gimp/app/tools/bezier_select.c

1356 lines
33 KiB
C

/* The GIMP -- an image manipulation program
* Copyright (C) 1995 Spencer Kimball and Peter Mattis
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <stdlib.h>
#include <string.h>
#include "appenv.h"
#include "bezier_select.h"
#include "bezier_selectP.h"
#include "draw_core.h"
#include "edit_selection.h"
#include "errors.h"
#include "gdisplay.h"
#include "gimage_mask.h"
#include "rect_select.h"
#include "interface.h"
#define BEZIER_START 1
#define BEZIER_ADD 2
#define BEZIER_EDIT 4
#define BEZIER_DRAG 8
#define BEZIER_DRAW_CURVE 1
#define BEZIER_DRAW_CURRENT 2
#define BEZIER_DRAW_HANDLES 4
#define BEZIER_DRAW_ALL (BEZIER_DRAW_CURVE | BEZIER_DRAW_HANDLES)
#define BEZIER_WIDTH 8
#define BEZIER_HALFWIDTH 4
#define SUBDIVIDE 1000
#define IMAGE_COORDS 1
#define AA_IMAGE_COORDS 2
#define SCREEN_COORDS 3
#define SUPERSAMPLE 3
#define SUPERSAMPLE2 9
#define NO 0
#define YES 1
/* bezier select type definitions */
typedef struct _bezier_select BezierSelect;
typedef double BezierMatrix[4][4];
typedef void (*BezierPointsFunc) (BezierSelect *, GdkPoint *, int);
struct _bezier_select
{
int state; /* start, add, edit or drag */
int draw; /* all or part */
int closed; /* is the curve closed */
DrawCore *core; /* Core drawing object */
BezierPoint *points; /* the curve */
BezierPoint *cur_anchor; /* the current active anchor point */
BezierPoint *cur_control; /* the current active control point */
BezierPoint *last_point; /* the last point on the curve */
int num_points; /* number of points in the curve */
Channel *mask; /* null if the curve is open */
GSList **scanlines; /* used in converting a curve */
};
static void bezier_select_reset (BezierSelect *);
static void bezier_select_button_press (Tool *, GdkEventButton *, gpointer);
static void bezier_select_button_release (Tool *, GdkEventButton *, gpointer);
static void bezier_select_motion (Tool *, GdkEventMotion *, gpointer);
static void bezier_select_control (Tool *, int, gpointer);
static void bezier_select_draw (Tool *);
static void bezier_add_point (BezierSelect *, int, int, int);
static void bezier_offset_point (BezierPoint *, int, int);
static int bezier_check_point (BezierPoint *, int, int, int);
static void bezier_draw_curve (BezierSelect *);
static void bezier_draw_handles (BezierSelect *);
static void bezier_draw_current (BezierSelect *);
static void bezier_draw_point (BezierSelect *, BezierPoint *, int);
static void bezier_draw_line (BezierSelect *, BezierPoint *, BezierPoint *);
static void bezier_draw_segment (BezierSelect *, BezierPoint *, int, int, BezierPointsFunc);
static void bezier_draw_segment_points (BezierSelect *, GdkPoint *, int);
static void bezier_compose (BezierMatrix, BezierMatrix, BezierMatrix);
static void bezier_convert (BezierSelect *, GDisplay *, int, int);
static void bezier_convert_points (BezierSelect *, GdkPoint *, int);
static void bezier_convert_line (GSList **, int, int, int, int);
static GSList * bezier_insert_in_list (GSList *, int);
static BezierMatrix basis =
{
{ -1, 3, -3, 1 },
{ 3, -6, 3, 0 },
{ -3, 3, 0, 0 },
{ 1, 0, 0, 0 },
};
static SelectionOptions *bezier_options = NULL;
Tool*
tools_new_bezier_select ()
{
Tool * tool;
BezierSelect * bezier_sel;
/* The tool options */
if (!bezier_options)
bezier_options = create_selection_options (BEZIER_SELECT);
tool = g_malloc (sizeof (Tool));
bezier_sel = g_malloc (sizeof (BezierSelect));
bezier_sel->num_points = 0;
bezier_sel->mask = NULL;
bezier_sel->core = draw_core_new (bezier_select_draw);
bezier_select_reset (bezier_sel);
tool->type = BEZIER_SELECT;
tool->state = INACTIVE;
tool->scroll_lock = 1; /* Do not allow scrolling */
tool->auto_snap_to = TRUE;
tool->private = (void *) bezier_sel;
tool->button_press_func = bezier_select_button_press;
tool->button_release_func = bezier_select_button_release;
tool->motion_func = bezier_select_motion;
tool->arrow_keys_func = standard_arrow_keys_func;
tool->cursor_update_func = rect_select_cursor_update;
tool->control_func = bezier_select_control;
return tool;
}
void
tools_free_bezier_select (Tool *tool)
{
BezierSelect * bezier_sel;
bezier_sel = tool->private;
if (tool->state == ACTIVE)
draw_core_stop (bezier_sel->core, tool);
draw_core_free (bezier_sel->core);
bezier_select_reset (bezier_sel);
g_free (bezier_sel);
}
int
bezier_select_load (void *gdisp_ptr,
BezierPoint *pts,
int num_pts,
int closed)
{
GDisplay * gdisp;
Tool * tool;
BezierSelect * bezier_sel;
gdisp = (GDisplay *) gdisp_ptr;
/* select the bezier tool */
gtk_widget_activate (tool_widgets[tool_info[BEZIER_SELECT].toolbar_position]);
tool = active_tool;
tool->state = ACTIVE;
tool->gdisp_ptr = gdisp_ptr;
bezier_sel = (BezierSelect *) tool->private;
bezier_sel->points = pts;
bezier_sel->last_point = pts->prev;
bezier_sel->num_points = num_pts;
bezier_sel->closed = closed;
bezier_sel->state = BEZIER_EDIT;
bezier_sel->draw = BEZIER_DRAW_ALL;
bezier_convert (bezier_sel, tool->gdisp_ptr, SUBDIVIDE, NO);
draw_core_start (bezier_sel->core, gdisp->canvas->window, tool);
return 1;
}
static void
bezier_select_reset (BezierSelect *bezier_sel)
{
BezierPoint * points;
BezierPoint * start_pt;
BezierPoint * temp_pt;
if (bezier_sel->num_points > 0)
{
points = bezier_sel->points;
start_pt = (bezier_sel->closed) ? (bezier_sel->points) : (NULL);
do {
temp_pt = points;
points = points->next;
g_free (temp_pt);
} while (points != start_pt);
}
if (bezier_sel->mask)
channel_delete (bezier_sel->mask);
bezier_sel->state = BEZIER_START; /* we are starting the curve */
bezier_sel->draw = BEZIER_DRAW_ALL; /* draw everything by default */
bezier_sel->closed = 0; /* the curve is initally open */
bezier_sel->points = NULL; /* initially there are no points */
bezier_sel->cur_anchor = NULL;
bezier_sel->cur_control = NULL;
bezier_sel->last_point = NULL;
bezier_sel->num_points = 0; /* intially there are no points */
bezier_sel->mask = NULL; /* empty mask */
bezier_sel->scanlines = NULL;
}
static void
bezier_select_button_press (Tool *tool,
GdkEventButton *bevent,
gpointer gdisp_ptr)
{
GDisplay *gdisp;
BezierSelect *bezier_sel;
BezierPoint *points;
BezierPoint *start_pt;
int grab_pointer;
int op, replace;
int x, y;
int halfwidth, dummy;
gdisp = (GDisplay *) gdisp_ptr;
bezier_sel = tool->private;
grab_pointer = 0;
/* If the tool was being used in another image...reset it */
if (tool->state == ACTIVE && gdisp_ptr != tool->gdisp_ptr)
bezier_select_reset (bezier_sel);
gdisplay_untransform_coords (gdisp, bevent->x, bevent->y, &x, &y, TRUE, 0);
/* get halfwidth in image coord */
gdisplay_untransform_coords (gdisp, bevent->x + BEZIER_HALFWIDTH, 0, &halfwidth, &dummy, TRUE, 0);
halfwidth -= x;
switch (bezier_sel->state)
{
case BEZIER_START:
grab_pointer = 1;
tool->state = ACTIVE;
tool->gdisp_ptr = gdisp_ptr;
if (bevent->state & GDK_MOD1_MASK)
{
init_edit_selection (tool, gdisp_ptr, bevent, MaskTranslate);
break;
}
else if (!(bevent->state & GDK_SHIFT_MASK) && !(bevent->state & GDK_CONTROL_MASK))
if (! (layer_is_floating_sel (gimage_get_active_layer (gdisp->gimage))) &&
gdisplay_mask_value (gdisp, bevent->x, bevent->y) > HALF_WAY)
{
init_edit_selection (tool, gdisp_ptr, bevent, MaskToLayerTranslate);
break;
}
bezier_sel->state = BEZIER_ADD;
bezier_sel->draw = BEZIER_DRAW_CURRENT | BEZIER_DRAW_HANDLES;
bezier_add_point (bezier_sel, BEZIER_ANCHOR, x, y);
bezier_add_point (bezier_sel, BEZIER_CONTROL, x, y);
draw_core_start (bezier_sel->core, gdisp->canvas->window, tool);
break;
case BEZIER_ADD:
grab_pointer = 1;
if (bezier_sel->cur_anchor &&
bezier_check_point (bezier_sel->cur_anchor, x, y, halfwidth))
{
break;
}
if (bezier_sel->cur_anchor->next &&
bezier_check_point (bezier_sel->cur_anchor->next, x, y, halfwidth))
{
bezier_sel->cur_control = bezier_sel->cur_anchor->next;
break;
}
if (bezier_sel->cur_anchor->prev &&
bezier_check_point (bezier_sel->cur_anchor->prev, x, y, halfwidth))
{
bezier_sel->cur_control = bezier_sel->cur_anchor->prev;
break;
}
if (bezier_check_point (bezier_sel->points, x, y, halfwidth))
{
bezier_sel->draw = BEZIER_DRAW_ALL;
draw_core_pause (bezier_sel->core, tool);
bezier_add_point (bezier_sel, BEZIER_CONTROL, x, y);
bezier_sel->last_point->next = bezier_sel->points;
bezier_sel->points->prev = bezier_sel->last_point;
bezier_sel->cur_anchor = bezier_sel->points;
bezier_sel->cur_control = bezier_sel->points->next;
bezier_sel->closed = 1;
bezier_sel->state = BEZIER_EDIT;
bezier_sel->draw = BEZIER_DRAW_ALL;
draw_core_resume (bezier_sel->core, tool);
}
else
{
bezier_sel->draw = BEZIER_DRAW_HANDLES;
draw_core_pause (bezier_sel->core, tool);
bezier_add_point (bezier_sel, BEZIER_CONTROL, x, y);
bezier_add_point (bezier_sel, BEZIER_ANCHOR, x, y);
bezier_add_point (bezier_sel, BEZIER_CONTROL, x, y);
bezier_sel->draw = BEZIER_DRAW_CURRENT | BEZIER_DRAW_HANDLES;
draw_core_resume (bezier_sel->core, tool);
}
break;
case BEZIER_EDIT:
if (!bezier_sel->closed)
fatal_error ("tried to edit on open bezier curve");
/* erase the handles */
bezier_sel->draw = BEZIER_DRAW_HANDLES;
draw_core_pause (bezier_sel->core, tool);
/* unset the current anchor and control */
bezier_sel->cur_anchor = NULL;
bezier_sel->cur_control = NULL;
points = bezier_sel->points;
start_pt = bezier_sel->points;
/* find if the button press occurred on a point */
do {
if (bezier_check_point (points, x, y, halfwidth))
{
/* set the current anchor and control points */
switch (points->type)
{
case BEZIER_ANCHOR:
bezier_sel->cur_anchor = points;
bezier_sel->cur_control = bezier_sel->cur_anchor->next;
break;
case BEZIER_CONTROL:
bezier_sel->cur_control = points;
if (bezier_sel->cur_control->next->type == BEZIER_ANCHOR)
bezier_sel->cur_anchor = bezier_sel->cur_control->next;
else
bezier_sel->cur_anchor = bezier_sel->cur_control->prev;
break;
}
grab_pointer = 1;
break;
}
points = points->next;
} while (points != start_pt);
if (!grab_pointer && channel_value (bezier_sel->mask, x, y))
{
/* If we're antialiased, then recompute the
* mask...
*/
if (bezier_options->antialias)
bezier_convert (bezier_sel, tool->gdisp_ptr, SUBDIVIDE, YES);
tool->state = INACTIVE;
bezier_sel->draw = BEZIER_DRAW_CURVE;
draw_core_resume (bezier_sel->core, tool);
bezier_sel->draw = 0;
draw_core_stop (bezier_sel->core, tool);
replace = 0;
if ((bevent->state & GDK_SHIFT_MASK) && !(bevent->state & GDK_CONTROL_MASK))
op = ADD;
else if ((bevent->state & GDK_CONTROL_MASK) && !(bevent->state & GDK_SHIFT_MASK))
op = SUB;
else if ((bevent->state & GDK_CONTROL_MASK) && (bevent->state & GDK_SHIFT_MASK))
op = INTERSECT;
else
{
op = ADD;
replace = 1;
}
if (replace)
gimage_mask_clear (gdisp->gimage);
else
gimage_mask_undo (gdisp->gimage);
if (bezier_options->feather)
channel_feather (bezier_sel->mask,
gimage_get_mask (gdisp->gimage),
bezier_options->feather_radius, op, 0, 0);
else
channel_combine_mask (gimage_get_mask (gdisp->gimage),
bezier_sel->mask, op, 0, 0);
bezier_select_reset (bezier_sel);
/* show selection on all views */
gdisplays_flush ();
}
else
{
/* draw the handles */
bezier_sel->draw = BEZIER_DRAW_HANDLES;
draw_core_resume (bezier_sel->core, tool);
}
break;
}
if (grab_pointer)
gdk_pointer_grab (gdisp->canvas->window, FALSE,
GDK_POINTER_MOTION_HINT_MASK | GDK_BUTTON1_MOTION_MASK | GDK_BUTTON_RELEASE_MASK,
NULL, NULL, bevent->time);
}
static void
bezier_select_button_release (Tool *tool,
GdkEventButton *bevent,
gpointer gdisp_ptr)
{
GDisplay * gdisp;
BezierSelect *bezier_sel;
gdisp = tool->gdisp_ptr;
bezier_sel = tool->private;
bezier_sel->state &= ~(BEZIER_DRAG);
gdk_pointer_ungrab (bevent->time);
gdk_flush ();
if (bezier_sel->closed)
bezier_convert (bezier_sel, tool->gdisp_ptr, SUBDIVIDE, NO);
}
static void
bezier_select_motion (Tool *tool,
GdkEventMotion *mevent,
gpointer gdisp_ptr)
{
static int lastx, lasty;
GDisplay * gdisp;
BezierSelect * bezier_sel;
BezierPoint * anchor;
BezierPoint * opposite_control;
int offsetx;
int offsety;
int x, y;
if (tool->state != ACTIVE)
return;
gdisp = gdisp_ptr;
bezier_sel = tool->private;
if (!bezier_sel->cur_anchor || !bezier_sel->cur_control)
return;
bezier_sel->draw = BEZIER_DRAW_CURRENT | BEZIER_DRAW_HANDLES;
draw_core_pause (bezier_sel->core, tool);
gdisplay_untransform_coords (gdisp, mevent->x, mevent->y, &x, &y, TRUE, 0);
/* If this is the first point then change the state and "remember" the point.
*/
if (!(bezier_sel->state & BEZIER_DRAG))
{
bezier_sel->state |= BEZIER_DRAG;
lastx = x;
lasty = y;
}
if (mevent->state & GDK_CONTROL_MASK)
{
/* the control key is down ... move the current anchor point */
/* we must also move the neighboring control points appropriately */
offsetx = x - lastx;
offsety = y - lasty;
bezier_offset_point (bezier_sel->cur_anchor, offsetx, offsety);
bezier_offset_point (bezier_sel->cur_anchor->next, offsetx, offsety);
bezier_offset_point (bezier_sel->cur_anchor->prev, offsetx, offsety);
}
else
{
/* the control key is not down ... we move the current control point */
offsetx = x - bezier_sel->cur_control->x;
offsety = y - bezier_sel->cur_control->y;
bezier_offset_point (bezier_sel->cur_control, offsetx, offsety);
/* if the shift key is not down then we align the opposite control */
/* point...ie the opposite control point acts like a mirror of the */
/* current control point */
if (!(mevent->state & GDK_SHIFT_MASK))
{
anchor = NULL;
opposite_control = NULL;
if (bezier_sel->cur_control->next)
{
if (bezier_sel->cur_control->next->type == BEZIER_ANCHOR)
{
anchor = bezier_sel->cur_control->next;
opposite_control = anchor->next;
}
}
if (bezier_sel->cur_control->prev)
{
if (bezier_sel->cur_control->prev->type == BEZIER_ANCHOR)
{
anchor = bezier_sel->cur_control->prev;
opposite_control = anchor->prev;
}
}
if (!anchor)
fatal_error ("Encountered orphaned bezier control point");
if (opposite_control)
{
offsetx = bezier_sel->cur_control->x - anchor->x;
offsety = bezier_sel->cur_control->y - anchor->y;
opposite_control->x = anchor->x - offsetx;
opposite_control->y = anchor->y - offsety;
}
}
}
bezier_sel->draw = BEZIER_DRAW_CURRENT | BEZIER_DRAW_HANDLES;
draw_core_resume (bezier_sel->core, tool);
lastx = x;
lasty = y;
}
static void
bezier_select_control (Tool *tool,
int action,
gpointer gdisp_ptr)
{
BezierSelect * bezier_sel;
bezier_sel = tool->private;
switch (action)
{
case PAUSE :
draw_core_pause (bezier_sel->core, tool);
break;
case RESUME :
draw_core_resume (bezier_sel->core, tool);
break;
case HALT :
draw_core_stop (bezier_sel->core, tool);
bezier_select_reset (bezier_sel);
break;
}
}
static void
bezier_select_draw (Tool *tool)
{
GDisplay * gdisp;
BezierSelect * bezier_sel;
BezierPoint * points;
int num_points;
int draw_curve;
int draw_handles;
int draw_current;
gdisp = tool->gdisp_ptr;
bezier_sel = tool->private;
if (!bezier_sel->draw)
return;
draw_curve = bezier_sel->draw & BEZIER_DRAW_CURVE;
draw_current = bezier_sel->draw & BEZIER_DRAW_CURRENT;
draw_handles = bezier_sel->draw & BEZIER_DRAW_HANDLES;
/* reset to the default drawing state of drawing the curve and handles */
bezier_sel->draw = BEZIER_DRAW_ALL;
/* transform the points from image space to screen space */
points = bezier_sel->points;
num_points = bezier_sel->num_points;
while (points && num_points)
{
gdisplay_transform_coords (gdisp, points->x, points->y,
&points->sx, &points->sy, 0);
points = points->next;
num_points--;
}
if (draw_curve)
bezier_draw_curve (bezier_sel);
if (draw_handles)
bezier_draw_handles (bezier_sel);
if (draw_current)
bezier_draw_current (bezier_sel);
}
static void
bezier_add_point (BezierSelect *bezier_sel,
int type,
int x,
int y)
{
BezierPoint *newpt;
newpt = g_malloc (sizeof (BezierPoint));
newpt->type = type;
newpt->x = x;
newpt->y = y;
newpt->next = NULL;
newpt->prev = NULL;
if (bezier_sel->last_point)
{
bezier_sel->last_point->next = newpt;
newpt->prev = bezier_sel->last_point;
bezier_sel->last_point = newpt;
}
else
{
bezier_sel->points = newpt;
bezier_sel->last_point = newpt;
}
switch (type)
{
case BEZIER_ANCHOR:
bezier_sel->cur_anchor = newpt;
break;
case BEZIER_CONTROL:
bezier_sel->cur_control = newpt;
break;
}
bezier_sel->num_points += 1;
}
static void
bezier_offset_point (BezierPoint *pt,
int x,
int y)
{
if (pt)
{
pt->x += x;
pt->y += y;
}
}
static int
bezier_check_point (BezierPoint *pt,
int x,
int y,
int halfwidth)
{
int l, r, t, b;
if (pt)
{
l = pt->x - halfwidth;
r = pt->x + halfwidth;
t = pt->y - halfwidth;
b = pt->y + halfwidth;
return ((x >= l) && (x <= r) && (y >= t) && (y <= b));
}
return 0;
}
static void
bezier_draw_curve (BezierSelect *bezier_sel)
{
BezierPoint * points;
BezierPoint * start_pt;
int num_points;
points = bezier_sel->points;
if (bezier_sel->closed)
{
start_pt = bezier_sel->points;
do {
bezier_draw_segment (bezier_sel, points,
SUBDIVIDE, SCREEN_COORDS,
bezier_draw_segment_points);
points = points->next;
points = points->next;
points = points->next;
} while (points != start_pt);
}
else
{
num_points = bezier_sel->num_points;
while (num_points >= 4)
{
bezier_draw_segment (bezier_sel, points,
SUBDIVIDE, SCREEN_COORDS,
bezier_draw_segment_points);
points = points->next;
points = points->next;
points = points->next;
num_points -= 3;
}
}
}
static void
bezier_draw_handles (BezierSelect *bezier_sel)
{
BezierPoint * points;
int num_points;
points = bezier_sel->points;
num_points = bezier_sel->num_points;
if (num_points <= 0)
return;
do {
if (points == bezier_sel->cur_anchor)
{
bezier_draw_point (bezier_sel, points, 0);
bezier_draw_point (bezier_sel, points->next, 0);
bezier_draw_point (bezier_sel, points->prev, 0);
bezier_draw_line (bezier_sel, points, points->next);
bezier_draw_line (bezier_sel, points, points->prev);
}
else
{
bezier_draw_point (bezier_sel, points, 1);
}
if (points) points = points->next;
if (points) points = points->next;
if (points) points = points->next;
num_points -= 3;
} while (num_points > 0);
}
static void
bezier_draw_current (BezierSelect *bezier_sel)
{
BezierPoint * points;
points = bezier_sel->cur_anchor;
if (points) points = points->prev;
if (points) points = points->prev;
if (points) points = points->prev;
if (points)
bezier_draw_segment (bezier_sel, points,
SUBDIVIDE, SCREEN_COORDS,
bezier_draw_segment_points);
if (points != bezier_sel->cur_anchor)
{
points = bezier_sel->cur_anchor;
if (points) points = points->next;
if (points) points = points->next;
if (points) points = points->next;
if (points)
bezier_draw_segment (bezier_sel, bezier_sel->cur_anchor,
SUBDIVIDE, SCREEN_COORDS,
bezier_draw_segment_points);
}
}
static void
bezier_draw_point (BezierSelect *bezier_sel,
BezierPoint *pt,
int fill)
{
if (pt)
{
switch (pt->type)
{
case BEZIER_ANCHOR:
if (fill)
{
gdk_draw_arc (bezier_sel->core->win, bezier_sel->core->gc, 1,
pt->sx - BEZIER_HALFWIDTH, pt->sy - BEZIER_HALFWIDTH,
BEZIER_WIDTH, BEZIER_WIDTH, 0, 23040);
}
else
{
gdk_draw_arc (bezier_sel->core->win, bezier_sel->core->gc, 0,
pt->sx - BEZIER_HALFWIDTH, pt->sy - BEZIER_HALFWIDTH,
BEZIER_WIDTH, BEZIER_WIDTH, 0, 23040);
}
break;
case BEZIER_CONTROL:
if (fill)
{
gdk_draw_rectangle (bezier_sel->core->win, bezier_sel->core->gc, 1,
pt->sx - BEZIER_HALFWIDTH, pt->sy - BEZIER_HALFWIDTH,
BEZIER_WIDTH, BEZIER_WIDTH);
}
else
{
gdk_draw_rectangle (bezier_sel->core->win, bezier_sel->core->gc, 0,
pt->sx - BEZIER_HALFWIDTH, pt->sy - BEZIER_HALFWIDTH,
BEZIER_WIDTH, BEZIER_WIDTH);
}
break;
}
}
}
static void
bezier_draw_line (BezierSelect *bezier_sel,
BezierPoint *pt1,
BezierPoint *pt2)
{
if (pt1 && pt2)
{
gdk_draw_line (bezier_sel->core->win,
bezier_sel->core->gc,
pt1->sx, pt1->sy, pt2->sx, pt2->sy);
}
}
static void
bezier_draw_segment (BezierSelect *bezier_sel,
BezierPoint *points,
int subdivisions,
int space,
BezierPointsFunc points_func)
{
#define ROUND(x) ((int) ((x) + 0.5))
static GdkPoint gdk_points[256];
static int npoints = 256;
BezierMatrix geometry;
BezierMatrix tmp1, tmp2;
BezierMatrix deltas;
double x, dx, dx2, dx3;
double y, dy, dy2, dy3;
double d, d2, d3;
int lastx, lasty;
int newx, newy;
int index;
int i;
/* construct the geometry matrix from the segment */
/* assumes that a valid segment containing 4 points is passed in */
for (i = 0; i < 4; i++)
{
if (!points)
fatal_error ("bad bezier segment");
switch (space)
{
case IMAGE_COORDS:
geometry[i][0] = points->x;
geometry[i][1] = points->y;
break;
case AA_IMAGE_COORDS:
geometry[i][0] = points->x * SUPERSAMPLE;
geometry[i][1] = points->y * SUPERSAMPLE;
break;
case SCREEN_COORDS:
geometry[i][0] = points->sx;
geometry[i][1] = points->sy;
break;
default:
fatal_error ("unknown coordinate space: %d", space);
break;
}
geometry[i][2] = 0;
geometry[i][3] = 0;
points = points->next;
}
/* subdivide the curve n times */
/* n can be adjusted to give a finer or coarser curve */
d = 1.0 / subdivisions;
d2 = d * d;
d3 = d * d * d;
/* construct a temporary matrix for determining the forward diffencing deltas */
tmp2[0][0] = 0; tmp2[0][1] = 0; tmp2[0][2] = 0; tmp2[0][3] = 1;
tmp2[1][0] = d3; tmp2[1][1] = d2; tmp2[1][2] = d; tmp2[1][3] = 0;
tmp2[2][0] = 6*d3; tmp2[2][1] = 2*d2; tmp2[2][2] = 0; tmp2[2][3] = 0;
tmp2[3][0] = 6*d3; tmp2[3][1] = 0; tmp2[3][2] = 0; tmp2[3][3] = 0;
/* compose the basis and geometry matrices */
bezier_compose (basis, geometry, tmp1);
/* compose the above results to get the deltas matrix */
bezier_compose (tmp2, tmp1, deltas);
/* extract the x deltas */
x = deltas[0][0];
dx = deltas[1][0];
dx2 = deltas[2][0];
dx3 = deltas[3][0];
/* extract the y deltas */
y = deltas[0][1];
dy = deltas[1][1];
dy2 = deltas[2][1];
dy3 = deltas[3][1];
lastx = x;
lasty = y;
gdk_points[0].x = lastx;
gdk_points[0].y = lasty;
index = 1;
/* loop over the curve */
for (i = 0; i < subdivisions; i++)
{
/* increment the x values */
x += dx;
dx += dx2;
dx2 += dx3;
/* increment the y values */
y += dy;
dy += dy2;
dy2 += dy3;
newx = ROUND (x);
newy = ROUND (y);
/* if this point is different than the last one...then draw it */
if ((lastx != newx) || (lasty != newy))
{
/* add the point to the point buffer */
gdk_points[index].x = newx;
gdk_points[index].y = newy;
index++;
/* if the point buffer is full put it to the screen and zero it out */
if (index >= npoints)
{
(* points_func) (bezier_sel, gdk_points, index);
index = 0;
}
}
lastx = newx;
lasty = newy;
}
/* if there are points in the buffer, then put them on the screen */
if (index)
(* points_func) (bezier_sel, gdk_points, index);
}
static void
bezier_draw_segment_points (BezierSelect *bezier_sel,
GdkPoint *points,
int npoints)
{
gdk_draw_points (bezier_sel->core->win,
bezier_sel->core->gc, points, npoints);
}
static void
bezier_compose (BezierMatrix a,
BezierMatrix b,
BezierMatrix ab)
{
int i, j;
for (i = 0; i < 4; i++)
{
for (j = 0; j < 4; j++)
{
ab[i][j] = (a[i][0] * b[0][j] +
a[i][1] * b[1][j] +
a[i][2] * b[2][j] +
a[i][3] * b[3][j]);
}
}
}
static int start_convert;
static int width, height;
static int lastx;
static int lasty;
static void
bezier_convert (BezierSelect *bezier_sel,
GDisplay *gdisp,
int subdivisions,
int antialias)
{
PixelRegion maskPR;
BezierPoint * points;
BezierPoint * start_pt;
GSList * list;
unsigned char *buf, *b;
int draw_type;
int * vals, val;
int start, end;
int x, x2, w;
int i, j;
if (!bezier_sel->closed)
fatal_error ("tried to convert an open bezier curve");
/* destroy previous mask */
if (bezier_sel->mask)
{
channel_delete (bezier_sel->mask);
bezier_sel->mask = NULL;
}
/* get the new mask's maximum extents */
if (antialias)
{
buf = (unsigned char *) g_malloc (width);
width = gdisp->gimage->width * SUPERSAMPLE;
height = gdisp->gimage->height * SUPERSAMPLE;
draw_type = AA_IMAGE_COORDS;
/* allocate value array */
vals = (int *) g_malloc (sizeof (int) * width);
}
else
{
buf = NULL;
width = gdisp->gimage->width;
height = gdisp->gimage->height;
draw_type = IMAGE_COORDS;
vals = NULL;
}
/* create a new mask */
bezier_sel->mask = channel_ref (channel_new_mask (gdisp->gimage->ID,
gdisp->gimage->width,
gdisp->gimage->height));
/* allocate room for the scanlines */
bezier_sel->scanlines = g_malloc (sizeof (GSList *) * height);
/* zero out the scanlines */
for (i = 0; i < height; i++)
bezier_sel->scanlines[i] = NULL;
/* scan convert the curve */
points = bezier_sel->points;
start_pt = bezier_sel->points;
start_convert = 1;
do {
bezier_draw_segment (bezier_sel, points,
subdivisions, draw_type,
bezier_convert_points);
/* advance to the next segment */
points = points->next;
points = points->next;
points = points->next;
} while (points != start_pt);
if (antialias)
bezier_convert_line (bezier_sel->scanlines, lastx, lasty,
bezier_sel->points->x * SUPERSAMPLE,
bezier_sel->points->y * SUPERSAMPLE);
else
bezier_convert_line (bezier_sel->scanlines, lastx, lasty,
bezier_sel->points->x, bezier_sel->points->y);
pixel_region_init (&maskPR, drawable_data (GIMP_DRAWABLE(bezier_sel->mask)),
0, 0,
drawable_width (GIMP_DRAWABLE(bezier_sel->mask)),
drawable_height (GIMP_DRAWABLE(bezier_sel->mask)), TRUE);
for (i = 0; i < height; i++)
{
list = bezier_sel->scanlines[i];
/* zero the vals array */
if (antialias && !(i % SUPERSAMPLE))
memset (vals, 0, width * sizeof (int));
while (list)
{
x = (long) list->data;
list = list->next;
if (!list)
warning ("cannot properly scanline convert bezier curve: %d", i);
else
{
/* bounds checking */
x = BOUNDS (x, 0, width);
x2 = BOUNDS ((long) list->data, 0, width);
w = x2 - x;
if (!antialias)
channel_add_segment (bezier_sel->mask, x, i, w, 255);
else
for (j = 0; j < w; j++)
vals[j + x] += 255;
list = g_slist_next (list);
}
}
if (antialias && !((i+1) % SUPERSAMPLE))
{
b = buf;
start = 0;
end = width;
for (j = start; j < end; j += SUPERSAMPLE)
{
val = 0;
for (x = 0; x < SUPERSAMPLE; x++)
val += vals[j + x];
*b++ = (unsigned char) (val / SUPERSAMPLE2);
}
pixel_region_set_row (&maskPR, 0, (i / SUPERSAMPLE),
drawable_width (GIMP_DRAWABLE(bezier_sel->mask)), buf);
}
g_slist_free (bezier_sel->scanlines[i]);
}
if (antialias)
{
g_free (vals);
g_free (buf);
}
g_free (bezier_sel->scanlines);
bezier_sel->scanlines = NULL;
channel_invalidate_bounds (bezier_sel->mask);
}
static void
bezier_convert_points (BezierSelect *bezier_sel,
GdkPoint *points,
int npoints)
{
int i;
if (start_convert)
start_convert = 0;
else
bezier_convert_line (bezier_sel->scanlines, lastx, lasty, points[0].x, points[0].y);
for (i = 0; i < (npoints - 1); i++)
{
bezier_convert_line (bezier_sel->scanlines,
points[i].x, points[i].y,
points[i+1].x, points[i+1].y);
}
lastx = points[npoints-1].x;
lasty = points[npoints-1].y;
}
static void
bezier_convert_line (GSList ** scanlines,
int x1,
int y1,
int x2,
int y2)
{
int dx, dy;
int error, inc;
int tmp;
float slope;
if (y1 == y2)
return;
if (y1 > y2)
{
tmp = y2; y2 = y1; y1 = tmp;
tmp = x2; x2 = x1; x1 = tmp;
}
if (y1 < 0)
{
if (y2 < 0)
return;
if (x2 == x1)
{
y1 = 0;
}
else
{
slope = (float) (y2 - y1) / (float) (x2 - x1);
x1 = x2 + (0 - y2) / slope;
y1 = 0;
}
}
if (y2 >= height)
{
if (y1 >= height)
return;
if (x2 == x1)
{
y2 = height;
}
else
{
slope = (float) (y2 - y1) / (float) (x2 - x1);
x2 = x1 + (height - y1) / slope;
y2 = height;
}
}
if (y1 == y2)
return;
dx = x2 - x1;
dy = y2 - y1;
scanlines = &scanlines[y1];
if (((dx < 0) ? -dx : dx) > ((dy < 0) ? -dy : dy))
{
if (dx < 0)
{
inc = -1;
dx = -dx;
}
else
{
inc = 1;
}
error = -dx /2;
while (x1 != x2)
{
error += dy;
if (error > 0)
{
error -= dx;
*scanlines = bezier_insert_in_list (*scanlines, x1);
scanlines++;
}
x1 += inc;
}
}
else
{
error = -dy /2;
if (dx < 0)
{
dx = -dx;
inc = -1;
}
else
{
inc = 1;
}
while (y1++ < y2)
{
*scanlines = bezier_insert_in_list (*scanlines, x1);
scanlines++;
error += dx;
if (error > 0)
{
error -= dy;
x1 += inc;
}
}
}
}
static GSList *
bezier_insert_in_list (GSList * list,
int x)
{
GSList * orig = list;
GSList * rest;
if (!list)
return g_slist_prepend (list, (void *) ((long) x));
while (list)
{
rest = g_slist_next (list);
if (x < (long) list->data)
{
rest = g_slist_prepend (rest, list->data);
list->next = rest;
list->data = (void *) ((long) x);
return orig;
}
else if (!rest)
{
g_slist_append (list, (void *) ((long) x));
return orig;
}
list = g_slist_next (list);
}
return orig;
}