2008-02-08 20:20:09 +08:00
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/* Copyright (c) 2007 Coraid, Inc. See COPYING for GPL terms. */
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2005-04-17 06:20:36 +08:00
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/*
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* aoecmd.c
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* Filesystem request handling methods
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*/
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#include <linux/hdreg.h>
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#include <linux/blkdev.h>
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#include <linux/skbuff.h>
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#include <linux/netdevice.h>
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2006-01-20 02:46:19 +08:00
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#include <linux/genhd.h>
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aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
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#include <linux/moduleparam.h>
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2007-09-18 02:56:21 +08:00
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#include <net/net_namespace.h>
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2005-09-30 00:47:40 +08:00
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#include <asm/unaligned.h>
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2005-04-17 06:20:36 +08:00
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#include "aoe.h"
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2006-09-21 02:36:50 +08:00
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static int aoe_deadsecs = 60 * 3;
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module_param(aoe_deadsecs, int, 0644);
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MODULE_PARM_DESC(aoe_deadsecs, "After aoe_deadsecs seconds, give up and fail dev.");
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2005-04-17 06:20:36 +08:00
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2008-02-08 20:20:07 +08:00
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static int aoe_maxout = 16;
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module_param(aoe_maxout, int, 0644);
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MODULE_PARM_DESC(aoe_maxout,
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"Only aoe_maxout outstanding packets for every MAC on eX.Y.");
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aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
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static struct sk_buff *
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2006-09-21 02:36:49 +08:00
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new_skb(ulong len)
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2005-04-17 06:20:36 +08:00
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{
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struct sk_buff *skb;
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skb = alloc_skb(len, GFP_ATOMIC);
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if (skb) {
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2007-03-20 06:30:44 +08:00
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skb_reset_mac_header(skb);
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2007-04-11 11:45:18 +08:00
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skb_reset_network_header(skb);
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2005-04-17 06:20:36 +08:00
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skb->protocol = __constant_htons(ETH_P_AOE);
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skb->priority = 0;
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skb->next = skb->prev = NULL;
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/* tell the network layer not to perform IP checksums
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* or to get the NIC to do it
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*/
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skb->ip_summed = CHECKSUM_NONE;
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}
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return skb;
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}
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static struct frame *
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aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
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getframe(struct aoetgt *t, int tag)
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2005-04-17 06:20:36 +08:00
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{
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struct frame *f, *e;
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aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
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f = t->frames;
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e = f + t->nframes;
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2005-04-17 06:20:36 +08:00
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for (; f<e; f++)
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if (f->tag == tag)
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return f;
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return NULL;
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}
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/*
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* Leave the top bit clear so we have tagspace for userland.
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* The bottom 16 bits are the xmit tick for rexmit/rttavg processing.
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* This driver reserves tag -1 to mean "unused frame."
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*/
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static int
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aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
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newtag(struct aoetgt *t)
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2005-04-17 06:20:36 +08:00
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{
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register ulong n;
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n = jiffies & 0xffff;
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aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
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return n |= (++t->lasttag & 0x7fff) << 16;
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2005-04-17 06:20:36 +08:00
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}
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static int
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aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
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aoehdr_atainit(struct aoedev *d, struct aoetgt *t, struct aoe_hdr *h)
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2005-04-17 06:20:36 +08:00
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{
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aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
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u32 host_tag = newtag(t);
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2005-04-17 06:20:36 +08:00
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|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
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memcpy(h->src, t->ifp->nd->dev_addr, sizeof h->src);
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memcpy(h->dst, t->addr, sizeof h->dst);
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2005-04-19 13:00:20 +08:00
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h->type = __constant_cpu_to_be16(ETH_P_AOE);
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2005-04-17 06:20:36 +08:00
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h->verfl = AOE_HVER;
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2005-04-19 13:00:20 +08:00
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h->major = cpu_to_be16(d->aoemajor);
|
2005-04-17 06:20:36 +08:00
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h->minor = d->aoeminor;
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h->cmd = AOECMD_ATA;
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2005-04-19 13:00:20 +08:00
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h->tag = cpu_to_be32(host_tag);
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2005-04-17 06:20:36 +08:00
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return host_tag;
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}
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|
2006-09-21 02:36:49 +08:00
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static inline void
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put_lba(struct aoe_atahdr *ah, sector_t lba)
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{
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ah->lba0 = lba;
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ah->lba1 = lba >>= 8;
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ah->lba2 = lba >>= 8;
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ah->lba3 = lba >>= 8;
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ah->lba4 = lba >>= 8;
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ah->lba5 = lba >>= 8;
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}
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2005-04-17 06:20:36 +08:00
|
|
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static void
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aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
ifrotate(struct aoetgt *t)
|
|
|
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{
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|
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|
t->ifp++;
|
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if (t->ifp >= &t->ifs[NAOEIFS] || t->ifp->nd == NULL)
|
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t->ifp = t->ifs;
|
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|
if (t->ifp->nd == NULL) {
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|
printk(KERN_INFO "aoe: no interface to rotate to\n");
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BUG();
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}
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}
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aoe: dynamically allocate a capped number of skbs when necessary
What this Patch Does
Even before this recent series of 12 patches to 2.6.22-rc4, the aoe
driver was reusing a small set of skbs that were allocated once and
were only used for outbound AoE commands.
The network layer cannot be allowed to put_page on the data that is
still associated with a bio we haven't returned to the block layer,
so the aoe driver (even before the patch under discussion) is still
the owner of skbs that have been handed to the network layer for
transmission. We need to keep track of these skbs so that we can
free them, but by tracking them, we can also easily re-use them.
The new patch was a response to the behavior of certain network
drivers. We cannot reuse an skb that the network driver still has
in its transmit ring. Network drivers can defer transmit ring
cleanup and then use the state in the skb to determine how many data
segments to clean up in its transmit ring. The tg3 driver is one
driver that behaves in this way.
When the network driver defers cleanup of its transmit ring, the aoe
driver can find itself in a situation where it would like to send an
AoE command, and the AoE target is ready for more work, but the
network driver still has all of the pre-allocated skbs. In that
case, the new patch just calls alloc_skb, as you'd expect.
We don't want to get carried away, though. We try not to do
excessive allocation in the write path, so we cap the number of skbs
we dynamically allocate.
Probably calling it a "dynamic pool" is misleading. We were already
trying to use a small fixed-size set of pre-allocated skbs before
this patch, and this patch just provides a little headroom (with a
ceiling, though) to accomodate network drivers that hang onto skbs,
by allocating when needed. The d->skbpool_hd list of allocated skbs
is necessary so that we can free them later.
We didn't notice the need for this headroom until AoE targets got
fast enough.
Alternatives
If the network layer never did a put_page on the pages in the bio's
we get from the block layer, then it would be possible for us to
hand skbs to the network layer and forget about them, allowing the
network layer to free skbs itself (and thereby calling our own
skb->destructor callback function if we needed that). In that case
we could get rid of the pre-allocated skbs and also the
d->skbpool_hd, instead just calling alloc_skb every time we wanted
to transmit a packet. The slab allocator would effectively maintain
the list of skbs.
Besides a loss of CPU cache locality, the main concern with that
approach the danger that it would increase the likelihood of
deadlock when VM is trying to free pages by writing dirty data from
the page cache through the aoe driver out to persistent storage on
an AoE device. Right now we have a situation where we have
pre-allocation that corresponds to how much we use, which seems
ideal.
Of course, there's still the separate issue of receiving the packets
that tell us that a write has successfully completed on the AoE
target. When memory is low and VM is using AoE to flush dirty data
to free up pages, it would be perfect if there were a way for us to
register a fast callback that could recognize write command
completion responses. But I don't think the current problems with
the receive side of the situation are a justification for
exacerbating the problem on the transmit side.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:05 +08:00
|
|
|
static void
|
|
|
|
skb_pool_put(struct aoedev *d, struct sk_buff *skb)
|
|
|
|
{
|
|
|
|
if (!d->skbpool_hd)
|
|
|
|
d->skbpool_hd = skb;
|
|
|
|
else
|
|
|
|
d->skbpool_tl->next = skb;
|
|
|
|
d->skbpool_tl = skb;
|
|
|
|
}
|
|
|
|
|
|
|
|
static struct sk_buff *
|
|
|
|
skb_pool_get(struct aoedev *d)
|
|
|
|
{
|
|
|
|
struct sk_buff *skb;
|
|
|
|
|
|
|
|
skb = d->skbpool_hd;
|
|
|
|
if (skb && atomic_read(&skb_shinfo(skb)->dataref) == 1) {
|
|
|
|
d->skbpool_hd = skb->next;
|
|
|
|
skb->next = NULL;
|
|
|
|
return skb;
|
|
|
|
}
|
|
|
|
if (d->nskbpool < NSKBPOOLMAX
|
|
|
|
&& (skb = new_skb(ETH_ZLEN))) {
|
|
|
|
d->nskbpool++;
|
|
|
|
return skb;
|
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* freeframe is where we do our load balancing so it's a little hairy. */
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
static struct frame *
|
|
|
|
freeframe(struct aoedev *d)
|
2005-04-17 06:20:36 +08:00
|
|
|
{
|
aoe: dynamically allocate a capped number of skbs when necessary
What this Patch Does
Even before this recent series of 12 patches to 2.6.22-rc4, the aoe
driver was reusing a small set of skbs that were allocated once and
were only used for outbound AoE commands.
The network layer cannot be allowed to put_page on the data that is
still associated with a bio we haven't returned to the block layer,
so the aoe driver (even before the patch under discussion) is still
the owner of skbs that have been handed to the network layer for
transmission. We need to keep track of these skbs so that we can
free them, but by tracking them, we can also easily re-use them.
The new patch was a response to the behavior of certain network
drivers. We cannot reuse an skb that the network driver still has
in its transmit ring. Network drivers can defer transmit ring
cleanup and then use the state in the skb to determine how many data
segments to clean up in its transmit ring. The tg3 driver is one
driver that behaves in this way.
When the network driver defers cleanup of its transmit ring, the aoe
driver can find itself in a situation where it would like to send an
AoE command, and the AoE target is ready for more work, but the
network driver still has all of the pre-allocated skbs. In that
case, the new patch just calls alloc_skb, as you'd expect.
We don't want to get carried away, though. We try not to do
excessive allocation in the write path, so we cap the number of skbs
we dynamically allocate.
Probably calling it a "dynamic pool" is misleading. We were already
trying to use a small fixed-size set of pre-allocated skbs before
this patch, and this patch just provides a little headroom (with a
ceiling, though) to accomodate network drivers that hang onto skbs,
by allocating when needed. The d->skbpool_hd list of allocated skbs
is necessary so that we can free them later.
We didn't notice the need for this headroom until AoE targets got
fast enough.
Alternatives
If the network layer never did a put_page on the pages in the bio's
we get from the block layer, then it would be possible for us to
hand skbs to the network layer and forget about them, allowing the
network layer to free skbs itself (and thereby calling our own
skb->destructor callback function if we needed that). In that case
we could get rid of the pre-allocated skbs and also the
d->skbpool_hd, instead just calling alloc_skb every time we wanted
to transmit a packet. The slab allocator would effectively maintain
the list of skbs.
Besides a loss of CPU cache locality, the main concern with that
approach the danger that it would increase the likelihood of
deadlock when VM is trying to free pages by writing dirty data from
the page cache through the aoe driver out to persistent storage on
an AoE device. Right now we have a situation where we have
pre-allocation that corresponds to how much we use, which seems
ideal.
Of course, there's still the separate issue of receiving the packets
that tell us that a write has successfully completed on the AoE
target. When memory is low and VM is using AoE to flush dirty data
to free up pages, it would be perfect if there were a way for us to
register a fast callback that could recognize write command
completion responses. But I don't think the current problems with
the receive side of the situation are a justification for
exacerbating the problem on the transmit side.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:05 +08:00
|
|
|
struct frame *f, *e, *rf;
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
struct aoetgt **t;
|
aoe: dynamically allocate a capped number of skbs when necessary
What this Patch Does
Even before this recent series of 12 patches to 2.6.22-rc4, the aoe
driver was reusing a small set of skbs that were allocated once and
were only used for outbound AoE commands.
The network layer cannot be allowed to put_page on the data that is
still associated with a bio we haven't returned to the block layer,
so the aoe driver (even before the patch under discussion) is still
the owner of skbs that have been handed to the network layer for
transmission. We need to keep track of these skbs so that we can
free them, but by tracking them, we can also easily re-use them.
The new patch was a response to the behavior of certain network
drivers. We cannot reuse an skb that the network driver still has
in its transmit ring. Network drivers can defer transmit ring
cleanup and then use the state in the skb to determine how many data
segments to clean up in its transmit ring. The tg3 driver is one
driver that behaves in this way.
When the network driver defers cleanup of its transmit ring, the aoe
driver can find itself in a situation where it would like to send an
AoE command, and the AoE target is ready for more work, but the
network driver still has all of the pre-allocated skbs. In that
case, the new patch just calls alloc_skb, as you'd expect.
We don't want to get carried away, though. We try not to do
excessive allocation in the write path, so we cap the number of skbs
we dynamically allocate.
Probably calling it a "dynamic pool" is misleading. We were already
trying to use a small fixed-size set of pre-allocated skbs before
this patch, and this patch just provides a little headroom (with a
ceiling, though) to accomodate network drivers that hang onto skbs,
by allocating when needed. The d->skbpool_hd list of allocated skbs
is necessary so that we can free them later.
We didn't notice the need for this headroom until AoE targets got
fast enough.
Alternatives
If the network layer never did a put_page on the pages in the bio's
we get from the block layer, then it would be possible for us to
hand skbs to the network layer and forget about them, allowing the
network layer to free skbs itself (and thereby calling our own
skb->destructor callback function if we needed that). In that case
we could get rid of the pre-allocated skbs and also the
d->skbpool_hd, instead just calling alloc_skb every time we wanted
to transmit a packet. The slab allocator would effectively maintain
the list of skbs.
Besides a loss of CPU cache locality, the main concern with that
approach the danger that it would increase the likelihood of
deadlock when VM is trying to free pages by writing dirty data from
the page cache through the aoe driver out to persistent storage on
an AoE device. Right now we have a situation where we have
pre-allocation that corresponds to how much we use, which seems
ideal.
Of course, there's still the separate issue of receiving the packets
that tell us that a write has successfully completed on the AoE
target. When memory is low and VM is using AoE to flush dirty data
to free up pages, it would be perfect if there were a way for us to
register a fast callback that could recognize write command
completion responses. But I don't think the current problems with
the receive side of the situation are a justification for
exacerbating the problem on the transmit side.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:05 +08:00
|
|
|
struct sk_buff *skb;
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
|
|
|
|
if (d->targets[0] == NULL) { /* shouldn't happen, but I'm paranoid */
|
|
|
|
printk(KERN_ERR "aoe: NULL TARGETS!\n");
|
|
|
|
return NULL;
|
|
|
|
}
|
aoe: dynamically allocate a capped number of skbs when necessary
What this Patch Does
Even before this recent series of 12 patches to 2.6.22-rc4, the aoe
driver was reusing a small set of skbs that were allocated once and
were only used for outbound AoE commands.
The network layer cannot be allowed to put_page on the data that is
still associated with a bio we haven't returned to the block layer,
so the aoe driver (even before the patch under discussion) is still
the owner of skbs that have been handed to the network layer for
transmission. We need to keep track of these skbs so that we can
free them, but by tracking them, we can also easily re-use them.
The new patch was a response to the behavior of certain network
drivers. We cannot reuse an skb that the network driver still has
in its transmit ring. Network drivers can defer transmit ring
cleanup and then use the state in the skb to determine how many data
segments to clean up in its transmit ring. The tg3 driver is one
driver that behaves in this way.
When the network driver defers cleanup of its transmit ring, the aoe
driver can find itself in a situation where it would like to send an
AoE command, and the AoE target is ready for more work, but the
network driver still has all of the pre-allocated skbs. In that
case, the new patch just calls alloc_skb, as you'd expect.
We don't want to get carried away, though. We try not to do
excessive allocation in the write path, so we cap the number of skbs
we dynamically allocate.
Probably calling it a "dynamic pool" is misleading. We were already
trying to use a small fixed-size set of pre-allocated skbs before
this patch, and this patch just provides a little headroom (with a
ceiling, though) to accomodate network drivers that hang onto skbs,
by allocating when needed. The d->skbpool_hd list of allocated skbs
is necessary so that we can free them later.
We didn't notice the need for this headroom until AoE targets got
fast enough.
Alternatives
If the network layer never did a put_page on the pages in the bio's
we get from the block layer, then it would be possible for us to
hand skbs to the network layer and forget about them, allowing the
network layer to free skbs itself (and thereby calling our own
skb->destructor callback function if we needed that). In that case
we could get rid of the pre-allocated skbs and also the
d->skbpool_hd, instead just calling alloc_skb every time we wanted
to transmit a packet. The slab allocator would effectively maintain
the list of skbs.
Besides a loss of CPU cache locality, the main concern with that
approach the danger that it would increase the likelihood of
deadlock when VM is trying to free pages by writing dirty data from
the page cache through the aoe driver out to persistent storage on
an AoE device. Right now we have a situation where we have
pre-allocation that corresponds to how much we use, which seems
ideal.
Of course, there's still the separate issue of receiving the packets
that tell us that a write has successfully completed on the AoE
target. When memory is low and VM is using AoE to flush dirty data
to free up pages, it would be perfect if there were a way for us to
register a fast callback that could recognize write command
completion responses. But I don't think the current problems with
the receive side of the situation are a justification for
exacerbating the problem on the transmit side.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:05 +08:00
|
|
|
t = d->tgt;
|
|
|
|
t++;
|
|
|
|
if (t >= &d->targets[NTARGETS] || !*t)
|
|
|
|
t = d->targets;
|
|
|
|
for (;;) {
|
|
|
|
if ((*t)->nout < (*t)->maxout
|
|
|
|
&& t != d->htgt
|
|
|
|
&& (*t)->ifp->nd) {
|
|
|
|
rf = NULL;
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
f = (*t)->frames;
|
aoe: dynamically allocate a capped number of skbs when necessary
What this Patch Does
Even before this recent series of 12 patches to 2.6.22-rc4, the aoe
driver was reusing a small set of skbs that were allocated once and
were only used for outbound AoE commands.
The network layer cannot be allowed to put_page on the data that is
still associated with a bio we haven't returned to the block layer,
so the aoe driver (even before the patch under discussion) is still
the owner of skbs that have been handed to the network layer for
transmission. We need to keep track of these skbs so that we can
free them, but by tracking them, we can also easily re-use them.
The new patch was a response to the behavior of certain network
drivers. We cannot reuse an skb that the network driver still has
in its transmit ring. Network drivers can defer transmit ring
cleanup and then use the state in the skb to determine how many data
segments to clean up in its transmit ring. The tg3 driver is one
driver that behaves in this way.
When the network driver defers cleanup of its transmit ring, the aoe
driver can find itself in a situation where it would like to send an
AoE command, and the AoE target is ready for more work, but the
network driver still has all of the pre-allocated skbs. In that
case, the new patch just calls alloc_skb, as you'd expect.
We don't want to get carried away, though. We try not to do
excessive allocation in the write path, so we cap the number of skbs
we dynamically allocate.
Probably calling it a "dynamic pool" is misleading. We were already
trying to use a small fixed-size set of pre-allocated skbs before
this patch, and this patch just provides a little headroom (with a
ceiling, though) to accomodate network drivers that hang onto skbs,
by allocating when needed. The d->skbpool_hd list of allocated skbs
is necessary so that we can free them later.
We didn't notice the need for this headroom until AoE targets got
fast enough.
Alternatives
If the network layer never did a put_page on the pages in the bio's
we get from the block layer, then it would be possible for us to
hand skbs to the network layer and forget about them, allowing the
network layer to free skbs itself (and thereby calling our own
skb->destructor callback function if we needed that). In that case
we could get rid of the pre-allocated skbs and also the
d->skbpool_hd, instead just calling alloc_skb every time we wanted
to transmit a packet. The slab allocator would effectively maintain
the list of skbs.
Besides a loss of CPU cache locality, the main concern with that
approach the danger that it would increase the likelihood of
deadlock when VM is trying to free pages by writing dirty data from
the page cache through the aoe driver out to persistent storage on
an AoE device. Right now we have a situation where we have
pre-allocation that corresponds to how much we use, which seems
ideal.
Of course, there's still the separate issue of receiving the packets
that tell us that a write has successfully completed on the AoE
target. When memory is low and VM is using AoE to flush dirty data
to free up pages, it would be perfect if there were a way for us to
register a fast callback that could recognize write command
completion responses. But I don't think the current problems with
the receive side of the situation are a justification for
exacerbating the problem on the transmit side.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:05 +08:00
|
|
|
e = f + (*t)->nframes;
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
for (; f < e; f++) {
|
|
|
|
if (f->tag != FREETAG)
|
|
|
|
continue;
|
aoe: dynamically allocate a capped number of skbs when necessary
What this Patch Does
Even before this recent series of 12 patches to 2.6.22-rc4, the aoe
driver was reusing a small set of skbs that were allocated once and
were only used for outbound AoE commands.
The network layer cannot be allowed to put_page on the data that is
still associated with a bio we haven't returned to the block layer,
so the aoe driver (even before the patch under discussion) is still
the owner of skbs that have been handed to the network layer for
transmission. We need to keep track of these skbs so that we can
free them, but by tracking them, we can also easily re-use them.
The new patch was a response to the behavior of certain network
drivers. We cannot reuse an skb that the network driver still has
in its transmit ring. Network drivers can defer transmit ring
cleanup and then use the state in the skb to determine how many data
segments to clean up in its transmit ring. The tg3 driver is one
driver that behaves in this way.
When the network driver defers cleanup of its transmit ring, the aoe
driver can find itself in a situation where it would like to send an
AoE command, and the AoE target is ready for more work, but the
network driver still has all of the pre-allocated skbs. In that
case, the new patch just calls alloc_skb, as you'd expect.
We don't want to get carried away, though. We try not to do
excessive allocation in the write path, so we cap the number of skbs
we dynamically allocate.
Probably calling it a "dynamic pool" is misleading. We were already
trying to use a small fixed-size set of pre-allocated skbs before
this patch, and this patch just provides a little headroom (with a
ceiling, though) to accomodate network drivers that hang onto skbs,
by allocating when needed. The d->skbpool_hd list of allocated skbs
is necessary so that we can free them later.
We didn't notice the need for this headroom until AoE targets got
fast enough.
Alternatives
If the network layer never did a put_page on the pages in the bio's
we get from the block layer, then it would be possible for us to
hand skbs to the network layer and forget about them, allowing the
network layer to free skbs itself (and thereby calling our own
skb->destructor callback function if we needed that). In that case
we could get rid of the pre-allocated skbs and also the
d->skbpool_hd, instead just calling alloc_skb every time we wanted
to transmit a packet. The slab allocator would effectively maintain
the list of skbs.
Besides a loss of CPU cache locality, the main concern with that
approach the danger that it would increase the likelihood of
deadlock when VM is trying to free pages by writing dirty data from
the page cache through the aoe driver out to persistent storage on
an AoE device. Right now we have a situation where we have
pre-allocation that corresponds to how much we use, which seems
ideal.
Of course, there's still the separate issue of receiving the packets
that tell us that a write has successfully completed on the AoE
target. When memory is low and VM is using AoE to flush dirty data
to free up pages, it would be perfect if there were a way for us to
register a fast callback that could recognize write command
completion responses. But I don't think the current problems with
the receive side of the situation are a justification for
exacerbating the problem on the transmit side.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:05 +08:00
|
|
|
skb = f->skb;
|
|
|
|
if (!skb
|
|
|
|
&& !(f->skb = skb = new_skb(ETH_ZLEN)))
|
|
|
|
continue;
|
|
|
|
if (atomic_read(&skb_shinfo(skb)->dataref)
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
!= 1) {
|
aoe: dynamically allocate a capped number of skbs when necessary
What this Patch Does
Even before this recent series of 12 patches to 2.6.22-rc4, the aoe
driver was reusing a small set of skbs that were allocated once and
were only used for outbound AoE commands.
The network layer cannot be allowed to put_page on the data that is
still associated with a bio we haven't returned to the block layer,
so the aoe driver (even before the patch under discussion) is still
the owner of skbs that have been handed to the network layer for
transmission. We need to keep track of these skbs so that we can
free them, but by tracking them, we can also easily re-use them.
The new patch was a response to the behavior of certain network
drivers. We cannot reuse an skb that the network driver still has
in its transmit ring. Network drivers can defer transmit ring
cleanup and then use the state in the skb to determine how many data
segments to clean up in its transmit ring. The tg3 driver is one
driver that behaves in this way.
When the network driver defers cleanup of its transmit ring, the aoe
driver can find itself in a situation where it would like to send an
AoE command, and the AoE target is ready for more work, but the
network driver still has all of the pre-allocated skbs. In that
case, the new patch just calls alloc_skb, as you'd expect.
We don't want to get carried away, though. We try not to do
excessive allocation in the write path, so we cap the number of skbs
we dynamically allocate.
Probably calling it a "dynamic pool" is misleading. We were already
trying to use a small fixed-size set of pre-allocated skbs before
this patch, and this patch just provides a little headroom (with a
ceiling, though) to accomodate network drivers that hang onto skbs,
by allocating when needed. The d->skbpool_hd list of allocated skbs
is necessary so that we can free them later.
We didn't notice the need for this headroom until AoE targets got
fast enough.
Alternatives
If the network layer never did a put_page on the pages in the bio's
we get from the block layer, then it would be possible for us to
hand skbs to the network layer and forget about them, allowing the
network layer to free skbs itself (and thereby calling our own
skb->destructor callback function if we needed that). In that case
we could get rid of the pre-allocated skbs and also the
d->skbpool_hd, instead just calling alloc_skb every time we wanted
to transmit a packet. The slab allocator would effectively maintain
the list of skbs.
Besides a loss of CPU cache locality, the main concern with that
approach the danger that it would increase the likelihood of
deadlock when VM is trying to free pages by writing dirty data from
the page cache through the aoe driver out to persistent storage on
an AoE device. Right now we have a situation where we have
pre-allocation that corresponds to how much we use, which seems
ideal.
Of course, there's still the separate issue of receiving the packets
that tell us that a write has successfully completed on the AoE
target. When memory is low and VM is using AoE to flush dirty data
to free up pages, it would be perfect if there were a way for us to
register a fast callback that could recognize write command
completion responses. But I don't think the current problems with
the receive side of the situation are a justification for
exacerbating the problem on the transmit side.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:05 +08:00
|
|
|
if (!rf)
|
|
|
|
rf = f;
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
continue;
|
|
|
|
}
|
aoe: dynamically allocate a capped number of skbs when necessary
What this Patch Does
Even before this recent series of 12 patches to 2.6.22-rc4, the aoe
driver was reusing a small set of skbs that were allocated once and
were only used for outbound AoE commands.
The network layer cannot be allowed to put_page on the data that is
still associated with a bio we haven't returned to the block layer,
so the aoe driver (even before the patch under discussion) is still
the owner of skbs that have been handed to the network layer for
transmission. We need to keep track of these skbs so that we can
free them, but by tracking them, we can also easily re-use them.
The new patch was a response to the behavior of certain network
drivers. We cannot reuse an skb that the network driver still has
in its transmit ring. Network drivers can defer transmit ring
cleanup and then use the state in the skb to determine how many data
segments to clean up in its transmit ring. The tg3 driver is one
driver that behaves in this way.
When the network driver defers cleanup of its transmit ring, the aoe
driver can find itself in a situation where it would like to send an
AoE command, and the AoE target is ready for more work, but the
network driver still has all of the pre-allocated skbs. In that
case, the new patch just calls alloc_skb, as you'd expect.
We don't want to get carried away, though. We try not to do
excessive allocation in the write path, so we cap the number of skbs
we dynamically allocate.
Probably calling it a "dynamic pool" is misleading. We were already
trying to use a small fixed-size set of pre-allocated skbs before
this patch, and this patch just provides a little headroom (with a
ceiling, though) to accomodate network drivers that hang onto skbs,
by allocating when needed. The d->skbpool_hd list of allocated skbs
is necessary so that we can free them later.
We didn't notice the need for this headroom until AoE targets got
fast enough.
Alternatives
If the network layer never did a put_page on the pages in the bio's
we get from the block layer, then it would be possible for us to
hand skbs to the network layer and forget about them, allowing the
network layer to free skbs itself (and thereby calling our own
skb->destructor callback function if we needed that). In that case
we could get rid of the pre-allocated skbs and also the
d->skbpool_hd, instead just calling alloc_skb every time we wanted
to transmit a packet. The slab allocator would effectively maintain
the list of skbs.
Besides a loss of CPU cache locality, the main concern with that
approach the danger that it would increase the likelihood of
deadlock when VM is trying to free pages by writing dirty data from
the page cache through the aoe driver out to persistent storage on
an AoE device. Right now we have a situation where we have
pre-allocation that corresponds to how much we use, which seems
ideal.
Of course, there's still the separate issue of receiving the packets
that tell us that a write has successfully completed on the AoE
target. When memory is low and VM is using AoE to flush dirty data
to free up pages, it would be perfect if there were a way for us to
register a fast callback that could recognize write command
completion responses. But I don't think the current problems with
the receive side of the situation are a justification for
exacerbating the problem on the transmit side.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:05 +08:00
|
|
|
gotone: skb_shinfo(skb)->nr_frags = skb->data_len = 0;
|
|
|
|
skb_trim(skb, 0);
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
d->tgt = t;
|
|
|
|
ifrotate(*t);
|
|
|
|
return f;
|
|
|
|
}
|
aoe: dynamically allocate a capped number of skbs when necessary
What this Patch Does
Even before this recent series of 12 patches to 2.6.22-rc4, the aoe
driver was reusing a small set of skbs that were allocated once and
were only used for outbound AoE commands.
The network layer cannot be allowed to put_page on the data that is
still associated with a bio we haven't returned to the block layer,
so the aoe driver (even before the patch under discussion) is still
the owner of skbs that have been handed to the network layer for
transmission. We need to keep track of these skbs so that we can
free them, but by tracking them, we can also easily re-use them.
The new patch was a response to the behavior of certain network
drivers. We cannot reuse an skb that the network driver still has
in its transmit ring. Network drivers can defer transmit ring
cleanup and then use the state in the skb to determine how many data
segments to clean up in its transmit ring. The tg3 driver is one
driver that behaves in this way.
When the network driver defers cleanup of its transmit ring, the aoe
driver can find itself in a situation where it would like to send an
AoE command, and the AoE target is ready for more work, but the
network driver still has all of the pre-allocated skbs. In that
case, the new patch just calls alloc_skb, as you'd expect.
We don't want to get carried away, though. We try not to do
excessive allocation in the write path, so we cap the number of skbs
we dynamically allocate.
Probably calling it a "dynamic pool" is misleading. We were already
trying to use a small fixed-size set of pre-allocated skbs before
this patch, and this patch just provides a little headroom (with a
ceiling, though) to accomodate network drivers that hang onto skbs,
by allocating when needed. The d->skbpool_hd list of allocated skbs
is necessary so that we can free them later.
We didn't notice the need for this headroom until AoE targets got
fast enough.
Alternatives
If the network layer never did a put_page on the pages in the bio's
we get from the block layer, then it would be possible for us to
hand skbs to the network layer and forget about them, allowing the
network layer to free skbs itself (and thereby calling our own
skb->destructor callback function if we needed that). In that case
we could get rid of the pre-allocated skbs and also the
d->skbpool_hd, instead just calling alloc_skb every time we wanted
to transmit a packet. The slab allocator would effectively maintain
the list of skbs.
Besides a loss of CPU cache locality, the main concern with that
approach the danger that it would increase the likelihood of
deadlock when VM is trying to free pages by writing dirty data from
the page cache through the aoe driver out to persistent storage on
an AoE device. Right now we have a situation where we have
pre-allocation that corresponds to how much we use, which seems
ideal.
Of course, there's still the separate issue of receiving the packets
that tell us that a write has successfully completed on the AoE
target. When memory is low and VM is using AoE to flush dirty data
to free up pages, it would be perfect if there were a way for us to
register a fast callback that could recognize write command
completion responses. But I don't think the current problems with
the receive side of the situation are a justification for
exacerbating the problem on the transmit side.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:05 +08:00
|
|
|
/* Work can be done, but the network layer is
|
|
|
|
holding our precious packets. Try to grab
|
|
|
|
one from the pool. */
|
|
|
|
f = rf;
|
|
|
|
if (f == NULL) { /* more paranoia */
|
|
|
|
printk(KERN_ERR
|
|
|
|
"aoe: freeframe: %s.\n",
|
|
|
|
"unexpected null rf");
|
|
|
|
d->flags |= DEVFL_KICKME;
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
skb = skb_pool_get(d);
|
|
|
|
if (skb) {
|
|
|
|
skb_pool_put(d, f->skb);
|
|
|
|
f->skb = skb;
|
|
|
|
goto gotone;
|
|
|
|
}
|
|
|
|
(*t)->dataref++;
|
|
|
|
if ((*t)->nout == 0)
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
d->flags |= DEVFL_KICKME;
|
|
|
|
}
|
aoe: dynamically allocate a capped number of skbs when necessary
What this Patch Does
Even before this recent series of 12 patches to 2.6.22-rc4, the aoe
driver was reusing a small set of skbs that were allocated once and
were only used for outbound AoE commands.
The network layer cannot be allowed to put_page on the data that is
still associated with a bio we haven't returned to the block layer,
so the aoe driver (even before the patch under discussion) is still
the owner of skbs that have been handed to the network layer for
transmission. We need to keep track of these skbs so that we can
free them, but by tracking them, we can also easily re-use them.
The new patch was a response to the behavior of certain network
drivers. We cannot reuse an skb that the network driver still has
in its transmit ring. Network drivers can defer transmit ring
cleanup and then use the state in the skb to determine how many data
segments to clean up in its transmit ring. The tg3 driver is one
driver that behaves in this way.
When the network driver defers cleanup of its transmit ring, the aoe
driver can find itself in a situation where it would like to send an
AoE command, and the AoE target is ready for more work, but the
network driver still has all of the pre-allocated skbs. In that
case, the new patch just calls alloc_skb, as you'd expect.
We don't want to get carried away, though. We try not to do
excessive allocation in the write path, so we cap the number of skbs
we dynamically allocate.
Probably calling it a "dynamic pool" is misleading. We were already
trying to use a small fixed-size set of pre-allocated skbs before
this patch, and this patch just provides a little headroom (with a
ceiling, though) to accomodate network drivers that hang onto skbs,
by allocating when needed. The d->skbpool_hd list of allocated skbs
is necessary so that we can free them later.
We didn't notice the need for this headroom until AoE targets got
fast enough.
Alternatives
If the network layer never did a put_page on the pages in the bio's
we get from the block layer, then it would be possible for us to
hand skbs to the network layer and forget about them, allowing the
network layer to free skbs itself (and thereby calling our own
skb->destructor callback function if we needed that). In that case
we could get rid of the pre-allocated skbs and also the
d->skbpool_hd, instead just calling alloc_skb every time we wanted
to transmit a packet. The slab allocator would effectively maintain
the list of skbs.
Besides a loss of CPU cache locality, the main concern with that
approach the danger that it would increase the likelihood of
deadlock when VM is trying to free pages by writing dirty data from
the page cache through the aoe driver out to persistent storage on
an AoE device. Right now we have a situation where we have
pre-allocation that corresponds to how much we use, which seems
ideal.
Of course, there's still the separate issue of receiving the packets
that tell us that a write has successfully completed on the AoE
target. When memory is low and VM is using AoE to flush dirty data
to free up pages, it would be perfect if there were a way for us to
register a fast callback that could recognize write command
completion responses. But I don't think the current problems with
the receive side of the situation are a justification for
exacerbating the problem on the transmit side.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:05 +08:00
|
|
|
if (t == d->tgt) /* we've looped and found nada */
|
|
|
|
break;
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
t++;
|
aoe: dynamically allocate a capped number of skbs when necessary
What this Patch Does
Even before this recent series of 12 patches to 2.6.22-rc4, the aoe
driver was reusing a small set of skbs that were allocated once and
were only used for outbound AoE commands.
The network layer cannot be allowed to put_page on the data that is
still associated with a bio we haven't returned to the block layer,
so the aoe driver (even before the patch under discussion) is still
the owner of skbs that have been handed to the network layer for
transmission. We need to keep track of these skbs so that we can
free them, but by tracking them, we can also easily re-use them.
The new patch was a response to the behavior of certain network
drivers. We cannot reuse an skb that the network driver still has
in its transmit ring. Network drivers can defer transmit ring
cleanup and then use the state in the skb to determine how many data
segments to clean up in its transmit ring. The tg3 driver is one
driver that behaves in this way.
When the network driver defers cleanup of its transmit ring, the aoe
driver can find itself in a situation where it would like to send an
AoE command, and the AoE target is ready for more work, but the
network driver still has all of the pre-allocated skbs. In that
case, the new patch just calls alloc_skb, as you'd expect.
We don't want to get carried away, though. We try not to do
excessive allocation in the write path, so we cap the number of skbs
we dynamically allocate.
Probably calling it a "dynamic pool" is misleading. We were already
trying to use a small fixed-size set of pre-allocated skbs before
this patch, and this patch just provides a little headroom (with a
ceiling, though) to accomodate network drivers that hang onto skbs,
by allocating when needed. The d->skbpool_hd list of allocated skbs
is necessary so that we can free them later.
We didn't notice the need for this headroom until AoE targets got
fast enough.
Alternatives
If the network layer never did a put_page on the pages in the bio's
we get from the block layer, then it would be possible for us to
hand skbs to the network layer and forget about them, allowing the
network layer to free skbs itself (and thereby calling our own
skb->destructor callback function if we needed that). In that case
we could get rid of the pre-allocated skbs and also the
d->skbpool_hd, instead just calling alloc_skb every time we wanted
to transmit a packet. The slab allocator would effectively maintain
the list of skbs.
Besides a loss of CPU cache locality, the main concern with that
approach the danger that it would increase the likelihood of
deadlock when VM is trying to free pages by writing dirty data from
the page cache through the aoe driver out to persistent storage on
an AoE device. Right now we have a situation where we have
pre-allocation that corresponds to how much we use, which seems
ideal.
Of course, there's still the separate issue of receiving the packets
that tell us that a write has successfully completed on the AoE
target. When memory is low and VM is using AoE to flush dirty data
to free up pages, it would be perfect if there were a way for us to
register a fast callback that could recognize write command
completion responses. But I don't think the current problems with
the receive side of the situation are a justification for
exacerbating the problem on the transmit side.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:05 +08:00
|
|
|
if (t >= &d->targets[NTARGETS] || !*t)
|
|
|
|
t = d->targets;
|
|
|
|
}
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
aoecmd_ata_rw(struct aoedev *d)
|
|
|
|
{
|
|
|
|
struct frame *f;
|
2005-04-17 06:20:36 +08:00
|
|
|
struct aoe_hdr *h;
|
|
|
|
struct aoe_atahdr *ah;
|
|
|
|
struct buf *buf;
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
struct bio_vec *bv;
|
|
|
|
struct aoetgt *t;
|
2005-04-17 06:20:36 +08:00
|
|
|
struct sk_buff *skb;
|
|
|
|
ulong bcnt;
|
|
|
|
char writebit, extbit;
|
|
|
|
|
|
|
|
writebit = 0x10;
|
|
|
|
extbit = 0x4;
|
|
|
|
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
f = freeframe(d);
|
|
|
|
if (f == NULL)
|
|
|
|
return 0;
|
|
|
|
t = *d->tgt;
|
2005-04-17 06:20:36 +08:00
|
|
|
buf = d->inprocess;
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
bv = buf->bv;
|
|
|
|
bcnt = t->ifp->maxbcnt;
|
|
|
|
if (bcnt == 0)
|
|
|
|
bcnt = DEFAULTBCNT;
|
|
|
|
if (bcnt > buf->bv_resid)
|
|
|
|
bcnt = buf->bv_resid;
|
2005-04-17 06:20:36 +08:00
|
|
|
/* initialize the headers & frame */
|
2006-09-21 02:36:49 +08:00
|
|
|
skb = f->skb;
|
2007-10-17 14:27:03 +08:00
|
|
|
h = (struct aoe_hdr *) skb_mac_header(skb);
|
2005-04-17 06:20:36 +08:00
|
|
|
ah = (struct aoe_atahdr *) (h+1);
|
2006-12-22 17:09:21 +08:00
|
|
|
skb_put(skb, sizeof *h + sizeof *ah);
|
|
|
|
memset(h, 0, skb->len);
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
f->tag = aoehdr_atainit(d, t, h);
|
|
|
|
t->nout++;
|
2005-04-17 06:20:36 +08:00
|
|
|
f->waited = 0;
|
|
|
|
f->buf = buf;
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
f->bufaddr = page_address(bv->bv_page) + buf->bv_off;
|
2006-09-21 02:36:49 +08:00
|
|
|
f->bcnt = bcnt;
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
f->lba = buf->sector;
|
2005-04-17 06:20:36 +08:00
|
|
|
|
|
|
|
/* set up ata header */
|
|
|
|
ah->scnt = bcnt >> 9;
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
put_lba(ah, buf->sector);
|
2005-04-17 06:20:36 +08:00
|
|
|
if (d->flags & DEVFL_EXT) {
|
|
|
|
ah->aflags |= AOEAFL_EXT;
|
|
|
|
} else {
|
|
|
|
extbit = 0;
|
|
|
|
ah->lba3 &= 0x0f;
|
|
|
|
ah->lba3 |= 0xe0; /* LBA bit + obsolete 0xa0 */
|
|
|
|
}
|
|
|
|
if (bio_data_dir(buf->bio) == WRITE) {
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
skb_fill_page_desc(skb, 0, bv->bv_page, buf->bv_off, bcnt);
|
2005-04-17 06:20:36 +08:00
|
|
|
ah->aflags |= AOEAFL_WRITE;
|
2006-09-21 02:36:49 +08:00
|
|
|
skb->len += bcnt;
|
|
|
|
skb->data_len = bcnt;
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
t->wpkts++;
|
2005-04-17 06:20:36 +08:00
|
|
|
} else {
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
t->rpkts++;
|
2005-04-17 06:20:36 +08:00
|
|
|
writebit = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
ah->cmdstat = WIN_READ | writebit | extbit;
|
|
|
|
|
|
|
|
/* mark all tracking fields and load out */
|
|
|
|
buf->nframesout += 1;
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
buf->bv_off += bcnt;
|
2005-04-17 06:20:36 +08:00
|
|
|
buf->bv_resid -= bcnt;
|
|
|
|
buf->resid -= bcnt;
|
|
|
|
buf->sector += bcnt >> 9;
|
|
|
|
if (buf->resid == 0) {
|
|
|
|
d->inprocess = NULL;
|
|
|
|
} else if (buf->bv_resid == 0) {
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
buf->bv = ++bv;
|
|
|
|
buf->bv_resid = bv->bv_len;
|
|
|
|
WARN_ON(buf->bv_resid == 0);
|
|
|
|
buf->bv_off = bv->bv_offset;
|
2005-04-17 06:20:36 +08:00
|
|
|
}
|
|
|
|
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
skb->dev = t->ifp->nd;
|
2006-09-21 02:36:49 +08:00
|
|
|
skb = skb_clone(skb, GFP_ATOMIC);
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
if (skb) {
|
|
|
|
if (d->sendq_hd)
|
|
|
|
d->sendq_tl->next = skb;
|
|
|
|
else
|
|
|
|
d->sendq_hd = skb;
|
|
|
|
d->sendq_tl = skb;
|
|
|
|
}
|
|
|
|
return 1;
|
2005-04-17 06:20:36 +08:00
|
|
|
}
|
|
|
|
|
2006-01-20 02:46:19 +08:00
|
|
|
/* some callers cannot sleep, and they can call this function,
|
|
|
|
* transmitting the packets later, when interrupts are on
|
|
|
|
*/
|
|
|
|
static struct sk_buff *
|
|
|
|
aoecmd_cfg_pkts(ushort aoemajor, unsigned char aoeminor, struct sk_buff **tail)
|
|
|
|
{
|
|
|
|
struct aoe_hdr *h;
|
|
|
|
struct aoe_cfghdr *ch;
|
|
|
|
struct sk_buff *skb, *sl, *sl_tail;
|
|
|
|
struct net_device *ifp;
|
|
|
|
|
|
|
|
sl = sl_tail = NULL;
|
|
|
|
|
|
|
|
read_lock(&dev_base_lock);
|
2007-09-18 02:56:21 +08:00
|
|
|
for_each_netdev(&init_net, ifp) {
|
2006-01-20 02:46:19 +08:00
|
|
|
dev_hold(ifp);
|
|
|
|
if (!is_aoe_netif(ifp))
|
2007-05-04 06:13:45 +08:00
|
|
|
goto cont;
|
2006-01-20 02:46:19 +08:00
|
|
|
|
2006-09-21 02:36:49 +08:00
|
|
|
skb = new_skb(sizeof *h + sizeof *ch);
|
2006-01-20 02:46:19 +08:00
|
|
|
if (skb == NULL) {
|
2006-09-21 02:36:51 +08:00
|
|
|
printk(KERN_INFO "aoe: skb alloc failure\n");
|
2007-05-04 06:13:45 +08:00
|
|
|
goto cont;
|
2006-01-20 02:46:19 +08:00
|
|
|
}
|
2006-12-22 17:09:21 +08:00
|
|
|
skb_put(skb, sizeof *h + sizeof *ch);
|
2006-09-21 02:36:49 +08:00
|
|
|
skb->dev = ifp;
|
2006-01-20 02:46:19 +08:00
|
|
|
if (sl_tail == NULL)
|
|
|
|
sl_tail = skb;
|
2007-10-17 14:27:03 +08:00
|
|
|
h = (struct aoe_hdr *) skb_mac_header(skb);
|
2006-01-20 02:46:19 +08:00
|
|
|
memset(h, 0, sizeof *h + sizeof *ch);
|
|
|
|
|
|
|
|
memset(h->dst, 0xff, sizeof h->dst);
|
|
|
|
memcpy(h->src, ifp->dev_addr, sizeof h->src);
|
|
|
|
h->type = __constant_cpu_to_be16(ETH_P_AOE);
|
|
|
|
h->verfl = AOE_HVER;
|
|
|
|
h->major = cpu_to_be16(aoemajor);
|
|
|
|
h->minor = aoeminor;
|
|
|
|
h->cmd = AOECMD_CFG;
|
|
|
|
|
|
|
|
skb->next = sl;
|
|
|
|
sl = skb;
|
2007-05-04 06:13:45 +08:00
|
|
|
cont:
|
|
|
|
dev_put(ifp);
|
2006-01-20 02:46:19 +08:00
|
|
|
}
|
|
|
|
read_unlock(&dev_base_lock);
|
|
|
|
|
|
|
|
if (tail != NULL)
|
|
|
|
*tail = sl_tail;
|
|
|
|
return sl;
|
|
|
|
}
|
|
|
|
|
2005-04-17 06:20:36 +08:00
|
|
|
static void
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
resend(struct aoedev *d, struct aoetgt *t, struct frame *f)
|
2005-04-17 06:20:36 +08:00
|
|
|
{
|
|
|
|
struct sk_buff *skb;
|
|
|
|
struct aoe_hdr *h;
|
2006-09-21 02:36:49 +08:00
|
|
|
struct aoe_atahdr *ah;
|
2005-04-17 06:20:36 +08:00
|
|
|
char buf[128];
|
|
|
|
u32 n;
|
|
|
|
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
ifrotate(t);
|
|
|
|
n = newtag(t);
|
|
|
|
skb = f->skb;
|
|
|
|
h = (struct aoe_hdr *) skb_mac_header(skb);
|
|
|
|
ah = (struct aoe_atahdr *) (h+1);
|
2005-04-17 06:20:36 +08:00
|
|
|
|
|
|
|
snprintf(buf, sizeof buf,
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
"%15s e%ld.%d oldtag=%08x@%08lx newtag=%08x "
|
|
|
|
"s=%012llx d=%012llx nout=%d\n",
|
|
|
|
"retransmit", d->aoemajor, d->aoeminor, f->tag, jiffies, n,
|
2008-02-08 20:20:01 +08:00
|
|
|
mac_addr(h->src),
|
|
|
|
mac_addr(h->dst), t->nout);
|
2005-04-17 06:20:36 +08:00
|
|
|
aoechr_error(buf);
|
|
|
|
|
|
|
|
f->tag = n;
|
2005-04-19 13:00:20 +08:00
|
|
|
h->tag = cpu_to_be32(n);
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
memcpy(h->dst, t->addr, sizeof h->dst);
|
|
|
|
memcpy(h->src, t->ifp->nd->dev_addr, sizeof h->src);
|
|
|
|
|
|
|
|
switch (ah->cmdstat) {
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
case WIN_READ:
|
|
|
|
case WIN_READ_EXT:
|
|
|
|
case WIN_WRITE:
|
|
|
|
case WIN_WRITE_EXT:
|
|
|
|
put_lba(ah, f->lba);
|
|
|
|
|
|
|
|
n = f->bcnt;
|
|
|
|
if (n > DEFAULTBCNT)
|
|
|
|
n = DEFAULTBCNT;
|
|
|
|
ah->scnt = n >> 9;
|
2006-09-21 02:36:49 +08:00
|
|
|
if (ah->aflags & AOEAFL_WRITE) {
|
2006-09-21 02:36:49 +08:00
|
|
|
skb_fill_page_desc(skb, 0, virt_to_page(f->bufaddr),
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
offset_in_page(f->bufaddr), n);
|
|
|
|
skb->len = sizeof *h + sizeof *ah + n;
|
|
|
|
skb->data_len = n;
|
2006-09-21 02:36:49 +08:00
|
|
|
}
|
|
|
|
}
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
skb->dev = t->ifp->nd;
|
2006-09-21 02:36:49 +08:00
|
|
|
skb = skb_clone(skb, GFP_ATOMIC);
|
|
|
|
if (skb == NULL)
|
|
|
|
return;
|
2006-09-21 02:36:49 +08:00
|
|
|
if (d->sendq_hd)
|
|
|
|
d->sendq_tl->next = skb;
|
|
|
|
else
|
|
|
|
d->sendq_hd = skb;
|
|
|
|
d->sendq_tl = skb;
|
2005-04-17 06:20:36 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
tsince(int tag)
|
|
|
|
{
|
|
|
|
int n;
|
|
|
|
|
|
|
|
n = jiffies & 0xffff;
|
|
|
|
n -= tag & 0xffff;
|
|
|
|
if (n < 0)
|
|
|
|
n += 1<<16;
|
|
|
|
return n;
|
|
|
|
}
|
|
|
|
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
static struct aoeif *
|
|
|
|
getif(struct aoetgt *t, struct net_device *nd)
|
|
|
|
{
|
|
|
|
struct aoeif *p, *e;
|
|
|
|
|
|
|
|
p = t->ifs;
|
|
|
|
e = p + NAOEIFS;
|
|
|
|
for (; p < e; p++)
|
|
|
|
if (p->nd == nd)
|
|
|
|
return p;
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static struct aoeif *
|
|
|
|
addif(struct aoetgt *t, struct net_device *nd)
|
|
|
|
{
|
|
|
|
struct aoeif *p;
|
|
|
|
|
|
|
|
p = getif(t, NULL);
|
|
|
|
if (!p)
|
|
|
|
return NULL;
|
|
|
|
p->nd = nd;
|
|
|
|
p->maxbcnt = DEFAULTBCNT;
|
|
|
|
p->lost = 0;
|
|
|
|
p->lostjumbo = 0;
|
|
|
|
return p;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
ejectif(struct aoetgt *t, struct aoeif *ifp)
|
|
|
|
{
|
|
|
|
struct aoeif *e;
|
|
|
|
ulong n;
|
|
|
|
|
|
|
|
e = t->ifs + NAOEIFS - 1;
|
|
|
|
n = (e - ifp) * sizeof *ifp;
|
|
|
|
memmove(ifp, ifp+1, n);
|
|
|
|
e->nd = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
sthtith(struct aoedev *d)
|
|
|
|
{
|
|
|
|
struct frame *f, *e, *nf;
|
|
|
|
struct sk_buff *skb;
|
|
|
|
struct aoetgt *ht = *d->htgt;
|
|
|
|
|
|
|
|
f = ht->frames;
|
|
|
|
e = f + ht->nframes;
|
|
|
|
for (; f < e; f++) {
|
|
|
|
if (f->tag == FREETAG)
|
|
|
|
continue;
|
|
|
|
nf = freeframe(d);
|
|
|
|
if (!nf)
|
|
|
|
return 0;
|
|
|
|
skb = nf->skb;
|
|
|
|
*nf = *f;
|
|
|
|
f->skb = skb;
|
|
|
|
f->tag = FREETAG;
|
|
|
|
nf->waited = 0;
|
|
|
|
ht->nout--;
|
|
|
|
(*d->tgt)->nout++;
|
|
|
|
resend(d, *d->tgt, nf);
|
|
|
|
}
|
|
|
|
/* he's clean, he's useless. take away his interfaces */
|
|
|
|
memset(ht->ifs, 0, sizeof ht->ifs);
|
|
|
|
d->htgt = NULL;
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline unsigned char
|
|
|
|
ata_scnt(unsigned char *packet) {
|
|
|
|
struct aoe_hdr *h;
|
|
|
|
struct aoe_atahdr *ah;
|
|
|
|
|
|
|
|
h = (struct aoe_hdr *) packet;
|
|
|
|
ah = (struct aoe_atahdr *) (h+1);
|
|
|
|
return ah->scnt;
|
|
|
|
}
|
|
|
|
|
2005-04-17 06:20:36 +08:00
|
|
|
static void
|
|
|
|
rexmit_timer(ulong vp)
|
|
|
|
{
|
|
|
|
struct aoedev *d;
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
struct aoetgt *t, **tt, **te;
|
|
|
|
struct aoeif *ifp;
|
2005-04-17 06:20:36 +08:00
|
|
|
struct frame *f, *e;
|
|
|
|
struct sk_buff *sl;
|
|
|
|
register long timeout;
|
|
|
|
ulong flags, n;
|
|
|
|
|
|
|
|
d = (struct aoedev *) vp;
|
|
|
|
sl = NULL;
|
|
|
|
|
|
|
|
/* timeout is always ~150% of the moving average */
|
|
|
|
timeout = d->rttavg;
|
|
|
|
timeout += timeout >> 1;
|
|
|
|
|
|
|
|
spin_lock_irqsave(&d->lock, flags);
|
|
|
|
|
|
|
|
if (d->flags & DEVFL_TKILL) {
|
2006-01-26 02:54:44 +08:00
|
|
|
spin_unlock_irqrestore(&d->lock, flags);
|
2005-04-17 06:20:36 +08:00
|
|
|
return;
|
|
|
|
}
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
tt = d->targets;
|
|
|
|
te = tt + NTARGETS;
|
|
|
|
for (; tt < te && *tt; tt++) {
|
|
|
|
t = *tt;
|
|
|
|
f = t->frames;
|
|
|
|
e = f + t->nframes;
|
|
|
|
for (; f < e; f++) {
|
|
|
|
if (f->tag == FREETAG
|
|
|
|
|| tsince(f->tag) < timeout)
|
|
|
|
continue;
|
2005-04-17 06:20:36 +08:00
|
|
|
n = f->waited += timeout;
|
|
|
|
n /= HZ;
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
if (n > aoe_deadsecs) {
|
|
|
|
/* waited too long. device failure. */
|
2005-04-17 06:20:36 +08:00
|
|
|
aoedev_downdev(d);
|
2006-01-26 02:54:44 +08:00
|
|
|
break;
|
2005-04-17 06:20:36 +08:00
|
|
|
}
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
|
|
|
|
if (n > HELPWAIT /* see if another target can help */
|
|
|
|
&& (tt != d->targets || d->targets[1]))
|
|
|
|
d->htgt = tt;
|
|
|
|
|
|
|
|
if (t->nout == t->maxout) {
|
|
|
|
if (t->maxout > 1)
|
|
|
|
t->maxout--;
|
|
|
|
t->lastwadj = jiffies;
|
|
|
|
}
|
|
|
|
|
|
|
|
ifp = getif(t, f->skb->dev);
|
|
|
|
if (ifp && ++ifp->lost > (t->nframes << 1)
|
|
|
|
&& (ifp != t->ifs || t->ifs[1].nd)) {
|
|
|
|
ejectif(t, ifp);
|
|
|
|
ifp = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ata_scnt(skb_mac_header(f->skb)) > DEFAULTBCNT / 512
|
|
|
|
&& ifp && ++ifp->lostjumbo > (t->nframes << 1)
|
|
|
|
&& ifp->maxbcnt != DEFAULTBCNT) {
|
|
|
|
printk(KERN_INFO
|
|
|
|
"aoe: e%ld.%d: "
|
|
|
|
"too many lost jumbo on "
|
|
|
|
"%s:%012llx - "
|
|
|
|
"falling back to %d frames.\n",
|
|
|
|
d->aoemajor, d->aoeminor,
|
|
|
|
ifp->nd->name, mac_addr(t->addr),
|
|
|
|
DEFAULTBCNT);
|
|
|
|
ifp->maxbcnt = 0;
|
|
|
|
}
|
|
|
|
resend(d, t, f);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* window check */
|
|
|
|
if (t->nout == t->maxout
|
|
|
|
&& t->maxout < t->nframes
|
|
|
|
&& (jiffies - t->lastwadj)/HZ > 10) {
|
|
|
|
t->maxout++;
|
|
|
|
t->lastwadj = jiffies;
|
2005-04-17 06:20:36 +08:00
|
|
|
}
|
|
|
|
}
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
|
|
|
|
if (d->sendq_hd) {
|
|
|
|
n = d->rttavg <<= 1;
|
|
|
|
if (n > MAXTIMER)
|
|
|
|
d->rttavg = MAXTIMER;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (d->flags & DEVFL_KICKME || d->htgt) {
|
2006-09-21 02:36:49 +08:00
|
|
|
d->flags &= ~DEVFL_KICKME;
|
|
|
|
aoecmd_work(d);
|
|
|
|
}
|
2005-04-17 06:20:36 +08:00
|
|
|
|
2005-04-19 13:00:22 +08:00
|
|
|
sl = d->sendq_hd;
|
|
|
|
d->sendq_hd = d->sendq_tl = NULL;
|
2005-04-17 06:20:36 +08:00
|
|
|
|
|
|
|
d->timer.expires = jiffies + TIMERTICK;
|
|
|
|
add_timer(&d->timer);
|
|
|
|
|
|
|
|
spin_unlock_irqrestore(&d->lock, flags);
|
|
|
|
|
|
|
|
aoenet_xmit(sl);
|
|
|
|
}
|
|
|
|
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
/* enters with d->lock held */
|
|
|
|
void
|
|
|
|
aoecmd_work(struct aoedev *d)
|
|
|
|
{
|
|
|
|
struct buf *buf;
|
|
|
|
loop:
|
|
|
|
if (d->htgt && !sthtith(d))
|
|
|
|
return;
|
|
|
|
if (d->inprocess == NULL) {
|
|
|
|
if (list_empty(&d->bufq))
|
|
|
|
return;
|
|
|
|
buf = container_of(d->bufq.next, struct buf, bufs);
|
|
|
|
list_del(d->bufq.next);
|
|
|
|
d->inprocess = buf;
|
|
|
|
}
|
|
|
|
if (aoecmd_ata_rw(d))
|
|
|
|
goto loop;
|
|
|
|
}
|
|
|
|
|
2006-01-20 02:46:19 +08:00
|
|
|
/* this function performs work that has been deferred until sleeping is OK
|
|
|
|
*/
|
|
|
|
void
|
2006-11-22 22:57:56 +08:00
|
|
|
aoecmd_sleepwork(struct work_struct *work)
|
2006-01-20 02:46:19 +08:00
|
|
|
{
|
2006-11-22 22:57:56 +08:00
|
|
|
struct aoedev *d = container_of(work, struct aoedev, work);
|
2006-01-20 02:46:19 +08:00
|
|
|
|
|
|
|
if (d->flags & DEVFL_GDALLOC)
|
|
|
|
aoeblk_gdalloc(d);
|
|
|
|
|
|
|
|
if (d->flags & DEVFL_NEWSIZE) {
|
|
|
|
struct block_device *bd;
|
|
|
|
unsigned long flags;
|
|
|
|
u64 ssize;
|
|
|
|
|
|
|
|
ssize = d->gd->capacity;
|
|
|
|
bd = bdget_disk(d->gd, 0);
|
|
|
|
|
|
|
|
if (bd) {
|
|
|
|
mutex_lock(&bd->bd_inode->i_mutex);
|
|
|
|
i_size_write(bd->bd_inode, (loff_t)ssize<<9);
|
|
|
|
mutex_unlock(&bd->bd_inode->i_mutex);
|
|
|
|
bdput(bd);
|
|
|
|
}
|
|
|
|
spin_lock_irqsave(&d->lock, flags);
|
|
|
|
d->flags |= DEVFL_UP;
|
|
|
|
d->flags &= ~DEVFL_NEWSIZE;
|
|
|
|
spin_unlock_irqrestore(&d->lock, flags);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2005-04-17 06:20:36 +08:00
|
|
|
static void
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
ataid_complete(struct aoedev *d, struct aoetgt *t, unsigned char *id)
|
2005-04-17 06:20:36 +08:00
|
|
|
{
|
|
|
|
u64 ssize;
|
|
|
|
u16 n;
|
|
|
|
|
|
|
|
/* word 83: command set supported */
|
2005-09-30 00:47:40 +08:00
|
|
|
n = le16_to_cpu(get_unaligned((__le16 *) &id[83<<1]));
|
2005-04-17 06:20:36 +08:00
|
|
|
|
|
|
|
/* word 86: command set/feature enabled */
|
2005-09-30 00:47:40 +08:00
|
|
|
n |= le16_to_cpu(get_unaligned((__le16 *) &id[86<<1]));
|
2005-04-17 06:20:36 +08:00
|
|
|
|
|
|
|
if (n & (1<<10)) { /* bit 10: LBA 48 */
|
|
|
|
d->flags |= DEVFL_EXT;
|
|
|
|
|
|
|
|
/* word 100: number lba48 sectors */
|
2005-09-30 00:47:40 +08:00
|
|
|
ssize = le64_to_cpu(get_unaligned((__le64 *) &id[100<<1]));
|
2005-04-17 06:20:36 +08:00
|
|
|
|
|
|
|
/* set as in ide-disk.c:init_idedisk_capacity */
|
|
|
|
d->geo.cylinders = ssize;
|
|
|
|
d->geo.cylinders /= (255 * 63);
|
|
|
|
d->geo.heads = 255;
|
|
|
|
d->geo.sectors = 63;
|
|
|
|
} else {
|
|
|
|
d->flags &= ~DEVFL_EXT;
|
|
|
|
|
|
|
|
/* number lba28 sectors */
|
2005-09-30 00:47:40 +08:00
|
|
|
ssize = le32_to_cpu(get_unaligned((__le32 *) &id[60<<1]));
|
2005-04-17 06:20:36 +08:00
|
|
|
|
|
|
|
/* NOTE: obsolete in ATA 6 */
|
2005-09-30 00:47:40 +08:00
|
|
|
d->geo.cylinders = le16_to_cpu(get_unaligned((__le16 *) &id[54<<1]));
|
|
|
|
d->geo.heads = le16_to_cpu(get_unaligned((__le16 *) &id[55<<1]));
|
|
|
|
d->geo.sectors = le16_to_cpu(get_unaligned((__le16 *) &id[56<<1]));
|
2005-04-17 06:20:36 +08:00
|
|
|
}
|
2006-01-20 02:46:19 +08:00
|
|
|
|
|
|
|
if (d->ssize != ssize)
|
2008-02-08 20:20:08 +08:00
|
|
|
printk(KERN_INFO
|
|
|
|
"aoe: %012llx e%ld.%d v%04x has %llu sectors\n",
|
2008-02-08 20:20:01 +08:00
|
|
|
mac_addr(t->addr),
|
2006-01-20 02:46:19 +08:00
|
|
|
d->aoemajor, d->aoeminor,
|
|
|
|
d->fw_ver, (long long)ssize);
|
2005-04-17 06:20:36 +08:00
|
|
|
d->ssize = ssize;
|
|
|
|
d->geo.start = 0;
|
2008-02-08 20:20:06 +08:00
|
|
|
if (d->flags & (DEVFL_GDALLOC|DEVFL_NEWSIZE))
|
|
|
|
return;
|
2005-04-17 06:20:36 +08:00
|
|
|
if (d->gd != NULL) {
|
|
|
|
d->gd->capacity = ssize;
|
2006-01-20 02:46:19 +08:00
|
|
|
d->flags |= DEVFL_NEWSIZE;
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
} else
|
2006-01-20 02:46:19 +08:00
|
|
|
d->flags |= DEVFL_GDALLOC;
|
2005-04-17 06:20:36 +08:00
|
|
|
schedule_work(&d->work);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
calc_rttavg(struct aoedev *d, int rtt)
|
|
|
|
{
|
|
|
|
register long n;
|
|
|
|
|
|
|
|
n = rtt;
|
2006-09-21 02:36:49 +08:00
|
|
|
if (n < 0) {
|
|
|
|
n = -rtt;
|
|
|
|
if (n < MINTIMER)
|
|
|
|
n = MINTIMER;
|
|
|
|
else if (n > MAXTIMER)
|
|
|
|
n = MAXTIMER;
|
|
|
|
d->mintimer += (n - d->mintimer) >> 1;
|
|
|
|
} else if (n < d->mintimer)
|
|
|
|
n = d->mintimer;
|
2005-04-17 06:20:36 +08:00
|
|
|
else if (n > MAXTIMER)
|
|
|
|
n = MAXTIMER;
|
|
|
|
|
|
|
|
/* g == .25; cf. Congestion Avoidance and Control, Jacobson & Karels; 1988 */
|
|
|
|
n -= d->rttavg;
|
|
|
|
d->rttavg += n >> 2;
|
|
|
|
}
|
|
|
|
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
static struct aoetgt *
|
|
|
|
gettgt(struct aoedev *d, char *addr)
|
|
|
|
{
|
|
|
|
struct aoetgt **t, **e;
|
|
|
|
|
|
|
|
t = d->targets;
|
|
|
|
e = t + NTARGETS;
|
|
|
|
for (; t < e && *t; t++)
|
|
|
|
if (memcmp((*t)->addr, addr, sizeof((*t)->addr)) == 0)
|
|
|
|
return *t;
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline void
|
2008-02-09 01:42:46 +08:00
|
|
|
diskstats(struct gendisk *disk, struct bio *bio, ulong duration, sector_t sector)
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
{
|
|
|
|
unsigned long n_sect = bio->bi_size >> 9;
|
|
|
|
const int rw = bio_data_dir(bio);
|
|
|
|
|
2008-02-09 01:42:46 +08:00
|
|
|
all_stat_inc(disk, ios[rw], sector);
|
|
|
|
all_stat_add(disk, ticks[rw], duration, sector);
|
|
|
|
all_stat_add(disk, sectors[rw], n_sect, sector);
|
|
|
|
all_stat_add(disk, io_ticks, duration, sector);
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
}
|
|
|
|
|
2005-04-17 06:20:36 +08:00
|
|
|
void
|
|
|
|
aoecmd_ata_rsp(struct sk_buff *skb)
|
|
|
|
{
|
|
|
|
struct aoedev *d;
|
2006-09-21 02:36:49 +08:00
|
|
|
struct aoe_hdr *hin, *hout;
|
2005-04-17 06:20:36 +08:00
|
|
|
struct aoe_atahdr *ahin, *ahout;
|
|
|
|
struct frame *f;
|
|
|
|
struct buf *buf;
|
|
|
|
struct sk_buff *sl;
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
struct aoetgt *t;
|
|
|
|
struct aoeif *ifp;
|
2005-04-17 06:20:36 +08:00
|
|
|
register long n;
|
|
|
|
ulong flags;
|
|
|
|
char ebuf[128];
|
2005-04-19 13:00:18 +08:00
|
|
|
u16 aoemajor;
|
|
|
|
|
2007-10-17 14:27:03 +08:00
|
|
|
hin = (struct aoe_hdr *) skb_mac_header(skb);
|
2007-03-02 10:30:08 +08:00
|
|
|
aoemajor = be16_to_cpu(get_unaligned(&hin->major));
|
2005-04-19 13:00:18 +08:00
|
|
|
d = aoedev_by_aoeaddr(aoemajor, hin->minor);
|
2005-04-17 06:20:36 +08:00
|
|
|
if (d == NULL) {
|
|
|
|
snprintf(ebuf, sizeof ebuf, "aoecmd_ata_rsp: ata response "
|
|
|
|
"for unknown device %d.%d\n",
|
2005-04-19 13:00:18 +08:00
|
|
|
aoemajor, hin->minor);
|
2005-04-17 06:20:36 +08:00
|
|
|
aoechr_error(ebuf);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
spin_lock_irqsave(&d->lock, flags);
|
|
|
|
|
2007-03-02 10:30:08 +08:00
|
|
|
n = be32_to_cpu(get_unaligned(&hin->tag));
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
t = gettgt(d, hin->src);
|
|
|
|
if (t == NULL) {
|
|
|
|
printk(KERN_INFO "aoe: can't find target e%ld.%d:%012llx\n",
|
2008-02-08 20:20:01 +08:00
|
|
|
d->aoemajor, d->aoeminor, mac_addr(hin->src));
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
spin_unlock_irqrestore(&d->lock, flags);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
f = getframe(t, n);
|
2005-04-17 06:20:36 +08:00
|
|
|
if (f == NULL) {
|
2006-09-21 02:36:49 +08:00
|
|
|
calc_rttavg(d, -tsince(n));
|
2005-04-17 06:20:36 +08:00
|
|
|
spin_unlock_irqrestore(&d->lock, flags);
|
|
|
|
snprintf(ebuf, sizeof ebuf,
|
|
|
|
"%15s e%d.%d tag=%08x@%08lx\n",
|
|
|
|
"unexpected rsp",
|
2007-03-02 10:30:08 +08:00
|
|
|
be16_to_cpu(get_unaligned(&hin->major)),
|
2005-04-17 06:20:36 +08:00
|
|
|
hin->minor,
|
2007-03-02 10:30:08 +08:00
|
|
|
be32_to_cpu(get_unaligned(&hin->tag)),
|
2005-04-17 06:20:36 +08:00
|
|
|
jiffies);
|
|
|
|
aoechr_error(ebuf);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
calc_rttavg(d, tsince(f->tag));
|
|
|
|
|
|
|
|
ahin = (struct aoe_atahdr *) (hin+1);
|
2007-10-17 14:27:03 +08:00
|
|
|
hout = (struct aoe_hdr *) skb_mac_header(f->skb);
|
2006-09-21 02:36:49 +08:00
|
|
|
ahout = (struct aoe_atahdr *) (hout+1);
|
2005-04-17 06:20:36 +08:00
|
|
|
buf = f->buf;
|
|
|
|
|
|
|
|
if (ahin->cmdstat & 0xa9) { /* these bits cleared on success */
|
2006-09-21 02:36:51 +08:00
|
|
|
printk(KERN_ERR
|
2008-02-08 20:20:08 +08:00
|
|
|
"aoe: ata error cmd=%2.2Xh stat=%2.2Xh from e%ld.%d\n",
|
2005-04-17 06:20:36 +08:00
|
|
|
ahout->cmdstat, ahin->cmdstat,
|
|
|
|
d->aoemajor, d->aoeminor);
|
|
|
|
if (buf)
|
|
|
|
buf->flags |= BUFFL_FAIL;
|
|
|
|
} else {
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
if (d->htgt && t == *d->htgt) /* I'll help myself, thank you. */
|
|
|
|
d->htgt = NULL;
|
2006-09-21 02:36:49 +08:00
|
|
|
n = ahout->scnt << 9;
|
2005-04-17 06:20:36 +08:00
|
|
|
switch (ahout->cmdstat) {
|
|
|
|
case WIN_READ:
|
|
|
|
case WIN_READ_EXT:
|
|
|
|
if (skb->len - sizeof *hin - sizeof *ahin < n) {
|
2006-09-21 02:36:51 +08:00
|
|
|
printk(KERN_ERR
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
"aoe: %s. skb->len=%d need=%ld\n",
|
|
|
|
"runt data size in read", skb->len, n);
|
2005-04-17 06:20:36 +08:00
|
|
|
/* fail frame f? just returning will rexmit. */
|
|
|
|
spin_unlock_irqrestore(&d->lock, flags);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
memcpy(f->bufaddr, ahin+1, n);
|
|
|
|
case WIN_WRITE:
|
|
|
|
case WIN_WRITE_EXT:
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
ifp = getif(t, skb->dev);
|
|
|
|
if (ifp) {
|
|
|
|
ifp->lost = 0;
|
|
|
|
if (n > DEFAULTBCNT)
|
|
|
|
ifp->lostjumbo = 0;
|
|
|
|
}
|
2006-09-21 02:36:49 +08:00
|
|
|
if (f->bcnt -= n) {
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
f->lba += n >> 9;
|
2006-09-21 02:36:49 +08:00
|
|
|
f->bufaddr += n;
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
resend(d, t, f);
|
|
|
|
goto xmit;
|
2006-09-21 02:36:49 +08:00
|
|
|
}
|
2005-04-17 06:20:36 +08:00
|
|
|
break;
|
|
|
|
case WIN_IDENTIFY:
|
|
|
|
if (skb->len - sizeof *hin - sizeof *ahin < 512) {
|
2006-09-21 02:36:51 +08:00
|
|
|
printk(KERN_INFO
|
|
|
|
"aoe: runt data size in ataid. skb->len=%d\n",
|
2006-09-21 02:36:49 +08:00
|
|
|
skb->len);
|
2005-04-17 06:20:36 +08:00
|
|
|
spin_unlock_irqrestore(&d->lock, flags);
|
|
|
|
return;
|
|
|
|
}
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
ataid_complete(d, t, (char *) (ahin+1));
|
2005-04-17 06:20:36 +08:00
|
|
|
break;
|
|
|
|
default:
|
2006-09-21 02:36:51 +08:00
|
|
|
printk(KERN_INFO
|
|
|
|
"aoe: unrecognized ata command %2.2Xh for %d.%d\n",
|
2006-09-21 02:36:49 +08:00
|
|
|
ahout->cmdstat,
|
2007-03-02 10:30:08 +08:00
|
|
|
be16_to_cpu(get_unaligned(&hin->major)),
|
2006-09-21 02:36:49 +08:00
|
|
|
hin->minor);
|
2005-04-17 06:20:36 +08:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
if (buf && --buf->nframesout == 0 && buf->resid == 0) {
|
2008-02-09 01:42:46 +08:00
|
|
|
diskstats(d->gd, buf->bio, jiffies - buf->stime, buf->sector);
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
n = (buf->flags & BUFFL_FAIL) ? -EIO : 0;
|
|
|
|
bio_endio(buf->bio, n);
|
|
|
|
mempool_free(buf, d->bufpool);
|
2005-04-17 06:20:36 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
f->buf = NULL;
|
|
|
|
f->tag = FREETAG;
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
t->nout--;
|
2005-04-17 06:20:36 +08:00
|
|
|
|
|
|
|
aoecmd_work(d);
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
xmit:
|
2005-04-19 13:00:22 +08:00
|
|
|
sl = d->sendq_hd;
|
|
|
|
d->sendq_hd = d->sendq_tl = NULL;
|
2005-04-17 06:20:36 +08:00
|
|
|
|
|
|
|
spin_unlock_irqrestore(&d->lock, flags);
|
|
|
|
aoenet_xmit(sl);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
aoecmd_cfg(ushort aoemajor, unsigned char aoeminor)
|
|
|
|
{
|
2006-01-20 02:46:19 +08:00
|
|
|
struct sk_buff *sl;
|
2005-04-17 06:20:36 +08:00
|
|
|
|
2006-01-20 02:46:19 +08:00
|
|
|
sl = aoecmd_cfg_pkts(aoemajor, aoeminor, NULL);
|
2005-04-17 06:20:36 +08:00
|
|
|
|
|
|
|
aoenet_xmit(sl);
|
|
|
|
}
|
|
|
|
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
struct sk_buff *
|
2005-04-17 06:20:36 +08:00
|
|
|
aoecmd_ata_id(struct aoedev *d)
|
|
|
|
{
|
|
|
|
struct aoe_hdr *h;
|
|
|
|
struct aoe_atahdr *ah;
|
|
|
|
struct frame *f;
|
|
|
|
struct sk_buff *skb;
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
struct aoetgt *t;
|
2005-04-17 06:20:36 +08:00
|
|
|
|
2006-09-21 02:36:49 +08:00
|
|
|
f = freeframe(d);
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
if (f == NULL)
|
2005-04-17 06:20:36 +08:00
|
|
|
return NULL;
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
|
|
|
|
t = *d->tgt;
|
2005-04-17 06:20:36 +08:00
|
|
|
|
|
|
|
/* initialize the headers & frame */
|
2006-09-21 02:36:49 +08:00
|
|
|
skb = f->skb;
|
2007-10-17 14:27:03 +08:00
|
|
|
h = (struct aoe_hdr *) skb_mac_header(skb);
|
2005-04-17 06:20:36 +08:00
|
|
|
ah = (struct aoe_atahdr *) (h+1);
|
2006-12-22 17:09:21 +08:00
|
|
|
skb_put(skb, sizeof *h + sizeof *ah);
|
|
|
|
memset(h, 0, skb->len);
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
f->tag = aoehdr_atainit(d, t, h);
|
|
|
|
t->nout++;
|
2005-04-17 06:20:36 +08:00
|
|
|
f->waited = 0;
|
|
|
|
|
|
|
|
/* set up ata header */
|
|
|
|
ah->scnt = 1;
|
|
|
|
ah->cmdstat = WIN_IDENTIFY;
|
|
|
|
ah->lba3 = 0xa0;
|
|
|
|
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
skb->dev = t->ifp->nd;
|
2005-04-17 06:20:36 +08:00
|
|
|
|
2006-01-20 02:46:19 +08:00
|
|
|
d->rttavg = MAXTIMER;
|
2005-04-17 06:20:36 +08:00
|
|
|
d->timer.function = rexmit_timer;
|
|
|
|
|
2006-09-21 02:36:49 +08:00
|
|
|
return skb_clone(skb, GFP_ATOMIC);
|
2005-04-17 06:20:36 +08:00
|
|
|
}
|
|
|
|
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
static struct aoetgt *
|
|
|
|
addtgt(struct aoedev *d, char *addr, ulong nframes)
|
|
|
|
{
|
|
|
|
struct aoetgt *t, **tt, **te;
|
|
|
|
struct frame *f, *e;
|
|
|
|
|
|
|
|
tt = d->targets;
|
|
|
|
te = tt + NTARGETS;
|
|
|
|
for (; tt < te && *tt; tt++)
|
|
|
|
;
|
|
|
|
|
2008-02-08 20:20:09 +08:00
|
|
|
if (tt == te) {
|
|
|
|
printk(KERN_INFO
|
|
|
|
"aoe: device addtgt failure; too many targets\n");
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
return NULL;
|
2008-02-08 20:20:09 +08:00
|
|
|
}
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
t = kcalloc(1, sizeof *t, GFP_ATOMIC);
|
|
|
|
f = kcalloc(nframes, sizeof *f, GFP_ATOMIC);
|
2008-02-08 20:20:09 +08:00
|
|
|
if (!t || !f) {
|
|
|
|
kfree(f);
|
aoe: dynamically allocate a capped number of skbs when necessary
What this Patch Does
Even before this recent series of 12 patches to 2.6.22-rc4, the aoe
driver was reusing a small set of skbs that were allocated once and
were only used for outbound AoE commands.
The network layer cannot be allowed to put_page on the data that is
still associated with a bio we haven't returned to the block layer,
so the aoe driver (even before the patch under discussion) is still
the owner of skbs that have been handed to the network layer for
transmission. We need to keep track of these skbs so that we can
free them, but by tracking them, we can also easily re-use them.
The new patch was a response to the behavior of certain network
drivers. We cannot reuse an skb that the network driver still has
in its transmit ring. Network drivers can defer transmit ring
cleanup and then use the state in the skb to determine how many data
segments to clean up in its transmit ring. The tg3 driver is one
driver that behaves in this way.
When the network driver defers cleanup of its transmit ring, the aoe
driver can find itself in a situation where it would like to send an
AoE command, and the AoE target is ready for more work, but the
network driver still has all of the pre-allocated skbs. In that
case, the new patch just calls alloc_skb, as you'd expect.
We don't want to get carried away, though. We try not to do
excessive allocation in the write path, so we cap the number of skbs
we dynamically allocate.
Probably calling it a "dynamic pool" is misleading. We were already
trying to use a small fixed-size set of pre-allocated skbs before
this patch, and this patch just provides a little headroom (with a
ceiling, though) to accomodate network drivers that hang onto skbs,
by allocating when needed. The d->skbpool_hd list of allocated skbs
is necessary so that we can free them later.
We didn't notice the need for this headroom until AoE targets got
fast enough.
Alternatives
If the network layer never did a put_page on the pages in the bio's
we get from the block layer, then it would be possible for us to
hand skbs to the network layer and forget about them, allowing the
network layer to free skbs itself (and thereby calling our own
skb->destructor callback function if we needed that). In that case
we could get rid of the pre-allocated skbs and also the
d->skbpool_hd, instead just calling alloc_skb every time we wanted
to transmit a packet. The slab allocator would effectively maintain
the list of skbs.
Besides a loss of CPU cache locality, the main concern with that
approach the danger that it would increase the likelihood of
deadlock when VM is trying to free pages by writing dirty data from
the page cache through the aoe driver out to persistent storage on
an AoE device. Right now we have a situation where we have
pre-allocation that corresponds to how much we use, which seems
ideal.
Of course, there's still the separate issue of receiving the packets
that tell us that a write has successfully completed on the AoE
target. When memory is low and VM is using AoE to flush dirty data
to free up pages, it would be perfect if there were a way for us to
register a fast callback that could recognize write command
completion responses. But I don't think the current problems with
the receive side of the situation are a justification for
exacerbating the problem on the transmit side.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:05 +08:00
|
|
|
kfree(t);
|
2008-02-08 20:20:09 +08:00
|
|
|
printk(KERN_INFO "aoe: cannot allocate memory to add target\n");
|
aoe: dynamically allocate a capped number of skbs when necessary
What this Patch Does
Even before this recent series of 12 patches to 2.6.22-rc4, the aoe
driver was reusing a small set of skbs that were allocated once and
were only used for outbound AoE commands.
The network layer cannot be allowed to put_page on the data that is
still associated with a bio we haven't returned to the block layer,
so the aoe driver (even before the patch under discussion) is still
the owner of skbs that have been handed to the network layer for
transmission. We need to keep track of these skbs so that we can
free them, but by tracking them, we can also easily re-use them.
The new patch was a response to the behavior of certain network
drivers. We cannot reuse an skb that the network driver still has
in its transmit ring. Network drivers can defer transmit ring
cleanup and then use the state in the skb to determine how many data
segments to clean up in its transmit ring. The tg3 driver is one
driver that behaves in this way.
When the network driver defers cleanup of its transmit ring, the aoe
driver can find itself in a situation where it would like to send an
AoE command, and the AoE target is ready for more work, but the
network driver still has all of the pre-allocated skbs. In that
case, the new patch just calls alloc_skb, as you'd expect.
We don't want to get carried away, though. We try not to do
excessive allocation in the write path, so we cap the number of skbs
we dynamically allocate.
Probably calling it a "dynamic pool" is misleading. We were already
trying to use a small fixed-size set of pre-allocated skbs before
this patch, and this patch just provides a little headroom (with a
ceiling, though) to accomodate network drivers that hang onto skbs,
by allocating when needed. The d->skbpool_hd list of allocated skbs
is necessary so that we can free them later.
We didn't notice the need for this headroom until AoE targets got
fast enough.
Alternatives
If the network layer never did a put_page on the pages in the bio's
we get from the block layer, then it would be possible for us to
hand skbs to the network layer and forget about them, allowing the
network layer to free skbs itself (and thereby calling our own
skb->destructor callback function if we needed that). In that case
we could get rid of the pre-allocated skbs and also the
d->skbpool_hd, instead just calling alloc_skb every time we wanted
to transmit a packet. The slab allocator would effectively maintain
the list of skbs.
Besides a loss of CPU cache locality, the main concern with that
approach the danger that it would increase the likelihood of
deadlock when VM is trying to free pages by writing dirty data from
the page cache through the aoe driver out to persistent storage on
an AoE device. Right now we have a situation where we have
pre-allocation that corresponds to how much we use, which seems
ideal.
Of course, there's still the separate issue of receiving the packets
that tell us that a write has successfully completed on the AoE
target. When memory is low and VM is using AoE to flush dirty data
to free up pages, it would be perfect if there were a way for us to
register a fast callback that could recognize write command
completion responses. But I don't think the current problems with
the receive side of the situation are a justification for
exacerbating the problem on the transmit side.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:05 +08:00
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
t->nframes = nframes;
|
|
|
|
t->frames = f;
|
|
|
|
e = f + nframes;
|
aoe: dynamically allocate a capped number of skbs when necessary
What this Patch Does
Even before this recent series of 12 patches to 2.6.22-rc4, the aoe
driver was reusing a small set of skbs that were allocated once and
were only used for outbound AoE commands.
The network layer cannot be allowed to put_page on the data that is
still associated with a bio we haven't returned to the block layer,
so the aoe driver (even before the patch under discussion) is still
the owner of skbs that have been handed to the network layer for
transmission. We need to keep track of these skbs so that we can
free them, but by tracking them, we can also easily re-use them.
The new patch was a response to the behavior of certain network
drivers. We cannot reuse an skb that the network driver still has
in its transmit ring. Network drivers can defer transmit ring
cleanup and then use the state in the skb to determine how many data
segments to clean up in its transmit ring. The tg3 driver is one
driver that behaves in this way.
When the network driver defers cleanup of its transmit ring, the aoe
driver can find itself in a situation where it would like to send an
AoE command, and the AoE target is ready for more work, but the
network driver still has all of the pre-allocated skbs. In that
case, the new patch just calls alloc_skb, as you'd expect.
We don't want to get carried away, though. We try not to do
excessive allocation in the write path, so we cap the number of skbs
we dynamically allocate.
Probably calling it a "dynamic pool" is misleading. We were already
trying to use a small fixed-size set of pre-allocated skbs before
this patch, and this patch just provides a little headroom (with a
ceiling, though) to accomodate network drivers that hang onto skbs,
by allocating when needed. The d->skbpool_hd list of allocated skbs
is necessary so that we can free them later.
We didn't notice the need for this headroom until AoE targets got
fast enough.
Alternatives
If the network layer never did a put_page on the pages in the bio's
we get from the block layer, then it would be possible for us to
hand skbs to the network layer and forget about them, allowing the
network layer to free skbs itself (and thereby calling our own
skb->destructor callback function if we needed that). In that case
we could get rid of the pre-allocated skbs and also the
d->skbpool_hd, instead just calling alloc_skb every time we wanted
to transmit a packet. The slab allocator would effectively maintain
the list of skbs.
Besides a loss of CPU cache locality, the main concern with that
approach the danger that it would increase the likelihood of
deadlock when VM is trying to free pages by writing dirty data from
the page cache through the aoe driver out to persistent storage on
an AoE device. Right now we have a situation where we have
pre-allocation that corresponds to how much we use, which seems
ideal.
Of course, there's still the separate issue of receiving the packets
that tell us that a write has successfully completed on the AoE
target. When memory is low and VM is using AoE to flush dirty data
to free up pages, it would be perfect if there were a way for us to
register a fast callback that could recognize write command
completion responses. But I don't think the current problems with
the receive side of the situation are a justification for
exacerbating the problem on the transmit side.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:05 +08:00
|
|
|
for (; f < e; f++)
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
f->tag = FREETAG;
|
|
|
|
memcpy(t->addr, addr, sizeof t->addr);
|
|
|
|
t->ifp = t->ifs;
|
|
|
|
t->maxout = t->nframes;
|
|
|
|
return *tt = t;
|
|
|
|
}
|
|
|
|
|
2005-04-17 06:20:36 +08:00
|
|
|
void
|
|
|
|
aoecmd_cfg_rsp(struct sk_buff *skb)
|
|
|
|
{
|
|
|
|
struct aoedev *d;
|
|
|
|
struct aoe_hdr *h;
|
|
|
|
struct aoe_cfghdr *ch;
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
struct aoetgt *t;
|
|
|
|
struct aoeif *ifp;
|
2005-04-19 13:00:20 +08:00
|
|
|
ulong flags, sysminor, aoemajor;
|
2005-04-17 06:20:36 +08:00
|
|
|
struct sk_buff *sl;
|
2006-09-21 02:36:49 +08:00
|
|
|
u16 n;
|
2005-04-17 06:20:36 +08:00
|
|
|
|
2007-10-17 14:27:03 +08:00
|
|
|
h = (struct aoe_hdr *) skb_mac_header(skb);
|
2005-04-17 06:20:36 +08:00
|
|
|
ch = (struct aoe_cfghdr *) (h+1);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Enough people have their dip switches set backwards to
|
|
|
|
* warrant a loud message for this special case.
|
|
|
|
*/
|
2007-03-02 10:30:08 +08:00
|
|
|
aoemajor = be16_to_cpu(get_unaligned(&h->major));
|
2005-04-17 06:20:36 +08:00
|
|
|
if (aoemajor == 0xfff) {
|
2006-09-21 02:36:51 +08:00
|
|
|
printk(KERN_ERR "aoe: Warning: shelf address is all ones. "
|
2006-09-21 02:36:49 +08:00
|
|
|
"Check shelf dip switches.\n");
|
2005-04-17 06:20:36 +08:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
sysminor = SYSMINOR(aoemajor, h->minor);
|
2005-04-19 13:00:17 +08:00
|
|
|
if (sysminor * AOE_PARTITIONS + AOE_PARTITIONS > MINORMASK) {
|
2006-09-21 02:36:51 +08:00
|
|
|
printk(KERN_INFO "aoe: e%ld.%d: minor number too large\n",
|
2005-04-19 13:00:17 +08:00
|
|
|
aoemajor, (int) h->minor);
|
2005-04-17 06:20:36 +08:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2006-09-21 02:36:49 +08:00
|
|
|
n = be16_to_cpu(ch->bufcnt);
|
2008-02-08 20:20:07 +08:00
|
|
|
if (n > aoe_maxout) /* keep it reasonable */
|
|
|
|
n = aoe_maxout;
|
2005-04-17 06:20:36 +08:00
|
|
|
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
d = aoedev_by_sysminor_m(sysminor);
|
2005-04-17 06:20:36 +08:00
|
|
|
if (d == NULL) {
|
2006-09-21 02:36:51 +08:00
|
|
|
printk(KERN_INFO "aoe: device sysminor_m failure\n");
|
2005-04-17 06:20:36 +08:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
spin_lock_irqsave(&d->lock, flags);
|
|
|
|
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
t = gettgt(d, h->src);
|
|
|
|
if (!t) {
|
|
|
|
t = addtgt(d, h->src, n);
|
|
|
|
if (!t) {
|
|
|
|
spin_unlock_irqrestore(&d->lock, flags);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ifp = getif(t, skb->dev);
|
|
|
|
if (!ifp) {
|
|
|
|
ifp = addif(t, skb->dev);
|
|
|
|
if (!ifp) {
|
|
|
|
printk(KERN_INFO
|
|
|
|
"aoe: device addif failure; "
|
|
|
|
"too many interfaces?\n");
|
|
|
|
spin_unlock_irqrestore(&d->lock, flags);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (ifp->maxbcnt) {
|
|
|
|
n = ifp->nd->mtu;
|
2006-09-21 02:36:49 +08:00
|
|
|
n -= sizeof (struct aoe_hdr) + sizeof (struct aoe_atahdr);
|
|
|
|
n /= 512;
|
|
|
|
if (n > ch->scnt)
|
|
|
|
n = ch->scnt;
|
2006-09-21 02:36:49 +08:00
|
|
|
n = n ? n * 512 : DEFAULTBCNT;
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
if (n != ifp->maxbcnt) {
|
2006-09-21 02:36:51 +08:00
|
|
|
printk(KERN_INFO
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
"aoe: e%ld.%d: setting %d%s%s:%012llx\n",
|
|
|
|
d->aoemajor, d->aoeminor, n,
|
|
|
|
" byte data frames on ", ifp->nd->name,
|
2008-02-08 20:20:01 +08:00
|
|
|
mac_addr(t->addr));
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
ifp->maxbcnt = n;
|
2006-09-21 02:36:49 +08:00
|
|
|
}
|
2006-09-21 02:36:49 +08:00
|
|
|
}
|
2006-01-20 02:46:19 +08:00
|
|
|
|
|
|
|
/* don't change users' perspective */
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
if (d->nopen) {
|
2005-04-17 06:20:36 +08:00
|
|
|
spin_unlock_irqrestore(&d->lock, flags);
|
|
|
|
return;
|
|
|
|
}
|
2005-04-19 13:00:20 +08:00
|
|
|
d->fw_ver = be16_to_cpu(ch->fwver);
|
2005-04-17 06:20:36 +08:00
|
|
|
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
sl = aoecmd_ata_id(d);
|
2005-04-17 06:20:36 +08:00
|
|
|
|
|
|
|
spin_unlock_irqrestore(&d->lock, flags);
|
|
|
|
|
|
|
|
aoenet_xmit(sl);
|
|
|
|
}
|
|
|
|
|
aoe: handle multiple network paths to AoE device
A remote AoE device is something can process ATA commands and is identified by
an AoE shelf number and an AoE slot number. Such a device might have more
than one network interface, and it might be reachable by more than one local
network interface. This patch tracks the available network paths available to
each AoE device, allowing them to be used more efficiently.
Andrew Morton asked about the call to msleep_interruptible in the revalidate
function. Yes, if a signal is pending, then msleep_interruptible will not
return 0. That means we will not loop but will call aoenet_xmit with a NULL
skb, which is a noop. If the system is too low on memory or the aoe driver is
too low on frames, then the user can hit control-C to interrupt the attempt to
do a revalidate. I have added a comment to the code summarizing that.
Andrew Morton asked whether the allocation performed inside addtgt could use a
more relaxed allocation like GFP_KERNEL, but addtgt is called when the aoedev
lock has been locked with spin_lock_irqsave. It would be nice to allocate the
memory under fewer restrictions, but targets are only added when the device is
being discovered, and if the target can't be added right now, we can try again
in a minute when then next AoE config query broadcast goes out.
Andrew Morton pointed out that the "too many targets" message could be printed
for failing GFP_ATOMIC allocations. The last patch in this series makes the
messages more specific.
Signed-off-by: Ed L. Cashin <ecashin@coraid.com>
Cc: Greg KH <greg@kroah.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-02-08 20:20:00 +08:00
|
|
|
void
|
|
|
|
aoecmd_cleanslate(struct aoedev *d)
|
|
|
|
{
|
|
|
|
struct aoetgt **t, **te;
|
|
|
|
struct aoeif *p, *e;
|
|
|
|
|
|
|
|
d->mintimer = MINTIMER;
|
|
|
|
|
|
|
|
t = d->targets;
|
|
|
|
te = t + NTARGETS;
|
|
|
|
for (; t < te && *t; t++) {
|
|
|
|
(*t)->maxout = (*t)->nframes;
|
|
|
|
p = (*t)->ifs;
|
|
|
|
e = p + NAOEIFS;
|
|
|
|
for (; p < e; p++) {
|
|
|
|
p->lostjumbo = 0;
|
|
|
|
p->lost = 0;
|
|
|
|
p->maxbcnt = DEFAULTBCNT;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|