rpm/zlib/infutil.h

105 lines
3.7 KiB
C

/*
* Copyright (C) 1995-2002 Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
/**
* \file infutil.h
* Types and macros common to blocks and codes.
*/
/* WARNING: this file should *not* be used by applications. It is
part of the implementation of the compression library and is
subject to change. Applications should only use zlib.h.
*/
#ifndef _INFUTIL_H
#define _INFUTIL_H
typedef enum {
TYPE, /*!< get type bits (3, including end bit) */
LENS, /*!< get lengths for stored */
STORED, /*!< processing stored block */
TABLE, /*!< get table lengths */
BTREE, /*!< get bit lengths tree for a dynamic block */
DTREE, /*!< get length, distance trees for a dynamic block */
CODES, /*!< processing fixed or dynamic block */
DRY, /*!< output remaining window bytes */
DONE, /*!< finished last block, done */
BAD} /*!< got a data error--stuck here */
inflate_block_mode;
/* inflate blocks semi-private state */
struct inflate_blocks_state {
/* mode */
inflate_block_mode mode; /*!< current inflate_block mode */
/* mode dependent information */
union {
uInt left; /*!< if STORED, bytes left to copy */
struct {
uInt table; /*!< table lengths (14 bits) */
uInt index; /*!< index into blens (or border) */
uIntf *blens; /*!< bit lengths of codes */
uInt bb; /*!< bit length tree depth */
inflate_huft *tb; /*!< bit length decoding tree */
} trees; /*!< if DTREE, decoding info for trees */
struct {
inflate_codes_statef
*codes;
} decode; /*!< if CODES, current state */
} sub; /*!< submode */
uInt last; /*!< true if this block is the last block */
/* mode independent information */
uInt bitk; /*!< bits in bit buffer */
uLong bitb; /*!< bit buffer */
inflate_huft *hufts; /*!< single malloc for tree space */
Bytef *window; /*!< sliding window */
Bytef *end; /*!< one byte after sliding window */
Bytef *read; /*!< window read pointer */
Bytef *write; /*!< window write pointer */
check_func checkfn; /*!< check function */
uLong check; /*!< check on output */
};
/* defines for inflate input/output */
/* update pointers and return */
#define UPDBITS {s->bitb=b;s->bitk=k;}
#define UPDIN {z->avail_in=n;z->total_in+=p-z->next_in;z->next_in=p;}
#define UPDOUT {s->write=q;}
#define UPDATE {UPDBITS UPDIN UPDOUT}
#define LEAVE {UPDATE return inflate_flush(s,z,r);}
/* get bytes and bits */
#define LOADIN {p=z->next_in;n=z->avail_in;b=s->bitb;k=s->bitk;}
#define NEEDBYTE {if(n)r=Z_OK;else LEAVE}
#define NEXTBYTE (n--,*p++)
#define NEEDBITS(j) {while(k<(j)){NEEDBYTE;b|=((uLong)NEXTBYTE)<<k;k+=8;}}
#define DUMPBITS(j) {b>>=(j);k-=(j);}
/* output bytes */
#define WAVAIL (uInt)(q<s->read?s->read-q-1:s->end-q)
#define LOADOUT {q=s->write;m=(uInt)WAVAIL;}
#define WRAP {if(q==s->end&&s->read!=s->window){q=s->window;m=(uInt)WAVAIL;}}
#define FLUSH {UPDOUT r=inflate_flush(s,z,r); LOADOUT}
#define NEEDOUT {if(m==0){WRAP if(m==0){FLUSH WRAP if(m==0) LEAVE}}r=Z_OK;}
#define OUTBYTE(a) {*q++=(Byte)(a);m--;}
/* load local pointers */
#define LOAD {LOADIN LOADOUT}
/** masks for lower bits (size given to avoid silly warnings with Visual C++) */
/*@unchecked@*/
extern uInt inflate_mask[17];
/** copy as much as possible from the sliding window to the output area */
extern int inflate_flush OF((
inflate_blocks_statef * s,
z_streamp z,
int r));
struct internal_state {int dummy;}; /* for buggy compilers */
#endif