gimp/app/core/gimp-transform-3d-utils.h

96 lines
6.4 KiB
C

/* GIMP - The GNU Image Manipulation Program
* Copyright (C) 1995 Spencer Kimball and Peter Mattis
*
* gimp-3d-transform-utils.h
* Copyright (C) 2019 Ell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef __GIMP_TRANSFORM_3D_UTILS_H__
#define __GIMP_TRANSFORM_3D_UTILS_H__
gdouble gimp_transform_3d_angle_of_view_to_focal_length (gdouble angle_of_view,
gdouble width,
gdouble height);
gdouble gimp_transform_3d_focal_length_to_angle_of_view (gdouble focal_length,
gdouble width,
gdouble height);
gint gimp_transform_3d_permutation_to_rotation_order (const gint permutation[3]);
void gimp_transform_3d_rotation_order_to_permutation (gint rotation_order,
gint permutation[3]);
gint gimp_transform_3d_rotation_order_reverse (gint rotation_order);
void gimp_transform_3d_vector3_rotate (GimpVector3 *vector,
const GimpVector3 *axis);
GimpVector3 gimp_transform_3d_vector3_rotate_val (GimpVector3 vector,
GimpVector3 axis);
void gimp_transform_3d_matrix3_to_matrix4 (const GimpMatrix3 *matrix3,
GimpMatrix4 *matrix4,
gint axis);
void gimp_transform_3d_matrix4_to_matrix3 (const GimpMatrix4 *matrix4,
GimpMatrix3 *matrix3,
gint axis);
void gimp_transform_3d_matrix4_translate (GimpMatrix4 *matrix,
gdouble x,
gdouble y,
gdouble z);
void gimp_transform_3d_matrix4_rotate (GimpMatrix4 *matrix,
const GimpVector3 *axis);
void gimp_transform_3d_matrix4_rotate_standard (GimpMatrix4 *matrix,
gint axis,
gdouble angle);
void gimp_transform_3d_matrix4_rotate_euler (GimpMatrix4 *matrix,
gint rotation_order,
gdouble angle_x,
gdouble angle_y,
gdouble angle_z,
gdouble pivot_x,
gdouble pivot_y,
gdouble pivot_z);
void gimp_transform_3d_matrix4_rotate_euler_decompose (GimpMatrix4 *matrix,
gint rotation_order,
gdouble *angle_x,
gdouble *angle_y,
gdouble *angle_z);
void gimp_transform_3d_matrix4_perspective (GimpMatrix4 *matrix,
gdouble camera_x,
gdouble camera_y,
gdouble camera_z);
void gimp_transform_3d_matrix (GimpMatrix3 *matrix,
gdouble camera_x,
gdouble camera_y,
gdouble camera_z,
gdouble offset_x,
gdouble offset_y,
gdouble offset_z,
gint rotation_order,
gdouble angle_x,
gdouble angle_y,
gdouble angle_z,
gdouble pivot_x,
gdouble pivot_y,
gdouble pivot_z);
#endif /* __GIMP_TRANSFORM_3D_UTILS_H__ */