linux-sg2042/include/linux/wait_bit.h

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License cleanup: add SPDX GPL-2.0 license identifier to files with no license Many source files in the tree are missing licensing information, which makes it harder for compliance tools to determine the correct license. By default all files without license information are under the default license of the kernel, which is GPL version 2. Update the files which contain no license information with the 'GPL-2.0' SPDX license identifier. The SPDX identifier is a legally binding shorthand, which can be used instead of the full boiler plate text. This patch is based on work done by Thomas Gleixner and Kate Stewart and Philippe Ombredanne. How this work was done: Patches were generated and checked against linux-4.14-rc6 for a subset of the use cases: - file had no licensing information it it. - file was a */uapi/* one with no licensing information in it, - file was a */uapi/* one with existing licensing information, Further patches will be generated in subsequent months to fix up cases where non-standard license headers were used, and references to license had to be inferred by heuristics based on keywords. The analysis to determine which SPDX License Identifier to be applied to a file was done in a spreadsheet of side by side results from of the output of two independent scanners (ScanCode & Windriver) producing SPDX tag:value files created by Philippe Ombredanne. Philippe prepared the base worksheet, and did an initial spot review of a few 1000 files. The 4.13 kernel was the starting point of the analysis with 60,537 files assessed. Kate Stewart did a file by file comparison of the scanner results in the spreadsheet to determine which SPDX license identifier(s) to be applied to the file. She confirmed any determination that was not immediately clear with lawyers working with the Linux Foundation. Criteria used to select files for SPDX license identifier tagging was: - Files considered eligible had to be source code files. - Make and config files were included as candidates if they contained >5 lines of source - File already had some variant of a license header in it (even if <5 lines). All documentation files were explicitly excluded. The following heuristics were used to determine which SPDX license identifiers to apply. - when both scanners couldn't find any license traces, file was considered to have no license information in it, and the top level COPYING file license applied. For non */uapi/* files that summary was: SPDX license identifier # files ---------------------------------------------------|------- GPL-2.0 11139 and resulted in the first patch in this series. If that file was a */uapi/* path one, it was "GPL-2.0 WITH Linux-syscall-note" otherwise it was "GPL-2.0". Results of that was: SPDX license identifier # files ---------------------------------------------------|------- GPL-2.0 WITH Linux-syscall-note 930 and resulted in the second patch in this series. - if a file had some form of licensing information in it, and was one of the */uapi/* ones, it was denoted with the Linux-syscall-note if any GPL family license was found in the file or had no licensing in it (per prior point). Results summary: SPDX license identifier # files ---------------------------------------------------|------ GPL-2.0 WITH Linux-syscall-note 270 GPL-2.0+ WITH Linux-syscall-note 169 ((GPL-2.0 WITH Linux-syscall-note) OR BSD-2-Clause) 21 ((GPL-2.0 WITH Linux-syscall-note) OR BSD-3-Clause) 17 LGPL-2.1+ WITH Linux-syscall-note 15 GPL-1.0+ WITH Linux-syscall-note 14 ((GPL-2.0+ WITH Linux-syscall-note) OR BSD-3-Clause) 5 LGPL-2.0+ WITH Linux-syscall-note 4 LGPL-2.1 WITH Linux-syscall-note 3 ((GPL-2.0 WITH Linux-syscall-note) OR MIT) 3 ((GPL-2.0 WITH Linux-syscall-note) AND MIT) 1 and that resulted in the third patch in this series. - when the two scanners agreed on the detected license(s), that became the concluded license(s). - when there was disagreement between the two scanners (one detected a license but the other didn't, or they both detected different licenses) a manual inspection of the file occurred. - In most cases a manual inspection of the information in the file resulted in a clear resolution of the license that should apply (and which scanner probably needed to revisit its heuristics). - When it was not immediately clear, the license identifier was confirmed with lawyers working with the Linux Foundation. - If there was any question as to the appropriate license identifier, the file was flagged for further research and to be revisited later in time. In total, over 70 hours of logged manual review was done on the spreadsheet to determine the SPDX license identifiers to apply to the source files by Kate, Philippe, Thomas and, in some cases, confirmation by lawyers working with the Linux Foundation. Kate also obtained a third independent scan of the 4.13 code base from FOSSology, and compared selected files where the other two scanners disagreed against that SPDX file, to see if there was new insights. The Windriver scanner is based on an older version of FOSSology in part, so they are related. Thomas did random spot checks in about 500 files from the spreadsheets for the uapi headers and agreed with SPDX license identifier in the files he inspected. For the non-uapi files Thomas did random spot checks in about 15000 files. In initial set of patches against 4.14-rc6, 3 files were found to have copy/paste license identifier errors, and have been fixed to reflect the correct identifier. Additionally Philippe spent 10 hours this week doing a detailed manual inspection and review of the 12,461 patched files from the initial patch version early this week with: - a full scancode scan run, collecting the matched texts, detected license ids and scores - reviewing anything where there was a license detected (about 500+ files) to ensure that the applied SPDX license was correct - reviewing anything where there was no detection but the patch license was not GPL-2.0 WITH Linux-syscall-note to ensure that the applied SPDX license was correct This produced a worksheet with 20 files needing minor correction. This worksheet was then exported into 3 different .csv files for the different types of files to be modified. These .csv files were then reviewed by Greg. Thomas wrote a script to parse the csv files and add the proper SPDX tag to the file, in the format that the file expected. This script was further refined by Greg based on the output to detect more types of files automatically and to distinguish between header and source .c files (which need different comment types.) Finally Greg ran the script using the .csv files to generate the patches. Reviewed-by: Kate Stewart <kstewart@linuxfoundation.org> Reviewed-by: Philippe Ombredanne <pombredanne@nexb.com> Reviewed-by: Thomas Gleixner <tglx@linutronix.de> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2017-11-01 22:07:57 +08:00
/* SPDX-License-Identifier: GPL-2.0 */
#ifndef _LINUX_WAIT_BIT_H
#define _LINUX_WAIT_BIT_H
/*
* Linux wait-bit related types and methods:
*/
#include <linux/wait.h>
struct wait_bit_key {
void *flags;
int bit_nr;
#define WAIT_ATOMIC_T_BIT_NR -1
unsigned long timeout;
};
struct wait_bit_queue_entry {
struct wait_bit_key key;
struct wait_queue_entry wq_entry;
};
#define __WAIT_BIT_KEY_INITIALIZER(word, bit) \
{ .flags = word, .bit_nr = bit, }
#define __WAIT_ATOMIC_T_KEY_INITIALIZER(p) \
{ .flags = p, .bit_nr = WAIT_ATOMIC_T_BIT_NR, }
typedef int wait_bit_action_f(struct wait_bit_key *key, int mode);
void __wake_up_bit(struct wait_queue_head *wq_head, void *word, int bit);
int __wait_on_bit(struct wait_queue_head *wq_head, struct wait_bit_queue_entry *wbq_entry, wait_bit_action_f *action, unsigned int mode);
int __wait_on_bit_lock(struct wait_queue_head *wq_head, struct wait_bit_queue_entry *wbq_entry, wait_bit_action_f *action, unsigned int mode);
void wake_up_bit(void *word, int bit);
void wake_up_atomic_t(atomic_t *p);
int out_of_line_wait_on_bit(void *word, int, wait_bit_action_f *action, unsigned int mode);
int out_of_line_wait_on_bit_timeout(void *word, int, wait_bit_action_f *action, unsigned int mode, unsigned long timeout);
int out_of_line_wait_on_bit_lock(void *word, int, wait_bit_action_f *action, unsigned int mode);
int out_of_line_wait_on_atomic_t(atomic_t *p, int (*)(atomic_t *), unsigned int mode);
struct wait_queue_head *bit_waitqueue(void *word, int bit);
extern void __init wait_bit_init(void);
int wake_bit_function(struct wait_queue_entry *wq_entry, unsigned mode, int sync, void *key);
#define DEFINE_WAIT_BIT(name, word, bit) \
struct wait_bit_queue_entry name = { \
.key = __WAIT_BIT_KEY_INITIALIZER(word, bit), \
.wq_entry = { \
.private = current, \
.func = wake_bit_function, \
sched/wait: Disambiguate wq_entry->task_list and wq_head->task_list naming So I've noticed a number of instances where it was not obvious from the code whether ->task_list was for a wait-queue head or a wait-queue entry. Furthermore, there's a number of wait-queue users where the lists are not for 'tasks' but other entities (poll tables, etc.), in which case the 'task_list' name is actively confusing. To clear this all up, name the wait-queue head and entry list structure fields unambiguously: struct wait_queue_head::task_list => ::head struct wait_queue_entry::task_list => ::entry For example, this code: rqw->wait.task_list.next != &wait->task_list ... is was pretty unclear (to me) what it's doing, while now it's written this way: rqw->wait.head.next != &wait->entry ... which makes it pretty clear that we are iterating a list until we see the head. Other examples are: list_for_each_entry_safe(pos, next, &x->task_list, task_list) { list_for_each_entry(wq, &fence->wait.task_list, task_list) { ... where it's unclear (to me) what we are iterating, and during review it's hard to tell whether it's trying to walk a wait-queue entry (which would be a bug), while now it's written as: list_for_each_entry_safe(pos, next, &x->head, entry) { list_for_each_entry(wq, &fence->wait.head, entry) { Cc: Linus Torvalds <torvalds@linux-foundation.org> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Thomas Gleixner <tglx@linutronix.de> Cc: linux-kernel@vger.kernel.org Signed-off-by: Ingo Molnar <mingo@kernel.org>
2017-06-20 18:06:46 +08:00
.entry = \
LIST_HEAD_INIT((name).wq_entry.entry), \
}, \
}
extern int bit_wait(struct wait_bit_key *key, int bit);
extern int bit_wait_io(struct wait_bit_key *key, int bit);
extern int bit_wait_timeout(struct wait_bit_key *key, int bit);
extern int bit_wait_io_timeout(struct wait_bit_key *key, int bit);
/**
* wait_on_bit - wait for a bit to be cleared
* @word: the word being waited on, a kernel virtual address
* @bit: the bit of the word being waited on
* @mode: the task state to sleep in
*
* There is a standard hashed waitqueue table for generic use. This
* is the part of the hashtable's accessor API that waits on a bit.
* For instance, if one were to have waiters on a bitflag, one would
* call wait_on_bit() in threads waiting for the bit to clear.
* One uses wait_on_bit() where one is waiting for the bit to clear,
* but has no intention of setting it.
* Returned value will be zero if the bit was cleared, or non-zero
* if the process received a signal and the mode permitted wakeup
* on that signal.
*/
static inline int
wait_on_bit(unsigned long *word, int bit, unsigned mode)
{
might_sleep();
if (!test_bit(bit, word))
return 0;
return out_of_line_wait_on_bit(word, bit,
bit_wait,
mode);
}
/**
* wait_on_bit_io - wait for a bit to be cleared
* @word: the word being waited on, a kernel virtual address
* @bit: the bit of the word being waited on
* @mode: the task state to sleep in
*
* Use the standard hashed waitqueue table to wait for a bit
* to be cleared. This is similar to wait_on_bit(), but calls
* io_schedule() instead of schedule() for the actual waiting.
*
* Returned value will be zero if the bit was cleared, or non-zero
* if the process received a signal and the mode permitted wakeup
* on that signal.
*/
static inline int
wait_on_bit_io(unsigned long *word, int bit, unsigned mode)
{
might_sleep();
if (!test_bit(bit, word))
return 0;
return out_of_line_wait_on_bit(word, bit,
bit_wait_io,
mode);
}
/**
* wait_on_bit_timeout - wait for a bit to be cleared or a timeout elapses
* @word: the word being waited on, a kernel virtual address
* @bit: the bit of the word being waited on
* @mode: the task state to sleep in
* @timeout: timeout, in jiffies
*
* Use the standard hashed waitqueue table to wait for a bit
* to be cleared. This is similar to wait_on_bit(), except also takes a
* timeout parameter.
*
* Returned value will be zero if the bit was cleared before the
* @timeout elapsed, or non-zero if the @timeout elapsed or process
* received a signal and the mode permitted wakeup on that signal.
*/
static inline int
wait_on_bit_timeout(unsigned long *word, int bit, unsigned mode,
unsigned long timeout)
{
might_sleep();
if (!test_bit(bit, word))
return 0;
return out_of_line_wait_on_bit_timeout(word, bit,
bit_wait_timeout,
mode, timeout);
}
/**
* wait_on_bit_action - wait for a bit to be cleared
* @word: the word being waited on, a kernel virtual address
* @bit: the bit of the word being waited on
* @action: the function used to sleep, which may take special actions
* @mode: the task state to sleep in
*
* Use the standard hashed waitqueue table to wait for a bit
* to be cleared, and allow the waiting action to be specified.
* This is like wait_on_bit() but allows fine control of how the waiting
* is done.
*
* Returned value will be zero if the bit was cleared, or non-zero
* if the process received a signal and the mode permitted wakeup
* on that signal.
*/
static inline int
wait_on_bit_action(unsigned long *word, int bit, wait_bit_action_f *action,
unsigned mode)
{
might_sleep();
if (!test_bit(bit, word))
return 0;
return out_of_line_wait_on_bit(word, bit, action, mode);
}
/**
* wait_on_bit_lock - wait for a bit to be cleared, when wanting to set it
* @word: the word being waited on, a kernel virtual address
* @bit: the bit of the word being waited on
* @mode: the task state to sleep in
*
* There is a standard hashed waitqueue table for generic use. This
* is the part of the hashtable's accessor API that waits on a bit
* when one intends to set it, for instance, trying to lock bitflags.
* For instance, if one were to have waiters trying to set bitflag
* and waiting for it to clear before setting it, one would call
* wait_on_bit() in threads waiting to be able to set the bit.
* One uses wait_on_bit_lock() where one is waiting for the bit to
* clear with the intention of setting it, and when done, clearing it.
*
* Returns zero if the bit was (eventually) found to be clear and was
* set. Returns non-zero if a signal was delivered to the process and
* the @mode allows that signal to wake the process.
*/
static inline int
wait_on_bit_lock(unsigned long *word, int bit, unsigned mode)
{
might_sleep();
if (!test_and_set_bit(bit, word))
return 0;
return out_of_line_wait_on_bit_lock(word, bit, bit_wait, mode);
}
/**
* wait_on_bit_lock_io - wait for a bit to be cleared, when wanting to set it
* @word: the word being waited on, a kernel virtual address
* @bit: the bit of the word being waited on
* @mode: the task state to sleep in
*
* Use the standard hashed waitqueue table to wait for a bit
* to be cleared and then to atomically set it. This is similar
* to wait_on_bit(), but calls io_schedule() instead of schedule()
* for the actual waiting.
*
* Returns zero if the bit was (eventually) found to be clear and was
* set. Returns non-zero if a signal was delivered to the process and
* the @mode allows that signal to wake the process.
*/
static inline int
wait_on_bit_lock_io(unsigned long *word, int bit, unsigned mode)
{
might_sleep();
if (!test_and_set_bit(bit, word))
return 0;
return out_of_line_wait_on_bit_lock(word, bit, bit_wait_io, mode);
}
/**
* wait_on_bit_lock_action - wait for a bit to be cleared, when wanting to set it
* @word: the word being waited on, a kernel virtual address
* @bit: the bit of the word being waited on
* @action: the function used to sleep, which may take special actions
* @mode: the task state to sleep in
*
* Use the standard hashed waitqueue table to wait for a bit
* to be cleared and then to set it, and allow the waiting action
* to be specified.
* This is like wait_on_bit() but allows fine control of how the waiting
* is done.
*
* Returns zero if the bit was (eventually) found to be clear and was
* set. Returns non-zero if a signal was delivered to the process and
* the @mode allows that signal to wake the process.
*/
static inline int
wait_on_bit_lock_action(unsigned long *word, int bit, wait_bit_action_f *action,
unsigned mode)
{
might_sleep();
if (!test_and_set_bit(bit, word))
return 0;
return out_of_line_wait_on_bit_lock(word, bit, action, mode);
}
/**
* wait_on_atomic_t - Wait for an atomic_t to become 0
* @val: The atomic value being waited on, a kernel virtual address
* @action: the function used to sleep, which may take special actions
* @mode: the task state to sleep in
*
* Wait for an atomic_t to become 0. We abuse the bit-wait waitqueue table for
* the purpose of getting a waitqueue, but we set the key to a bit number
* outside of the target 'word'.
*/
static inline
int wait_on_atomic_t(atomic_t *val, int (*action)(atomic_t *), unsigned mode)
{
might_sleep();
if (atomic_read(val) == 0)
return 0;
return out_of_line_wait_on_atomic_t(val, action, mode);
}
#endif /* _LINUX_WAIT_BIT_H */