Building gRPC-Java ================== Building is only necessary if you are making changes to gRPC-Java or testing/using a non-released version (e.g. master HEAD) of gRPC-Java library. Building requires JDK 8, as our tests use TLS. grpc-java has a C++ code generation plugin for protoc. Since many Java developers don't have C compilers installed and don't need to run or modify the codegen, the build can skip it. To skip, create the file `/gradle.properties` and add `skipCodegen=true`. Some parts of grpc-java depend on Android. Since many Java developers don't have the Android SDK installed and don't need to run or modify the Android components, the build can skip it. To skip, create the file `/gradle.properties` and add `skipAndroid=true`. Otherwise, create the file `/gradle.properties` and add `android.useAndroidX=true`. Then, to build, run: ``` $ ./gradlew build ``` To install the artifacts to your Maven local repository for use in your own project, run: ``` $ ./gradlew publishToMavenLocal ``` ### Notes for IntelliJ Building in IntelliJ works best when you import the project as a Gradle project and delegate IDE build/run actions to Gradle. You can find this setting at: ```Settings -> Build, Execution, Deployment -> Build Tools -> Gradle -> Runner -> Delegate IDE build/run actions to gradle. ``` How to Build Code Generation Plugin ----------------------------------- This section is only necessary if you are making changes to the code generation. Most users only need to use `skipCodegen=true` as discussed above. ### Build Protobuf The codegen plugin is C++ code and requires protobuf 21.7 or later. For Linux, Mac and MinGW: ``` $ PROTOBUF_VERSION=21.7 $ curl -LO https://github.com/protocolbuffers/protobuf/releases/download/v$PROTOBUF_VERSION/protobuf-all-$PROTOBUF_VERSION.tar.gz $ tar xzf protobuf-all-$PROTOBUF_VERSION.tar.gz $ cd protobuf-$PROTOBUF_VERSION $ ./configure --disable-shared $ make # You may want to pass -j to make this run faster; see make --help $ sudo make install ``` If you are comfortable with C++ compilation and autotools, you can specify a ``--prefix`` for Protobuf and use ``-I`` in ``CXXFLAGS``, ``-L`` in ``LDFLAGS`` to reference it. The environment variables will be used when building grpc-java. Protobuf installs to ``/usr/local`` by default. For Visual C++, please refer to the [Protobuf README](https://github.com/google/protobuf/blob/master/cmake/README.md) for how to compile Protobuf. gRPC-java assumes a Release build. #### Mac Some versions of Mac OS X (e.g., 10.10) don't have ``/usr/local`` in the default search paths for header files and libraries. It will fail the build of the codegen. To work around this, you will need to set environment variables: ``` $ export CXXFLAGS="-I/usr/local/include" LDFLAGS="-L/usr/local/lib" ``` ### Notes for Visual C++ When building on Windows and VC++, you need to specify project properties for Gradle to find protobuf: ``` .\gradlew publishToMavenLocal ^ -PvcProtobufInclude=C:\path\to\protobuf\src ^ -PvcProtobufLibs=C:\path\to\protobuf\vsprojects\Release ^ -PtargetArch=x86_32 ``` Since specifying those properties every build is bothersome, you can instead create ``\gradle.properties`` with contents like: ``` vcProtobufInclude=C:\\path\\to\\protobuf\\src vcProtobufLibs=C:\\path\\to\\protobuf\\vsprojects\\Release targetArch=x86_32 ``` By default, the build script will build the codegen for the same architecture as the Java runtime installed on your system. If you are using 64-bit JVM, the codegen will be compiled for 64-bit. Since Protobuf is only built for 32-bit by default, the `targetArch=x86_32` is necessary. ### Notes for MinGW on Windows If you have both MinGW and VC++ installed on Windows, VC++ will be used by default. To override this default and use MinGW, add ``-PvcDisable=true`` to your Gradle command line or add ``vcDisable=true`` to your ``\gradle.properties``. ### Notes for Unsupported Operating Systems The build script pulls pre-compiled ``protoc`` from Maven Central by default. We have built ``protoc`` binaries for popular systems, but they may not work for your system. If ``protoc`` cannot be downloaded or would not run, you can use the one that has been built by your own, by adding this property to ``/gradle.properties``: ``` protoc=/path/to/protoc ``` How to install Android SDK --------------------------- This section is only necessary if you are building modules depending on Android (e.g., `cronet`). Non-Android users only need to use `skipAndroid=true` as discussed above. ### Install via Android Studio (GUI) Download and install Android Studio from [Android Developer site](https://developer.android.com/studio). You can find the configuration for Android SDK at: ``` Preferences -> System Settings -> Android SDK ``` Select the version of Android SDK to be installed and click `apply`. The location of Android SDK being installed is shown at `Android SDK Location` at the same panel. The default is `$HOME/Library/Android/sdk` for Mac OS and `$HOME/Android/Sdk` for Linux. You can change this to a custom location. ### Install via Command line tools only Go to [Android SDK](https://developer.android.com/studio#command-tools) and download the commandlinetools package for your build machine OS. Decide where you want the Android SDK to be stored. `$HOME/Library/Android/sdk` is typical on Mac OS and `$HOME/Android/Sdk` for Linux. ```sh export ANDROID_HOME=$HOME/Android/Sdk # Adjust to your liking mkdir $HOME/Android mkdir $ANDROID_HOME mkdir $ANDROID_HOME/cmdline-tools unzip -d $ANDROID_HOME/cmdline-tools DOWNLOADS/commandlinetools-*.zip mv $ANDROID_HOME/cmdline-tools/cmdline-tools $ANDROID_HOME/cmdline-tools/latest # Android SDK is now ready. Now accept licenses so the build can auto-download packages $ANDROID_HOME/cmdline-tools/latest/bin/sdkmanager --licenses # Add 'export ANDROID_HOME=$HOME/Android/Sdk' to your .bashrc or equivalent ```