mirror of https://github.com/GNOME/gimp.git
189 lines
5.5 KiB
Perl
Executable File
189 lines
5.5 KiB
Perl
Executable File
#!/usr/bin/perl
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use Gimp;
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use Gimp::Feature qw(gimp-1.1 persistency);
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use Gimp::Fu;
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use Gimp::Data;
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N_"/Xtns/Render"; N_"/Xtns/Render/Logos"; N_"/Xtns/Render/Povray"; # i18n workaround
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use constant DEG2RAD => 4 / 180 * atan2 1,1;
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sub set_preferences {
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$Gimp::Data{povray_preferences} = \@_;
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();
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}
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sub get_preferences {
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my $data;
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while (!ref ($data=$Gimp::Data{povray_preferences})) {
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Gimp->perl_fu_povray_preferences_set(RUN_INTERACTIVE,(undef)x3);
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}
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($pov_path,$pov_quality,$pov_args)=@$data;
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}
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register "povray_preferences_set",
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"Set povray preferences",
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"=pod(DESCRIPTION)",
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"Marc Lehmann <pcg\@goof.com>",
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"Marc Lehmann",
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"19990803",
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N_"<Toolbox>/Xtns/Render/Povray/Preferences",
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undef,
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[
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[PF_FILE, "povray_path", "The path to the povray executable", "x-povray"],
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[PF_STRING, "quality", "The quality setting (0..9, R)", "R"],
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[PF_STRING, "extra_args", "Extra arguments for povray invocation","+d"],
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],
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\&set_preferences;
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my @camera = (
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[PF_SLIDER, 'cam_phi', 'The camera angle around the z axis', 0, [-180,180,1]],
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[PF_SLIDER, 'cam_theta', 'The camera angle relative to the z-Axis', 0, [0,90,1]],
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[PF_SLIDER, 'cam_radius', 'The camera distance', 1, [0,25,0.3]],
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[PF_SLIDER, 'cam_fov', 'The camera field-of-view', 30, [0,90,1]],
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);
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sub get_camera(\@) {
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(shift @{$_[0]},shift @{$_[0]},shift @{$_[0]},shift @{$_[0]});
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}
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sub gen_camera {
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my($p,$v,$r,$fov)=@_;
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my($x,$y,$z);
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$x = $r * sin ($v * DEG2RAD) * cos ($p * DEG2RAD);
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$y = $r * sin ($v * DEG2RAD) * sin ($p * DEG2RAD);
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$z = $r * cos ($v * DEG2RAD);
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"camera { location <$x, $y, $z> angle $fov look_at <0,0,0> }";
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}
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$prelude = <<I;
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#include "colors.inc"
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#include "textures.inc"
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#include "woods.inc"
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#include "skies.inc"
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#include "stars.inc"
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#include "stones.inc"
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#include "stoneold.inc"
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#include "golds.inc"
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/*#include "glass.inc"*/
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I
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my @unlink;
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sub cleanup {
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unlink @unlink;
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undef @unlink;
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}
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END { cleanup }
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sub run_povray {
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my($w,$h,$script)=@_;
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my($scr_path) = Gimp->temp_name("pov");
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my($ppm_path) = Gimp->temp_name("ppm");
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my($err_path) = Gimp->temp_name("err");
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my($msg_path) = Gimp->temp_name("msg");
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push @unlink, $scr_path, $ppm_path, $err_path, $msg_path;
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open SCR, ">$scr_path" or die "Unable to create pov script '$scr_path': $!\n";
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print SCR $prelude;
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print SCR $script;
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close SCR;
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get_preferences,
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my $cmd ="$pov_path +V -GS -GD -GR ".
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"+GF$err_path +GW$msg_path ".
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"+Q$pov_quality +i$scr_path $pov_args +FP +O$ppm_path +W$w +H$h";
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open POV,"$cmd 2>&1 |" or die "Unable to run '$cmd': $!\n";
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init Progress "Rendering...";
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local $/ = "\r";
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while (<POV>) {
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for (split /\n/) {
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if (/endering line\s+(\d+) of\s+(\d+)/) {
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update Progress $1/$2;
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} else {
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#print "POV: $_\n";
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}
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}
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}
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my $res = close POV >> 8;
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if (open ERR, "<$err_path") {
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my $err = do { local $/; <ERR> };
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close ERR;
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$err =~ s/^\s+//; $err =~ s/\s+$//;
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die "POVRAY ERROR OUTPUT:\n$err\n" if $err;
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}
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if (open MSG, "<$msg_path") {
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my $err = do { local $/; <MSG> };
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close MSG;
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$err =~ s/^\s+//; $err =~ s/\s+$//;
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Gimp->message("POVRAY WARNING OUTPUT:\n$err\n") if $err;
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}
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die "Povray returned with non-zero exit status ($res)\n" if $res;
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-f $ppm_path or die "Povray produced no output image\n";
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$ppm_path;
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}
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sub load_img {
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my $img = Gimp->file_load((shift)x2);
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$img->clean_all;
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cleanup; # FIXME: remove when xs_exit repaired
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$img;
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}
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register "povray_render_texture",
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"Render a povray texture into a new image",
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"=pod(DESCRIPTION)",
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"Marc Lehmann <pcg\@goof.com>",
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"Marc Lehmann",
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"19990803",
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N_"<Toolbox>/Xtns/Render/Povray/Texture",
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"*",
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[
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@camera,
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[PF_SPINNER, "width", "The resulting image width", 200, [1, 4096, 1]],
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[PF_SPINNER, "height", "The resulting image height", 200, [1, 4096, 1]],
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[PF_STRING, 'texture', 'The Povray texture name', 'T_Wood1'],
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[PF_SLIDER, "xscale", "Horizontal Scale Factor", 1, [0.0001, 5, 0.1]],
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[PF_SLIDER, "yscale", "Vertical Scale Factor", 1, [0.0001, 5, 0.1]],
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[PF_SLIDER, "rotation", "Rotate about y (deg)", 0, [0, 360]],
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],
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[PF_IMAGE],
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sub {
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my(@cam)=get_camera(@_);
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my($w,$h,$texturename,$xscale,$yscale,$rotation)=@_;
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load_img run_povray $w,$h,<<I . gen_camera @cam;
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#declare TileTexture = texture { $texturename scale <$xscale,$yscale,1> rotate $rotation * y }
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#declare TileSize = <1, 1, 1>;
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#declare _TX_tempver = version;
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#declare _TX_size = TileSize * <1, 1, 1>;
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#declare TileSeam = 1;
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/*camera {location <.5, .5, -1> look_at <.5, .5, 0> orthographic up y right $aspectratio * x} */
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#declare _TX_xtexture = texture {gradient x texture_map {
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[.5 - (TileSeam / 2) TileTexture scale <1 / _TX_size.x, 1, 1>]
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[.5 + (TileSeam / 2) TileTexture scale <1 / _TX_size.x, 1, 1> translate x]}}
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plane {z, 0 texture {gradient y texture_map {
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[.5 - (TileSeam / 2) _TX_xtexture scale <1, 1 / _TX_size.y, 1>]
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[.5 + (TileSeam / 2) _TX_xtexture scale <1, 1 / _TX_size.y, 1>
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translate y]}}}
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light_source {z*100000 rgb <1, 1, 1>}
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I
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};
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exit main;
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=head1 DESCRIPTION
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No docs. Yet. Bug me to provide them.
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=head1 ACK!
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Thanks to Aaron Sherman who inspired me, to John Pitney who wrote some
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other, similar plug-in and to Adrian Likins who knew that. Not that this
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plug-in is cool enough to warrant a long list of thanks ;)
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