mirror of https://github.com/GNOME/gimp.git
148 lines
5.2 KiB
Perl
Executable File
148 lines
5.2 KiB
Perl
Executable File
#!/usr/app/bin/perl
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eval 'exec /usr/app/bin/perl -S $0 ${1+"$@"}'
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if 0; # not running under some shell
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# [10/27/1999] v0.0.1 First version.
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# (c) Copyright by Tels www.bloodgate.com 1999.
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# generate a brick texture for using in 3d games
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# params: brick width/height, brick pattern, random light skew, border color
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use Gimp qw(:auto N_);
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use Gimp::Fu;
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use Gimp::Util;
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sub do_bricks {
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my ($pattern,$pattern2,$bp,$clr,$bw,$brickx,$bricky,$imgw,$imgh,$skew) = @_;
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my ($image, $layer, $state, $layerpat);
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$imgw = abs($imgw); $imgw = 256 if (($imgw < 32) || ($imgw > 4096));
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$imgh = abs($imgh); $imgh = 256 if (($imgh < 32) || ($imgh > 4096));
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#print "Creating texture $imgw"."x$imgh\n";
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$image = gimp_image_new($imgw,$imgh,RGB);
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# make background
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gimp_patterns_set_pattern($pattern);
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$layerpat = gimp_image_add_new_layer($image,0,0,0);
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gimp_selection_all($image);
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gimp_bucket_fill($layerpat,2,0,100,0,0,1,1);
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# make border lines
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gimp_palette_set_foreground ("#ffffff");
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$layer = gimp_image_add_new_layer($image,0,0,0);
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gimp_drawable_fill($layer,3);
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my $w = 1; my $h = 1; my $j = 0; my $wo = 0;
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my $brickw = ($imgw / $brickx); my $brickh = ($imgh / $bricky);
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gimp_undo_push_group_start($image);
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while ($h < $imgh)
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{
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gimp_rect_select($image,0,$h,$imgw,$bw,2,0,0);
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gimp_bucket_fill($layer,0,0,100,0,0,0,0);
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$w = 1;
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$wo = 0; $wo = ($brickw / 2) if ($j == 1);
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while ($w < $imgw)
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{
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gimp_rect_select($image,$w+$wo,$h,$bw,$brickh+1,2,0,0);
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gimp_bucket_fill($layer,0,0,100,0,0,1,1);
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# print "$h $w\n";
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$w += $brickw;
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}
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$j = 1 - $j;
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$h += $brickh;
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}
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gimp_undo_push_group_end($image);
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# make a copy of it for bump mapping
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gimp_selection_all($image);
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$layer->edit_copy();
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$border = gimp_image_add_new_layer($image,0,0,0);
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#print "$border\n";
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$border->edit_paste(0);
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gimp_floating_sel_anchor(gimp_image_floating_selection($image));
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gimp_selection_none($image);
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# somebody seems to have changed the parameter for the following 3 lines
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# omy office machine use the old variant, at home I need the new :(
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plug_in_gauss_iir (1,$border,1,1,1);
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plug_in_gauss_iir (1,$layer,2,1,1);
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plug_in_bump_map (1,$layerpat,$layer,280,40,2,0,0,0,0,1,0,1);
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#plug_in_gauss_iir (1,$image,$border,1,1,1);
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#plug_in_gauss_iir (1,$image,$layer,2,1,1);
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#plug_in_bump_map (1,$image,$layerpat,$layer,257,40,3,0,0,0,0,1,0,1);
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# overlay border lines and random skew bricks
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gimp_undo_push_group_start($image);
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$h = 0; $j = 0; $wo = 0;
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while ($h < $imgh)
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{
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$w = 0; $wo = 0; $wo = ($brickw / 2) if ($j == 1);
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while ($w < $imgw)
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{
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$r = int(rand ($skew) - ($skew / 1));
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if ($r != 0)
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{
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gimp_palette_set_foreground ("#ffffff") if ($r > 0);
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gimp_palette_set_foreground ("#000000") if ($r < 0);
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gimp_rect_select($image,$w+$wo+$bp,$h+$bp,$brickw,$brickh,2,0,0);
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gimp_bucket_fill($layerpat,0,0,4*abs($r),0,0,1,1);
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# halves
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if (($j == 1) && ($w+$wo+$brickw > $imgw))
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{
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gimp_rect_select($image,0,$h+$bp,$brickw/2,$brickh,2,0,0);
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gimp_bucket_fill($layerpat,0,0,4*abs($r),0,0,1,1);
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}
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}
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$w += $brickw;
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}
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$j = 1 - $j;
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$h += $brickh;
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}
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gimp_undo_push_group_end($image);
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gimp_palette_set_background ($clr);
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$layerb = gimp_image_add_new_layer($image,1,BG_IMAGE_FILL,0);
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gimp_selection_all($image);
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if ($bp ne "")
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{
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gimp_patterns_set_pattern($bp);
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gimp_bucket_fill($layerb,2,0,100,0,0,1,1);
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}
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$border->edit_copy();
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gimp_layer_add_alpha($layerb);
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$mask = gimp_layer_create_mask($layerb,0);
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$mask->edit_paste(0);
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gimp_floating_sel_anchor(gimp_image_floating_selection($image));
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gimp_image_add_layer_mask($image,$layerb,$mask);
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gimp_selection_none($image);
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gimp_image_remove_layer ($border); gimp_layer_delete ($border);
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gimp_image_remove_layer ($layer); gimp_layer_delete ($layer);
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gimp_image_remove_layer_mask ($image,$layerb,0);
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gimp_channel_ops_offset ($layerpat,1,0,-1,-1);
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gimp_channel_ops_offset ($layerb,1,0,-1,-1);
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$image;
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}
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register
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"do_bricks",
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"Generate brick texture",
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"Try it out",
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"Tels",
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"http://bloodgate.com",
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"10/26/1999a",
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N_"<Toolbox>/Xtns/Render/Bricks",
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undef,
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[
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[PF_PATTERN, "background", "Brick pattern", "Leather"],
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[PF_STRING, "highlight", "Second brick pattern for some highlightin (unused)", "unused yet"],
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[PF_STRING, "borderpattern", "Border pattern (empty for none)", ""],
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[PF_COLOR, "color", "Border color", "#dfdfdf"],
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[PF_SPINNER, "borderwidth", "Border width", 1, [0,1000,1]],
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[PF_STRING, "brickx", "Bricks in X", 8],
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[PF_STRING, "bricky", "Bricks in Y", 16],
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[PF_STRING, "imagew", "Width of image", 256],
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[PF_STRING, "imageh", "Height of image", 256],
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[PF_STRING, "skew", "Random darken/lighten factor (0..20)", 0]
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],
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\&do_bricks;
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exit main();
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