gimp/app/paint-funcs/scale-region.c

1518 lines
46 KiB
C

/* GIMP - The GNU Image Manipulation Program
* Copyright (C) 1995 Spencer Kimball and Peter Mattis
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "config.h"
#include <string.h>
#include <glib-object.h>
#include "libgimpmath/gimpmath.h"
#include "paint-funcs-types.h"
#include "base/tile.h"
#include "base/tile-manager.h"
#include "base/pixel-region.h"
#include "base/pixel-surround.h"
#include "paint-funcs.h"
#include "scale-region.h"
#include "gimp-log.h"
#define NUM_TILES(w,h) ((((w) + (TILE_WIDTH - 1)) / TILE_WIDTH) * \
(((h) + (TILE_HEIGHT - 1)) / TILE_HEIGHT))
static void scale_determine_levels (PixelRegion *srcPR,
PixelRegion *dstPR,
gint *levelx,
gint *levely);
static gint scale_determine_progress (PixelRegion *srcPR,
PixelRegion *dstPR,
gint levelx,
gint levely);
static void scale_region_buffer (PixelRegion *srcPR,
PixelRegion *dstPR);
static void scale_region_tile (PixelRegion *srcPR,
PixelRegion *dstPR,
GimpInterpolationType interpolation,
GimpProgressFunc progress_callback,
gpointer progress_data);
static void scale (TileManager *srcTM,
TileManager *dstTM,
GimpInterpolationType interpolation,
GimpProgressFunc progress_callback,
gpointer progress_data,
gint *progress,
gint max_progress);
static void decimate_xy (TileManager *srcTM,
TileManager *dstTM,
GimpInterpolationType interpolation,
GimpProgressFunc progress_callback,
gpointer progress_data,
gint *progress,
gint max_progress);
static void decimate_x (TileManager *srcTM,
TileManager *dstTM,
GimpInterpolationType interpolation,
GimpProgressFunc progress_callback,
gpointer progress_data,
gint *progress,
gint max_progress);
static void decimate_y (TileManager *srcTM,
TileManager *dstTM,
GimpInterpolationType interpolation,
GimpProgressFunc progress_callback,
gpointer progress_data,
gint *progress,
gint max_progress);
static void decimate_average_xy (PixelSurround *surround,
const gint x0,
const gint y0,
const gint bytes,
guchar *pixel);
static void decimate_average_y (PixelSurround *surround,
const gint x0,
const gint y0,
const gint bytes,
guchar *pixel);
static void decimate_average_x (PixelSurround *surround,
const gint x0,
const gint y0,
const gint bytes,
guchar *pixel);
static void interpolate_nearest (TileManager *srcTM,
const gint x0,
const gint y0,
const gdouble xfrac,
const gdouble yfrac,
guchar *pixel);
static void interpolate_bilinear (PixelSurround *surround,
const gint x0,
const gint y0,
const gdouble xfrac,
const gdouble yfrac,
const gint bytes,
guchar *pixel);
static void interpolate_cubic (PixelSurround *surround,
const gint x0,
const gint y0,
const gdouble xfrac,
const gdouble yfrac,
const gint bytes,
guchar *pixel);
static gfloat * create_lanczos3_lookup (void);
static void interpolate_lanczos3 (PixelSurround *surround,
const gint x0,
const gint y0,
const gdouble xfrac,
const gdouble yfrac,
const gint bytes,
guchar *pixel,
const gfloat *kernel_lookup);
static void interpolate_bilinear_pr (PixelRegion *srcPR,
const gint x0,
const gint y0,
const gint x1,
const gint y1,
const gdouble xfrac,
const gdouble yfrac,
guchar *pixel);
static inline gdouble cubic_spline_fit (const gdouble dx,
const gdouble x1,
const gdouble y1,
const gdouble x2,
const gdouble y2);
static inline gdouble weighted_sum (const gdouble dx,
const gdouble dy,
const gint s00,
const gint s10,
const gint s01,
const gint s11);
static inline gdouble sinc (const gdouble x);
static inline gdouble lanczos3_mul_alpha (const guchar *pixels,
const gdouble *x_kernel,
const gdouble *y_kernel,
const gint stride,
const gint bytes,
const gint byte);
static inline gdouble lanczos3_mul (const guchar *pixels,
const gdouble *x_kernel,
const gdouble *y_kernel,
const gint stride,
const gint bytes,
const gint byte);
void
scale_region (PixelRegion *srcPR,
PixelRegion *dstPR,
GimpInterpolationType interpolation,
GimpProgressFunc progress_callback,
gpointer progress_data)
{
/* Copy and return if scale = 1.0 */
if (srcPR->h == dstPR->h && srcPR->w == dstPR->w)
{
copy_region (srcPR, dstPR);
return;
}
if (srcPR->tiles == NULL && srcPR->data != NULL)
{
g_return_if_fail (interpolation == GIMP_INTERPOLATION_LINEAR);
g_return_if_fail (progress_callback == NULL);
scale_region_buffer (srcPR, dstPR);
return;
}
if (srcPR->tiles != NULL && srcPR->data == NULL)
{
scale_region_tile (srcPR, dstPR, interpolation,
progress_callback, progress_data);
return;
}
g_assert_not_reached ();
}
static void
scale_determine_levels (PixelRegion *srcPR,
PixelRegion *dstPR,
gint *levelx,
gint *levely)
{
gdouble scalex = (gdouble) dstPR->w / (gdouble) srcPR->w;
gdouble scaley = (gdouble) dstPR->h / (gdouble) srcPR->h;
gint width = srcPR->w;
gint height = srcPR->h;
/* downscaling is done in multiple steps */
while (scalex < 0.5 && width > 1)
{
scalex *= 2;
width /= 2;
*levelx += 1;
}
while (scaley < 0.5 && height > 1)
{
scaley *= 2;
height *= 2;
*levely += 1;
}
}
/* This function calculates the number of tiles that are written in
* one scale operation. This number is used as the max_progress
* parameter in calls to GimpProgressFunc.
*/
static gint
scale_determine_progress (PixelRegion *srcPR,
PixelRegion *dstPR,
gint levelx,
gint levely)
{
gint width = srcPR->w;
gint height = srcPR->h;
gint tiles = 0;
/* The logic here should be kept in sync with scale_region_tile(). */
while (levelx < 0 && levely < 0)
{
width <<= 1;
height <<= 1;
levelx++;
levely++;
tiles += NUM_TILES (width, height);
}
while (levelx < 0)
{
width <<= 1;
levelx++;
tiles += NUM_TILES (width, height);
}
while (levely < 0)
{
height <<= 1;
levely++;
tiles += NUM_TILES (width, height);
}
while (levelx > 0 && levely > 0)
{
width >>= 1;
height >>= 1;
levelx--;
levely--;
tiles += NUM_TILES (width, height);
}
while (levelx > 0)
{
width >>= 1;
levelx--;
tiles += NUM_TILES (width, height);
}
while (levely > 0)
{
height >>= 1;
levely--;
tiles += NUM_TILES (width, height);
}
tiles += NUM_TILES (dstPR->w, dstPR->h);
return tiles;
}
static void
scale_region_tile (PixelRegion *srcPR,
PixelRegion *dstPR,
GimpInterpolationType interpolation,
GimpProgressFunc progress_callback,
gpointer progress_data)
{
TileManager *tmpTM = NULL;
TileManager *srcTM = srcPR->tiles;
TileManager *dstTM = dstPR->tiles;
gint width = srcPR->w;
gint height = srcPR->h;
gint bytes = srcPR->bytes;
gint max_progress = 0;
gint progress = 0;
gint levelx = 0;
gint levely = 0;
/* determine scaling levels */
if (interpolation != GIMP_INTERPOLATION_NONE)
{
scale_determine_levels (srcPR, dstPR, &levelx, &levely);
}
max_progress = scale_determine_progress (srcPR, dstPR, levelx, levely);
if (levelx == 0 && levely == 0)
{
scale (srcTM, dstTM, interpolation,
progress_callback, progress_data, &progress, max_progress);
}
while (levelx < 0 && levely < 0)
{
width <<= 1;
height <<= 1;
tmpTM = tile_manager_new (width, height, bytes);
scale (srcTM, tmpTM, interpolation,
progress_callback, progress_data, &progress, max_progress);
if (srcTM != srcPR->tiles)
tile_manager_unref (srcTM);
srcTM = tmpTM;
levelx++;
levely++;
}
while (levelx < 0)
{
width <<= 1;
tmpTM = tile_manager_new (width, height, bytes);
scale (srcTM, tmpTM, interpolation,
progress_callback, progress_data, &progress, max_progress);
if (srcTM != srcPR->tiles)
tile_manager_unref (srcTM);
srcTM = tmpTM;
levelx++;
}
while (levely < 0)
{
height <<= 1;
tmpTM = tile_manager_new (width, height, bytes);
scale (srcTM, tmpTM, interpolation,
progress_callback, progress_data, &progress, max_progress);
if (srcTM != srcPR->tiles)
tile_manager_unref (srcTM);
srcTM = tmpTM;
levely++;
}
while (levelx > 0 && levely > 0)
{
width >>= 1;
height >>= 1;
tmpTM = tile_manager_new (width, height, bytes);
decimate_xy (srcTM, tmpTM, interpolation,
progress_callback, progress_data, &progress, max_progress);
if (srcTM != srcPR->tiles)
tile_manager_unref (srcTM);
srcTM = tmpTM;
levelx--;
levely--;
}
while (levelx > 0)
{
width >>= 1;
tmpTM = tile_manager_new (width, height, bytes);
decimate_x (srcTM, tmpTM, interpolation,
progress_callback, progress_data, &progress, max_progress);
if (srcTM != srcPR->tiles)
tile_manager_unref (srcTM);
srcTM = tmpTM;
levelx--;
}
while (levely > 0)
{
height >>= 1;
tmpTM = tile_manager_new (width, height, bytes);
decimate_y (srcTM, tmpTM, interpolation,
progress_callback, progress_data, &progress, max_progress);
if (srcTM != srcPR->tiles)
tile_manager_unref (srcTM);
srcTM = tmpTM;
levely--;
}
if (tmpTM != NULL)
{
scale (tmpTM, dstTM, interpolation,
progress_callback, progress_data, &progress, max_progress);
tile_manager_unref (tmpTM);
}
if (progress_callback)
progress_callback (0, max_progress, max_progress, progress_data);
return;
}
static void
scale (TileManager *srcTM,
TileManager *dstTM,
GimpInterpolationType interpolation,
GimpProgressFunc progress_callback,
gpointer progress_data,
gint *progress,
gint max_progress)
{
PixelRegion region;
PixelSurround *surround = NULL;
const guint src_width = tile_manager_width (srcTM);
const guint src_height = tile_manager_height (srcTM);
const guint bytes = tile_manager_bpp (dstTM);
const guint dst_width = tile_manager_width (dstTM);
const guint dst_height = tile_manager_height (dstTM);
const gdouble scaley = (gdouble) src_height / (gdouble) dst_height;
const gdouble scalex = (gdouble) src_width / (gdouble) dst_width;
gpointer pr;
gfloat *kernel_lookup = NULL;
GIMP_LOG (SCALE, "scale: %dx%d -> %dx%d",
src_width, src_height, dst_width, dst_height);
/* fall back if not enough pixels available */
if (interpolation != GIMP_INTERPOLATION_NONE)
{
if (src_width < 2 || src_height < 2 ||
dst_width < 2 || dst_height < 2)
{
interpolation = GIMP_INTERPOLATION_NONE;
}
else if (src_width < 3 || src_height < 3 ||
dst_width < 3 || dst_height < 3)
{
interpolation = GIMP_INTERPOLATION_LINEAR;
}
}
switch (interpolation)
{
case GIMP_INTERPOLATION_NONE:
break;
case GIMP_INTERPOLATION_LINEAR:
surround = pixel_surround_new (srcTM, 2, 2, PIXEL_SURROUND_SMEAR);
break;
case GIMP_INTERPOLATION_CUBIC:
surround = pixel_surround_new (srcTM, 4, 4, PIXEL_SURROUND_SMEAR);
break;
case GIMP_INTERPOLATION_LANCZOS:
surround = pixel_surround_new (srcTM, 6, 6, PIXEL_SURROUND_SMEAR);
kernel_lookup = create_lanczos3_lookup ();
break;
}
pixel_region_init (&region, dstTM, 0, 0, dst_width, dst_height, TRUE);
for (pr = pixel_regions_register (1, &region);
pr != NULL;
pr = pixel_regions_process (pr))
{
const gint x1 = region.x + region.w;
const gint y1 = region.y + region.h;
guchar *row = region.data;
gint y;
for (y = region.y; y < y1; y++)
{
guchar *pixel = row;
gdouble yfrac = (y + 0.5) * scaley - 0.5;
gint sy = (gint) yfrac;
gint x;
yfrac = yfrac - sy;
for (x = region.x; x < x1; x++)
{
gdouble xfrac = (x + 0.5) * scalex - 0.5;
gint sx = (gint) xfrac;
xfrac = xfrac - sx;
switch (interpolation)
{
case GIMP_INTERPOLATION_NONE:
interpolate_nearest (srcTM, sx, sy, xfrac, yfrac, pixel);
break;
case GIMP_INTERPOLATION_LINEAR:
interpolate_bilinear (surround,
sx, sy, xfrac, yfrac, bytes, pixel);
break;
case GIMP_INTERPOLATION_CUBIC:
interpolate_cubic (surround,
sx, sy, xfrac, yfrac, bytes, pixel);
break;
case GIMP_INTERPOLATION_LANCZOS:
interpolate_lanczos3 (surround,
sx, sy, xfrac, yfrac, bytes, pixel,
kernel_lookup);
break;
}
pixel += region.bytes;
}
row += region.rowstride;
}
if (progress_callback)
{
(*progress)++;
if (*progress % 8 == 0)
progress_callback (0, max_progress, *progress, progress_data);
}
}
if (kernel_lookup)
g_free (kernel_lookup);
if (surround)
pixel_surround_destroy (surround);
}
static void
decimate_xy (TileManager *srcTM,
TileManager *dstTM,
GimpInterpolationType interpolation,
GimpProgressFunc progress_callback,
gpointer progress_data,
gint *progress,
gint max_progress)
{
PixelRegion region;
PixelSurround *surround = NULL;
const guint bytes = tile_manager_bpp (dstTM);
const guint dst_width = tile_manager_width (dstTM);
const guint dst_height = tile_manager_height (dstTM);
gpointer pr;
GIMP_LOG (SCALE, "decimate_xy: %dx%d -> %dx%d\n",
tile_manager_width (srcTM), tile_manager_height (srcTM),
dst_width, dst_height);
surround = pixel_surround_new (srcTM, 2, 2, PIXEL_SURROUND_SMEAR);
pixel_region_init (&region, dstTM, 0, 0, dst_width, dst_height, TRUE);
for (pr = pixel_regions_register (1, &region);
pr != NULL;
pr = pixel_regions_process (pr))
{
const gint x1 = region.x + region.w;
const gint y1 = region.y + region.h;
guchar *row = region.data;
gint y;
for (y = region.y; y < y1; y++)
{
const gint sy = y * 2;
guchar *pixel = row;
gint x;
for (x = region.x; x < x1; x++)
{
decimate_average_xy (surround, x * 2, sy, bytes, pixel);
pixel += region.bytes;
}
row += region.rowstride;
}
if (progress_callback)
{
(*progress)++;
if (*progress % 16 == 0)
progress_callback (0, max_progress, *progress, progress_data);
}
}
pixel_surround_destroy (surround);
}
static void
decimate_x (TileManager *srcTM,
TileManager *dstTM,
GimpInterpolationType interpolation,
GimpProgressFunc progress_callback,
gpointer progress_data,
gint *progress,
gint max_progress)
{
PixelRegion region;
PixelSurround *surround = NULL;
const guint bytes = tile_manager_bpp (dstTM);
const guint dst_width = tile_manager_width (dstTM);
const guint dst_height = tile_manager_height (dstTM);
gpointer pr;
GIMP_LOG (SCALE, "decimate_x: %dx%d -> %dx%d\n",
tile_manager_width (srcTM), tile_manager_height (srcTM),
dst_width, dst_height);
surround = pixel_surround_new (srcTM, 2, 1, PIXEL_SURROUND_SMEAR);
pixel_region_init (&region, dstTM, 0, 0, dst_width, dst_height, TRUE);
for (pr = pixel_regions_register (1, &region);
pr != NULL;
pr = pixel_regions_process (pr))
{
const gint x1 = region.x + region.w;
const gint y1 = region.y + region.h;
guchar *row = region.data;
gint y;
for (y = region.y; y < y1; y++)
{
guchar *pixel = row;
gint x;
for (x = region.x; x < x1; x++)
{
decimate_average_x (surround, x * 2, y, bytes, pixel);
pixel += region.bytes;
}
row += region.rowstride;
}
if (progress_callback)
{
(*progress)++;
if (*progress % 32 == 0)
progress_callback (0, max_progress, *progress, progress_data);
}
}
pixel_surround_destroy (surround);
}
static void
decimate_y (TileManager *srcTM,
TileManager *dstTM,
GimpInterpolationType interpolation,
GimpProgressFunc progress_callback,
gpointer progress_data,
gint *progress,
gint max_progress)
{
PixelRegion region;
PixelSurround *surround = NULL;
const guint bytes = tile_manager_bpp (dstTM);
const guint dst_width = tile_manager_width (dstTM);
const guint dst_height = tile_manager_height (dstTM);
gpointer pr;
GIMP_LOG (SCALE, "decimate_y: %dx%d -> %dx%d\n",
tile_manager_width (srcTM), tile_manager_height (srcTM),
dst_width, dst_height);
surround = pixel_surround_new (srcTM, 1, 2, PIXEL_SURROUND_SMEAR);
pixel_region_init (&region, dstTM, 0, 0, dst_width, dst_height, TRUE);
for (pr = pixel_regions_register (1, &region);
pr != NULL;
pr = pixel_regions_process (pr))
{
const gint x1 = region.x + region.w;
const gint y1 = region.y + region.h;
guchar *row = region.data;
gint y;
for (y = region.y; y < y1; y++)
{
const gint sy = y * 2;
guchar *pixel = row;
gint x;
for (x = region.x; x < x1; x++)
{
decimate_average_y (surround, x, sy, bytes, pixel);
pixel += region.bytes;
}
row += region.rowstride;
}
if (progress_callback)
{
(*progress)++;
if (*progress % 32 == 0)
progress_callback (0, max_progress, *progress, progress_data);
}
}
pixel_surround_destroy (surround);
}
static void inline
pixel_average4 (const guchar *p1,
const guchar *p2,
const guchar *p3,
const guchar *p4,
guchar *p,
const gint bytes)
{
switch (bytes)
{
case 1:
p[0] = (p1[0] + p2[0] + p3[0] + p4[0] + 2) >> 2;
break;
case 2:
{
guint a = p1[1] + p2[1] + p3[1] + p4[1];
switch (a)
{
case 0: /* all transparent */
p[0] = p[1] = 0;
break;
case 1020: /* all opaque */
p[0] = (p1[0] + p2[0] + p3[0] + p4[0] + 2) >> 2;
p[1] = 255;
break;
default:
p[0] = ((p1[0] * p1[1] +
p2[0] * p2[1] +
p3[0] * p3[1] +
p4[0] * p4[1] + (a >> 1)) / a);
p[1] = (a + 2) >> 2;
break;
}
}
break;
case 3:
p[0] = (p1[0] + p2[0] + p3[0] + p4[0] + 2) >> 2;
p[1] = (p1[1] + p2[1] + p3[1] + p4[1] + 2) >> 2;
p[2] = (p1[2] + p2[2] + p3[2] + p4[2] + 2) >> 2;
break;
case 4:
{
guint a = p1[3] + p2[3] + p3[3] + p4[3];
switch (a)
{
case 0: /* all transparent */
p[0] = p[1] = p[2] = p[3] = 0;
break;
case 1020: /* all opaque */
p[0] = (p1[0] + p2[0] + p3[0] + p4[0] + 2) >> 2;
p[1] = (p1[1] + p2[1] + p3[1] + p4[1] + 2) >> 2;
p[2] = (p1[2] + p2[2] + p3[2] + p4[2] + 2) >> 2;
p[3] = 255;
break;
default:
p[0] = ((p1[0] * p1[3] +
p2[0] * p2[3] +
p3[0] * p3[3] +
p4[0] * p4[3] + (a >> 1)) / a);
p[1] = ((p1[1] * p1[3] +
p2[1] * p2[3] +
p3[1] * p3[3] +
p4[1] * p4[3] + (a >> 1)) / a);
p[2] = ((p1[2] * p1[3] +
p2[2] * p2[3] +
p3[2] * p3[3] +
p4[2] * p4[3] + (a >> 1)) / a);
p[3] = (a + 2) >> 2;
break;
}
}
break;
}
}
static void inline
pixel_average2 (const guchar *p1,
const guchar *p2,
guchar *p,
const gint bytes)
{
switch (bytes)
{
case 1:
p[0] = (p1[0] + p2[0] + 1) >> 1;
break;
case 2:
{
guint a = p1[1] + p2[1];
switch (a)
{
case 0: /* all transparent */
p[0] = p[1] = 0;
break;
case 510: /* all opaque */
p[0] = (p1[0] + p2[0] + 1) >> 2;
p[1] = 255;
break;
default:
p[0] = ((p1[0] * p1[1] +
p2[0] * p2[1] + (a >> 1)) / a);
p[1] = (a + 1) >> 1;
break;
}
}
break;
case 3:
p[0] = (p1[0] + p2[0] + 1) >> 1;
p[1] = (p1[1] + p2[1] + 1) >> 1;
p[2] = (p1[2] + p2[2] + 1) >> 1;
break;
case 4:
{
guint a = p1[3] + p2[3];
switch (a)
{
case 0: /* all transparent */
p[0] = p[1] = p[2] = p[3] = 0;
break;
case 510: /* all opaque */
p[0] = (p1[0] + p2[0] + 1) >> 1;
p[1] = (p1[1] + p2[1] + 1) >> 1;
p[2] = (p1[2] + p2[2] + 1) >> 1;
p[3] = 255;
break;
default:
p[0] = ((p1[0] * p1[3] +
p2[0] * p2[3] + (a >> 1)) / a);
p[1] = ((p1[1] * p1[3] +
p2[1] * p2[3] + (a >> 1)) / a);
p[2] = ((p1[2] * p1[3] +
p2[2] * p2[3] + (a >> 1)) / a);
p[3] = (a + 1) >> 1;
break;
}
}
break;
}
}
static void
decimate_average_xy (PixelSurround *surround,
const gint x0,
const gint y0,
const gint bytes,
guchar *pixel)
{
gint stride;
const guchar *src = pixel_surround_lock (surround, x0, y0, &stride);
pixel_average4 (src, src + bytes, src + stride, src + stride + bytes,
pixel, bytes);
}
static void
decimate_average_x (PixelSurround *surround,
const gint x0,
const gint y0,
const gint bytes,
guchar *pixel)
{
gint stride;
const guchar *src = pixel_surround_lock (surround, x0, y0, &stride);
pixel_average2 (src, src + bytes, pixel, bytes);
}
static void
decimate_average_y (PixelSurround *surround,
const gint x0,
const gint y0,
const gint bytes,
guchar *pixel)
{
gint stride;
const guchar *src = pixel_surround_lock (surround, x0, y0, &stride);
pixel_average2 (src, src + stride, pixel, bytes);
}
static inline gdouble
sinc (const gdouble x)
{
gdouble y = x * G_PI;
if (ABS (x) < LANCZOS_MIN)
return 1.0;
return sin (y) / y;
}
/*
* allocate and fill lookup table of Lanczos windowed sinc function
* use gfloat since errors due to granularity of array far exceed
* data precision
*/
gfloat *
create_lanczos_lookup (void)
{
const gdouble dx = LANCZOS_WIDTH / (gdouble) (LANCZOS_SAMPLES - 1);
gfloat *lookup = g_new (gfloat, LANCZOS_SAMPLES);
gdouble x = 0.0;
gint i;
for (i = 0; i < LANCZOS_SAMPLES; i++)
{
lookup[i] = ((ABS (x) < LANCZOS_WIDTH) ?
(sinc (x) * sinc (x / LANCZOS_WIDTH)) : 0.0);
x += dx;
}
return lookup;
}
static gfloat *
create_lanczos3_lookup (void)
{
const gdouble dx = 3.0 / (gdouble) (LANCZOS_SAMPLES - 1);
gfloat *lookup = g_new (gfloat, LANCZOS_SAMPLES);
gdouble x = 0.0;
gint i;
for (i = 0; i < LANCZOS_SAMPLES; i++)
{
lookup[i] = ((ABS (x) < 3.0) ?
(sinc (x) * sinc (x / 3.0)) : 0.0);
x += dx;
}
return lookup;
}
static void
interpolate_nearest (TileManager *srcTM,
const gint x0,
const gint y0,
const gdouble xfrac,
const gdouble yfrac,
guchar *pixel)
{
const gint w = tile_manager_width (srcTM) - 1;
const gint h = tile_manager_height (srcTM) - 1;
const gint x = (xfrac <= 0.5) ? x0 : x0 + 1;
const gint y = (yfrac <= 0.5) ? y0 : y0 + 1;
read_pixel_data_1 (srcTM, CLAMP (x, 0, w), CLAMP (y, 0, h), pixel);
}
static inline gdouble
weighted_sum (const gdouble dx,
const gdouble dy,
const gint s00,
const gint s10,
const gint s01,
const gint s11)
{
return ((1 - dy) *
((1 - dx) * s00 + dx * s10) + dy * ((1 - dx) * s01 + dx * s11));
}
static void
interpolate_bilinear (PixelSurround *surround,
const gint x0,
const gint y0,
const gdouble xfrac,
const gdouble yfrac,
const gint bytes,
guchar *pixel)
{
gint stride;
const guchar *src = pixel_surround_lock (surround, x0, y0, &stride);
const guchar *p1 = src;
const guchar *p2 = p1 + bytes;
const guchar *p3 = src + stride;
const guchar *p4 = p3 + bytes;
gdouble sum;
gdouble alphasum;
gint b;
switch (bytes)
{
case 1:
sum = weighted_sum (xfrac, yfrac, p1[0], p2[0], p3[0], p4[0]);
pixel[0] = CLAMP (sum, 0, 255);
break;
case 2:
alphasum = weighted_sum (xfrac, yfrac, p1[1], p2[1], p3[1], p4[1]);
if (alphasum > 0)
{
sum = weighted_sum (xfrac, yfrac,
p1[0] * p1[1], p2[0] * p2[1],
p3[0] * p3[1], p4[0] * p4[1]);
sum /= alphasum;
pixel[0] = CLAMP (sum, 0, 255);
pixel[1] = CLAMP (alphasum, 0, 255);
}
else
{
pixel[0] = pixel[1] = 0;
}
break;
case 3:
for (b = 0; b < 3; b++)
{
sum = weighted_sum (xfrac, yfrac, p1[b], p2[b], p3[b], p4[b]);
pixel[b] = CLAMP (sum, 0, 255);
}
break;
case 4:
alphasum = weighted_sum (xfrac, yfrac, p1[3], p2[3], p3[3], p4[3]);
if (alphasum > 0)
{
for (b = 0; b < 3; b++)
{
sum = weighted_sum (xfrac, yfrac,
p1[b] * p1[3], p2[b] * p2[3],
p3[b] * p3[3], p4[b] * p4[3]);
sum /= alphasum;
pixel[b] = CLAMP (sum, 0, 255);
}
pixel[3] = CLAMP (alphasum, 0, 255);
}
else
{
pixel[0] = pixel[1] = pixel[2] = pixel[3] = 0;
}
break;
}
}
/* Catmull-Rom spline - not bad
* basic intro http://www.mvps.org/directx/articles/catmull/
* This formula will calculate an interpolated point between pt1 and pt2
* dx=0 returns pt1; dx=1 returns pt2
*/
static inline gdouble
cubic_spline_fit (const gdouble dx,
const gdouble pt0,
const gdouble pt1,
const gdouble pt2,
const gdouble pt3)
{
return (gdouble) ((( ( -pt0 + 3 * pt1 - 3 * pt2 + pt3 ) * dx +
( 2 * pt0 - 5 * pt1 + 4 * pt2 - pt3 ) ) * dx +
( -pt0 + pt2 ) ) * dx + (pt1 + pt1) ) / 2.0;
}
static void
interpolate_cubic (PixelSurround *surround,
const gint x0,
const gint y0,
const gdouble xfrac,
const gdouble yfrac,
const gint bytes,
guchar *pixel)
{
gint stride;
const guchar *src = pixel_surround_lock (surround, x0 - 1, y0 - 1, &stride);
const guchar *s0 = src;
const guchar *s1 = s0 + stride;
const guchar *s2 = s1 + stride;
const guchar *s3 = s2 + stride;
gint b;
gdouble p0, p1, p2, p3;
gdouble sum, alphasum;
switch (bytes)
{
case 1:
p0 = cubic_spline_fit (xfrac, s0[0], s0[1], s0[2], s0[3]);
p1 = cubic_spline_fit (xfrac, s1[0], s1[1], s1[2], s1[3]);
p2 = cubic_spline_fit (xfrac, s2[0], s2[1], s2[2], s2[3]);
p3 = cubic_spline_fit (xfrac, s3[0], s3[1], s3[2], s3[3]);
sum = cubic_spline_fit (yfrac, p0, p1, p2, p3);
pixel[0]= CLAMP (sum, 0, 255);
break;
case 2:
p0 = cubic_spline_fit (xfrac, s0[1], s0[3], s0[5], s0[7]);
p1 = cubic_spline_fit (xfrac, s1[1], s1[3], s1[5], s1[7]);
p2 = cubic_spline_fit (xfrac, s2[1], s2[3], s2[5], s2[7]);
p3 = cubic_spline_fit (xfrac, s3[1], s3[3], s3[5], s3[7]);
alphasum = cubic_spline_fit (yfrac, p0, p1, p2, p3);
if (alphasum > 0)
{
p0 = cubic_spline_fit (xfrac,
s0[0] * s0[1], s0[2] * s0[3],
s0[4] * s0[5], s0[6] * s0[7]);
p1 = cubic_spline_fit (xfrac,
s1[0] * s1[1], s1[2] * s1[3],
s1[4] * s1[5], s1[6] * s1[7]);
p2 = cubic_spline_fit (xfrac,
s2[0] * s2[1], s2[2] * s2[3],
s2[4] * s2[5], s2[6] * s2[7]);
p3 = cubic_spline_fit (xfrac,
s3[0] * s3[1], s3[2] * s3[3],
s3[4] * s3[5], s3[6] * s3[7]);
sum = cubic_spline_fit (yfrac, p0, p1, p2, p3);
sum /= alphasum;
pixel[0] = CLAMP (sum, 0, 255);
pixel[1] = CLAMP (alphasum, 0, 255);
}
else
{
pixel[0] = pixel[1] = 0;
}
break;
case 3:
for (b = 0; b < 3; b++)
{
p0 = cubic_spline_fit (xfrac, s0[b], s0[3 + b], s0[6 + b], s0[9 + b]);
p1 = cubic_spline_fit (xfrac, s1[b], s1[3 + b], s1[6 + b], s1[9 + b]);
p2 = cubic_spline_fit (xfrac, s2[b], s2[3 + b], s2[6 + b], s2[9 + b]);
p3 = cubic_spline_fit (xfrac, s3[b], s3[3 + b], s3[6 + b], s3[9 + b]);
sum = cubic_spline_fit (yfrac, p0, p1, p2, p3);
pixel[b] = CLAMP (sum, 0, 255);
}
break;
case 4:
p0 = cubic_spline_fit (xfrac, s0[3], s0[7], s0[11], s0[15]);
p1 = cubic_spline_fit (xfrac, s1[3], s1[7], s1[11], s1[15]);
p2 = cubic_spline_fit (xfrac, s2[3], s2[7], s2[11], s2[15]);
p3 = cubic_spline_fit (xfrac, s3[3], s3[7], s3[11], s3[15]);
alphasum = cubic_spline_fit (yfrac, p0, p1, p2, p3);
if (alphasum > 0)
{
for (b = 0; b < 3; b++)
{
p0 = cubic_spline_fit (xfrac,
s0[0 + b] * s0[ 3], s0[ 4 + b] * s0[7],
s0[8 + b] * s0[11], s0[12 + b] * s0[15]);
p1 = cubic_spline_fit (xfrac,
s1[0 + b] * s1[ 3], s1[ 4 + b] * s1[7],
s1[8 + b] * s1[11], s1[12 + b] * s1[15]);
p2 = cubic_spline_fit (xfrac,
s2[0 + b] * s2[ 3], s2[ 4 + b] * s2[7],
s2[8 + b] * s2[11], s2[12 + b] * s2[15]);
p3 = cubic_spline_fit (xfrac,
s3[0 + b] * s3[ 3], s3[ 4 + b] * s3[7],
s3[8 + b] * s3[11], s3[12 + b] * s3[15]);
sum = cubic_spline_fit (yfrac, p0, p1, p2, p3);
sum /= alphasum;
pixel[b] = CLAMP (sum, 0, 255);
}
pixel[3] = CLAMP (alphasum, 0, 255);
}
else
{
pixel[0] = pixel[1] = pixel[2] = pixel[3] = 0;
}
break;
}
}
static gdouble inline
lanczos3_mul_alpha (const guchar *pixels,
const gdouble *x_kernel,
const gdouble *y_kernel,
const gint stride,
const gint bytes,
const gint byte)
{
const guchar *row = pixels;
const guchar alpha = bytes - 1;
gdouble sum = 0.0;
gint x, y;
for (y = 0; y < 6; y++, row += stride)
{
const guchar *p = row;
gdouble tmpsum = 0.0;
for (x = 0; x < 6; x++, p += bytes)
{
tmpsum += x_kernel[x] * p[byte] * p[alpha];
}
tmpsum *= y_kernel[y];
sum += tmpsum;
}
return sum;
}
static gdouble inline
lanczos3_mul (const guchar *pixels,
const gdouble *x_kernel,
const gdouble *y_kernel,
const gint stride,
const gint bytes,
const gint byte)
{
const guchar *row = pixels;
gdouble sum = 0.0;
gint x, y;
for (y = 0; y < 6; y++, row += stride)
{
const guchar *p = row;
gdouble tmpsum = 0.0;
for (x = 0; x < 6; x++, p += bytes)
{
tmpsum += x_kernel[x] * p[byte];
}
tmpsum *= y_kernel[y];
sum += tmpsum;
}
return sum;
}
static void
interpolate_lanczos3 (PixelSurround *surround,
const gint x0,
const gint y0,
const gdouble xfrac,
const gdouble yfrac,
const gint bytes,
guchar *pixel,
const gfloat *kernel_lookup)
{
gint stride;
const guchar *src = pixel_surround_lock (surround, x0 - 2, y0 - 2, &stride);
const gint x_shift = (gint) (xfrac * LANCZOS_SPP + 0.5);
const gint y_shift = (gint) (yfrac * LANCZOS_SPP + 0.5);
gint b, i;
gdouble kx_sum, ky_sum;
gdouble x_kernel[6];
gdouble y_kernel[6];
gdouble sum, alphasum;
kx_sum = ky_sum = 0.0;
for (i = 3; i >= -2; i--)
{
gint pos = i * LANCZOS_SPP;
kx_sum += x_kernel[2 + i] = kernel_lookup[ABS (x_shift - pos)];
ky_sum += y_kernel[2 + i] = kernel_lookup[ABS (y_shift - pos)];
}
/* normalise the kernel arrays */
for (i = -2; i <= 3; i++)
{
x_kernel[2 + i] /= kx_sum;
y_kernel[2 + i] /= ky_sum;
}
switch (bytes)
{
case 1:
sum = lanczos3_mul (src, x_kernel, y_kernel, stride, 1, 0);
pixel[0] = CLAMP (sum, 0, 255);
break;
case 2:
alphasum = lanczos3_mul (src, x_kernel, y_kernel, stride, 2, 1);
if (alphasum > 0)
{
sum = lanczos3_mul_alpha (src, x_kernel, y_kernel, stride, 2, 0);
sum /= alphasum;
pixel[0] = CLAMP (sum, 0, 255);
pixel[1] = CLAMP (alphasum, 0, 255);
}
else
{
pixel[0] = pixel[1] = 0;
}
break;
case 3:
for (b = 0; b < 3; b++)
{
sum = lanczos3_mul (src, x_kernel, y_kernel, stride, 3, b);
pixel[b] = CLAMP (sum, 0, 255);
}
break;
case 4:
alphasum = lanczos3_mul (src, x_kernel, y_kernel, stride, 4, 3);
if (alphasum > 0)
{
for (b = 0; b < 3; b++)
{
sum = lanczos3_mul_alpha (src, x_kernel, y_kernel, stride, 4, b);
sum /= alphasum;
pixel[b] = CLAMP (sum, 0, 255);
}
pixel[3] = CLAMP (alphasum, 0, 255);
}
else
{
pixel[0] = pixel[1] = pixel[2] = pixel[3] = 0;
}
break;
}
}
static void
scale_region_buffer (PixelRegion *srcPR,
PixelRegion *dstPR)
{
const gdouble scalex = (gdouble) dstPR->w / (gdouble) srcPR->w;
const gdouble scaley = (gdouble) dstPR->h / (gdouble) srcPR->h;
const gint src_width = srcPR->w;
const gint src_height = srcPR->h;
const gint bytes = srcPR->bytes;
const gint dst_width = dstPR->w;
const gint dst_height = dstPR->h;
guchar *pixel = dstPR->data;
gint x, y;
for (y = 0; y < dst_height; y++)
{
gdouble yfrac = (y / scaley);
gint sy0 = (gint) yfrac;
gint sy1 = sy0 + 1;
sy1 = (sy1 < src_height - 1) ? sy1 : src_height - 1;
yfrac = yfrac - sy0;
for (x = 0; x < dst_width; x++)
{
gdouble xfrac = (x / scalex);
gint sx0 = (gint) xfrac;
gint sx1 = sx0 + 1;
sx1 = (sx1 < src_width - 1) ? sx1 : src_width - 1;
xfrac = xfrac - sx0;
interpolate_bilinear_pr (srcPR,
sx0, sy0, sx1, sy1, xfrac, yfrac,
pixel);
pixel += bytes;
}
}
}
static void
interpolate_bilinear_pr (PixelRegion *srcPR,
const gint x0,
const gint y0,
const gint x1,
const gint y1,
const gdouble xfrac,
const gdouble yfrac,
guchar *pixel)
{
const gint bytes = srcPR->bytes;
const gint width = srcPR->w;
guchar *p1 = srcPR->data + (y0 * width + x0) * bytes;
guchar *p2 = srcPR->data + (y0 * width + x1) * bytes;
guchar *p3 = srcPR->data + (y1 * width + x0) * bytes;
guchar *p4 = srcPR->data + (y1 * width + x1) * bytes;
gint b;
gdouble sum, alphasum;
switch (bytes)
{
case 1:
sum = weighted_sum (xfrac, yfrac, p1[0], p2[0], p3[0], p4[0]);
pixel[0] = CLAMP (sum, 0, 255);
break;
case 2:
alphasum = weighted_sum (xfrac, yfrac, p1[1], p2[1], p3[1], p4[1]);
if (alphasum > 0)
{
sum = weighted_sum (xfrac, yfrac,
p1[0] * p1[1], p2[0] * p2[1],
p3[0] * p3[1], p4[0] * p4[1]);
sum /= alphasum;
pixel[0] = CLAMP (sum, 0, 255);
pixel[1] = CLAMP (alphasum, 0, 255);
}
else
{
pixel[0] = pixel[1] = 0;
}
break;
case 3:
for (b = 0; b < 3; b++)
{
sum = weighted_sum (xfrac, yfrac, p1[b], p2[b], p3[b], p4[b]);
pixel[b] = CLAMP (sum, 0, 255);
}
break;
case 4:
alphasum = weighted_sum (xfrac, yfrac, p1[3], p2[3], p3[3], p4[3]);
if (alphasum > 0)
{
for (b = 0; b < 3; b++)
{
sum = weighted_sum (xfrac, yfrac,
p1[b] * p1[3], p2[b] * p2[3],
p3[b] * p3[3], p4[b] * p4[3]);
sum /= alphasum;
pixel[b] = CLAMP (sum, 0, 255);
}
pixel[3] = CLAMP (alphasum, 0, 255);
}
else
{
pixel[0] = pixel[1] = pixel[2] = pixel[3] = 0;
}
break;
}
}