drm/vmwgfx: fix include notation and remove -Iinclude/drm flag
Include <drm/*.h> instead of relative path from include/drm, then remove the -Iinclude/drm compiler flag. Signed-off-by: Masahiro Yamada <yamada.masahiro@socionext.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: http://patchwork.freedesktop.org/patch/msgid/1493009447-31524-18-git-send-email-yamada.masahiro@socionext.com
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@ -1,6 +1,3 @@
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ccflags-y := -Iinclude/drm
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vmwgfx-y := vmwgfx_execbuf.o vmwgfx_gmr.o vmwgfx_kms.o vmwgfx_drv.o \
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vmwgfx_fb.o vmwgfx_ioctl.o vmwgfx_resource.o vmwgfx_buffer.o \
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vmwgfx_fifo.o vmwgfx_irq.o vmwgfx_ldu.o vmwgfx_ttm_glue.o \
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@ -25,8 +25,9 @@
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*
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**************************************************************************/
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#include <drm/ttm/ttm_bo_api.h>
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#include "vmwgfx_drv.h"
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#include "ttm/ttm_bo_api.h"
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/*
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* Size of inline command buffers. Try to make sure that a page size is a
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@ -25,10 +25,11 @@
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*
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**************************************************************************/
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#include <drm/ttm/ttm_placement.h>
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#include "vmwgfx_drv.h"
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#include "vmwgfx_resource_priv.h"
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#include "vmwgfx_binding.h"
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#include "ttm/ttm_placement.h"
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struct vmw_user_context {
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struct ttm_base_object base;
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@ -30,9 +30,10 @@
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* whenever the backing MOB is evicted.
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*/
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#include <drm/ttm/ttm_placement.h>
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#include "vmwgfx_drv.h"
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#include "vmwgfx_resource_priv.h"
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#include <ttm/ttm_placement.h>
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#include "vmwgfx_so.h"
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/**
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@ -30,7 +30,7 @@
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#include <linux/kernel.h>
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#include <linux/frame.h>
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#include <asm/hypervisor.h>
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#include "drmP.h"
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#include <drm/drmP.h>
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#include "vmwgfx_msg.h"
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@ -25,10 +25,11 @@
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*
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**************************************************************************/
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#include <drm/ttm/ttm_placement.h>
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#include "vmwgfx_drv.h"
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#include "vmwgfx_resource_priv.h"
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#include "vmwgfx_binding.h"
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#include "ttm/ttm_placement.h"
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struct vmw_shader {
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struct vmw_resource res;
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@ -25,11 +25,12 @@
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*
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**************************************************************************/
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#include <drm/ttm/ttm_placement.h>
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#include "vmwgfx_drv.h"
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#include "vmwgfx_resource_priv.h"
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#include "vmwgfx_so.h"
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#include "vmwgfx_binding.h"
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#include <ttm/ttm_placement.h>
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#include "device_include/svga3d_surfacedefs.h"
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