Spelling.
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df4cf78703
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@ -13,6 +13,7 @@
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"latex",
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"plaintext",
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"toml",
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"json"
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"json",
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"rust"
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],
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}
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12
TODO/_r.md
12
TODO/_r.md
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@ -1,8 +1,18 @@
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* Adjust when respawn stops happening, it can enter an infinite loop in panics like the large image.
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# Scale Factor
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* Prevent windows from losing their maximized state when changing the screen dpi.
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- Refresh max and min sizes after screen dpi change.
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- Fixed?
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* Image example panics when changing the screen dpi when web is `loading...`
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- Also happened once without it being in the `loading...` state when changing from 175% to 100%.
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- The panic message is: `thread 'main' panicked at 'assertion failed: !self.view_is_rendering()', C:\Users\Well\Desktop\New_folder\zero-ui\zero-ui-core\src\app.rs:1458:9`
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* When changing the dpi upwards (tested by going from 100% to 175%) the frame is heavily scrambled.
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- Tested with the image example.
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- Tested with the image example.
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* Losing restore size after changing DPI.
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* After changing DPI image example stays the same proportions.
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@ -2246,7 +2246,7 @@ impl AppWindow {
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);
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}
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// the `restore_size` is set from the resize eventy, unless we are not `Normal`, then it is only recorded
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// the `restore_size` is set from the resize event, unless we are not `Normal`, then it is only recorded
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// by the view-process, so we need to update here as well.
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if !matches!(self.vars.state().copy(ctx), WindowState::Normal) {
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self.vars.0.restore_rect.modify(ctx, move |r| {
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@ -2301,7 +2301,7 @@ impl AppWindow {
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let _s = tracing::trace_span!("resize/layout").entered();
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self.size = size;
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if let Some(w) = &self.headed {
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let _ = w.set_size(dbg!(size));
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let _ = w.set_size(size);
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} else if let Some(s) = &self.headless_surface {
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let _ = s.set_size(size, self.headless_monitor.as_ref().map(|m| m.scale_factor).unwrap_or(Factor(1.0)));
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} else {
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@ -3233,7 +3233,7 @@ impl WindowVars {
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/// this variable tracks the last normal position and size, it will be the window [`actual_position`] and [`actual_size`] again
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/// when the state is set back to [`Normal`].
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///
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/// This is a read-only variable, to programatically set it assign the [`position`] variable.
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/// This is a read-only variable, to programmatically set it assign the [`position`] variable.
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///
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/// The initial value is `(30, 30).at(800, 600)` but this is updated quickly to an actual position. The point
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/// is relative to the origin of the virtual screen that envelops all monitors.
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@ -620,7 +620,7 @@ pub struct EventFrameRendered {
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pub cursor_hits: HitTestResult,
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}
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/// Identifies a frame request for colaborative resize in [`WindowChanged`].
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/// Identifies a frame request for collaborative resize in [`WindowChanged`].
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pub type FrameWaitId = u32;
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/// [`Event::WindowChanged`] payload.
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@ -643,7 +643,7 @@ pub struct WindowChanged {
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///
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/// Event loop implementations can use this to resize without visible artifacts
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/// like the clear color flashing on the window corners, there is a timeout to this delay but it
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/// can be a noticable stutter, a [`render`] or [`render_update`] request for the window unblocks the loop early
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/// can be a noticeable stutter, a [`render`] or [`render_update`] request for the window unblocks the loop early
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/// to continue the resize operation.
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///
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/// [`render`]: crate::Api::render
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