More properties upgrade fixes. Switch still broken.
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4d05fc1995
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@ -25,6 +25,9 @@ use super::*;
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/// ```
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#[macro_export]
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macro_rules! switch_var {
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($index: expr $(, $v0: expr)? $(,)?) => {
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compile_error!{"switch_var requires at least 2 variables"}
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};
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($index: expr, $v0: expr, $v1: expr) => {
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$crate::var::RcSwitch2Var::new($index, ($v0, $v1))
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};
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@ -1073,19 +1073,16 @@ mod output {
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#[cfg(debug_assertions)]
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if self.debug_enabled {
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let crate_ = crate_core();
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let p = &self.properties;
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let p_names = p.iter().map(|p| p.to_string());
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let p_locs = p.iter().map(|p| quote_spanned!(p.span()=> source_location!()));
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let p_locs = p.iter().map(|p| quote_spanned!(p.span()=> #crate_::debug::source_location!()));
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let p_assig = &self.properties_user_assigned;
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let args = args.clone();
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let crate_ = crate_core();
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tokens.extend(quote! {
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let mut debug_captured_new_child = {
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use #crate_::debug::*;
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vec![#(
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#name::properties::#p::captured_debug(&#args, #p_names, #p_locs, #p_assig),
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)*]
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vec![#(#name::properties::#p::captured_debug(&#args, #p_names, #p_locs, #p_assig)),*]
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};
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});
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}
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@ -1214,26 +1211,20 @@ mod output {
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let name_str = name.to_string();
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let p = &self.properties;
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let p_names = p.iter().map(|p| p.to_string());
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let p_locs = p.iter().map(|p| quote_spanned!(p.span()=> source_location!()));
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let p_locs = p.iter().map(|p| quote_spanned!(p.span()=> #crate_::debug::source_location!()));
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let p_assig = &self.properties_user_assigned;
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let args = args.clone();
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tokens.extend(quote! {
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let node = {
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use #crate_::debug::*;
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WidgetInstanceInfoNode::new_v1(
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#crate_::UiNode::boxed(node),
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#name_str,
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#name::decl_location(),
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source_location!(),
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debug_captured_new_child,
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vec![#(
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#name::properties::#p::captured_debug(&#args, #p_names, #p_locs, #p_assig),
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),*],
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debug_whens
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)
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};
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let node = #crate_::debug::WidgetInstanceInfoNode::new_v1(
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#crate_::UiNode::boxed(node),
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#name_str,
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#name::decl_location(),
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#crate_::debug::source_location!(),
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debug_captured_new_child,
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vec![#(#name::properties::#p::captured_debug(&#args, #p_names, #p_locs, #p_assig)),*],
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debug_whens
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);
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});
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}
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