mirror of https://github.com/GNOME/gimp.git
254 lines
3.8 KiB
HTML
254 lines
3.8 KiB
HTML
<HTML
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><HEAD
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><TITLE
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>Scale Image</TITLE
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><META
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NAME="GENERATOR"
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CONTENT="Modular DocBook HTML Stylesheet Version 1.49"><LINK
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REL="HOME"
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TITLE="GIMP User Manual"
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HREF="../contents.html"><LINK
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REL="UP"
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TITLE="Image"
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HREF="../image/index.html"><LINK
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REL="PREVIOUS"
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TITLE="Set Canvas Size"
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HREF="../dialogs/set_canvas_size.html"><LINK
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REL="NEXT"
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TITLE="Scale Layer Warning"
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HREF="../dialogs/scale_layer_warn.html"></HEAD
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><BODY
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CLASS="SECT1"
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BGCOLOR="#FFFFFF"
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TEXT="#000000"
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><DIV
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CLASS="NAVHEADER"
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><TABLE
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WIDTH="100%"
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BORDER="0"
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CELLPADDING="0"
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CELLSPACING="0"
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><TR
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><TH
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COLSPAN="3"
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ALIGN="center"
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>GIMP User Manual</TH
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></TR
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><TR
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><TD
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WIDTH="10%"
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ALIGN="left"
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VALIGN="bottom"
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><A
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HREF="../dialogs/set_canvas_size.html"
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>Prev</A
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></TD
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><TD
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WIDTH="80%"
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ALIGN="center"
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VALIGN="bottom"
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>Chapter 4. Image</TD
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><TD
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WIDTH="10%"
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ALIGN="right"
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VALIGN="bottom"
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><A
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HREF="../dialogs/scale_layer_warn.html"
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>Next</A
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></TD
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></TR
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></TABLE
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><HR
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ALIGN="LEFT"
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WIDTH="100%"></DIV
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><DIV
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CLASS="SECT1"
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><H1
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CLASS="SECT1"
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><A
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NAME="DIALOGS-SCALE-IMAGE"
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><SPAN
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CLASS="INTERFACE"
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>Scale Image</SPAN
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></A
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></H1
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><A
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NAME="AEN1472"
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></A
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><P
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> Scales the image content and the canvas size. The difference
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between <SPAN
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CLASS="QUOTE"
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>"<SPAN
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CLASS="INTERFACE"
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>Scale Image</SPAN
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>"</SPAN
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> and
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<A
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HREF="../dialogs/set_canvas_size.html"
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><SPAN
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CLASS="INTERFACE"
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>Set Canvas
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Size</SPAN
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></A
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> is that <SPAN
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CLASS="QUOTE"
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>"<SPAN
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CLASS="INTERFACE"
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>Set Canvas
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Size</SPAN
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>"</SPAN
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> will resize the canvas without scaling
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image content. It will only add some space around the image or
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clip the image.
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<DIV
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CLASS="NOTE"
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><P
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></P
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><TABLE
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CLASS="NOTE"
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WIDTH="100%"
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BORDER="0"
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><TR
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><TD
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WIDTH="25"
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ALIGN="CENTER"
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VALIGN="TOP"
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><IMG
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SRC="../../images/note.gif"
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HSPACE="5"
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ALT="Note"></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><P
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> <SPAN
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CLASS="INTERFACE"
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>Scale Image</SPAN
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> will scale the whole
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image. You can scale only the active layer with
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<SPAN
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CLASS="INTERFACE"
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>Scale Layer</SPAN
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>.
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</P
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></TD
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></TR
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></TABLE
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></DIV
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>
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</P
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><P
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> You set the new image size either by altering the size or the
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ratio. You can also set the resolution of the image. If you lower
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the resolution, the image will get bigger (in real units, but not
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in pixels). You therefore have to compensate it with a smaller
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pixels size if you still want the same image size but a lower
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resolution. It will naturally be vice versa if you increase the
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resolution. <SPAN
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CLASS="GUILABEL"
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>Pixel Dimension</SPAN
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> area is used to
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resize the pixels.
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</P
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><DIV
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CLASS="WARNING"
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><P
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></P
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><TABLE
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CLASS="WARNING"
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WIDTH="100%"
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BORDER="0"
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><TR
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><TD
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WIDTH="25"
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ALIGN="CENTER"
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VALIGN="TOP"
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><IMG
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SRC="../../images/warning.gif"
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HSPACE="5"
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ALT="Warning"></TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><P
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> If the <A
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HREF="../layers/index.html"
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>Layers</A
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> of
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your image have different sizes, it is possible that making the
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image smaller will shrink some of them completely away. If this
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happens, you will be <A
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HREF="../dialogs/scale_layer_warn.html"
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>warned</A
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> before the
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oparation is applied.
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</P
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></TD
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></TR
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></TABLE
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></DIV
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></DIV
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><DIV
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CLASS="NAVFOOTER"
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><HR
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ALIGN="LEFT"
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WIDTH="100%"><TABLE
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WIDTH="100%"
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BORDER="0"
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CELLPADDING="0"
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CELLSPACING="0"
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><TR
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><TD
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WIDTH="33%"
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ALIGN="left"
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VALIGN="top"
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><A
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HREF="../dialogs/set_canvas_size.html"
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>Prev</A
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></TD
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><TD
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WIDTH="34%"
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ALIGN="center"
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VALIGN="top"
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><A
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HREF="../contents.html"
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>Home</A
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></TD
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><TD
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WIDTH="33%"
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ALIGN="right"
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VALIGN="top"
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><A
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HREF="../dialogs/scale_layer_warn.html"
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>Next</A
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></TD
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></TR
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><TR
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><TD
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WIDTH="33%"
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ALIGN="left"
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VALIGN="top"
|
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><SPAN
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CLASS="INTERFACE"
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>Set Canvas Size</SPAN
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></TD
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><TD
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WIDTH="34%"
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ALIGN="center"
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VALIGN="top"
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><A
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HREF="../image/index.html"
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>Up</A
|
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></TD
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><TD
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WIDTH="33%"
|
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ALIGN="right"
|
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VALIGN="top"
|
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>Scale Layer Warning</TD
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></TR
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></TABLE
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></DIV
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></BODY
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></HTML
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> |