gimp/plug-ins/perl/examples/bricks

148 lines
5.2 KiB
Perl
Executable File

#!/usr/app/bin/perl
eval 'exec /usr/app/bin/perl -S $0 ${1+"$@"}'
if 0; # not running under some shell
# [10/27/1999] v0.0.1 First version.
# (c) Copyright by Tels www.bloodgate.com 1999.
# generate a brick texture for using in 3d games
# params: brick width/height, brick pattern, random light skew, border color
use Gimp qw(:auto N_);
use Gimp::Fu;
use Gimp::Util;
sub do_bricks {
my ($pattern,$pattern2,$bp,$clr,$bw,$brickx,$bricky,$imgw,$imgh,$skew) = @_;
my ($image, $layer, $state, $layerpat);
$imgw = abs($imgw); $imgw = 256 if (($imgw < 32) || ($imgw > 4096));
$imgh = abs($imgh); $imgh = 256 if (($imgh < 32) || ($imgh > 4096));
#print "Creating texture $imgw"."x$imgh\n";
$image = gimp_image_new($imgw,$imgh,RGB);
# make background
gimp_patterns_set_pattern($pattern);
$layerpat = gimp_image_add_new_layer($image,0,0,0);
gimp_selection_all($image);
gimp_bucket_fill($layerpat,2,0,100,0,0,1,1);
# make border lines
gimp_palette_set_foreground ("#ffffff");
$layer = gimp_image_add_new_layer($image,0,0,0);
gimp_drawable_fill($layer,3);
my $w = 1; my $h = 1; my $j = 0; my $wo = 0;
my $brickw = ($imgw / $brickx); my $brickh = ($imgh / $bricky);
gimp_undo_push_group_start($image);
while ($h < $imgh)
{
gimp_rect_select($image,0,$h,$imgw,$bw,2,0,0);
gimp_bucket_fill($layer,0,0,100,0,0,0,0);
$w = 1;
$wo = 0; $wo = ($brickw / 2) if ($j == 1);
while ($w < $imgw)
{
gimp_rect_select($image,$w+$wo,$h,$bw,$brickh+1,2,0,0);
gimp_bucket_fill($layer,0,0,100,0,0,1,1);
# print "$h $w\n";
$w += $brickw;
}
$j = 1 - $j;
$h += $brickh;
}
gimp_undo_push_group_end($image);
# make a copy of it for bump mapping
gimp_selection_all($image);
$layer->edit_copy();
$border = gimp_image_add_new_layer($image,0,0,0);
#print "$border\n";
$border->edit_paste(0);
gimp_floating_sel_anchor(gimp_image_floating_selection($image));
gimp_selection_none($image);
# somebody seems to have changed the parameter for the following 3 lines
# omy office machine use the old variant, at home I need the new :(
plug_in_gauss_iir (1,$border,1,1,1);
plug_in_gauss_iir (1,$layer,2,1,1);
plug_in_bump_map (1,$layerpat,$layer,280,40,2,0,0,0,0,1,0,1);
#plug_in_gauss_iir (1,$image,$border,1,1,1);
#plug_in_gauss_iir (1,$image,$layer,2,1,1);
#plug_in_bump_map (1,$image,$layerpat,$layer,257,40,3,0,0,0,0,1,0,1);
# overlay border lines and random skew bricks
gimp_undo_push_group_start($image);
$h = 0; $j = 0; $wo = 0;
while ($h < $imgh)
{
$w = 0; $wo = 0; $wo = ($brickw / 2) if ($j == 1);
while ($w < $imgw)
{
$r = int(rand ($skew) - ($skew / 1));
if ($r != 0)
{
gimp_palette_set_foreground ("#ffffff") if ($r > 0);
gimp_palette_set_foreground ("#000000") if ($r < 0);
gimp_rect_select($image,$w+$wo+$bp,$h+$bp,$brickw,$brickh,2,0,0);
gimp_bucket_fill($layerpat,0,0,4*abs($r),0,0,1,1);
# halves
if (($j == 1) && ($w+$wo+$brickw > $imgw))
{
gimp_rect_select($image,0,$h+$bp,$brickw/2,$brickh,2,0,0);
gimp_bucket_fill($layerpat,0,0,4*abs($r),0,0,1,1);
}
}
$w += $brickw;
}
$j = 1 - $j;
$h += $brickh;
}
gimp_undo_push_group_end($image);
gimp_palette_set_background ($clr);
$layerb = gimp_image_add_new_layer($image,1,BG_IMAGE_FILL,0);
gimp_selection_all($image);
if ($bp ne "")
{
gimp_patterns_set_pattern($bp);
gimp_bucket_fill($layerb,2,0,100,0,0,1,1);
}
$border->edit_copy();
gimp_layer_add_alpha($layerb);
$mask = gimp_layer_create_mask($layerb,0);
$mask->edit_paste(0);
gimp_floating_sel_anchor(gimp_image_floating_selection($image));
gimp_image_add_layer_mask($image,$layerb,$mask);
gimp_selection_none($image);
gimp_image_remove_layer ($border); gimp_layer_delete ($border);
gimp_image_remove_layer ($layer); gimp_layer_delete ($layer);
gimp_image_remove_layer_mask ($image,$layerb,0);
gimp_channel_ops_offset ($layerpat,1,0,-1,-1);
gimp_channel_ops_offset ($layerb,1,0,-1,-1);
$image;
}
register
"do_bricks",
"Generate brick texture",
"Try it out",
"Tels",
"http://bloodgate.com",
"10/26/1999a",
N_"<Toolbox>/Xtns/Render/Bricks",
undef,
[
[PF_PATTERN, "background", "Brick pattern", "Leather"],
[PF_STRING, "highlight", "Second brick pattern for some highlightin (unused)", "unused yet"],
[PF_STRING, "borderpattern", "Border pattern (empty for none)", ""],
[PF_COLOR, "color", "Border color", "#dfdfdf"],
[PF_SPINNER, "borderwidth", "Border width", 1, [0,1000,1]],
[PF_STRING, "brickx", "Bricks in X", 8],
[PF_STRING, "bricky", "Bricks in Y", 16],
[PF_STRING, "imagew", "Width of image", 256],
[PF_STRING, "imageh", "Height of image", 256],
[PF_STRING, "skew", "Random darken/lighten factor (0..20)", 0]
],
\&do_bricks;
exit main();