mirror of https://github.com/GNOME/gimp.git
823 lines
24 KiB
C
823 lines
24 KiB
C
/* GIMP - The GNU Image Manipulation Program
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* Copyright (C) 1995-2001 Spencer Kimball, Peter Mattis, and others
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "config.h"
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#include <glib-object.h>
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#include "libgimpmath/gimpmath.h"
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#include "core-types.h"
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#include "gimp-transform-resize.h"
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#if defined (HAVE_FINITE)
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#define FINITE(x) finite(x)
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#elif defined (HAVE_ISFINITE)
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#define FINITE(x) isfinite(x)
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#elif defined (G_OS_WIN32)
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#define FINITE(x) _finite(x)
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#else
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#error "no FINITE() implementation available?!"
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#endif
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#define EPSILON 0.00000001
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#define MIN4(a,b,c,d) MIN(MIN((a),(b)),MIN((c),(d)))
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#define MAX4(a,b,c,d) MAX(MAX((a),(b)),MAX((c),(d)))
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typedef struct
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{
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gdouble x, y;
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} Point;
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typedef struct
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{
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Point a, b, c, d;
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gdouble area;
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gdouble aspect;
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} Rectangle;
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static void gimp_transform_resize_adjust (gdouble dx1,
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gdouble dy1,
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gdouble dx2,
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gdouble dy2,
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gdouble dx3,
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gdouble dy3,
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gdouble dx4,
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gdouble dy4,
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gint *x1,
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gint *y1,
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gint *x2,
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gint *y2);
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static void gimp_transform_resize_crop (gdouble dx1,
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gdouble dy1,
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gdouble dx2,
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gdouble dy2,
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gdouble dx3,
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gdouble dy3,
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gdouble dx4,
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gdouble dy4,
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gdouble aspect,
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gint *x1,
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gint *y1,
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gint *x2,
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gint *y2);
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static void add_rectangle (Point points[4],
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Rectangle *r,
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Point a,
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Point b,
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Point c,
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Point d);
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static gboolean intersect (Point a,
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Point b,
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Point c,
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Point d,
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Point *i);
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static gboolean intersect_x (Point a,
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Point b,
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Point c,
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Point *i);
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static gboolean intersect_y (Point a,
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Point b,
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Point c,
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Point *i);
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static gboolean in_poly (Point points[4],
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Point p);
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static gboolean point_on_border (Point points[4],
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Point p);
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static void find_two_point_rectangle (Rectangle *r,
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Point points[4],
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gint p);
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static void find_three_point_rectangle_corner (Rectangle *r,
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Point points[4],
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gint p);
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static void find_three_point_rectangle (Rectangle *r,
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Point points[4],
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gint p);
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static void find_three_point_rectangle_triangle (Rectangle *r,
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Point points[4],
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gint p);
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static void find_maximum_aspect_rectangle (Rectangle *r,
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Point points[4],
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gint p);
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/*
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* This function wants to be passed the inverse transformation matrix!!
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*/
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void
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gimp_transform_resize_boundary (const GimpMatrix3 *inv,
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GimpTransformResize resize,
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gint u1,
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gint v1,
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gint u2,
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gint v2,
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gint *x1,
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gint *y1,
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gint *x2,
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gint *y2)
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{
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gdouble dx1, dx2, dx3, dx4;
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gdouble dy1, dy2, dy3, dy4;
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g_return_if_fail (inv != NULL);
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/* initialize with the original boundary */
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*x1 = u1;
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*y1 = v1;
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*x2 = u2;
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*y2 = v2;
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/* if clipping then just return the original rectangle */
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if (resize == GIMP_TRANSFORM_RESIZE_CLIP)
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return;
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gimp_matrix3_transform_point (inv, u1, v1, &dx1, &dy1);
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gimp_matrix3_transform_point (inv, u2, v1, &dx2, &dy2);
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gimp_matrix3_transform_point (inv, u1, v2, &dx3, &dy3);
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gimp_matrix3_transform_point (inv, u2, v2, &dx4, &dy4);
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/* check if the transformation matrix is valid at all */
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if (! FINITE (dx1) || ! FINITE (dy1) ||
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! FINITE (dx2) || ! FINITE (dy2) ||
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! FINITE (dx3) || ! FINITE (dy3) ||
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! FINITE (dx4) || ! FINITE (dy4))
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{
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g_warning ("invalid transform matrix");
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/* since there is no sensible way to deal with this, just do the same as
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* with GIMP_TRANSFORM_RESIZE_CLIP: return
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*/
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return;
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}
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switch (resize)
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{
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case GIMP_TRANSFORM_RESIZE_ADJUST:
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/* return smallest rectangle (with sides parallel to x- and y-axis)
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* that surrounds the new points */
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gimp_transform_resize_adjust (dx1, dy1, dx2, dy2, dx3, dy3, dx4, dy4,
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x1, y1, x2, y2);
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break;
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case GIMP_TRANSFORM_RESIZE_CROP:
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gimp_transform_resize_crop (dx1, dy1, dx2, dy2, dx3, dy3, dx4, dy4,
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0.0,
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x1, y1, x2, y2);
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break;
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case GIMP_TRANSFORM_RESIZE_CROP_WITH_ASPECT:
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gimp_transform_resize_crop (dx1, dy1, dx2, dy2, dx3, dy3, dx4, dy4,
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((gdouble) u2 - u1) / (v2 - v1),
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x1, y1, x2, y2);
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break;
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case GIMP_TRANSFORM_RESIZE_CLIP:
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/* Remove warning about not handling all enum values. We handle
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* this case in the beginning of the function
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*/
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break;
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}
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/* ensure that resulting rectangle has at least area 1 */
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if (*x1 == *x2)
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(*x2)++;
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if (*y1 == *y2)
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(*y2)++;
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}
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/* this calculates the smallest rectangle (with sides parallel to x- and
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* y-axis) that contains the points d1 to d4
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*/
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static void
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gimp_transform_resize_adjust (gdouble dx1,
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gdouble dy1,
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gdouble dx2,
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gdouble dy2,
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gdouble dx3,
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gdouble dy3,
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gdouble dx4,
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gdouble dy4,
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gint *x1,
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gint *y1,
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gint *x2,
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gint *y2)
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{
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*x1 = (gint) floor (MIN4 (dx1, dx2, dx3, dx4));
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*y1 = (gint) floor (MIN4 (dy1, dy2, dy3, dy4));
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*x2 = (gint) ceil (MAX4 (dx1, dx2, dx3, dx4));
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*y2 = (gint) ceil (MAX4 (dy1, dy2, dy3, dy4));
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}
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static void
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gimp_transform_resize_crop (gdouble dx1,
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gdouble dy1,
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gdouble dx2,
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gdouble dy2,
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gdouble dx3,
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gdouble dy3,
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gdouble dx4,
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gdouble dy4,
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gdouble aspect,
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gint *x1,
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gint *y1,
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gint *x2,
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gint *y2)
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{
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Point points[4];
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Rectangle r;
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Point t,a;
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gint i, j;
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gint min;
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/* fill in the points array */
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points[0].x = dx1;
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points[0].y = dy1;
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points[1].x = dx2;
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points[1].y = dy2;
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points[2].x = dx3;
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points[2].y = dy3;
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points[3].x = dx4;
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points[3].y = dy4;
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/* find lowest, rightmost corner of surrounding rectangle */
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a.x = 0;
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a.y = 0;
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for (i = 0; i < 4; i++)
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{
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if (points[i].x < a.x)
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a.x = points[i].x;
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if (points[i].y < a.y)
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a.y = points[i].y;
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}
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/* and translate all the points to the first quadrant */
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for (i = 0; i < 4; i++)
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{
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points[i].x += (-a.x) * 2;
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points[i].y += (-a.y) * 2;
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}
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/* find the convex hull using Jarvis's March as the points are passed
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* in different orders due to gimp_matrix3_transform_point()
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*/
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min = 0;
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for (i = 0; i < 4; i++)
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{
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if (points[i].y < points[min].y)
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min = i;
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}
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t = points[0];
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points[0] = points[min];
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points[min] = t;
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for (i = 1; i < 4; i++)
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{
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gdouble theta, theta_m = 2.0 * G_PI;
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gdouble theta_v = 0;
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min = 3;
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for (j = i; j < 4; j++)
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{
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gdouble sy = points[j].y - points[i - 1].y;
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gdouble sx = points[j].x - points[i - 1].x;
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theta = atan2 (sy, sx);
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if ((theta < theta_m) &&
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((theta > theta_v) || ((theta == theta_v) && (sx > 0))))
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{
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theta_m = theta;
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min = j;
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}
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}
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theta_v = theta_m;
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t = points[i];
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points[i] = points[min];
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points[min] = t;
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}
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/* reverse the order of points */
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t = points[0];
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points[0] = points[3];
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points[3] = t;
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t = points[1];
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points[1] = points[2];
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points[2] = t;
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r.a.x = r.a.y = r.b.x = r.b.y = r.c.x = r.c.y = r.d.x = r.d.y = r.area = 0;
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r.aspect = aspect;
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if (aspect != 0)
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{
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for (i = 0; i < 4; i++)
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find_maximum_aspect_rectangle (&r, points, i);
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}
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else
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{
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for (i = 0; i < 4; i++)
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{
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find_three_point_rectangle (&r, points, i);
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find_three_point_rectangle_corner (&r, points, i);
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find_two_point_rectangle (&r, points, i);
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find_three_point_rectangle_triangle (&r, points, i);
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}
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}
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if (r.area == 0)
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{
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/* saveguard if something went wrong, adjust and give warning */
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gimp_transform_resize_adjust (dx1, dy1, dx2, dy2, dx3, dy3, dx4, dy4,
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x1, y1, x2, y2);
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g_warning ("no rectangle found by algorith, no cropping done");
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return;
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}
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else
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{
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/* round and translate the calculated points back */
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*x1 = floor (r.a.x + 0.5);
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*y1 = floor (r.a.y + 0.5);
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*x2 = ceil (r.c.x - 0.5);
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*y2 = ceil (r.c.y - 0.5);
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*x1 = *x1 - ((-a.x) * 2);
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*y1 = *y1 - ((-a.y) * 2);
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*x2 = *x2 - ((-a.x) * 2);
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*y2 = *y2 - ((-a.y) * 2);
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return;
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}
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}
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static void
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find_three_point_rectangle (Rectangle *r,
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Point points[4],
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gint p)
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{
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Point a = points[p % 4]; /* 0 1 2 3 */
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Point b = points[(p + 1) % 4]; /* 1 2 3 0 */
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Point c = points[(p + 2) % 4]; /* 2 3 0 1 */
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Point d = points[(p + 3) % 4]; /* 3 0 1 2 */
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Point i1; /* intersection point */
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Point i2; /* intersection point */
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Point i3; /* intersection point */
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if (intersect_x (b, c, a, &i1) &&
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intersect_y (c, d, i1, &i2) &&
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intersect_x (d, a, i2, &i3))
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add_rectangle (points, r, i3, i3, i1, i1);
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if (intersect_y (b, c, a, &i1) &&
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intersect_x (c, d, i1, &i2) &&
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intersect_y (d, a, i2, &i3))
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add_rectangle (points, r, i3, i3, i1, i1);
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if (intersect_x (d, c, a, &i1) &&
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intersect_y (c, b, i1, &i2) &&
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intersect_x (b, a, i2, &i3))
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add_rectangle (points, r, i3, i3, i1, i1);
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if (intersect_y (d, c, a, &i1) &&
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intersect_x (c, b, i1, &i2) &&
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intersect_y (b, a, i2, &i3))
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add_rectangle (points, r, i3, i3, i1, i1);
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}
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static void
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find_three_point_rectangle_corner (Rectangle *r,
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Point points[4],
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gint p)
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{
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Point a = points[p % 4]; /* 0 1 2 3 */
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Point b = points[(p + 1) % 4]; /* 1 2 3 0 */
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Point c = points[(p + 2) % 4]; /* 2 3 0 2 */
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Point d = points[(p + 3) % 4]; /* 3 0 2 1 */
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Point i1; /* intersection point */
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Point i2; /* intersection point */
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if (intersect_x (b, c, a , &i1) &&
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intersect_y (c, d, i1, &i2))
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add_rectangle (points, r, a, a, i1, i2);
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if (intersect_y (b, c, a , &i1) &&
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intersect_x (c, d, i1, &i2))
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add_rectangle (points, r, a, a, i1, i2);
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if (intersect_x (c, d, a , &i1) &&
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intersect_y (b, c, i1, &i2))
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add_rectangle (points, r, a, a, i1, i2);
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if (intersect_y (c, d, a , &i1) &&
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intersect_x (b, c, i1, &i2))
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add_rectangle (points, r, a, a, i1, i2);
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}
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static void
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find_two_point_rectangle (Rectangle *r,
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Point points[4],
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gint p)
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{
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Point a = points[ p % 4]; /* 0 1 2 3 */
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Point b = points[(p + 1) % 4]; /* 1 2 3 0 */
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Point c = points[(p + 2) % 4]; /* 2 3 0 1 */
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Point d = points[(p + 3) % 4]; /* 3 0 1 2 */
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Point i1; /* intersection point */
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Point i2; /* intersection point */
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Point mid; /* Mid point */
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add_rectangle (points, r, a, a, c, c);
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add_rectangle (points, r, b, b, d, d);
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if (intersect_x (c, b, a, &i1) &&
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intersect_y (c, b, a, &i2))
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{
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mid.x = ( i1.x + i2.x ) / 2.0;
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mid.y = ( i1.y + i2.y ) / 2.0;
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add_rectangle (points, r, a, a, mid, mid);
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}
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}
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static void
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find_three_point_rectangle_triangle (Rectangle *r,
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Point points[4],
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gint p)
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{
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Point a = points[p % 4]; /* 0 1 2 3 */
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Point b = points[(p + 1) % 4]; /* 1 2 3 0 */
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Point c = points[(p + 2) % 4]; /* 2 3 0 1 */
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Point d = points[(p + 3) % 4]; /* 3 0 1 2 */
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Point i1; /* intersection point */
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Point i2; /* intersection point */
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Point mid;
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mid.x = (a.x + b.x) / 2.0;
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mid.y = (a.y + b.y) / 2.0;
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if (intersect_x (b, c, mid, &i1) &&
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intersect_y (a, d, mid, &i2))
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add_rectangle (points, r, mid, mid, i1, i2);
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if (intersect_y (b, c, mid, &i1) &&
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intersect_x (a, d, mid, &i2))
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add_rectangle (points, r, mid, mid, i1, i2);
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if (intersect_x (a, d, mid, &i1) &&
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intersect_y (b, c, mid, &i2))
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add_rectangle (points, r, mid, mid, i1, i2);
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if (intersect_y (a, d, mid, &i1) &&
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intersect_x (b, c, mid, &i2))
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add_rectangle (points, r, mid, mid, i1, i2);
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}
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static void
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find_maximum_aspect_rectangle (Rectangle *r,
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Point points[4],
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gint p)
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{
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Point a = points[ p % 4]; /* 0 1 2 3 */
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Point b = points[(p + 1) % 4]; /* 1 2 3 0 */
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Point c = points[(p + 2) % 4]; /* 2 3 0 1 */
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Point d = points[(p + 3) % 4]; /* 3 0 1 2 */
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|
Point i1; /* intersection point */
|
|
Point i2; /* intersection point */
|
|
Point i3; /* intersection point */
|
|
|
|
if (intersect_x (b, c, a, &i1))
|
|
{
|
|
i2.x = i1.x + 1.0 * r->aspect;
|
|
i2.y = i1.y + 1.0;
|
|
|
|
if (intersect (d, a, i1, i2, &i3))
|
|
add_rectangle (points, r, i1, i3, i1, i3);
|
|
|
|
if (intersect (a, b, i1, i2, &i3))
|
|
add_rectangle (points, r, i1, i3, i1, i3);
|
|
|
|
if (intersect (c, d, i1, i2, &i3))
|
|
add_rectangle (points, r, i1, i3, i1, i3);
|
|
|
|
i2.x = i1.x - 1.0 * r->aspect;
|
|
i2.y = i1.y + 1.0;
|
|
|
|
if (intersect (d, a, i1, i2, &i3))
|
|
add_rectangle (points, r, i1, i3, i1, i3);
|
|
|
|
if (intersect (a, b, i1, i2, &i3))
|
|
add_rectangle (points, r, i1, i3, i1, i3);
|
|
|
|
if (intersect (c, d, i1, i2, &i3))
|
|
add_rectangle (points, r, i1, i3, i1, i3);
|
|
}
|
|
|
|
if (intersect_y (b, c, a, &i1))
|
|
{
|
|
i2.x = i1.x + 1.0 * r->aspect;
|
|
i2.y = i1.y + 1.0;
|
|
|
|
if (intersect (d, a, i1, i2, &i3))
|
|
add_rectangle (points, r, i1, i3, i1, i3);
|
|
|
|
if (intersect (a, b, i1, i2, &i3))
|
|
add_rectangle (points, r, i1, i3, i1, i3);
|
|
|
|
if (intersect (c, d, i1, i2, &i3))
|
|
add_rectangle (points, r, i1, i3, i1, i3);
|
|
|
|
i2.x = i1.x - 1.0 * r->aspect;
|
|
i2.y = i1.y + 1.0;
|
|
|
|
if (intersect (d, a, i1, i2, &i3))
|
|
add_rectangle (points, r, i1, i3, i1, i3);
|
|
|
|
if (intersect (a, b, i1, i2, &i3))
|
|
add_rectangle (points, r, i1, i3, i1, i3);
|
|
|
|
if (intersect (c, d, i1, i2, &i3))
|
|
add_rectangle (points, r, i1, i3, i1, i3);
|
|
}
|
|
|
|
if (intersect_x (c, d, a, &i1))
|
|
{
|
|
i2.x = i1.x + 1.0 * r->aspect;
|
|
i2.y = i1.y + 1.0;
|
|
|
|
if (intersect (d, a, i1, i2, &i3))
|
|
add_rectangle (points, r, i1, i3, i1, i3);
|
|
|
|
if (intersect (a, b, i1, i2, &i3))
|
|
add_rectangle (points, r, i1, i3, i1, i3);
|
|
|
|
if (intersect (b, c, i1, i2, &i3))
|
|
add_rectangle (points, r, i1, i3, i1, i3);
|
|
|
|
i2.x = i1.x - 1.0 * r->aspect;
|
|
i2.y = i1.y + 1.0;
|
|
|
|
if (intersect (d, a, i1, i2, &i3))
|
|
add_rectangle (points, r, i1, i3, i1, i3);
|
|
|
|
if (intersect (a, b, i1, i2, &i3))
|
|
add_rectangle (points, r, i1, i3, i1, i3);
|
|
|
|
if (intersect (b, c, i1, i2, &i3))
|
|
add_rectangle (points, r, i1, i3, i1, i3);
|
|
}
|
|
|
|
if (intersect_y (c, d, a, &i1))
|
|
{
|
|
i2.x = i1.x + 1.0 * r->aspect;
|
|
i2.y = i1.y + 1.0;
|
|
|
|
if (intersect (d, a, i1, i2, &i3))
|
|
add_rectangle (points, r, i1, i3, i1, i3);
|
|
|
|
if (intersect (a, b, i1, i2, &i3))
|
|
add_rectangle (points, r, i1, i3, i1, i3);
|
|
|
|
if (intersect (b, c, i1, i2, &i3))
|
|
add_rectangle (points, r, i1, i3, i1, i3);
|
|
|
|
i2.x = i1.x - 1.0 * r->aspect;
|
|
i2.y = i1.y + 1.0;
|
|
|
|
if (intersect (d, a, i1, i2, &i3))
|
|
add_rectangle (points, r, i1, i3, i1, i3);
|
|
|
|
if (intersect (a, b, i1, i2, &i3))
|
|
add_rectangle (points, r, i1, i3, i1, i3);
|
|
|
|
if (intersect (b, c, i1, i2, &i3))
|
|
add_rectangle (points, r, i1, i3, i1, i3);
|
|
}
|
|
}
|
|
|
|
/* check if point is inside the polygon "points", if point is on border
|
|
* its still inside.
|
|
*/
|
|
static gboolean
|
|
in_poly (Point points[4],
|
|
Point p)
|
|
{
|
|
Point p1, p2;
|
|
gint counter = 0;
|
|
gint i;
|
|
|
|
p1 = points[0];
|
|
|
|
for (i = 1; i <= 4; i++)
|
|
{
|
|
p2 = points[i % 4];
|
|
|
|
if (p.y > MIN (p1.y, p2.y))
|
|
{
|
|
if (p.y <= MAX (p1.y, p2.y))
|
|
{
|
|
if (p.x <= MAX (p1.x, p2.x))
|
|
{
|
|
if (p1.y != p2.y)
|
|
{
|
|
gdouble xinters = ((p.y - p1.y) * (p2.x - p1.x) /
|
|
(p2.y - p1.y) + p1.x);
|
|
|
|
if (p1.x == p2.x || p.x <= xinters)
|
|
counter++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
p1 = p2;
|
|
}
|
|
|
|
/* border check */
|
|
if (point_on_border (points, p))
|
|
return TRUE;
|
|
|
|
return (counter % 2 != 0);
|
|
}
|
|
|
|
/* check if the point p lies on the polygon "points"
|
|
*/
|
|
static gboolean
|
|
point_on_border (Point points[4],
|
|
Point p)
|
|
{
|
|
gint i;
|
|
|
|
for (i = 0; i <= 4; i++)
|
|
{
|
|
Point a = points[i % 4];
|
|
Point b = points[(i + 1) % 4];
|
|
gdouble a1 = (b.y - a.y);
|
|
gdouble b1 = (a.x - b.x);
|
|
gdouble c1 = a1 * a.x + b1 * a.y;
|
|
gdouble c2 = a1 * p.x + b1 * p.y;
|
|
|
|
if (ABS (c1 - c2) < EPSILON &&
|
|
MIN (a.x, b.x) <= p.x &&
|
|
MAX (a.x, b.x) >= p.x &&
|
|
MIN (a.y, b.y) <= p.y &&
|
|
MAX (a.y, b.y) >= p.y)
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/* calculate the intersection point of the line a-b with the line c-d
|
|
* and write it to i, if existing.
|
|
*/
|
|
static gboolean
|
|
intersect (Point a,
|
|
Point b,
|
|
Point c,
|
|
Point d,
|
|
Point *i)
|
|
{
|
|
gdouble a1 = (b.y - a.y);
|
|
gdouble b1 = (a.x - b.x);
|
|
gdouble c1 = a1 * a.x + b1 * a.y;
|
|
|
|
gdouble a2 = (d.y - c.y);
|
|
gdouble b2 = (c.x - d.x);
|
|
gdouble c2 = a2 * c.x + b2 * c.y;
|
|
gdouble det = a1 * b2 - a2 * b1;
|
|
|
|
if (det == 0)
|
|
return FALSE;
|
|
|
|
i->x = (b2 * c1 - b1 * c2) / det;
|
|
i->y = (a1 * c2 - a2 * c1) / det;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* calculate the intersection point of the line a-b with the vertical line
|
|
* through c and write it to i, if existing.
|
|
*/
|
|
static gboolean
|
|
intersect_x (Point a,
|
|
Point b,
|
|
Point c,
|
|
Point *i)
|
|
{
|
|
Point d = c;
|
|
d.y += 1;
|
|
|
|
return intersect(a,b,c,d,i);
|
|
}
|
|
|
|
/* calculate the intersection point of the line a-b with the horizontal line
|
|
* through c and write it to i, if existing.
|
|
*/
|
|
static gboolean
|
|
intersect_y (Point a,
|
|
Point b,
|
|
Point c,
|
|
Point *i)
|
|
{
|
|
Point d = c;
|
|
d.x += 1;
|
|
|
|
return intersect(a,b,c,d,i);
|
|
}
|
|
|
|
/* this takes the smallest ortho-aligned (the sides of the rectangle are
|
|
* parallel to the x- and y-axis) rectangle fitting around the points a to d,
|
|
* checks if the whole rectangle is inside the polygon described by points and
|
|
* writes it to r if the area is bigger than the rectangle already stored in r.
|
|
*/
|
|
static void
|
|
add_rectangle (Point points[4],
|
|
Rectangle *r,
|
|
Point a,
|
|
Point b,
|
|
Point c,
|
|
Point d)
|
|
{
|
|
gdouble width;
|
|
gdouble height;
|
|
gdouble minx, maxx;
|
|
gdouble miny, maxy;
|
|
|
|
/* get the orthoaligned (the sides of the rectangle are parallel to the x-
|
|
* and y-axis) rectangle surrounding the points a to d.
|
|
*/
|
|
minx = MIN4 (a.x, b.x, c.x, d.x);
|
|
maxx = MAX4 (a.x, b.x, c.x, d.x);
|
|
miny = MIN4 (a.y, b.y, c.y, d.y);
|
|
maxy = MAX4 (a.y, b.y, c.y, d.y);
|
|
|
|
a.x = minx;
|
|
a.y = miny;
|
|
|
|
b.x = maxx;
|
|
b.y = miny;
|
|
|
|
c.x = maxx;
|
|
c.y = maxy;
|
|
|
|
d.x = minx;
|
|
d.y = maxy;
|
|
|
|
width = maxx - minx;
|
|
height = maxy - miny;
|
|
|
|
/* check if this rectangle is inside the polygon "points" */
|
|
if (in_poly (points, a) &&
|
|
in_poly (points, b) &&
|
|
in_poly (points, c) &&
|
|
in_poly (points, d))
|
|
{
|
|
gdouble area = width * height;
|
|
|
|
/* check if the new rectangle is larger (in terms of area)
|
|
* than the currently stored rectangle in r, if yes store
|
|
* new rectangle to r
|
|
*/
|
|
if (r->area <= area)
|
|
{
|
|
r->a.x = a.x;
|
|
r->a.y = a.y;
|
|
|
|
r->b.x = b.x;
|
|
r->b.y = b.y;
|
|
|
|
r->c.x = c.x;
|
|
r->c.y = c.y;
|
|
|
|
r->d.x = d.x;
|
|
r->d.y = d.y;
|
|
|
|
r->area = area;
|
|
}
|
|
}
|
|
}
|