mirror of https://github.com/GNOME/gimp.git
642 lines
16 KiB
C
642 lines
16 KiB
C
/* The GIMP -- an image manipulation program
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* Copyright (C) 1995 Spencer Kimball and Peter Mattis
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "appenv.h"
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#include "brushes.h"
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#include "drawable.h"
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#include "errors.h"
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#include "floating_sel.h"
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#include "gdisplay.h"
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#include "gimage_mask.h"
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#include "interface.h"
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#include "layer.h"
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#include "layers_dialog.h"
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#include "paint_core.h"
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#include "undo.h"
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/* feathering variables */
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double gimage_mask_feather_radius = 5;
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int gimage_mask_border_radius = 5;
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int gimage_mask_grow_pixels = 1;
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int gimage_mask_shrink_pixels = 1;
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int gimage_mask_stroking = FALSE;
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/* local functions */
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static void * gimage_mask_stroke_paint_func (PaintCore *, int, int);
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/* functions */
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int
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gimage_mask_boundary (gimage, segs_in, segs_out, num_segs_in, num_segs_out)
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GImage * gimage;
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BoundSeg **segs_in;
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BoundSeg **segs_out;
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int *num_segs_in;
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int *num_segs_out;
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{
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Layer *layer;
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int x1, y1, x2, y2;
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if ((layer = gimage_floating_sel (gimage)))
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{
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/* If there is a floating selection, then
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* we need to do some slightly different boundaries.
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* Instead of inside and outside boundaries being defined
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* by the extents of the layer, the inside boundary (the one
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* that actually marches and is black/white) is the boundary of
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* the floating selection. The outside boundary (doesn't move,
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* is black/gray) is defined as the normal selection mask
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*/
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/* Find the selection mask boundary */
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channel_boundary (gimage_get_mask (gimage),
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segs_in, segs_out,
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num_segs_in, num_segs_out,
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0, 0, 0, 0);
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/* Find the floating selection boundary */
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*segs_in = floating_sel_boundary (layer, num_segs_in);
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return TRUE;
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}
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/* Otherwise, return the boundary...if a channel is active */
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else if (drawable_channel (gimage_active_drawable (gimage)))
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{
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return channel_boundary (gimage_get_mask (gimage),
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segs_in, segs_out,
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num_segs_in, num_segs_out,
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0, 0, gimage->width, gimage->height);
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}
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/* if a layer is active, we return multiple boundaries based on the extents */
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else if ((layer = gimage_get_active_layer (gimage)))
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{
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x1 = BOUNDS (layer->offset_x, 0, gimage->width);
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y1 = BOUNDS (layer->offset_y, 0, gimage->height);
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x2 = BOUNDS (layer->offset_x + layer->width, 0, gimage->width);
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y2 = BOUNDS (layer->offset_y + layer->height, 0, gimage->height);
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return channel_boundary (gimage_get_mask (gimage),
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segs_in, segs_out,
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num_segs_in, num_segs_out,
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x1, y1, x2, y2);
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}
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else
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{
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*segs_in = NULL;
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*segs_out = NULL;
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*num_segs_in = 0;
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*num_segs_out = 0;
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return FALSE;
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}
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}
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int
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gimage_mask_bounds (gimage, x1, y1, x2, y2)
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GImage *gimage;
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int *x1, *y1, *x2, *y2;
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{
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return channel_bounds (gimage_get_mask (gimage), x1, y1, x2, y2);
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}
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void
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gimage_mask_invalidate (gimage)
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GImage *gimage;
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{
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Layer *layer;
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Channel *mask;
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/* Turn the current selection off */
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gdisplays_selection_visibility (gimage->ID, SelectionOff);
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mask = gimage_get_mask (gimage);
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mask->boundary_known = FALSE;
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/* If there is a floating selection, update it's area...
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* we need to do this since this selection mask can act as an additional
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* mask in the composition of the floating selection
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*/
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layer = gimage_get_active_layer (gimage);
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if (layer && layer_is_floating_sel (layer))
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drawable_update (layer->ID, 0, 0, layer->width, layer->height);
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}
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int
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gimage_mask_value (gimage, x, y)
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GImage * gimage;
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int x, y;
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{
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return channel_value (gimage_get_mask (gimage), x, y);
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}
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int
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gimage_mask_is_empty (gimage)
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GImage *gimage;
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{
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/* in order to allow stroking of selections, we need to pretend here
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* that the selection mask is empty so that it doesn't mask the paint
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* during the stroke operation.
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*/
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if (gimage_mask_stroking)
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return TRUE;
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else
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return channel_is_empty (gimage_get_mask (gimage));
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}
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void
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gimage_mask_translate (gimage, off_x, off_y)
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GImage *gimage;
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int off_x;
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int off_y;
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{
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channel_translate (gimage_get_mask (gimage), off_x, off_y);
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}
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TileManager *
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gimage_mask_extract (gimage, drawable_id, cut_gimage, keep_indexed)
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GImage * gimage;
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int drawable_id;
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int cut_gimage;
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int keep_indexed;
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{
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TileManager * tiles;
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Channel * sel_mask;
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Channel * channel;
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PixelRegion srcPR, destPR, maskPR;
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unsigned char bg[MAX_CHANNELS];
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int bytes, type;
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int x1, y1, x2, y2;
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int off_x, off_y;
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int non_empty;
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/* If there are no bounds, then just extract the entire image
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* This may not be the correct behavior, but after getting rid
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* of floating selections, it's still tempting to "cut" or "copy"
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* a small layer and expect it to work, even though there is no
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* actual selection mask
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*/
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non_empty = drawable_mask_bounds (drawable_id, &x1, &y1, &x2, &y2);
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if (non_empty && (!(x2 - x1) || !(y2 - y1)))
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{
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message_box ("Unable to cut/copy because the selected\nregion is empty.", NULL, NULL);
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return NULL;
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}
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/* How many bytes in the temp buffer? */
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switch (drawable_type (drawable_id))
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{
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case RGB_GIMAGE: case RGBA_GIMAGE:
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bytes = 4; type = RGB; break;
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case GRAY_GIMAGE: case GRAYA_GIMAGE:
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bytes = 2; type = GRAY; break;
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case INDEXED_GIMAGE: case INDEXEDA_GIMAGE:
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if (keep_indexed)
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{
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bytes = 2; type = GRAY;
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}
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else
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{
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bytes = 4; type = INDEXED;
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}
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break;
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default:
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bytes = 3;
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type = RGB;
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break;
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}
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/* get the selection mask */
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if (non_empty)
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sel_mask = gimage_get_mask (gimage);
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else
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sel_mask = NULL;
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gimage_get_background (gimage, drawable_id, bg);
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/* If a cut was specified, and the selection mask is not empty, push an undo */
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if (cut_gimage && non_empty)
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drawable_apply_image (drawable_id, x1, y1, x2, y2, NULL, FALSE);
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drawable_offsets (drawable_id, &off_x, &off_y);
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/* Allocate the temp buffer */
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tiles = tile_manager_new ((x2 - x1), (y2 - y1), bytes);
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tiles->x = x1 + off_x;
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tiles->y = y1 + off_y;
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/* configure the pixel regions */
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pixel_region_init (&srcPR, drawable_data (drawable_id), x1, y1, (x2 - x1), (y2 - y1), cut_gimage);
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pixel_region_init (&destPR, tiles, 0, 0, (x2 - x1), (y2 - y1), TRUE);
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/* If there is a selection, extract from it */
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if (non_empty)
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{
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pixel_region_init (&maskPR, sel_mask->tiles, (x1 + off_x), (y1 + off_y), (x2 - x1), (y2 - y1), FALSE);
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extract_from_region (&srcPR, &destPR, &maskPR, drawable_cmap (drawable_id),
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bg, type, drawable_has_alpha (drawable_id), cut_gimage);
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if (cut_gimage)
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{
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/* Clear the region */
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channel_clear (gimage_get_mask (gimage));
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/* Update the region */
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gdisplays_update_area (gimage->ID, tiles->x, tiles->y,
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tiles->levels[0].width, tiles->levels[0].height);
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/* Invalidate the preview */
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drawable_invalidate_preview (drawable_id);
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}
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}
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/* Otherwise, get the entire active layer */
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else
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{
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/* If the layer is indexed...we need to extract pixels */
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if (type == INDEXED && !keep_indexed)
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extract_from_region (&srcPR, &destPR, NULL, drawable_cmap (drawable_id),
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bg, type, drawable_has_alpha (drawable_id), FALSE);
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/* If the layer doesn't have an alpha channel, add one */
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else if (bytes > srcPR.bytes)
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add_alpha_region (&srcPR, &destPR);
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/* Otherwise, do a straight copy */
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else
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copy_region (&srcPR, &destPR);
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/* If we're cutting, remove either the layer (or floating selection),
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* the layer mask, or the channel
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*/
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if (cut_gimage && drawable_layer (drawable_id))
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{
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if (layer_is_floating_sel (drawable_layer (drawable_id)))
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floating_sel_remove (drawable_layer (drawable_id));
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else
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gimage_remove_layer (gimage, drawable_id);
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}
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else if (cut_gimage && drawable_layer_mask (drawable_id))
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{
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if ((channel = channel_get_ID (drawable_id)))
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gimage_remove_layer_mask (gimage, channel->layer_ID, DISCARD);
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}
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else if (cut_gimage && drawable_channel (drawable_id))
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gimage_remove_channel (gimage, drawable_id);
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}
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return tiles;
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}
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Layer *
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gimage_mask_float (gimage, drawable_id, off_x, off_y)
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GImage * gimage;
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int drawable_id;
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int off_x, off_y; /* optional offset */
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{
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Layer *layer;
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Channel *mask = gimage_get_mask (gimage);
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TileManager* tiles;
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int non_empty;
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int x1, y1, x2, y2;
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/* Make sure there is a region to float... */
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non_empty = drawable_mask_bounds (drawable_id, &x1, &y1, &x2, &y2);
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if (! non_empty || (x2 - x1) == 0 || (y2 - y1) == 0)
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{
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message_box ("Float Selection: No selection to float.", NULL, NULL);
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return NULL;
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}
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/* Start an undo group */
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undo_push_group_start (gimage, FLOAT_MASK_UNDO);
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/* Cut the selected region */
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tiles = gimage_mask_extract (gimage, drawable_id, TRUE, FALSE);
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/* Create a new layer from the buffer */
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layer = layer_from_tiles (gimage, drawable_id, tiles, "Floated Layer", OPAQUE, NORMAL);
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/* Set the offsets */
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layer->offset_x = tiles->x + off_x;
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layer->offset_y = tiles->y + off_y;
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/* Free the temp buffer */
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tile_manager_destroy (tiles);
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/* Add the floating layer to the gimage */
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floating_sel_attach (layer, drawable_id);
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/* End an undo group */
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undo_push_group_end (gimage);
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/* invalidate the gimage's boundary variables */
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mask->boundary_known = FALSE;
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return layer;
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}
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void
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gimage_mask_clear (gimage)
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GImage * gimage;
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{
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channel_clear (gimage_get_mask (gimage));
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}
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void
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gimage_mask_undo (gimage)
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GImage *gimage;
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{
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channel_push_undo (gimage_get_mask (gimage));
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}
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void
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gimage_mask_invert (gimage)
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GImage * gimage;
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{
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channel_invert (gimage_get_mask (gimage));
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}
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void
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gimage_mask_sharpen (gimage)
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GImage * gimage;
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{
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/* No need to play with the selection visibility
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* because sharpen will not change the outline
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*/
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channel_sharpen (gimage_get_mask (gimage));
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}
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void
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gimage_mask_all (gimage)
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GImage * gimage;
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{
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channel_all (gimage_get_mask (gimage));
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}
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void
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gimage_mask_none (gimage)
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GImage * gimage;
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{
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channel_clear (gimage_get_mask (gimage));
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}
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void
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gimage_mask_feather (gimage, feather_radius)
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GImage * gimage;
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double feather_radius;
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{
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gimage_mask_feather_radius = feather_radius;
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/* push the current mask onto the undo stack--need to do this here because
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* channel_feather doesn't do it
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*/
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channel_push_undo (gimage_get_mask (gimage));
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/* feather the region */
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channel_feather (gimage_get_mask (gimage),
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gimage_get_mask (gimage),
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gimage_mask_feather_radius, REPLACE, 0, 0);
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}
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void
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gimage_mask_border (gimage, border_radius)
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GImage * gimage;
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int border_radius;
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{
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gimage_mask_border_radius = border_radius;
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/* feather the region */
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channel_border (gimage_get_mask (gimage),
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gimage_mask_border_radius);
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}
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void
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gimage_mask_grow (gimage, grow_pixels)
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GImage * gimage;
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int grow_pixels;
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{
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gimage_mask_grow_pixels = grow_pixels;
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/* feather the region */
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channel_grow (gimage_get_mask (gimage),
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gimage_mask_grow_pixels);
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}
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void
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gimage_mask_shrink (gimage, shrink_pixels)
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GImage * gimage;
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int shrink_pixels;
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{
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gimage_mask_shrink_pixels = shrink_pixels;
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/* feather the region */
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channel_shrink (gimage_get_mask (gimage),
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gimage_mask_shrink_pixels);
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}
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void
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gimage_mask_layer_alpha (gimage, layer_id)
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GImage *gimage;
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int layer_id;
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{
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/* extract the layer's alpha channel */
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if (drawable_has_alpha (layer_id))
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{
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/* load the mask with the given layer's alpha channel */
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channel_layer_alpha (gimage_get_mask (gimage), layer_id);
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}
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else
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{
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message_box ("The active layer has no alpha channel\nto convert to a selection.", NULL, NULL);
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return;
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}
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}
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void
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gimage_mask_layer_mask (gimage, layer_id)
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GImage *gimage;
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int layer_id;
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{
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Layer *layer;
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if ((layer = layer_get_ID (layer_id)) == NULL)
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return;
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/* extract the layer's alpha channel */
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if (layer->mask)
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{
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/* load the mask with the given layer's alpha channel */
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channel_layer_mask (gimage_get_mask (gimage), layer_id);
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}
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else
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{
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message_box ("The active layer has no mask\nto convert to a selection.", NULL, NULL);
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return;
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}
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}
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void
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gimage_mask_load (gimage, channel_id)
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GImage *gimage;
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int channel_id;
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{
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/* Load the specified channel to the gimage mask */
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channel_load (gimage_get_mask (gimage), channel_get_ID (channel_id));
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}
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Channel *
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gimage_mask_save (gimage)
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GImage *gimage;
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{
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Channel *new_channel;
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new_channel = channel_copy (gimage_get_mask (gimage));
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/* saved selections are not visible by default */
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new_channel->visible = FALSE;
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gimage_add_channel (gimage, new_channel, -1);
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return new_channel;
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}
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int
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gimage_mask_stroke (gimage, drawable_id)
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GImage *gimage;
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int drawable_id;
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{
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BoundSeg *bs_in;
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BoundSeg *bs_out;
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int num_segs_in;
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int num_segs_out;
|
|
BoundSeg *stroke_segs;
|
|
int num_strokes;
|
|
int seg;
|
|
int offx, offy;
|
|
int i;
|
|
|
|
if (! gimage_mask_boundary (gimage, &bs_in, &bs_out, &num_segs_in, &num_segs_out))
|
|
{
|
|
message_box ("No selection to stroke!", NULL, NULL);
|
|
return FALSE;
|
|
}
|
|
|
|
stroke_segs = sort_boundary (bs_in, num_segs_in, &num_strokes);
|
|
if (num_strokes == 0)
|
|
return TRUE;
|
|
|
|
/* find the drawable offsets */
|
|
drawable_offsets (drawable_id, &offx, &offy);
|
|
|
|
/* init the paint core */
|
|
if (! paint_core_init (&non_gui_paint_core, drawable_id,
|
|
(stroke_segs[0].x1 - offx),
|
|
(stroke_segs[0].y1 - offy)))
|
|
return FALSE;
|
|
|
|
/* set the paint core's paint func */
|
|
non_gui_paint_core.paint_func = gimage_mask_stroke_paint_func;
|
|
gimage_mask_stroking = TRUE;
|
|
|
|
non_gui_paint_core.startx = non_gui_paint_core.lastx = (stroke_segs[0].x1 - offx);
|
|
non_gui_paint_core.starty = non_gui_paint_core.lasty = (stroke_segs[0].y1 - offy);
|
|
|
|
seg = 0;
|
|
for (i = 0; i < num_strokes; i++)
|
|
{
|
|
while (stroke_segs[seg].x2 != -1)
|
|
{
|
|
non_gui_paint_core.curx = (stroke_segs[seg].x2 - offx);
|
|
non_gui_paint_core.cury = (stroke_segs[seg].y2 - offy);
|
|
|
|
paint_core_interpolate (&non_gui_paint_core, drawable_id);
|
|
|
|
non_gui_paint_core.lastx = non_gui_paint_core.curx;
|
|
non_gui_paint_core.lasty = non_gui_paint_core.cury;
|
|
|
|
seg ++;
|
|
}
|
|
|
|
seg ++;
|
|
non_gui_paint_core.startx = non_gui_paint_core.lastx = (stroke_segs[seg].x1 - offx);
|
|
non_gui_paint_core.starty = non_gui_paint_core.lasty = (stroke_segs[seg].y1 - offy);
|
|
}
|
|
|
|
/* finish the painting */
|
|
paint_core_finish (&non_gui_paint_core, drawable_id, -1);
|
|
|
|
/* cleanup */
|
|
gimage_mask_stroking = FALSE;
|
|
paint_core_cleanup ();
|
|
g_free (stroke_segs);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void *
|
|
gimage_mask_stroke_paint_func (paint_core, drawable_id, state)
|
|
PaintCore *paint_core;
|
|
int drawable_id;
|
|
int state;
|
|
{
|
|
GImage *gimage;
|
|
TempBuf * area;
|
|
unsigned char col[MAX_CHANNELS];
|
|
|
|
if (! (gimage = drawable_gimage (drawable_id)))
|
|
return NULL;
|
|
|
|
gimage_get_foreground (gimage, drawable_id, col);
|
|
|
|
/* Get a region which can be used to paint to */
|
|
if (! (area = paint_core_get_paint_area (paint_core, drawable_id)))
|
|
return NULL;
|
|
|
|
/* set the alpha channel */
|
|
col[area->bytes - 1] = OPAQUE;
|
|
|
|
/* color the pixels */
|
|
color_pixels (temp_buf_data (area), col,
|
|
area->width * area->height, area->bytes);
|
|
|
|
/* paste the newly painted canvas to the gimage which is being worked on */
|
|
paint_core_paste_canvas (paint_core, drawable_id, OPAQUE,
|
|
(int) (get_brush_opacity () * 255),
|
|
get_brush_paint_mode (), SOFT, CONSTANT);
|
|
|
|
return NULL;
|
|
}
|