zng/examples/localize.rs

168 lines
5.4 KiB
Rust

#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
use std::collections::HashMap;
use std::path::PathBuf;
use std::sync::Arc;
use zng::{
color::filter::drop_shadow,
focus::{alt_focus_scope, focus_click_behavior, FocusClickBehavior},
image,
l10n::LangMap,
layout::align,
prelude::*,
widget::node::presenter,
};
// l10n-### Localize Example
// l10n-### This standalone comment is added to all scraped template files.
// Run this command to scrap template:
// cargo run -p zng-l10n-scraper -- -i"examples/localize*" -o"examples/res/localize"
use zng::view_process::prebuilt as view_process;
fn main() {
examples_util::print_info();
view_process::init();
// let rec = examples_util::record_profile("localize");
// view_process::run_same_process(app_main);
app_main();
// rec.finish();
}
fn app_main() {
APP.defaults().run_window(async {
// load `available_langs`
L10N.load_dir("examples/res/localize");
// pre-load resources for the first available lang in sys-langs.
let (lang, handle) = L10N.wait_first(L10N.app_lang().get()).await;
match lang {
Some(lang) => tracing::info!("preload {lang}"),
None => tracing::warn!("no available sys-lang resource, sys-langs: {}", L10N.app_lang().get()),
}
handle.perm();
Window! {
// l10n-# Main window title
title = l10n!("window.title", "Localize Example (template)");
icon = WindowIcon::render(window_icon);
child = Stack! {
children = ui_vec![
locale_menu(),
window_content(),
]
}
}
})
}
fn window_icon() -> impl UiNode {
Text! {
image::render_retain = true;
layout::size = (36, 36);
font_size = 28;
font_weight = FontWeight::BOLD;
txt_align = Align::CENTER;
txt_wrap = false;
txt = l10n!("window.icon", "Lo"); // l10n-# first syllable of "Localize"
drop_shadow = {
offset: (2, 2),
blur_radius: 5,
color: colors::BLACK,
};
}
}
// l10n-## Example Section
fn window_content() -> impl UiNode {
let click_count = var(0u32);
let click_msg = l10n!("msg/click-count", "Clicked {$n} times", n = click_count.clone());
Stack! {
align = Align::CENTER;
direction = StackDirection::top_to_bottom();
spacing = 5;
children = ui_vec![
Button! {
child = Text!(l10n!("button", "Button")); // l10n-# button sets "click-count"
gesture::on_any_click = hn!(|a: &gesture::ClickArgs| {
if a.is_primary() {
click_count.set(click_count.get() + 1);
} else if a.is_context() {
click_count.set(0u32);
}
});
},
Text! {
txt = click_msg;
},
]
}
}
/// shows current lang and allows selecting one lang.
///
/// Note that in a real UI settings page you want to allows selection of
/// multiple languages on a list that the user can sort, this way missing messages
/// of the top preference can have a better fallback.
fn locale_menu() -> impl UiNode {
Container! {
alt_focus_scope = true;
focus_click_behavior = FocusClickBehavior::Exit;
child = presenter(
L10N.available_langs(),
wgt_fn!(|langs: Arc<LangMap<HashMap<Txt, PathBuf>>>| {
let mut actual = vec![];
let mut pseudo = vec![];
let mut template = vec![];
for key in langs.keys() {
if key.language.as_str() == "template" {
template.push(key);
} else if key.language.as_str() == "pseudo" {
pseudo.push(key);
} else {
actual.push(key);
}
}
tracing::info!(
"{} langs, {} pseudo and {} template available",
actual.len(),
pseudo.len(),
template.len()
);
actual.sort();
pseudo.sort();
template.sort();
let others = pseudo.into_iter().chain(template).map(|l| (l, false));
let options = actual.into_iter().map(|l| (l, true)).chain(others);
let selected = L10N.app_lang().map_bidi(|l| l.first().cloned(), |l| l.clone().into());
Stack! {
align = Align::TOP_START;
direction = StackDirection::start_to_end();
spacing = 5;
layout::margin = 10;
toggle::selector = toggle::Selector::single_opt(selected);
children = options.map(|(l, actual)| {
Toggle! {
text::font_style = if actual { FontStyle::Normal } else { FontStyle::Italic };
child = Text!("{l}");
value::<zng::l10n::Lang> = l.clone();
}
}).collect::<UiNodeVec>()
}
}),
)
}
}
// l10n-### Another standalone comment, also added to the top of all template files.