ARM: SMDK6410: Make virtual screen twice depth of real
For situations where double buffering is needed (such as the current Android) make the screen virtual y size twice the LCD size so that there is space for a second screen that can be switched to. Signed-off-by: Ben Dooks <ben-linux@fluff.org>
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@ -153,6 +153,8 @@ static struct s3c_fb_pd_win smdk6410_fb_win0 = {
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},
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.max_bpp = 32,
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.default_bpp = 16,
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.virtual_y = 480 * 2,
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.virtual_x = 800,
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};
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/* 405566 clocks per frame => 60Hz refresh requires 24333960Hz clock */
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