working on examples
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@ -9,7 +9,7 @@ codegen-units = 1
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lto = true
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[dependencies]
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leptos = { path = "../../leptos", features = ["csr"] }
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leptos = { path = "../../leptos" }
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console_log = "1"
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log = "0.4"
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console_error_panic_hook = "0.1.7"
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@ -1,4 +1,4 @@
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use leptos::{html::*, *};
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use leptos::{html::*, prelude::*, signals::RwSignal, IntoView};
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/// A simple counter view.
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// A component is really just a function call: it runs once to create the DOM and reactive system
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@ -8,7 +8,7 @@ codegen-units = 1
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lto = true
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[dependencies]
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leptos = { path = "../../leptos", features = ["csr"] }
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leptos = { path = "../../leptos" }
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console_log = "1"
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log = "0.4"
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console_error_panic_hook = "0.1.7"
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@ -16,9 +16,7 @@ wasm-bindgen = "0.2"
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[dependencies.web-sys]
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version = "0.3"
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features = [
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"Window",
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]
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features = ["Window"]
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[dev-dependencies]
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wasm-bindgen-test = "0.3.0"
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@ -1,4 +1,10 @@
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use leptos::{leptos_dom::helpers::IntervalHandle, *};
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use leptos::{
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effect::Effect,
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leptos_dom::helpers::{set_interval_with_handle, IntervalHandle},
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prelude::*,
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signals::RwSignal,
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*,
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};
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use std::time::Duration;
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/// Timer example, demonstrating the use of `use_interval`.
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@ -6,16 +12,16 @@ use std::time::Duration;
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pub fn TimerDemo() -> impl IntoView {
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// count_a updates with a fixed interval of 1000 ms, whereas count_b has a dynamic
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// update interval.
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let (count_a, set_count_a) = create_signal(0_i32);
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let (count_b, set_count_b) = create_signal(0_i32);
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let count_a = RwSignal::new(0_i32);
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let count_b = RwSignal::new(0_i32);
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let (interval, set_interval) = create_signal(1000);
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let interval = RwSignal::new(1000);
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use_interval(1000, move || {
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set_count_a.update(|c| *c += 1);
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count_a.update(|c| *c += 1);
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});
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use_interval(interval, move || {
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set_count_b.update(|c| *c += 1);
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count_b.update(|c| *c += 1);
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});
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view! {
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@ -24,9 +30,10 @@ pub fn TimerDemo() -> impl IntoView {
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<div>{count_a}</div>
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<div>"Count B (dynamic interval, currently " {interval} " ms)"</div>
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<div>{count_b}</div>
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<input prop:value=interval on:input=move |ev| {
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if let Ok(value) = event_target_value(&ev).parse::<u64>() {
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set_interval.set(value);
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// TODO impl Property directly on signal types in stable
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<input prop:value=interval on:input:target=move |ev| {
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if let Ok(value) = ev.target().value().parse::<u64>() {
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interval.set.set(value);
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}
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}/>
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</div>
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@ -41,7 +48,7 @@ where
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T: Into<MaybeSignal<u64>> + 'static,
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{
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let interval_millis = interval_millis.into();
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create_effect(move |prev_handle: Option<IntervalHandle>| {
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Effect::new(move |prev_handle: Option<IntervalHandle>| {
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// effects get their previous return value as an argument
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// each time the effect runs, it will return the interval handle
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// so if we have a previous one, we cancel it
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