gimp/help/C/dialogs/channels/channels.html

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<HTML
><HEAD
><TITLE
>The Channels Dialog</TITLE
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TITLE="Channels"
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TITLE="Channels"
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>GIMP User Manual</TH
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><A
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>Prev</A
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><TD
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>Chapter 6. Channels</TD
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><DIV
CLASS="SECT1"
><H1
CLASS="SECT1"
><A
NAME="DIALOGS-CHANNELS-CHANNELS"
>The <SPAN
CLASS="INTERFACE"
>Channels</SPAN
> Dialog</A
></H1
><A
NAME="AEN1826"
></A
><A
NAME="AEN1828"
></A
><P
> The <SPAN
CLASS="INTERFACE"
>Channels</SPAN
> tab displays the three
<SPAN
CLASS="ABBREV"
>RGB</SPAN
> channels, showing the current red, green, or
blue color values of each pixel in your image. The
<SPAN
CLASS="ABBREV"
>RGB</SPAN
> channel thumbnails are grayscale
representations of each color channel with white representing 100%
color and black representing no color.
</P
><P
> The <SPAN
CLASS="ABBREV"
>RGB</SPAN
> channels each have an
<SPAN
CLASS="GUIICON"
>eye</SPAN
> icon, so you can look at your image in a
single color channel. Click off the <SPAN
CLASS="GUIICON"
>eye</SPAN
> icon in
the Blue and Green channels, so that only the Red channel is
visible. Bright red in the red channel is the equivalent of a
maximum red value for that pixel; black means that the pixel has
no red at all in it. You will see bright red for areas that are
white or bright red. If all three channels have maximum values for
an area, that area is white in the actual image.
</P
><P
> The <SPAN
CLASS="ABBREV"
>RGB</SPAN
> channels are always active when a layer
is active. They display the color values of all visible layers,
not just the active one. Unlike layers, the <SPAN
CLASS="ABBREV"
>RGB</SPAN
>
channels can all be active at the same time. You can also choose
to work in one or two specific color channels by clicking on the
appropriate channels to activate the ones you want and deactivate
the ones you don't want.
</P
><P
> You can create new channels by clicking the
<SPAN
CLASS="GUIBUTTON"
> <SPAN
CLASS="INLINEMEDIAOBJECT"
><IMG
SRC="../../../images/new_icon.png"
></IMG
></SPAN
>
</SPAN
>
button. This will bring up the <A
HREF="../../dialogs/channels/new_channel.html"
><SPAN
CLASS="INTERFACE"
>New
Channel</SPAN
></A
> dialog where you can set name, color,
and fill amount of the new channel. If you want to alter the
values later on, you just double click on the channel which will
bring up the <A
HREF="../../dialogs/channels/edit_channel_attributes.html"
> <SPAN
CLASS="INTERFACE"
>Edit Channel Attributes</SPAN
> </A
> dialog.
Normally you don't work with extra channels, but they can be very
handy for creating and storing selections.
</P
><P
> If you <SPAN
CLASS="MOUSEBUTTON"
>right</SPAN
> click on the layer name
you will be able to access the layer menu. In the
<SPAN
CLASS="GUIMENU"
>layer</SPAN
> menu you have access to several other
layer commands, see <A
HREF="../../channels/index.html"
>Chapter 6</A
>.
</P
><P
> An experienced user can also use them to create patterns and
advanced colored images. The channel stack tools
(<SPAN
CLASS="INLINEMEDIAOBJECT"
><IMG
SRC="../../../images/raise_icon.png"
></IMG
></SPAN
>
and
<SPAN
CLASS="INLINEMEDIAOBJECT"
><IMG
SRC="../../../images/lower_icon.png"
></IMG
></SPAN
>) are more or less only useful when you work
with those kind of images.
</P
><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="DIALOGS-CHANNELS-SELECTIONS-AND-CHANNELS"
>Selections and Channels</A
></H2
><P
> You are able to store a selection as a channel with the
<SPAN
CLASS="MOUSEBUTTON"
>right</SPAN
>click <SPAN
CLASS="GUIMENU"
>Select</SPAN
>
<A
HREF="../../image/select/save_to_channel.html"
><SPAN
CLASS="GUIMENUITEM"
>Save
To Channel</SPAN
></A
> command. This creates a new
channel where you can paint, erase, and perform any other
drawing function. The altered channel can be turned into a
selection again by clicking on the
<A
HREF="../../channels/channel_to_selection.html"
> <SPAN
CLASS="GUIBUTTON"
> Channel To Selection
</SPAN
>
</A
>
(<SPAN
CLASS="INLINEMEDIAOBJECT"
><IMG
SRC="../../../images/to_selection_icon.png"
></IMG
></SPAN
>)
button. This is a very convenient way to alter selections and
store several selections. In fact, you can create selections
from scratch by creating a new channel, altering it, and then
applying <SPAN
CLASS="GUIBUTTON"
>Channel To Selection</SPAN
>.
</P
></DIV
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><TD
WIDTH="33%"
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><A
HREF="../../channels/index.html"
>Prev</A
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>Home</A
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><A
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>Next</A
></TD
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><TR
><TD
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VALIGN="top"
>Channels</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="../../channels/index.html"
>Up</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>The <SPAN
CLASS="INTERFACE"
>New Channel</SPAN
> Dialog</TD
></TR
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>