gimp/app/core/gimpdrawable-desaturate.c

80 lines
2.4 KiB
C

/* GIMP - The GNU Image Manipulation Program
* Copyright (C) 1995 Spencer Kimball and Peter Mattis
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include <gegl.h>
#include "core-types.h"
#include "base/desaturate.h"
#include "gegl/gimpdesaturateconfig.h"
/* temp */
#include "gimp.h"
#include "gimpimage.h"
#include "gimpdrawable.h"
#include "gimpdrawable-desaturate.h"
#include "gimpdrawable-operation.h"
#include "gimpdrawable-process.h"
#include "gimpprogress.h"
#include "gimp-intl.h"
void
gimp_drawable_desaturate (GimpDrawable *drawable,
GimpProgress *progress,
GimpDesaturateMode mode)
{
g_return_if_fail (GIMP_IS_DRAWABLE (drawable));
g_return_if_fail (gimp_drawable_is_rgb (drawable));
g_return_if_fail (progress == NULL || GIMP_IS_PROGRESS (progress));
g_return_if_fail (gimp_item_is_attached (GIMP_ITEM (drawable)));
if (gimp_use_gegl (gimp_item_get_image (GIMP_ITEM (drawable))->gimp))
{
GeglNode *desaturate;
GObject *config;
desaturate = g_object_new (GEGL_TYPE_NODE,
"operation", "gimp:desaturate",
NULL);
config = g_object_new (GIMP_TYPE_DESATURATE_CONFIG,
"mode", mode,
NULL);
gegl_node_set (desaturate,
"config", config,
NULL);
g_object_unref (config);
gimp_drawable_apply_operation (drawable, progress, _("Desaturate"),
desaturate, TRUE);
g_object_unref (desaturate);
}
else
{
gimp_drawable_process (drawable, progress, _("Desaturate"),
(PixelProcessorFunc) desaturate_region, &mode);
}
}