mirror of https://github.com/GNOME/gimp.git
96 lines
6.4 KiB
C
96 lines
6.4 KiB
C
/* GIMP - The GNU Image Manipulation Program
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* Copyright (C) 1995 Spencer Kimball and Peter Mattis
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*
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* gimp-3d-transform-utils.h
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* Copyright (C) 2019 Ell
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#ifndef __GIMP_TRANSFORM_3D_UTILS_H__
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#define __GIMP_TRANSFORM_3D_UTILS_H__
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gdouble gimp_transform_3d_angle_of_view_to_focal_length (gdouble angle_of_view,
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gdouble width,
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gdouble height);
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gdouble gimp_transform_3d_focal_length_to_angle_of_view (gdouble focal_length,
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gdouble width,
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gdouble height);
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gint gimp_transform_3d_permutation_to_rotation_order (const gint permutation[3]);
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void gimp_transform_3d_rotation_order_to_permutation (gint rotation_order,
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gint permutation[3]);
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gint gimp_transform_3d_rotation_order_reverse (gint rotation_order);
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void gimp_transform_3d_vector3_rotate (GimpVector3 *vector,
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const GimpVector3 *axis);
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GimpVector3 gimp_transform_3d_vector3_rotate_val (GimpVector3 vector,
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GimpVector3 axis);
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void gimp_transform_3d_matrix3_to_matrix4 (const GimpMatrix3 *matrix3,
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GimpMatrix4 *matrix4,
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gint axis);
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void gimp_transform_3d_matrix4_to_matrix3 (const GimpMatrix4 *matrix4,
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GimpMatrix3 *matrix3,
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gint axis);
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void gimp_transform_3d_matrix4_translate (GimpMatrix4 *matrix,
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gdouble x,
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gdouble y,
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gdouble z);
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void gimp_transform_3d_matrix4_rotate (GimpMatrix4 *matrix,
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const GimpVector3 *axis);
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void gimp_transform_3d_matrix4_rotate_standard (GimpMatrix4 *matrix,
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gint axis,
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gdouble angle);
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void gimp_transform_3d_matrix4_rotate_euler (GimpMatrix4 *matrix,
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gint rotation_order,
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gdouble angle_x,
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gdouble angle_y,
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gdouble angle_z,
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gdouble pivot_x,
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gdouble pivot_y,
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gdouble pivot_z);
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void gimp_transform_3d_matrix4_rotate_euler_decompose (GimpMatrix4 *matrix,
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gint rotation_order,
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gdouble *angle_x,
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gdouble *angle_y,
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gdouble *angle_z);
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void gimp_transform_3d_matrix4_perspective (GimpMatrix4 *matrix,
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gdouble camera_x,
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gdouble camera_y,
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gdouble camera_z);
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void gimp_transform_3d_matrix (GimpMatrix3 *matrix,
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gdouble camera_x,
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gdouble camera_y,
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gdouble camera_z,
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gdouble offset_x,
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gdouble offset_y,
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gdouble offset_z,
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gint rotation_order,
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gdouble angle_x,
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gdouble angle_y,
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gdouble angle_z,
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gdouble pivot_x,
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gdouble pivot_y,
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gdouble pivot_z);
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#endif /* __GIMP_TRANSFORM_3D_UTILS_H__ */
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