gimp/help/C/dialogs/preferences/environment.html

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>Environment Settings</TITLE
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CLASS="SECT1"
><H1
CLASS="SECT1"
><A
NAME="DIALOGS-PREFERENCES-ENVIRONMENT"
>Environment Settings</A
></H1
><A
NAME="AEN3159"
></A
><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="AEN3161"
>Resource Consumption</A
></H2
><DIV
CLASS="SECT3"
><H3
CLASS="SECT3"
><A
NAME="AEN3163"
>Conservative Memory Usage</A
></H3
><P
> The <SPAN
CLASS="APPLICATION"
>GIMP</SPAN
> is optimized to speed
i.e. speed is more important than memory usage. Enabling
<SPAN
CLASS="QUOTE"
>"Conservative Memory Usage"</SPAN
> will "optimize" GIMP
to use less memory. The tradeoff is of course speed but if
your system is low on memory then it can be an option to use
<SPAN
CLASS="QUOTE"
>"Conservative Memory Usage"</SPAN
>.
</P
></DIV
><DIV
CLASS="SECT3"
><H3
CLASS="SECT3"
><A
NAME="AEN3169"
>Levels of Undo</A
></H3
><P
> By default <SPAN
CLASS="APPLICATION"
>GIMP</SPAN
> has five levels of
undo. The amount of undo levels is only limited by disk
space. A high amount of undo levels requires a large amount of
disk space so use it with care. The default value is
reasonably good for most use.
</P
></DIV
><DIV
CLASS="SECT3"
><H3
CLASS="SECT3"
><A
NAME="AEN3173"
>Tile Cache Size</A
></H3
><P
> This is the most important parameter that
<SPAN
CLASS="APPLICATION"
>GIMP</SPAN
> has, if you set it to low
<SPAN
CLASS="APPLICATION"
>GIMP</SPAN
> will be very slow. There isn't
a upper level of how much memory that you can give
<SPAN
CLASS="APPLICATION"
>GIMP</SPAN
> i.e give
<SPAN
CLASS="APPLICATION"
>GIMP</SPAN
> as much as you can. But don't
give <SPAN
CLASS="APPLICATION"
>GIMP</SPAN
> more that your physical
memory (i.e. pure memory without swap). In reality you have to
measure how much memory you usually use and give
<SPAN
CLASS="APPLICATION"
>GIMP</SPAN
> a little less than the rest of
it.
</P
></DIV
></DIV
><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="AEN3182"
>Scaling</A
></H2
><DIV
CLASS="SECT3"
><H3
CLASS="SECT3"
><A
NAME="AEN3184"
>Interpolation Type</A
></H3
><P
> When you scale a image (make it bigger) you have to fill in
missing pixels what color and value that those pixels should
have is calculated in a interpolation
algorithm. <SPAN
CLASS="APPLICATION"
>GIMP</SPAN
> uses a Linear
interpolation algorithm by default. Linear is a gives you a
mid quality interpolation. Linear interpolation has less
quality trade off for speed that Nearest Neighbour
interpolation algorithm does. Nearest Neighbour is the fastest
way to interpolate but it has the lowest quality of the
interpolation algorithms. The Cubic interpolation algorithm
produces the highest quality of the three interpolation types
supported by <SPAN
CLASS="APPLICATION"
>GIMP</SPAN
>. However it is
considerably slower that the linear interpolation algorithm.
</P
></DIV
></DIV
><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="AEN3189"
>File Saving</A
></H2
><DIV
CLASS="SECT3"
><H3
CLASS="SECT3"
><A
NAME="AEN3191"
>Try to Write a Thumbnail File</A
></H3
><P
> By default when you save a image a thumbnail file will be
created storing a little image of your image. When you mark a
image in the file open dialog you will see this thumbnail. If
you set this option to Never you have to press on the
thumbnail button in the <A
HREF="../../dialogs/file_open.html"
>File
Open</A
> Dialog to be able to see a thumbnail of your
image.
</P
></DIV
><DIV
CLASS="SECT3"
><H3
CLASS="SECT3"
><A
NAME="AEN3195"
>"File &gt; Save" Saves the Image</A
></H3
><P
> This is by default set to <SPAN
CLASS="QUOTE"
>"Always"</SPAN
> but if you e.g.
saves your image on a networked disk (<SPAN
CLASS="ACRONYM"
>NFS</SPAN
>,
<SPAN
CLASS="ACRONYM"
>SMB</SPAN
> etc.) then
saves some times are slow and saving always isn't that
necessary. Instead you will only save when the file is really
changed.
</P
></DIV
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