @@ struct snd_azf3328 { #ifdef CONFIG_PM /* register value containers for power management * Note: not always full I/O range preserved (just like Win driver!) */ - u16 saved_regs_codec [AZF_IO_SIZE_CODEC_PM / 2]; - u16 saved_regs_io2 [AZF_IO_SIZE_IO2_PM / 2]; - u16 saved_regs_mpu [AZF_IO_SIZE_MPU_PM / 2]; - u16 saved_regs_synth[AZF_IO_SIZE_SYNTH_PM / 2]; + u16 saved_regs_codec[AZF_IO_SIZE_CODEC_PM / 2]; + u16 saved_regs_game [AZF_IO_SIZE_GAME_PM / 2]; + u16 saved_regs_mpu [AZF_IO_SIZE_MPU_PM / 2]; + u16 saved_regs_opl3 [AZF_IO_SIZE_OPL3_PM / 2]; u16 saved_regs_mixer[AZF_IO_SIZE_MIXER_PM / 2]; #endif }; @@ -252,126 +308,181 @@ static const struct pci_device_id snd_azf3328_ids[] = { MODULE_DEVICE_TABLE(pci, snd_azf3328_ids); -static inline void -snd_azf3328_codec_outb(const struct snd_azf3328 *chip, int reg, u8 value) + +static int +snd_azf3328_io_reg_setb(unsigned reg, u8 mask, int do_set) { - outb(value, chip->codec_port + reg); + u8 prev = inb(reg), new; + + new = (do_set) ? (prev|mask) : (prev & ~mask); + /* we need to always write the new value no matter whether it differs + * or not, since some register bits don't indicate their setting */ + outb(new, reg); + if (new != prev) + return 1; + + return 0; +} + +static int +snd_azf3328_io_reg_setw(unsigned reg, u16 mask, int do_set) +{ + u16 prev = inw(reg), new; + + new = (do_set) ? (prev|mask) : (prev & ~mask); + /* we need to always write the new value no matter whether it differs + * or not, since some register bits don't indicate their setting */ + outw(new, reg); + if (new != prev) + return 1; + + return 0; +} + +static inline void +snd_azf3328_codec_outb(const struct snd_azf3328 *chip, unsigned reg, u8 value) +{ + outb(value, chip->codec_io + reg); } static inline u8 -snd_azf3328_codec_inb(const struct snd_azf3328 *chip, int reg) +snd_azf3328_codec_inb(const struct snd_azf3328 *chip, unsigned reg) { - return inb(chip->codec_port + reg); + return inb(chip->codec_io + reg); } static inline void -snd_azf3328_codec_outw(const struct snd_azf3328 *chip, int reg, u16 value) +snd_azf3328_codec_outw(const struct snd_azf3328 *chip, unsigned reg, u16 value) { - outw(value, chip->codec_port + reg); + outw(value, chip->codec_io + reg); } static inline u16 -snd_azf3328_codec_inw(const struct snd_azf3328 *chip, int reg) +snd_azf3328_codec_inw(const struct snd_azf3328 *chip, unsigned reg) { - return inw(chip->codec_port + reg); + return inw(chip->codec_io + reg); } static inline void -snd_azf3328_codec_outl(const struct snd_azf3328 *chip, int reg, u32 value) +snd_azf3328_codec_outl(const struct snd_azf3328 *chip, unsigned reg, u32 value) { - outl(value, chip->codec_port + reg); + outl(value, chip->codec_io + reg); +} + +static inline u32 +snd_azf3328_codec_inl(const struct snd_azf3328 *chip, unsigned reg) +{ + return inl(chip->codec_io + reg); } static inline void -snd_azf3328_io2_outb(const struct snd_azf3328 *chip, int reg, u8 value) +snd_azf3328_game_outb(const struct snd_azf3328 *chip, unsigned reg, u8 value) { - outb(value, chip->io2_port + reg); + outb(value, chip->game_io + reg); +} + +static inline void +snd_azf3328_game_outw(const struct snd_azf3328 *chip, unsigned reg, u16 value) +{ + outw(value, chip->game_io + reg); } static inline u8 -snd_azf3328_io2_inb(const struct snd_azf3328 *chip, int reg) +snd_azf3328_game_inb(const struct snd_azf3328 *chip, unsigned reg) { - return inb(chip->io2_port + reg); -} - -static inline void -snd_azf3328_mixer_outw(const struct snd_azf3328 *chip, int reg, u16 value) -{ - outw(value, chip->mixer_port + reg); + return inb(chip->game_io + reg); } static inline u16 -snd_azf3328_mixer_inw(const struct snd_azf3328 *chip, int reg) +snd_azf3328_game_inw(const struct snd_azf3328 *chip, unsigned reg) { - return inw(chip->mixer_port + reg); + return inw(chip->game_io + reg); } -static void -snd_azf3328_mixer_set_mute(const struct snd_azf3328 *chip, int reg, int do_mute) +static inline void +snd_azf3328_mixer_outw(const struct snd_azf3328 *chip, unsigned reg, u16 value) { - unsigned long portbase = chip->mixer_port + reg + 1; - unsigned char oldval; + outw(value, chip->mixer_io + reg); +} + +static inline u16 +snd_azf3328_mixer_inw(const struct snd_azf3328 *chip, unsigned reg) +{ + return inw(chip->mixer_io + reg); +} + +#define AZF_MUTE_BIT 0x80 + +static int +snd_azf3328_mixer_set_mute(const struct snd_azf3328 *chip, + unsigned reg, int do_mute +) +{ + unsigned long portbase = chip->mixer_io + reg + 1; + int updated; /* the mute bit is on the *second* (i.e. right) register of a * left/right channel setting */ - oldval = inb(portbase); - if (do_mute) - oldval |= 0x80; - else - oldval &= ~0x80; - outb(oldval, portbase); + updated = snd_azf3328_io_reg_setb(portbase, AZF_MUTE_BIT, do_mute); + + /* indicate whether it was muted before */ + return (do_mute) ? !updated : updated; } static void -snd_azf3328_mixer_write_volume_gradually(const struct snd_azf3328 *chip, int reg, unsigned char dst_vol_left, unsigned char dst_vol_right, int chan_sel, int delay) +snd_azf3328_mixer_write_volume_gradually(const struct snd_azf3328 *chip, + unsigned reg, + unsigned char dst_vol_left, + unsigned char dst_vol_right, + int chan_sel, int delay +) { - unsigned long portbase = chip->mixer_port + reg; + unsigned long portbase = chip->mixer_io + reg; unsigned char curr_vol_left = 0, curr_vol_right = 0; - int left_done = 0, right_done = 0; - + int left_change = 0, right_change = 0; + snd_azf3328_dbgcallenter(); - if (chan_sel & SET_CHAN_LEFT) + + if (chan_sel & SET_CHAN_LEFT) { curr_vol_left = inb(portbase + 1); - else - left_done = 1; - if (chan_sel & SET_CHAN_RIGHT) + + /* take care of muting flag contained in left channel */ + if (curr_vol_left & AZF_MUTE_BIT) + dst_vol_left |= AZF_MUTE_BIT; + else + dst_vol_left &= ~AZF_MUTE_BIT; + + left_change = (curr_vol_left > dst_vol_left) ? -1 : 1; + } + + if (chan_sel & SET_CHAN_RIGHT) { curr_vol_right = inb(portbase + 0); - else - right_done = 1; - - /* take care of muting flag (0x80) contained in left channel */ - if (curr_vol_left & 0x80) - dst_vol_left |= 0x80; - else - dst_vol_left &= ~0x80; + + right_change = (curr_vol_right > dst_vol_right) ? -1 : 1; + } do { - if (!left_done) { - if (curr_vol_left > dst_vol_left) - curr_vol_left--; - else - if (curr_vol_left < dst_vol_left) - curr_vol_left++; - else - left_done = 1; - outb(curr_vol_left, portbase + 1); + if (left_change) { + if (curr_vol_left != dst_vol_left) { + curr_vol_left += left_change; + outb(curr_vol_left, portbase + 1); + } else + left_change = 0; } - if (!right_done) { - if (curr_vol_right > dst_vol_right) - curr_vol_right--; - else - if (curr_vol_right < dst_vol_right) - curr_vol_right++; - else - right_done = 1; + if (right_change) { + if (curr_vol_right != dst_vol_right) { + curr_vol_right += right_change; + /* during volume change, the right channel is crackling * somewhat more than the left channel, unfortunately. * This seems to be a hardware issue. */ - outb(curr_vol_right, portbase + 0); + outb(curr_vol_right, portbase + 0); + } else + right_change = 0; } if (delay) mdelay(delay); - } while ((!left_done) || (!right_done)); + } while ((left_change) || (right_change)); snd_azf3328_dbgcallleave(); } @@ -379,7 +490,7 @@ snd_azf3328_mixer_write_volume_gradually(const struct snd_azf3328 *chip, int reg * general mixer element */ struct azf3328_mixer_reg { - unsigned int reg; + unsigned reg; unsigned int lchan_shift, rchan_shift; unsigned int mask; unsigned int invert: 1; @@ -544,13 +655,14 @@ snd_azf3328_info_mixer_enum(struct snd_kcontrol *kcontrol, "Mix", "Mic" }; static const char * const texts3[] = { - "Mic", "CD", "Video", "Aux", + "Mic", "CD", "Video", "Aux", "Line", "Mix", "Mix Mono", "Phone" }; static const char * const texts4[] = { "pre 3D", "post 3D" }; struct azf3328_mixer_reg reg; + const char *p = NULL; snd_azf3328_mixer_reg_decode(®, kcontrol->private_value); uinfo->type = SNDRV_CTL_ELEM_TYPE_ENUMERATED; @@ -561,18 +673,20 @@ snd_azf3328_info_mixer_enum(struct snd_kcontrol *kcontrol, if (reg.reg == IDX_MIXER_ADVCTL2) { switch(reg.lchan_shift) { case 8: /* modem out sel */ - strcpy(uinfo->value.enumerated.name, texts1[uinfo->value.enumerated.item]); + p = texts1[uinfo->value.enumerated.item]; break; case 9: /* mono sel source */ - strcpy(uinfo->value.enumerated.name, texts2[uinfo->value.enumerated.item]); + p = texts2[uinfo->value.enumerated.item]; break; case 15: /* PCM Out Path */ - strcpy(uinfo->value.enumerated.name, texts4[uinfo->value.enumerated.item]); + p = texts4[uinfo->value.enumerated.item]; break; } } else - strcpy(uinfo->value.enumerated.name, texts3[uinfo->value.enumerated.item] -); + if (reg.reg == IDX_MIXER_REC_SELECT) + p = texts3[uinfo->value.enumerated.item]; + + strcpy(uinfo->value.enumerated.name, p); return 0; } @@ -583,7 +697,7 @@ snd_azf3328_get_mixer_enum(struct snd_kcontrol *kcontrol, struct snd_azf3328 *chip = snd_kcontrol_chip(kcontrol); struct azf3328_mixer_reg reg; unsigned short val; - + snd_azf3328_mixer_reg_decode(®, kcontrol->private_value); val = snd_azf3328_mixer_inw(chip, reg.reg); if (reg.reg == IDX_MIXER_REC_SELECT) { @@ -605,7 +719,7 @@ snd_azf3328_put_mixer_enum(struct snd_kcontrol *kcontrol, struct snd_azf3328 *chip = snd_kcontrol_chip(kcontrol); struct azf3328_mixer_reg reg; unsigned int oreg, nreg, val; - + snd_azf3328_mixer_reg_decode(®, kcontrol->private_value); oreg = snd_azf3328_mixer_inw(chip, reg.reg); val = oreg; @@ -717,15 +831,16 @@ snd_azf3328_mixer_new(struct snd_azf3328 *chip) snd_azf3328_mixer_outw(chip, IDX_MIXER_RESET, 0x0000); /* mute and zero volume channels */ - for (idx = 0; idx < ARRAY_SIZE(snd_azf3328_init_values); idx++) { + for (idx = 0; idx < ARRAY_SIZE(snd_azf3328_init_values); ++idx) { snd_azf3328_mixer_outw(chip, snd_azf3328_init_values[idx][0], snd_azf3328_init_values[idx][1]); } - + /* add mixer controls */ sw = snd_azf3328_mixer_controls; - for (idx = 0; idx < ARRAY_SIZE(snd_azf3328_mixer_controls); idx++, sw++) { + for (idx = 0; idx < ARRAY_SIZE(snd_azf3328_mixer_controls); + ++idx, ++sw) { if ((err = snd_ctl_add(chip->card, snd_ctl_new1(sw, chip))) < 0) return err; } @@ -757,8 +872,8 @@ snd_azf3328_hw_free(struct snd_pcm_substream *substream) } static void -snd_azf3328_setfmt(struct snd_azf3328 *chip, - unsigned int reg, +snd_azf3328_codec_setfmt(struct snd_azf3328 *chip, + unsigned reg, unsigned int bitrate, unsigned int format_width, unsigned int channels @@ -769,24 +884,25 @@ snd_azf3328_setfmt(struct snd_azf3328 *chip, snd_azf3328_dbgcallenter(); switch (bitrate) { - case 4000: val |= SOUNDFORMAT_FREQ_SUSPECTED_4000; break; - case 4800: val |= SOUNDFORMAT_FREQ_SUSPECTED_4800; break; - case 5512: val |= SOUNDFORMAT_FREQ_5510; break; /* the AZF3328 names it "5510" for some strange reason */ - case 6620: val |= SOUNDFORMAT_FREQ_6620; break; - case 8000: val |= SOUNDFORMAT_FREQ_8000; break; - case 9600: val |= SOUNDFORMAT_FREQ_9600; break; - case 11025: val |= SOUNDFORMAT_FREQ_11025; break; - case 13240: val |= SOUNDFORMAT_FREQ_SUSPECTED_13240; break; - case 16000: val |= SOUNDFORMAT_FREQ_16000; break; - case 22050: val |= SOUNDFORMAT_FREQ_22050; break; - case 32000: val |= SOUNDFORMAT_FREQ_32000; break; - case 44100: val |= SOUNDFORMAT_FREQ_44100; break; - case 48000: val |= SOUNDFORMAT_FREQ_48000; break; - case 66200: val |= SOUNDFORMAT_FREQ_SUSPECTED_66200; break; + case AZF_FREQ_4000: val |= SOUNDFORMAT_FREQ_SUSPECTED_4000; break; + case AZF_FREQ_4800: val |= SOUNDFORMAT_FREQ_SUSPECTED_4800; break; + case AZF_FREQ_5512: + /* the AZF3328 names it "5510" for some strange reason */ + val |= SOUNDFORMAT_FREQ_5510; break; + case AZF_FREQ_6620: val |= SOUNDFORMAT_FREQ_6620; break; + case AZF_FREQ_8000: val |= SOUNDFORMAT_FREQ_8000; break; + case AZF_FREQ_9600: val |= SOUNDFORMAT_FREQ_9600; break; + case AZF_FREQ_11025: val |= SOUNDFORMAT_FREQ_11025; break; + case AZF_FREQ_13240: val |= SOUNDFORMAT_FREQ_SUSPECTED_13240; break; + case AZF_FREQ_16000: val |= SOUNDFORMAT_FREQ_16000; break; + case AZF_FREQ_22050: val |= SOUNDFORMAT_FREQ_22050; break; + case AZF_FREQ_32000: val |= SOUNDFORMAT_FREQ_32000; break; default: snd_printk(KERN_WARNING "unknown bitrate %d, assuming 44.1kHz!\n", bitrate); - val |= SOUNDFORMAT_FREQ_44100; - break; + /* fall-through */ + case AZF_FREQ_44100: val |= SOUNDFORMAT_FREQ_44100; break; + case AZF_FREQ_48000: val |= SOUNDFORMAT_FREQ_48000; break; + case AZF_FREQ_66200: val |= SOUNDFORMAT_FREQ_SUSPECTED_66200; break; } /* val = 0xff07; 3m27.993s (65301Hz; -> 64000Hz???) hmm, 66120, 65967, 66123 */ /* val = 0xff09; 17m15.098s (13123,478Hz; -> 12000Hz???) hmm, 13237.2Hz? */ @@ -805,10 +921,10 @@ snd_azf3328_setfmt(struct snd_azf3328 *chip, val |= SOUNDFORMAT_FLAG_16BIT; spin_lock_irqsave(&chip->reg_lock, flags); - + /* set bitrate/format */ snd_azf3328_codec_outw(chip, reg, val); - + /* changing the bitrate/format settings switches off the * audio output with an annoying click in case of 8/16bit format change * (maybe shutting down DAC/ADC?), thus immediately @@ -830,31 +946,81 @@ snd_azf3328_setfmt(struct snd_azf3328 *chip, snd_azf3328_dbgcallleave(); } +static inline void +snd_azf3328_codec_setfmt_lowpower(struct snd_azf3328 *chip, + unsigned reg +) +{ + /* choose lowest frequency for low power consumption. + * While this will cause louder noise due to rather coarse frequency, + * it should never matter since output should always + * get disabled properly when idle anyway. */ + snd_azf3328_codec_setfmt(chip, reg, AZF_FREQ_4000, 8, 1); +} + +static inline void +snd_azf3328_codec_enable(struct snd_azf3328 *chip, int enable) +{ + /* no idea what exactly is being done here, but I strongly assume it's + * PM related */ + snd_azf3328_io_reg_setw( + chip->codec_io+IDX_IO_6AH, + IO_6A_PAUSE_PLAYBACK_BIT8, + !enable + ); +} + +static void +snd_azf3328_codec_activity(struct snd_azf3328 *chip, + enum snd_azf3328_stream_index stream_type, + int enable +) +{ + int need_change = (chip->audio_stream[stream_type].running != enable); + + snd_azf3328_dbgplay( + "codec_activity: type %d, enable %d, need_change %d\n", + stream_type, enable, need_change + ); + if (need_change) { + enum snd_azf3328_stream_index other = + (stream_type == AZF_PLAYBACK) ? + AZF_CAPTURE : AZF_PLAYBACK; + /* small check to prevent shutting down the other party + * in case it's active */ + if ((enable) || !(chip->audio_stream[other].running)) + snd_azf3328_codec_enable(chip, enable); + + /* ...and adjust clock, too + * (reduce noise and power consumption) */ + if (!enable) + snd_azf3328_codec_setfmt_lowpower( + chip, + chip->audio_stream[stream_type].portbase + + IDX_IO_PLAY_SOUNDFORMAT + ); + } + chip->audio_stream[stream_type].running = enable; +} + static void snd_azf3328_setdmaa(struct snd_azf3328 *chip, long unsigned int addr, unsigned int count, unsigned int size, - int do_recording) + enum snd_azf3328_stream_index stream_type +) { - unsigned long flags, portbase; - unsigned int is_running; - snd_azf3328_dbgcallenter(); - if (do_recording) { - /* access capture registers, i.e. skip playback reg section */ - portbase = chip->codec_port + 0x20; - is_running = chip->is_recording; - } else { - /* access the playback register section */ - portbase = chip->codec_port + 0x00; - is_running = chip->is_playing; - } + if (!chip->audio_stream[stream_type].running) { + /* AZF3328 uses a two buffer pointer DMA playback approach */ - /* AZF3328 uses a two buffer pointer DMA playback approach */ - if (!is_running) { - unsigned long addr_area2; - unsigned long count_areas, count_tmp; /* width 32bit -- overflow!! */ + unsigned long flags, portbase, addr_area2; + + /* width 32bit (prevent overflow): */ + unsigned long count_areas, count_tmp; + + portbase = chip->audio_stream[stream_type].portbase; count_areas = size/2; addr_area2 = addr+count_areas; count_areas--; /* max. index */ @@ -884,11 +1050,11 @@ snd_azf3328_playback_prepare(struct snd_pcm_substream *substream) snd_azf3328_dbgcallenter(); #if 0 - snd_azf3328_setfmt(chip, IDX_IO_PLAY_SOUNDFORMAT, + snd_azf3328_codec_setfmt(chip, IDX_IO_PLAY_SOUNDFORMAT, runtime->rate, snd_pcm_format_width(runtime->format), runtime->channels); - snd_azf3328_setdmaa(chip, runtime->dma_addr, count, size, 0); + snd_azf3328_setdmaa(chip, runtime->dma_addr, count, size, AZF_PLAYBACK); #endif snd_azf3328_dbgcallleave(); return 0; @@ -906,11 +1072,11 @@ snd_azf3328_capture_prepare(struct snd_pcm_substream *substream) snd_azf3328_dbgcallenter(); #if 0 - snd_azf3328_setfmt(chip, IDX_IO_REC_SOUNDFORMAT, + snd_azf3328_codec_setfmt(chip, IDX_IO_REC_SOUNDFORMAT, runtime->rate, snd_pcm_format_width(runtime->format), runtime->channels); - snd_azf3328_setdmaa(chip, runtime->dma_addr, count, size, 1); + snd_azf3328_setdmaa(chip, runtime->dma_addr, count, size, AZF_CAPTURE); #endif snd_azf3328_dbgcallleave(); return 0; @@ -923,6 +1089,7 @@ snd_azf3328_playback_trigger(struct snd_pcm_substream *substream, int cmd) struct snd_pcm_runtime *runtime = substream->runtime; int result = 0; unsigned int status1; + int previously_muted; snd_azf3328_dbgcalls("snd_azf3328_playback_trigger cmd %d\n", cmd); @@ -930,20 +1097,23 @@ snd_azf3328_playback_trigger(struct snd_pcm_substream *substream, int cmd) case SNDRV_PCM_TRIGGER_START: snd_azf3328_dbgplay("START PLAYBACK\n"); - /* mute WaveOut */ - snd_azf3328_mixer_set_mute(chip, IDX_MIXER_WAVEOUT, 1); + /* mute WaveOut (avoid clicking during setup) */ + previously_muted = + snd_azf3328_mixer_set_mute(chip, IDX_MIXER_WAVEOUT, 1); - snd_azf3328_setfmt(chip, IDX_IO_PLAY_SOUNDFORMAT, + snd_azf3328_codec_setfmt(chip, IDX_IO_PLAY_SOUNDFORMAT, runtime->rate, snd_pcm_format_width(runtime->format), runtime->channels); spin_lock(&chip->reg_lock); - /* stop playback */ + /* first, remember current value: */ status1 = snd_azf3328_codec_inw(chip, IDX_IO_PLAY_FLAGS); + + /* stop playback */ status1 &= ~DMA_RESUME; snd_azf3328_codec_outw(chip, IDX_IO_PLAY_FLAGS, status1); - + /* FIXME: clear interrupts or what??? */ snd_azf3328_codec_outw(chip, IDX_IO_PLAY_IRQTYPE, 0xffff); spin_unlock(&chip->reg_lock); @@ -951,7 +1121,7 @@ snd_azf3328_playback_trigger(struct snd_pcm_substream *substream, int cmd) snd_azf3328_setdmaa(chip, runtime->dma_addr, snd_pcm_lib_period_bytes(substream), snd_pcm_lib_buffer_bytes(substream), - 0); + AZF_PLAYBACK); spin_lock(&chip->reg_lock); #ifdef WIN9X @@ -978,30 +1148,35 @@ snd_azf3328_playback_trigger(struct snd_pcm_substream *substream, int cmd) DMA_SOMETHING_ELSE); #endif spin_unlock(&chip->reg_lock); + snd_azf3328_codec_activity(chip, AZF_PLAYBACK, 1); /* now unmute WaveOut */ - snd_azf3328_mixer_set_mute(chip, IDX_MIXER_WAVEOUT, 0); + if (!previously_muted) + snd_azf3328_mixer_set_mute(chip, IDX_MIXER_WAVEOUT, 0); - chip->is_playing = 1; snd_azf3328_dbgplay("STARTED PLAYBACK\n"); break; case SNDRV_PCM_TRIGGER_RESUME: snd_azf3328_dbgplay("RESUME PLAYBACK\n"); /* resume playback if we were active */ - if (chip->is_playing) + spin_lock(&chip->reg_lock); + if (chip->audio_stream[AZF_PLAYBACK].running) snd_azf3328_codec_outw(chip, IDX_IO_PLAY_FLAGS, snd_azf3328_codec_inw(chip, IDX_IO_PLAY_FLAGS) | DMA_RESUME); + spin_unlock(&chip->reg_lock); break; case SNDRV_PCM_TRIGGER_STOP: snd_azf3328_dbgplay("STOP PLAYBACK\n"); - /* mute WaveOut */ - snd_azf3328_mixer_set_mute(chip, IDX_MIXER_WAVEOUT, 1); + /* mute WaveOut (avoid clicking during setup) */ + previously_muted = + snd_azf3328_mixer_set_mute(chip, IDX_MIXER_WAVEOUT, 1); spin_lock(&chip->reg_lock); - /* stop playback */ + /* first, remember current value: */ status1 = snd_azf3328_codec_inw(chip, IDX_IO_PLAY_FLAGS); + /* stop playback */ status1 &= ~DMA_RESUME; snd_azf3328_codec_outw(chip, IDX_IO_PLAY_FLAGS, status1); @@ -1013,10 +1188,12 @@ snd_azf3328_playback_trigger(struct snd_pcm_substream *substream, int cmd) status1 &= ~DMA_PLAY_SOMETHING1; snd_azf3328_codec_outw(chip, IDX_IO_PLAY_FLAGS, status1); spin_unlock(&chip->reg_lock); - + snd_azf3328_codec_activity(chip, AZF_PLAYBACK, 0); + /* now unmute WaveOut */ - snd_azf3328_mixer_set_mute(chip, IDX_MIXER_WAVEOUT, 0); - chip->is_playing = 0; + if (!previously_muted) + snd_azf3328_mixer_set_mute(chip, IDX_MIXER_WAVEOUT, 0); + snd_azf3328_dbgplay("STOPPED PLAYBACK\n"); break; case SNDRV_PCM_TRIGGER_SUSPEND: @@ -1035,7 +1212,7 @@ snd_azf3328_playback_trigger(struct snd_pcm_substream *substream, int cmd) printk(KERN_ERR "FIXME: unknown trigger mode!\n"); return -EINVAL; } - + snd_azf3328_dbgcallleave(); return result; } @@ -1057,17 +1234,19 @@ snd_azf3328_capture_trigger(struct snd_pcm_substream *substream, int cmd) snd_azf3328_dbgplay("START CAPTURE\n"); - snd_azf3328_setfmt(chip, IDX_IO_REC_SOUNDFORMAT, + snd_azf3328_codec_setfmt(chip, IDX_IO_REC_SOUNDFORMAT, runtime->rate, snd_pcm_format_width(runtime->format), runtime->channels); spin_lock(&chip->reg_lock); - /* stop recording */ + /* first, remember current value: */ status1 = snd_azf3328_codec_inw(chip, IDX_IO_REC_FLAGS); + + /* stop recording */ status1 &= ~DMA_RESUME; snd_azf3328_codec_outw(chip, IDX_IO_REC_FLAGS, status1); - + /* FIXME: clear interrupts or what??? */ snd_azf3328_codec_outw(chip, IDX_IO_REC_IRQTYPE, 0xffff); spin_unlock(&chip->reg_lock); @@ -1075,7 +1254,7 @@ snd_azf3328_capture_trigger(struct snd_pcm_substream *substream, int cmd) snd_azf3328_setdmaa(chip, runtime->dma_addr, snd_pcm_lib_period_bytes(substream), snd_pcm_lib_buffer_bytes(substream), - 1); + AZF_CAPTURE); spin_lock(&chip->reg_lock); #ifdef WIN9X @@ -1102,24 +1281,27 @@ snd_azf3328_capture_trigger(struct snd_pcm_substream *substream, int cmd) DMA_SOMETHING_ELSE); #endif spin_unlock(&chip->reg_lock); + snd_azf3328_codec_activity(chip, AZF_CAPTURE, 1); - chip->is_recording = 1; snd_azf3328_dbgplay("STARTED CAPTURE\n"); break; case SNDRV_PCM_TRIGGER_RESUME: snd_azf3328_dbgplay("RESUME CAPTURE\n"); /* resume recording if we were active */ - if (chip->is_recording) + spin_lock(&chip->reg_lock); + if (chip->audio_stream[AZF_CAPTURE].running) snd_azf3328_codec_outw(chip, IDX_IO_REC_FLAGS, snd_azf3328_codec_inw(chip, IDX_IO_REC_FLAGS) | DMA_RESUME); + spin_unlock(&chip->reg_lock); break; case SNDRV_PCM_TRIGGER_STOP: snd_azf3328_dbgplay("STOP CAPTURE\n"); spin_lock(&chip->reg_lock); - /* stop recording */ + /* first, remember current value: */ status1 = snd_azf3328_codec_inw(chip, IDX_IO_REC_FLAGS); + /* stop recording */ status1 &= ~DMA_RESUME; snd_azf3328_codec_outw(chip, IDX_IO_REC_FLAGS, status1); @@ -1129,8 +1311,8 @@ snd_azf3328_capture_trigger(struct snd_pcm_substream *substream, int cmd) status1 &= ~DMA_PLAY_SOMETHING1; snd_azf3328_codec_outw(chip, IDX_IO_REC_FLAGS, status1); spin_unlock(&chip->reg_lock); - - chip->is_recording = 0; + snd_azf3328_codec_activity(chip, AZF_CAPTURE, 0); + snd_azf3328_dbgplay("STOPPED CAPTURE\n"); break; case SNDRV_PCM_TRIGGER_SUSPEND: @@ -1149,7 +1331,7 @@ snd_azf3328_capture_trigger(struct snd_pcm_substream *substream, int cmd) printk(KERN_ERR "FIXME: unknown trigger mode!\n"); return -EINVAL; } - + snd_azf3328_dbgcallleave(); return result; } @@ -1162,11 +1344,11 @@ snd_azf3328_playback_pointer(struct snd_pcm_substream *substream) snd_pcm_uframes_t frmres; #ifdef QUERY_HARDWARE - bufptr = inl(chip->codec_port+IDX_IO_PLAY_DMA_START_1); + bufptr = snd_azf3328_codec_inl(chip, IDX_IO_PLAY_DMA_START_1); #else bufptr = substream->runtime->dma_addr; #endif - result = inl(chip->codec_port+IDX_IO_PLAY_DMA_CURRPOS); + result = snd_azf3328_codec_inl(chip, IDX_IO_PLAY_DMA_CURRPOS); /* calculate offset */ result -= bufptr; @@ -1183,11 +1365,11 @@ snd_azf3328_capture_pointer(struct snd_pcm_substream *substream) snd_pcm_uframes_t frmres; #ifdef QUERY_HARDWARE - bufptr = inl(chip->codec_port+IDX_IO_REC_DMA_START_1); + bufptr = snd_azf3328_codec_inl(chip, IDX_IO_REC_DMA_START_1); #else bufptr = substream->runtime->dma_addr; #endif - result = inl(chip->codec_port+IDX_IO_REC_DMA_CURRPOS); + result = snd_azf3328_codec_inl(chip, IDX_IO_REC_DMA_CURRPOS); /* calculate offset */ result -= bufptr; @@ -1196,27 +1378,233 @@ snd_azf3328_capture_pointer(struct snd_pcm_substream *substream) return frmres; } +/******************************************************************/ + +#ifdef SUPPORT_GAMEPORT +static inline void +snd_azf3328_gameport_irq_enable(struct snd_azf3328 *chip, int enable) +{ + snd_azf3328_io_reg_setb( + chip->game_io+IDX_GAME_HWCONFIG, + GAME_HWCFG_IRQ_ENABLE, + enable + ); +} + +static inline void +snd_azf3328_gameport_legacy_address_enable(struct snd_azf3328 *chip, int enable) +{ + snd_azf3328_io_reg_setb( + chip->game_io+IDX_GAME_HWCONFIG, + GAME_HWCFG_LEGACY_ADDRESS_ENABLE, + enable + ); +} + +static inline void +snd_azf3328_gameport_axis_circuit_enable(struct snd_azf3328 *chip, int enable) +{ + snd_azf3328_io_reg_setw( + chip->codec_io+IDX_IO_6AH, + IO_6A_SOMETHING2_GAMEPORT, + !enable + ); +} + +static inline void +snd_azf3328_gameport_interrupt(struct snd_azf3328 *chip) +{ + /* + * skeleton handler only + * (we do not want axis reading in interrupt handler - too much load!) + */ + snd_azf3328_dbggame("gameport irq\n"); + + /* this should ACK the gameport IRQ properly, hopefully. */ + snd_azf3328_game_inw(chip, IDX_GAME_AXIS_VALUE); +} + +static int +snd_azf3328_gameport_open(struct gameport *gameport, int mode) +{ + struct snd_azf3328 *chip = gameport_get_port_data(gameport); + int res; + + snd_azf3328_dbggame("gameport_open, mode %d\n", mode); + switch (mode) { + case GAMEPORT_MODE_COOKED: + case GAMEPORT_MODE_RAW: + res = 0; + break; + default: + res = -1; + break; + } + + snd_azf3328_gameport_axis_circuit_enable(chip, (res == 0)); + + return res; +} + +static void +snd_azf3328_gameport_close(struct gameport *gameport) +{ + struct snd_azf3328 *chip = gameport_get_port_data(gameport); + + snd_azf3328_dbggame("gameport_close\n"); + snd_azf3328_gameport_axis_circuit_enable(chip, 0); +} + +static int +snd_azf3328_gameport_cooked_read(struct gameport *gameport, + int *axes, + int *buttons +) +{ + struct snd_azf3328 *chip = gameport_get_port_data(gameport); + int i; + u8 val; + unsigned long flags; + + snd_assert(chip, return 0); + + spin_lock_irqsave(&chip->reg_lock, flags); + val = snd_azf3328_game_inb(chip, IDX_GAME_LEGACY_COMPATIBLE); + *buttons = (~(val) >> 4) & 0xf; + + /* ok, this one is a bit dirty: cooked_read is being polled by a timer, + * thus we're atomic and cannot actively wait in here + * (which would be useful for us since it probably would be better + * to trigger a measurement in here, then wait a short amount of + * time until it's finished, then read values of _this_ measurement). + * + * Thus we simply resort to reading values if they're available already + * and trigger the next measurement. + */ + + val = snd_azf3328_game_inb(chip, IDX_GAME_AXES_CONFIG); + if (val & GAME_AXES_SAMPLING_READY) { + for (i = 0; i < 4; ++i) { + /* configure the axis to read */ + val = (i << 4) | 0x0f; + snd_azf3328_game_outb(chip, IDX_GAME_AXES_CONFIG, val); + + chip->axes[i] = snd_azf3328_game_inw( + chip, IDX_GAME_AXIS_VALUE + ); + } + } + + /* trigger next axes sampling, to be evaluated the next time we + * enter this function */ + + /* for some very, very strange reason we cannot enable + * Measurement Ready monitoring for all axes here, + * at least not when only one joystick connected */ + val = 0x03; /* we're able to monitor axes 1 and 2 only */ + snd_azf3328_game_outb(chip, IDX_GAME_AXES_CONFIG, val); + + snd_azf3328_game_outw(chip, IDX_GAME_AXIS_VALUE, 0xffff); + spin_unlock_irqrestore(&chip->reg_lock, flags); + + for (i = 0; i < 4; i++) { + axes[i] = chip->axes[i]; + if (axes[i] == 0xffff) + axes[i] = -1; + } + + snd_azf3328_dbggame("cooked_read: axes %d %d %d %d buttons %d\n", + axes[0], axes[1], axes[2], axes[3], *buttons + ); + + return 0; +} + +static int __devinit +snd_azf3328_gameport(struct snd_azf3328 *chip, int dev) +{ + struct gameport *gp; + + int io_port = chip->game_io; + + chip->gameport = gp = gameport_allocate_port(); + if (!gp) { + printk(KERN_ERR "azt3328: cannot alloc memory for gameport\n"); + return -ENOMEM; + } + + gameport_set_name(gp, "AZF3328 Gameport"); + gameport_set_phys(gp, "pci%s/gameport0", pci_name(chip->pci)); + gameport_set_dev_parent(gp, &chip->pci->dev); + gp->io = io_port; + gameport_set_port_data(gp, chip); + + gp->open = snd_azf3328_gameport_open; + gp->close = snd_azf3328_gameport_close; + gp->fuzz = 16; /* seems ok */ + gp->cooked_read = snd_azf3328_gameport_cooked_read; + + /* DISABLE legacy address: we don't need it! */ + snd_azf3328_gameport_legacy_address_enable(chip, 0); + + snd_azf3328_gameport_axis_circuit_enable(chip, 0); + + gameport_register_port(chip->gameport); + + return 0; +} + +static void +snd_azf3328_gameport_free(struct snd_azf3328 *chip) +{ + if (chip->gameport) { + gameport_unregister_port(chip->gameport); + chip->gameport = NULL; + } + snd_azf3328_gameport_irq_enable(chip, 0); +} +#else +static inline int +snd_azf3328_gameport(struct snd_azf3328 *chip, int dev) { return -ENOSYS; } +static inline void +snd_azf3328_gameport_free(struct snd_azf3328 *chip) { } +static inline void +snd_azf3328_gameport_interrupt(struct snd_azf3328 *chip) +{ + printk(KERN_WARNING "huh, game port IRQ occurred!?\n"); +} +#endif /* SUPPORT_GAMEPORT */ + +/******************************************************************/ + static irqreturn_t snd_azf3328_interrupt(int irq, void *dev_id) { struct snd_azf3328 *chip = dev_id; u8 status, which; +#if DEBUG_PLAY_REC static unsigned long irq_count; +#endif status = snd_azf3328_codec_inb(chip, IDX_IO_IRQSTATUS); /* fast path out, to ease interrupt sharing */ - if (!(status & (IRQ_PLAYBACK|IRQ_RECORDING|IRQ_MPU401|IRQ_TIMER))) + if (!(status & + (IRQ_PLAYBACK|IRQ_RECORDING|IRQ_GAMEPORT|IRQ_MPU401|IRQ_TIMER) + )) return IRQ_NONE; /* must be interrupt for another device */ snd_azf3328_dbgplay("Interrupt %ld!\nIDX_IO_PLAY_FLAGS %04x, IDX_IO_PLAY_IRQTYPE %04x, IDX_IO_IRQSTATUS %04x\n", - irq_count, + irq_count++ /* debug-only */, snd_azf3328_codec_inw(chip, IDX_IO_PLAY_FLAGS), snd_azf3328_codec_inw(chip, IDX_IO_PLAY_IRQTYPE), status); - + if (status & IRQ_TIMER) { - /* snd_azf3328_dbgplay("timer %ld\n", inl(chip->codec_port+IDX_IO_TIMER_VALUE) & TIMER_VALUE_MASK); */ + /* snd_azf3328_dbgplay("timer %ld\n", + snd_azf3328_codec_inl(chip, IDX_IO_TIMER_VALUE) + & TIMER_VALUE_MASK + ); */ if (chip->timer) snd_timer_interrupt(chip->timer, chip->timer->sticks); /* ACK timer */ @@ -1232,11 +1620,16 @@ snd_azf3328_interrupt(int irq, void *dev_id) snd_azf3328_codec_outb(chip, IDX_IO_PLAY_IRQTYPE, which); spin_unlock(&chip->reg_lock); - if (chip->pcm && chip->playback_substream) { - snd_pcm_period_elapsed(chip->playback_substream); + if (chip->pcm && chip->audio_stream[AZF_PLAYBACK].substream) { + snd_pcm_period_elapsed( + chip->audio_stream[AZF_PLAYBACK].substream + ); snd_azf3328_dbgplay("PLAY period done (#%x), @ %x\n", which, - inl(chip->codec_port+IDX_IO_PLAY_DMA_CURRPOS)); + snd_azf3328_codec_inl( + chip, IDX_IO_PLAY_DMA_CURRPOS + ) + ); } else snd_azf3328_dbgplay("azt3328: ouch, irq handler problem!\n"); if (which & IRQ_PLAY_SOMETHING) @@ -1249,16 +1642,23 @@ snd_azf3328_interrupt(int irq, void *dev_id) snd_azf3328_codec_outb(chip, IDX_IO_REC_IRQTYPE, which); spin_unlock(&chip->reg_lock); - if (chip->pcm && chip->capture_substream) { - snd_pcm_period_elapsed(chip->capture_substream); + if (chip->pcm && chip->audio_stream[AZF_CAPTURE].substream) { + snd_pcm_period_elapsed( + chip->audio_stream[AZF_CAPTURE].substream + ); snd_azf3328_dbgplay("REC period done (#%x), @ %x\n", which, - inl(chip->codec_port+IDX_IO_REC_DMA_CURRPOS)); + snd_azf3328_codec_inl( + chip, IDX_IO_REC_DMA_CURRPOS + ) + ); } else snd_azf3328_dbgplay("azt3328: ouch, irq handler problem!\n"); if (which & IRQ_REC_SOMETHING) snd_azf3328_dbgplay("azt3328: unknown rec IRQ type occurred, please report!\n"); } + if (status & IRQ_GAMEPORT) + snd_azf3328_gameport_interrupt(chip); /* MPU401 has less critical IRQ requirements * than timer and playback/recording, right? */ if (status & IRQ_MPU401) { @@ -1268,7 +1668,6 @@ snd_azf3328_interrupt(int irq, void *dev_id) * If so, then I don't know how... */ snd_azf3328_dbgplay("azt3328: MPU401 IRQ\n"); } - irq_count++; return IRQ_HANDLED; } @@ -1287,8 +1686,8 @@ static const struct snd_pcm_hardware snd_azf3328_playback = .rates = SNDRV_PCM_RATE_5512 | SNDRV_PCM_RATE_8000_48000 | SNDRV_PCM_RATE_KNOT, - .rate_min = 4000, - .rate_max = 66200, + .rate_min = AZF_FREQ_4000, + .rate_max = AZF_FREQ_66200, .channels_min = 1, .channels_max = 2, .buffer_bytes_max = 65536, @@ -1315,8 +1714,8 @@ static const struct snd_pcm_hardware snd_azf3328_capture = .rates = SNDRV_PCM_RATE_5512 | SNDRV_PCM_RATE_8000_48000 | SNDRV_PCM_RATE_KNOT, - .rate_min = 4000, - .rate_max = 66200, + .rate_min = AZF_FREQ_4000, + .rate_max = AZF_FREQ_66200, .channels_min = 1, .channels_max = 2, .buffer_bytes_max = 65536, @@ -1329,10 +1728,24 @@ static const struct snd_pcm_hardware snd_azf3328_capture = static unsigned int snd_azf3328_fixed_rates[] = { - 4000, 4800, 5512, 6620, 8000, 9600, 11025, 13240, 16000, 22050, 32000, - 44100, 48000, 66200 }; + AZF_FREQ_4000, + AZF_FREQ_4800, + AZF_FREQ_5512, + AZF_FREQ_6620, + AZF_FREQ_8000, + AZF_FREQ_9600, + AZF_FREQ_11025, + AZF_FREQ_13240, + AZF_FREQ_16000, + AZF_FREQ_22050, + AZF_FREQ_32000, + AZF_FREQ_44100, + AZF_FREQ_48000, + AZF_FREQ_66200 +}; + static struct snd_pcm_hw_constraint_list snd_azf3328_hw_constraints_rates = { - .count = ARRAY_SIZE(snd_azf3328_fixed_rates), + .count = ARRAY_SIZE(snd_azf3328_fixed_rates), .list = snd_azf3328_fixed_rates, .mask = 0, }; @@ -1346,7 +1759,7 @@ snd_azf3328_playback_open(struct snd_pcm_substream *substream) struct snd_pcm_runtime *runtime = substream->runtime; snd_azf3328_dbgcallenter(); - chip->playback_substream = substream; + chip->audio_stream[AZF_PLAYBACK].substream = substream; runtime->hw = snd_azf3328_playback; snd_pcm_hw_constraint_list(runtime, 0, SNDRV_PCM_HW_PARAM_RATE, &snd_azf3328_hw_constraints_rates); @@ -1361,7 +1774,7 @@ snd_azf3328_capture_open(struct snd_pcm_substream *substream) struct snd_pcm_runtime *runtime = substream->runtime; snd_azf3328_dbgcallenter(); - chip->capture_substream = substream; + chip->audio_stream[AZF_CAPTURE].substream = substream; runtime->hw = snd_azf3328_capture; snd_pcm_hw_constraint_list(runtime, 0, SNDRV_PCM_HW_PARAM_RATE, &snd_azf3328_hw_constraints_rates); @@ -1375,7 +1788,7 @@ snd_azf3328_playback_close(struct snd_pcm_substream *substream) struct snd_azf3328 *chip = snd_pcm_substream_chip(substream); snd_azf3328_dbgcallenter(); - chip->playback_substream = NULL; + chip->audio_stream[AZF_PLAYBACK].substream = NULL; snd_azf3328_dbgcallleave(); return 0; } @@ -1386,7 +1799,7 @@ snd_azf3328_capture_close(struct snd_pcm_substream *substream) struct snd_azf3328 *chip = snd_pcm_substream_chip(substream); snd_azf3328_dbgcallenter(); - chip->capture_substream = NULL; + chip->audio_stream[AZF_CAPTURE].substream = NULL; snd_azf3328_dbgcallleave(); return 0; } @@ -1441,102 +1854,8 @@ snd_azf3328_pcm(struct snd_azf3328 *chip, int device) /******************************************************************/ -#ifdef SUPPORT_JOYSTICK -static int __devinit -snd_azf3328_config_joystick(struct snd_azf3328 *chip, int dev) -{ - struct gameport *gp; - struct resource *r; - - if (!joystick[dev]) - return -ENODEV; - - if (!(r = request_region(0x200, 8, "AZF3328 gameport"))) { - printk(KERN_WARNING "azt3328: cannot reserve joystick ports\n"); - return -EBUSY; - } - - chip->gameport = gp = gameport_allocate_port(); - if (!gp) { - printk(KERN_ERR "azt3328: cannot allocate memory for gameport\n"); - release_and_free_resource(r); - return -ENOMEM; - } - - gameport_set_name(gp, "AZF3328 Gameport"); - gameport_set_phys(gp, "pci%s/gameport0", pci_name(chip->pci)); - gameport_set_dev_parent(gp, &chip->pci->dev); - gp->io = 0x200; - gameport_set_port_data(gp, r); - - snd_azf3328_io2_outb(chip, IDX_IO2_LEGACY_ADDR, - snd_azf3328_io2_inb(chip, IDX_IO2_LEGACY_ADDR) | LEGACY_JOY); - - gameport_register_port(chip->gameport); - - return 0; -} - -static void -snd_azf3328_free_joystick(struct snd_azf3328 *chip) -{ - if (chip->gameport) { - struct resource *r = gameport_get_port_data(chip->gameport); - - gameport_unregister_port(chip->gameport); - chip->gameport = NULL; - /* disable gameport */ - snd_azf3328_io2_outb(chip, IDX_IO2_LEGACY_ADDR, - snd_azf3328_io2_inb(chip, IDX_IO2_LEGACY_ADDR) & ~LEGACY_JOY); - release_and_free_resource(r); - } -} -#else -static inline int -snd_azf3328_config_joystick(struct snd_azf3328 *chip, int dev) { return -ENOSYS; } -static inline void -snd_azf3328_free_joystick(struct snd_azf3328 *chip) { } -#endif - -/******************************************************************/ - -static int -snd_azf3328_free(struct snd_azf3328 *chip) -{ - if (chip->irq < 0) - goto __end_hw; - - /* reset (close) mixer */ - snd_azf3328_mixer_set_mute(chip, IDX_MIXER_PLAY_MASTER, 1); /* first mute master volume */ - snd_azf3328_mixer_outw(chip, IDX_MIXER_RESET, 0x0000); - - /* interrupt setup - mask everything (FIXME!) */ - /* well, at least we know how to disable the timer IRQ */ - snd_azf3328_codec_outb(chip, IDX_IO_TIMER_VALUE + 3, 0x00); - - if (chip->irq >= 0) - synchronize_irq(chip->irq); -__end_hw: - snd_azf3328_free_joystick(chip); - if (chip->irq >= 0) - free_irq(chip->irq, chip); - pci_release_regions(chip->pci); - pci_disable_device(chip->pci); - - kfree(chip); - return 0; -} - -static int -snd_azf3328_dev_free(struct snd_device *device) -{ - struct snd_azf3328 *chip = device->device_data; - return snd_azf3328_free(chip); -} - -/******************************************************************/ - -/*** NOTE: the physical timer resolution actually is 1024000 ticks per second, +/*** NOTE: the physical timer resolution actually is 1024000 ticks per second + *** (probably derived from main crystal via a divider of 24), *** but announcing those attributes to user-space would make programs *** configure the timer to a 1 tick value, resulting in an absolutely fatal *** timer IRQ storm. @@ -1564,7 +1883,7 @@ snd_azf3328_timer_start(struct snd_timer *timer) delay = 49; /* minimum time is 49 ticks */ } snd_azf3328_dbgtimer("setting timer countdown value %d, add COUNTDOWN|IRQ\n", delay); - delay |= TIMER_ENABLE_COUNTDOWN | TIMER_ENABLE_IRQ; + delay |= TIMER_COUNTDOWN_ENABLE | TIMER_IRQ_ENABLE; spin_lock_irqsave(&chip->reg_lock, flags); snd_azf3328_codec_outl(chip, IDX_IO_TIMER_VALUE, delay); spin_unlock_irqrestore(&chip->reg_lock, flags); @@ -1582,7 +1901,7 @@ snd_azf3328_timer_stop(struct snd_timer *timer) chip = snd_timer_chip(timer); spin_lock_irqsave(&chip->reg_lock, flags); /* disable timer countdown and interrupt */ - /* FIXME: should we write TIMER_ACK_IRQ here? */ + /* FIXME: should we write TIMER_IRQ_ACK here? */ snd_azf3328_codec_outb(chip, IDX_IO_TIMER_VALUE + 3, 0); spin_unlock_irqrestore(&chip->reg_lock, flags); snd_azf3328_dbgcallleave(); @@ -1626,9 +1945,10 @@ snd_azf3328_timer(struct snd_azf3328 *chip, int device) snd_azf3328_timer_hw.resolution *= seqtimer_scaling; snd_azf3328_timer_hw.ticks /= seqtimer_scaling; - if ((err = snd_timer_new(chip->card, "AZF3328", &tid, &timer)) < 0) { + + err = snd_timer_new(chip->card, "AZF3328", &tid, &timer); + if (err < 0) goto out; - } strcpy(timer->name, "AZF3328 timer"); timer->private_data = chip; @@ -1636,6 +1956,8 @@ snd_azf3328_timer(struct snd_azf3328 *chip, int device) chip->timer = timer; + snd_azf3328_timer_stop(timer); + err = 0; out: @@ -1645,10 +1967,44 @@ out: /******************************************************************/ +static int +snd_azf3328_free(struct snd_azf3328 *chip) +{ + if (chip->irq < 0) + goto __end_hw; + + /* reset (close) mixer: + * first mute master volume, then reset + */ + snd_azf3328_mixer_set_mute(chip, IDX_MIXER_PLAY_MASTER, 1); + snd_azf3328_mixer_outw(chip, IDX_MIXER_RESET, 0x0000); + + snd_azf3328_timer_stop(chip->timer); + snd_azf3328_gameport_free(chip); + + if (chip->irq >= 0) + synchronize_irq(chip->irq); +__end_hw: + if (chip->irq >= 0) + free_irq(chip->irq, chip); + pci_release_regions(chip->pci); + pci_disable_device(chip->pci); + + kfree(chip); + return 0; +} + +static int +snd_azf3328_dev_free(struct snd_device *device) +{ + struct snd_azf3328 *chip = device->device_data; + return snd_azf3328_free(chip); +} + #if 0 /* check whether a bit can be modified */ static void -snd_azf3328_test_bit(unsigned int reg, int bit) +snd_azf3328_test_bit(unsigned unsigned reg, int bit) { unsigned char val, valoff, valon; @@ -1659,42 +2015,74 @@ snd_azf3328_test_bit(unsigned int reg, int bit) outb(val|(1 << bit), reg); valon = inb(reg); - + outb(val, reg); - printk(KERN_ERR "reg %04x bit %d: %02x %02x %02x\n", reg, bit, val, valoff, valon); + printk(KERN_ERR "reg %04x bit %d: %02x %02x %02x\n", + reg, bit, val, valoff, valon + ); } #endif -#if DEBUG_MISC -static void +static inline void snd_azf3328_debug_show_ports(const struct snd_azf3328 *chip) { +#if DEBUG_MISC u16 tmp; - snd_azf3328_dbgmisc("codec_port 0x%lx, io2_port 0x%lx, mpu_port 0x%lx, synth_port 0x%lx, mixer_port 0x%lx, irq %d\n", chip->codec_port, chip->io2_port, chip->mpu_port, chip->synth_port, chip->mixer_port, chip->irq); + snd_azf3328_dbgmisc( + "codec_io 0x%lx, game_io 0x%lx, mpu_io 0x%lx, " + "opl3_io 0x%lx, mixer_io 0x%lx, irq %d\n", + chip->codec_io, chip->game_io, chip->mpu_io, + chip->opl3_io, chip->mixer_io, chip->irq + ); - snd_azf3328_dbgmisc("io2 %02x %02x %02x %02x %02x %02x\n", snd_azf3328_io2_inb(chip, 0), snd_azf3328_io2_inb(chip, 1), snd_azf3328_io2_inb(chip, 2), snd_azf3328_io2_inb(chip, 3), snd_azf3328_io2_inb(chip, 4), snd_azf3328_io2_inb(chip, 5)); + snd_azf3328_dbgmisc("game %02x %02x %02x %02x %02x %02x\n", + snd_azf3328_game_inb(chip, 0), + snd_azf3328_game_inb(chip, 1), + snd_azf3328_game_inb(chip, 2), + snd_azf3328_game_inb(chip, 3), + snd_azf3328_game_inb(chip, 4), + snd_azf3328_game_inb(chip, 5) + ); - for (tmp=0; tmp <= 0x01; tmp += 1) - snd_azf3328_dbgmisc("0x%02x: opl 0x%04x, mpu300 0x%04x, mpu310 0x%04x, mpu320 0x%04x, mpu330 0x%04x\n", tmp, inb(0x388 + tmp), inb(0x300 + tmp), inb(0x310 + tmp), inb(0x320 + tmp), inb(0x330 + tmp)); + for (tmp = 0; tmp < 0x07; tmp += 1) + snd_azf3328_dbgmisc("mpu_io 0x%04x\n", inb(chip->mpu_io + tmp)); + + for (tmp = 0; tmp <= 0x07; tmp += 1) + snd_azf3328_dbgmisc("0x%02x: game200 0x%04x, game208 0x%04x\n", + tmp, inb(0x200 + tmp), inb(0x208 + tmp)); + + for (tmp = 0; tmp <= 0x01; tmp += 1) + snd_azf3328_dbgmisc( + "0x%02x: mpu300 0x%04x, mpu310 0x%04x, mpu320 0x%04x, " + "mpu330 0x%04x opl388 0x%04x opl38c 0x%04x\n", + tmp, + inb(0x300 + tmp), + inb(0x310 + tmp), + inb(0x320 + tmp), + inb(0x330 + tmp), + inb(0x388 + tmp), + inb(0x38c + tmp) + ); for (tmp = 0; tmp < AZF_IO_SIZE_CODEC; tmp += 2) - snd_azf3328_dbgmisc("codec 0x%02x: 0x%04x\n", tmp, snd_azf3328_codec_inw(chip, tmp)); + snd_azf3328_dbgmisc("codec 0x%02x: 0x%04x\n", + tmp, snd_azf3328_codec_inw(chip, tmp) + ); for (tmp = 0; tmp < AZF_IO_SIZE_MIXER; tmp += 2) - snd_azf3328_dbgmisc("mixer 0x%02x: 0x%04x\n", tmp, snd_azf3328_mixer_inw(chip, tmp)); + snd_azf3328_dbgmisc("mixer 0x%02x: 0x%04x\n", + tmp, snd_azf3328_mixer_inw(chip, tmp) + ); +#endif /* DEBUG_MISC */ } -#else -static inline void -snd_azf3328_debug_show_ports(const struct snd_azf3328 *chip) {} -#endif static int __devinit snd_azf3328_create(struct snd_card *card, - struct pci_dev *pci, - unsigned long device_type, - struct snd_azf3328 ** rchip) + struct pci_dev *pci, + unsigned long device_type, + struct snd_azf3328 **rchip) { struct snd_azf3328 *chip; int err; @@ -1705,7 +2093,8 @@ snd_azf3328_create(struct snd_card *card, *rchip = NULL; - if ((err = pci_enable_device(pci)) < 0) + err = pci_enable_device(pci); + if (err < 0) return err; chip = kzalloc(sizeof(*chip), GFP_KERNEL); @@ -1721,20 +2110,25 @@ snd_azf3328_create(struct snd_card *card, /* check if we can restrict PCI DMA transfers to 24 bits */ if (pci_set_dma_mask(pci, DMA_24BIT_MASK) < 0 || pci_set_consistent_dma_mask(pci, DMA_24BIT_MASK) < 0) { - snd_printk(KERN_ERR "architecture does not support 24bit PCI busmaster DMA\n"); + snd_printk(KERN_ERR "architecture does not support " + "24bit PCI busmaster DMA\n" + ); err = -ENXIO; goto out_err; } - if ((err = pci_request_regions(pci, "Aztech AZF3328")) < 0) { + err = pci_request_regions(pci, "Aztech AZF3328"); + if (err < 0) goto out_err; - } - chip->codec_port = pci_resource_start(pci, 0); - chip->io2_port = pci_resource_start(pci, 1); - chip->mpu_port = pci_resource_start(pci, 2); - chip->synth_port = pci_resource_start(pci, 3); - chip->mixer_port = pci_resource_start(pci, 4); + chip->codec_io = pci_resource_start(pci, 0); + chip->game_io = pci_resource_start(pci, 1); + chip->mpu_io = pci_resource_start(pci, 2); + chip->opl3_io = pci_resource_start(pci, 3); + chip->mixer_io = pci_resource_start(pci, 4); + + chip->audio_stream[AZF_PLAYBACK].portbase = chip->codec_io + 0x00; + chip->audio_stream[AZF_CAPTURE].portbase = chip->codec_io + 0x20; if (request_irq(pci->irq, snd_azf3328_interrupt, IRQF_SHARED, card->shortname, chip)) { @@ -1747,29 +2141,29 @@ snd_azf3328_create(struct snd_card *card, synchronize_irq(chip->irq); snd_azf3328_debug_show_ports(chip); - - if ((err = snd_device_new(card, SNDRV_DEV_LOWLEVEL, chip, &ops)) < 0) { + + err = snd_device_new(card, SNDRV_DEV_LOWLEVEL, chip, &ops); + if (err < 0) goto out_err; - } /* create mixer interface & switches */ - if ((err = snd_azf3328_mixer_new(chip)) < 0) + err = snd_azf3328_mixer_new(chip); + if (err < 0) goto out_err; -#if 0 - /* set very low bitrate to reduce noise and power consumption? */ - snd_azf3328_setfmt(chip, IDX_IO_PLAY_SOUNDFORMAT, 5512, 8, 1); -#endif + /* shutdown codecs to save power */ + /* have snd_azf3328_codec_activity() act properly */ + chip->audio_stream[AZF_PLAYBACK].running = 1; + snd_azf3328_codec_activity(chip, AZF_PLAYBACK, 0); /* standard chip init stuff */ - /* default IRQ init value */ + /* default IRQ init value */ tmp = DMA_PLAY_SOMETHING2|DMA_EPILOGUE_SOMETHING|DMA_SOMETHING_ELSE; spin_lock_irq(&chip->reg_lock); snd_azf3328_codec_outb(chip, IDX_IO_PLAY_FLAGS, tmp); snd_azf3328_codec_outb(chip, IDX_IO_REC_FLAGS, tmp); snd_azf3328_codec_outb(chip, IDX_IO_SOMETHING_FLAGS, tmp); - snd_azf3328_codec_outb(chip, IDX_IO_TIMER_VALUE + 3, 0x00); /* disable timer */ spin_unlock_irq(&chip->reg_lock); snd_card_set_dev(card, &pci->dev); @@ -1805,52 +2199,61 @@ snd_azf3328_probe(struct pci_dev *pci, const struct pci_device_id *pci_id) return -ENOENT; } - card = snd_card_new(index[dev], id[dev], THIS_MODULE, 0 ); + card = snd_card_new(index[dev], id[dev], THIS_MODULE, 0); if (card == NULL) return -ENOMEM; strcpy(card->driver, "AZF3328"); strcpy(card->shortname, "Aztech AZF3328 (PCI168)"); - if ((err = snd_azf3328_create(card, pci, pci_id->driver_data, &chip)) < 0) { + err = snd_azf3328_create(card, pci, pci_id->driver_data, &chip); + if (err < 0) goto out_err; - } card->private_data = chip; - if ((err = snd_mpu401_uart_new( card, 0, MPU401_HW_MPU401, - chip->mpu_port, MPU401_INFO_INTEGRATED, - pci->irq, 0, &chip->rmidi)) < 0) { - snd_printk(KERN_ERR "azf3328: no MPU-401 device at 0x%lx?\n", chip->mpu_port); + err = snd_mpu401_uart_new( + card, 0, MPU401_HW_MPU401, chip->mpu_io, MPU401_INFO_INTEGRATED, + pci->irq, 0, &chip->rmidi + ); + if (err < 0) { + snd_printk(KERN_ERR "azf3328: no MPU-401 device at 0x%lx?\n", + chip->mpu_io + ); goto out_err; } - if ((err = snd_azf3328_timer(chip, 0)) < 0) { + err = snd_azf3328_timer(chip, 0); + if (err < 0) goto out_err; - } - if ((err = snd_azf3328_pcm(chip, 0)) < 0) { + err = snd_azf3328_pcm(chip, 0); + if (err < 0) goto out_err; - } - if (snd_opl3_create(card, chip->synth_port, chip->synth_port+2, + if (snd_opl3_create(card, chip->opl3_io, chip->opl3_io+2, OPL3_HW_AUTO, 1, &opl3) < 0) { snd_printk(KERN_ERR "azf3328: no OPL3 device at 0x%lx-0x%lx?\n", - chip->synth_port, chip->synth_port+2 ); + chip->opl3_io, chip->opl3_io+2 + ); } else { - if ((err = snd_opl3_hwdep_new(opl3, 0, 1, NULL)) < 0) { + /* need to use IDs 1, 2 since ID 0 is snd_azf3328_timer above */ + err = snd_opl3_timer_new(opl3, 1, 2); + if (err < 0) + goto out_err; + err = snd_opl3_hwdep_new(opl3, 0, 1, NULL); + if (err < 0) goto out_err; - } } opl3->private_data = chip; sprintf(card->longname, "%s at 0x%lx, irq %i", - card->shortname, chip->codec_port, chip->irq); + card->shortname, chip->codec_io, chip->irq); - if ((err = snd_card_register(card)) < 0) { + err = snd_card_register(card); + if (err < 0) goto out_err; - } #ifdef MODULE printk( @@ -1861,19 +2264,18 @@ snd_azf3328_probe(struct pci_dev *pci, const struct pci_device_id *pci_id) 1024000 / seqtimer_scaling, seqtimer_scaling); #endif - if (snd_azf3328_config_joystick(chip, dev) < 0) - snd_azf3328_io2_outb(chip, IDX_IO2_LEGACY_ADDR, - snd_azf3328_io2_inb(chip, IDX_IO2_LEGACY_ADDR) & ~LEGACY_JOY); + snd_azf3328_gameport(chip, dev); pci_set_drvdata(pci, card); dev++; err = 0; goto out; - + out_err: + snd_printk(KERN_ERR "azf3328: something failed, exiting\n"); snd_card_free(card); - + out: snd_azf3328_dbgcallleave(); return err; @@ -1894,27 +2296,27 @@ snd_azf3328_suspend(struct pci_dev *pci, pm_message_t state) { struct snd_card *card = pci_get_drvdata(pci); struct snd_azf3328 *chip = card->private_data; - int reg; + unsigned reg; snd_power_change_state(card, SNDRV_CTL_POWER_D3hot); - + snd_pcm_suspend_all(chip->pcm); - for (reg = 0; reg < AZF_IO_SIZE_MIXER_PM / 2; reg++) - chip->saved_regs_mixer[reg] = inw(chip->mixer_port + reg * 2); + for (reg = 0; reg < AZF_IO_SIZE_MIXER_PM / 2; ++reg) + chip->saved_regs_mixer[reg] = inw(chip->mixer_io + reg * 2); /* make sure to disable master volume etc. to prevent looping sound */ snd_azf3328_mixer_set_mute(chip, IDX_MIXER_PLAY_MASTER, 1); snd_azf3328_mixer_set_mute(chip, IDX_MIXER_WAVEOUT, 1); - - for (reg = 0; reg < AZF_IO_SIZE_CODEC_PM / 2; reg++) - chip->saved_regs_codec[reg] = inw(chip->codec_port + reg * 2); - for (reg = 0; reg < AZF_IO_SIZE_IO2_PM / 2; reg++) - chip->saved_regs_io2[reg] = inw(chip->io2_port + reg * 2); - for (reg = 0; reg < AZF_IO_SIZE_MPU_PM / 2; reg++) - chip->saved_regs_mpu[reg] = inw(chip->mpu_port + reg * 2); - for (reg = 0; reg < AZF_IO_SIZE_SYNTH_PM / 2; reg++) - chip->saved_regs_synth[reg] = inw(chip->synth_port + reg * 2); + + for (reg = 0; reg < AZF_IO_SIZE_CODEC_PM / 2; ++reg) + chip->saved_regs_codec[reg] = inw(chip->codec_io + reg * 2); + for (reg = 0; reg < AZF_IO_SIZE_GAME_PM / 2; ++reg) + chip->saved_regs_game[reg] = inw(chip->game_io + reg * 2); + for (reg = 0; reg < AZF_IO_SIZE_MPU_PM / 2; ++reg) + chip->saved_regs_mpu[reg] = inw(chip->mpu_io + reg * 2); + for (reg = 0; reg < AZF_IO_SIZE_OPL3_PM / 2; ++reg) + chip->saved_regs_opl3[reg] = inw(chip->opl3_io + reg * 2); pci_disable_device(pci); pci_save_state(pci); @@ -1927,7 +2329,7 @@ snd_azf3328_resume(struct pci_dev *pci) { struct snd_card *card = pci_get_drvdata(pci); struct snd_azf3328 *chip = card->private_data; - int reg; + unsigned reg; pci_set_power_state(pci, PCI_D0); pci_restore_state(pci); @@ -1939,23 +2341,21 @@ snd_azf3328_resume(struct pci_dev *pci) } pci_set_master(pci); - for (reg = 0; reg < AZF_IO_SIZE_IO2_PM / 2; reg++) - outw(chip->saved_regs_io2[reg], chip->io2_port + reg * 2); - for (reg = 0; reg < AZF_IO_SIZE_MPU_PM / 2; reg++) - outw(chip->saved_regs_mpu[reg], chip->mpu_port + reg * 2); - for (reg = 0; reg < AZF_IO_SIZE_SYNTH_PM / 2; reg++) - outw(chip->saved_regs_synth[reg], chip->synth_port + reg * 2); - for (reg = 0; reg < AZF_IO_SIZE_MIXER_PM / 2; reg++) - outw(chip->saved_regs_mixer[reg], chip->mixer_port + reg * 2); - for (reg = 0; reg < AZF_IO_SIZE_CODEC_PM / 2; reg++) - outw(chip->saved_regs_codec[reg], chip->codec_port + reg * 2); + for (reg = 0; reg < AZF_IO_SIZE_GAME_PM / 2; ++reg) + outw(chip->saved_regs_game[reg], chip->game_io + reg * 2); + for (reg = 0; reg < AZF_IO_SIZE_MPU_PM / 2; ++reg) + outw(chip->saved_regs_mpu[reg], chip->mpu_io + reg * 2); + for (reg = 0; reg < AZF_IO_SIZE_OPL3_PM / 2; ++reg) + outw(chip->saved_regs_opl3[reg], chip->opl3_io + reg * 2); + for (reg = 0; reg < AZF_IO_SIZE_MIXER_PM / 2; ++reg) + outw(chip->saved_regs_mixer[reg], chip->mixer_io + reg * 2); + for (reg = 0; reg < AZF_IO_SIZE_CODEC_PM / 2; ++reg) + outw(chip->saved_regs_codec[reg], chip->codec_io + reg * 2); snd_power_change_state(card, SNDRV_CTL_POWER_D0); return 0; } -#endif - - +#endif /* CONFIG_PM */ static struct pci_driver driver = { diff --git a/sound/pci/azt3328.h b/sound/pci/azt3328.h index 679fa992e2bc..3448fd626f80 100644 --- a/sound/pci/azt3328.h +++ b/sound/pci/azt3328.h @@ -54,7 +54,10 @@ #define SOUNDFORMAT_XTAL1 0x00 #define SOUNDFORMAT_XTAL2 0x01 /* all _SUSPECTED_ values are not used by Windows drivers, so we don't - * have any hard facts, only rough measurements */ + * have any hard facts, only rough measurements. + * All we know is that the crystal used on the board has 24.576MHz, + * like many soundcards (which results in the frequencies below when + * using certain divider values selected by the values below) */ #define SOUNDFORMAT_FREQ_SUSPECTED_4000 0x0c | SOUNDFORMAT_XTAL1 #define SOUNDFORMAT_FREQ_SUSPECTED_4800 0x0a | SOUNDFORMAT_XTAL1 #define SOUNDFORMAT_FREQ_5510 0x0c | SOUNDFORMAT_XTAL2 @@ -72,6 +75,26 @@ #define SOUNDFORMAT_FLAG_16BIT 0x0010 #define SOUNDFORMAT_FLAG_2CHANNELS 0x0020 +/* define frequency helpers, for maximum value safety */ +enum { +#define AZF_FREQ(rate) AZF_FREQ_##rate = rate + AZF_FREQ(4000), + AZF_FREQ(4800), + AZF_FREQ(5512), + AZF_FREQ(6620), + AZF_FREQ(8000), + AZF_FREQ(9600), + AZF_FREQ(11025), + AZF_FREQ(13240), + AZF_FREQ(16000), + AZF_FREQ(22050), + AZF_FREQ(32000), + AZF_FREQ(44100), + AZF_FREQ(48000), + AZF_FREQ(66200), +#undef AZF_FREQ +} AZF_FREQUENCIES; + /** recording area (see also: playback bit flag definitions) **/ #define IDX_IO_REC_FLAGS 0x20 /* ??, PU:0x0000 */ #define IDX_IO_REC_IRQTYPE 0x22 /* ??, PU:0x0000 */ @@ -97,40 +120,164 @@ /** DirectX timer, main interrupt area (FIXME: and something else?) **/ #define IDX_IO_TIMER_VALUE 0x60 /* found this timer area by pure luck :-) */ - #define TIMER_VALUE_MASK 0x000fffffUL /* timer countdown value; triggers IRQ when timer is finished */ - #define TIMER_ENABLE_COUNTDOWN 0x01000000UL /* activate the timer countdown */ - #define TIMER_ENABLE_IRQ 0x02000000UL /* trigger timer IRQ on zero transition */ - #define TIMER_ACK_IRQ 0x04000000UL /* being set in IRQ handler in case port 0x00 (hmm, not port 0x64!?!?) had 0x0020 set upon IRQ handler */ + /* timer countdown value; triggers IRQ when timer is finished */ + #define TIMER_VALUE_MASK 0x000fffffUL + /* activate timer countdown */ + #define TIMER_COUNTDOWN_ENABLE 0x01000000UL + /* trigger timer IRQ on zero transition */ + #define TIMER_IRQ_ENABLE 0x02000000UL + /* being set in IRQ handler in case port 0x00 (hmm, not port 0x64!?!?) + * had 0x0020 set upon IRQ handler */ + #define TIMER_IRQ_ACK 0x04000000UL #define IDX_IO_IRQSTATUS 0x64 - #define IRQ_PLAYBACK 0x0001 - #define IRQ_RECORDING 0x0002 - #define IRQ_MPU401 0x0010 - #define IRQ_TIMER 0x0020 /* DirectX timer */ - #define IRQ_UNKNOWN1 0x0040 /* probably unused, or possibly I2S port? or gameport IRQ? */ - #define IRQ_UNKNOWN2 0x0080 /* probably unused, or possibly I2S port? or gameport IRQ? */ + /* some IRQ bit in here might also be used to signal a power-management timer + * timeout, to request shutdown of the chip (e.g. AD1815JS has such a thing). + * Some OPL3 hardware (e.g. in LM4560) has some special timer hardware which + * can trigger an OPL3 timer IRQ, so maybe there's such a thing as well... */ + + #define IRQ_PLAYBACK 0x0001 + #define IRQ_RECORDING 0x0002 + #define IRQ_UNKNOWN1 0x0004 /* most probably I2S port */ + #define IRQ_GAMEPORT 0x0008 /* Interrupt of Digital(ly) Enhanced Game Port */ + #define IRQ_MPU401 0x0010 + #define IRQ_TIMER 0x0020 /* DirectX timer */ + #define IRQ_UNKNOWN2 0x0040 /* probably unused, or possibly I2S port? */ + #define IRQ_UNKNOWN3 0x0080 /* probably unused, or possibly I2S port? */ #define IDX_IO_66H 0x66 /* writing 0xffff returns 0x0000 */ -#define IDX_IO_SOME_VALUE 0x68 /* this is set to e.g. 0x3ff or 0x300, and writable; maybe some buffer limit, but I couldn't find out more, PU:0x00ff */ -#define IDX_IO_6AH 0x6A /* this WORD can be set to have bits 0x0028 activated (FIXME: correct??); actually inhibits PCM playback!!! maybe power management?? */ - #define IO_6A_PAUSE_PLAYBACK 0x0200 /* bit 9; sure, this pauses playback, but what the heck is this really about?? */ -#define IDX_IO_6CH 0x6C -#define IDX_IO_6EH 0x6E /* writing 0xffff returns 0x83fe */ -/* further I/O indices not saved/restored, so probably not used */ + /* this is set to e.g. 0x3ff or 0x300, and writable; + * maybe some buffer limit, but I couldn't find out more, PU:0x00ff: */ +#define IDX_IO_SOME_VALUE 0x68 + #define IO_68_RANDOM_TOGGLE1 0x0100 /* toggles randomly */ + #define IO_68_RANDOM_TOGGLE2 0x0200 /* toggles randomly */ + /* umm, nope, behaviour of these bits changes depending on what we wrote + * to 0x6b!! */ + +/* this WORD can be set to have bits 0x0028 activated (FIXME: correct??); + * actually inhibits PCM playback!!! maybe power management??: */ +#define IDX_IO_6AH 0x6A + /* bit 5: enabling this will activate permanent counting of bytes 2/3 + * at gameport I/O (0xb402/3) (equal values each) and cause + * gameport legacy I/O at 0x0200 to be _DISABLED_! + * Is this Digital Enhanced Game Port Enable??? Or maybe it's Testmode + * for Enhanced Digital Gameport (see 4D Wave DX card): */ + #define IO_6A_SOMETHING1_GAMEPORT 0x0020 + /* bit 8; sure, this _pauses_ playback (later resumes at same spot!), + * but what the heck is this really about??: */ + #define IO_6A_PAUSE_PLAYBACK_BIT8 0x0100 + /* bit 9; sure, this _pauses_ playback (later resumes at same spot!), + * but what the heck is this really about??: */ + #define IO_6A_PAUSE_PLAYBACK_BIT9 0x0200 + /* BIT8 and BIT9 are _NOT_ able to affect OPL3 MIDI playback, + * thus it suggests influence on PCM only!! + * However OTOH there seems to be no bit anywhere around here + * which is able to disable OPL3... */ + /* bit 10: enabling this actually changes values at legacy gameport + * I/O address (0x200); is this enabling of the Digital Enhanced Game Port??? + * Or maybe this simply switches off the NE558 circuit, since enabling this + * still lets us evaluate button states, but not axis states */ + #define IO_6A_SOMETHING2_GAMEPORT 0x0400 + /* writing 0x0300: causes quite some crackling during + * PC activity such as switching windows (PCI traffic?? + * --> FIFO/timing settings???) */ + /* writing 0x0100 plus/or 0x0200 inhibits playback */ + /* since the Windows .INF file has Flag_Enable_JoyStick and + * Flag_Enable_SB_DOS_Emulation directly together, it stands to reason + * that some other bit in this same register might be responsible + * for SB DOS Emulation activation (note that the file did NOT define + * a switch for OPL3!) */ +#define IDX_IO_6CH 0x6C /* unknown; fully read-writable */ +#define IDX_IO_6EH 0x6E + /* writing 0xffff returns 0x83fe (or 0x03fe only). + * writing 0x83 (and only 0x83!!) to 0x6f will cause 0x6c to switch + * from 0000 to ffff. */ + +/* further I/O indices not saved/restored and not readable after writing, + * so probably not used */ -/*** I/O 2 area port indices ***/ +/*** Gameport area port indices ***/ /* (only 0x06 of 0x08 bytes saved/restored by Windows driver) */ -#define AZF_IO_SIZE_IO2 0x08 -#define AZF_IO_SIZE_IO2_PM 0x06 +#define AZF_IO_SIZE_GAME 0x08 +#define AZF_IO_SIZE_GAME_PM 0x06 -#define IDX_IO2_LEGACY_ADDR 0x04 - #define LEGACY_SOMETHING 0x01 /* OPL3?? */ - #define LEGACY_JOY 0x08 +enum { + AZF_GAME_LEGACY_IO_PORT = 0x200 +} AZF_GAME_CONFIGS; +#define IDX_GAME_LEGACY_COMPATIBLE 0x00 + /* in some operation mode, writing anything to this port + * triggers an interrupt: + * yup, that's in case IDX_GAME_01H has one of the + * axis measurement bits enabled + * (and of course one needs to have GAME_HWCFG_IRQ_ENABLE, too) */ + +#define IDX_GAME_AXES_CONFIG 0x01 + /* NOTE: layout of this register awfully similar (read: "identical??") + * to AD1815JS.pdf (p.29) */ + + /* enables axis 1 (X axis) measurement: */ + #define GAME_AXES_ENABLE_1 0x01 + /* enables axis 2 (Y axis) measurement: */ + #define GAME_AXES_ENABLE_2 0x02 + /* enables axis 3 (X axis) measurement: */ + #define GAME_AXES_ENABLE_3 0x04 + /* enables axis 4 (Y axis) measurement: */ + #define GAME_AXES_ENABLE_4 0x08 + /* selects the current axis to read the measured value of + * (at IDX_GAME_AXIS_VALUE): + * 00 = axis 1, 01 = axis 2, 10 = axis 3, 11 = axis 4: */ + #define GAME_AXES_READ_MASK 0x30 + /* enable to have the latch continuously accept ADC values + * (and continuously cause interrupts in case interrupts are enabled); + * AD1815JS.pdf says it's ~16ms interval there: */ + #define GAME_AXES_LATCH_ENABLE 0x40 + /* joystick data (measured axes) ready for reading: */ + #define GAME_AXES_SAMPLING_READY 0x80 + + /* NOTE: other card specs (SiS960 and others!) state that the + * game position latches should be frozen when reading and be freed + * (== reset?) after reading!!! + * Freezing most likely means disabling 0x40 (GAME_AXES_LATCH_ENABLE), + * but how to free the value? */ + /* An internet search for "gameport latch ADC" should provide some insight + * into how to program such a gameport system. */ + + /* writing 0xf0 to 01H once reset both counters to 0, in some special mode!? + * yup, in case 6AH 0x20 is not enabled + * (and 0x40 is sufficient, 0xf0 is not needed) */ + +#define IDX_GAME_AXIS_VALUE 0x02 + /* R: value of currently configured axis (word value!); + * W: trigger axis measurement */ + +#define IDX_GAME_HWCONFIG 0x04 + /* note: bits 4 to 7 are never set (== 0) when reading! + * --> reserved bits? */ + /* enables IRQ notification upon axes measurement ready: */ + #define GAME_HWCFG_IRQ_ENABLE 0x01 + /* these bits choose a different frequency for the + * internal ADC counter increment. + * hmm, seems to be a combo of bits: + * 00 --> standard frequency + * 10 --> 1/2 + * 01 --> 1/20 + * 11 --> 1/200: */ + #define GAME_HWCFG_ADC_COUNTER_FREQ_MASK 0x06 + + /* enable gameport legacy I/O address (0x200) + * I was unable to locate any configurability for a different address: */ + #define GAME_HWCFG_LEGACY_ADDRESS_ENABLE 0x08 + +/*** MPU401 ***/ #define AZF_IO_SIZE_MPU 0x04 #define AZF_IO_SIZE_MPU_PM 0x04 -#define AZF_IO_SIZE_SYNTH 0x08 -#define AZF_IO_SIZE_SYNTH_PM 0x06 +/*** OPL3 synth ***/ +#define AZF_IO_SIZE_OPL3 0x08 +#define AZF_IO_SIZE_OPL3_PM 0x06 +/* hmm, given that a standard OPL3 has 4 registers only, + * there might be some enhanced functionality lurking at the end + * (especially since register 0x04 has a "non-empty" value 0xfe) */ /*** mixer I/O area port indices ***/ /* (only 0x22 of 0x40 bytes saved/restored by Windows driver)