mirror of https://github.com/GNOME/gimp.git
1264 lines
51 KiB
Plaintext
1264 lines
51 KiB
Plaintext
====================================
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SPECIFICATION OF THE XCF FILE FORMAT
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====================================
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Copyright Henning Makholm <henning@makholm.net>, 2006-07-11
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This is free documentation; you can modify and/or redistribute
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it according to the terms of the GNU General Public License
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as published by the Free Software Foundation, either version
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2 of the license, or (at your option) any later version.
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---------------------------------------------
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T H I S I S A D R A F T O N L Y !
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---------------------------------------------
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This is the native image file format of GIMP. Beware that
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CinePaint's native file format is called XCF too. While the latter is
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derived from the format described here, the two formats differ in many
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details and are not mutually compatible.
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The XCF format is designed to store the entire part of the state of
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GIMP that is specific to one image (i.e., not the cut buffer, tool
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options, key bindings, etc.) and is not undo data. This makes the
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full collection of data stored in an XCF file rather heterogeneous and
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tied to the internals of GIMP. Use of the format by third-party
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software is recommended only as a way to get data into and out of the
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Gimp for which it would be impossible or inconvenient to use a more
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standard interchange format.
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Authors of third-party XCF-creating software in particular should take
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care to write files that are as indistinguishable as possible from
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ones saved by GIMP. The GIMP developers take care to make each
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version of GIMP able to read XCF files produced by older versions,
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but they make no special efforts to allow reading of files created by
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other software that attempt to extrapolate from the GIMP source.
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The name
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--------
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The name XCF honors GIMP's origin at the eXperimental Computing
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Facility of the University of California at Berkeley.
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Status of this document
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-----------------------
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This specification is an unofficial condensation and extrapolation of
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the XCF-writing and -reading code in version 2.2.11 of GIMP. As of
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this writing, it has not been approved or proofread by any Gimp
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developer, though it has been written with the intention of
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contributing it to the GIMP project for use as official documentation.
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Some of the normative statements made below are enforced by the XCF
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reader in GIMP; others are just the author's informed guess about
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"best practices" that would be likely to maximize interoperability
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with future versions of GIMP.
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1. BASIC DATA MODEL
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===================
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It is recommended that a software developer who wants to take full
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advantage of the XCF format be deeply familiar with GIMP at least
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as a user. The following high-level overview is meant to help those
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non-users who just need to extract pixel data from an XCF file get up
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to speed.
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In general an XCF file describes a stack of _layers_ and _channels_ on
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a _canvas_, which is just an abstract rectangular viewport for the
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layers and channels.
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Layers
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------
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A layer is a named rectangular area of pixels which has a definite
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position with respect to the canvas. A layer may extend beyond the
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canvas or (more commonly) only cover some of it. Each pixel of the
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layer has a color which is specified in one of three ways:
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RGB: Three intensity values for red, green, and blue additive color
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components, each on a scale from 0 to 255. The exact color space
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is not specified. GIMP displays image data directly on PC
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display hardware without any software correction, so in most
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cases the intensity values should be considered nonlinear samples
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that map to physical light intensities using a power function
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with an exponent ("gamma") of about 2.5. (This is how PC hardware
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commonly treat bit values in the video buffer, which incidentally
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also has the property of making each 1/255th step about equally
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perceptible to the human eye when the monitor is correctly
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adjusted).
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Beware, however, that GIMP's compositing algorithms (as
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described in Section 8 below) implicitly treat the intensities
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as _linear_ samples. The XCF file format currently has no support
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for storing the intended gamma of the samples.
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Grayscale: One intensity value on a scale from 0 (black) to 255
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(white). Gamma considerations as for RIB.
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Indexed: An 8-bit index into a colormap that is shared between all
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layers. The colormap maps each index to an RGB triple which is
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interpreted as in the RGB model.
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All layers in an image must use the same color model. Exception: if
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the "floating selection" belongs to a channel or layer mask, it will
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be represented as grayscale pixels independently of the image's
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overall color model.
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Each pixel of a layer also has an alpha component which specifies the
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opacity of the pixel on a linear scale from 0 (denoting an alpha of
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0.0, or completely transparent) to 255 (denoting an alpha of 1.0, or
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completely opaque). The color values do not use "premultiplied alpha"
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storage. The color information for pixels with alpha 0 _may_ be
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meaningful; GIMP preserves it when parts of a layer are erased and
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provides (obscure) ways of recovering it in its user interface.
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The bottommost layer _only_ in an image may not contain alpha
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information; in this case all pixels in the layer have an alpha value
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of 255. (Even if the bottommost layer does not cover the entire
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canvas, it is the only layer that can be without an explicit alpha
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channel).
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In images that use the indexed color model, GIMP does not support
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partial transparency and interprets alpha values from 0 to 127 as
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fully transparent and values from 128 to 255 as fully opaque. This
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behavior _may_ change in future versions of GIMP.
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Layers have certain other properties such as a visibility flag, a
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global opacity (which is multiplied with individual pixel alphas) and
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various editing state flags.
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Channels
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--------
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A channel is a named object that contains a single byte of information
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for each pixel in the canvas area. Channels have a variety of use as
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intermediate objects during editing; they are not meant to be rendered
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directly when the final image is displayed or exported to layer-less
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formats.
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A channel can be edited as if it was a grayscale layer with the same
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dimensions as the canvas. When it is shown in the GIMP editor UI
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together with other layers, it is used as if it was the _inverse_
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alpha channel of a layer with the same color information in all
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pixels; this color can be stored in the XCF file as a property of the
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channel. This "mask" representation is generally thought of as an UI
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feature rather than an intrinsic semantics of a channel.
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The current _selection_ in the editor is stored as a channel in the
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XCF file if it is nonempty. Pixels with a value of 255 belong to the
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selection; pixels with a value of 0 don't, an pixels with intermediate
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values are partially selected. A major use of channels is as a store
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for saved selections.
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Though the channel data structure in the XCF file contains a height
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and width field, these must always be the same as the canvas width and
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height.
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Related to channels is the _layer mask_ that can be attached to a
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layer. The layer mask is in fact represented as a channel structure in
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the XCF file, but it is not listed in the master list of channels.
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Its dimensions and placement coincide with those of its parent layer.
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Unless disabled by the PROP_APPLY_MASK property, the layer mask
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functions as an extra alpha channel for the layer, in that for each
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pixel the layer's alpha byte and the layer mask byte are multiplied to
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find the extent to which the layer obscures the background. Thus a
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layer mask can make parts of the layer more transparent, but never
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more opaque.
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2. FORMAT CONCEPTS AND DATATYPES
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================================
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An XCF file is a sequence of bytes. It contains a series of data
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structures, the order of which is in general not significant. The
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exception to this is that the main image structure must come at the
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very beginning of the files, and that the tile data blocks for each
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drawable must follow each other directly.
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References _between_ structures in the XCF file take the form of
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32-bit "pointers" that count the number of bytes between the beginning
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of the XCF file and the beginning of the pointed-to structure.
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Each structure is designed to be written and read sequentially; many
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contain items of variable length and the concept of an offset _within_
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a data structure is not often relevant.
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Basic data types
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----------------
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A WORD is a 32-bit integer stored as 4 bytes in network byte order,
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i.e. with the most significant byte first. The word is not necessarily
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aligned to an offset within the XCF file that is a multiple of
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4. Depending on the context the word can be unsigned or (2's
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complement) signed. In this specification unsigned words are denoted
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"uint32" and signed words are denoted "int32".
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A FLOAT is stored as a 32-bit IEEE 754 single-precision floating-point
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number in network byte order.
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A STRING is stored as follows:
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uint32 n+1 The number of bytes that follow, including the zero byte
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byte[n] ... The string data in Unicode, encoded using UTF-8
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byte 0 A terminating zero byte
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Exception: the empty string is stored simply as an uint32 with the
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value 0.
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Properties
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----------
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As an extension mechanism, most kinds of structures in an XCF file
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include a variable-length series of variable-length PROPERTY records
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which have the following general format
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uint32 t A magic number that identifies the type of property
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uint32 n They payload length (but BEWARE! see below)
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byte[n] ... Payload - interpretation depends on the type
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The authoritative source for property type numbers is the file
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app/xcf/xcf-private.h in the GIMP sources.
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The number of properties in a property list is not stored explicitly;
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the last property in the list is identified by having type 0; it must
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have length 0.
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XCF readers must skip and ignore property records of unrecognized
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type, and the length word is there to support such skipping. However,
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GIMP's own XCF reader will _ignore_ the length word of most
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properties that it _does_ recognize, and instead reads the amount of
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payload it knows this property to have. This means that a property
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record is not itself extensible: one cannot piggyback extra data onto
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an existing property record by increasing its length. Also, some
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historical versions of GIMP actually stored the wrong length for
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some properties, so there are XCF files with misleading property
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length information in circulation. For maximal compatibility, an XCF
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reader should endeavor to know the native lengths of as many
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properties as possible and fall back to the length word only for truly
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unknown property types.
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There is not supposed to be more than one instance of each property in
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a property list, but some versions of GIMP will erroneously emit
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duplicate properties. An XCF reader that meets a duplicated property
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should let the contents of the later instance take precedence, except
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for properties that contain lists of subitems, in which the lists
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should generally be concatenated. An XCF writer should never
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deliberately duplicate properties within a single property list.
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Parasites
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---------
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A second level of extensibility is provided by the "parasite"
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concept. A parasite is analogous to a property (and is usually stored
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in a special property in the XCF file) but is identified by a string
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rather than a number. This makes a larger namespace available for
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parasites. Gimp plug-ins can access the parasites of an image
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component through a generic API and can define their own parasite
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names which will be ignored by other plug-ins. In contrast, only the
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Gimp itself should define new property types.
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A list of known parasites and their data formats can be found in the
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file devel-doc/parasites.txt of the GIMP source tree.
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3. THE MASTER IMAGE STRUCTURE
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=============================
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The image structure always starts at offset 0 in the XCF file.
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byte[9] "gimp xcf " File type magic
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byte[4] version XCF version
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"file" - version 0
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"v001" - version 1
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"v002" - version 2
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byte 0 Zero-terminator for version tag
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uint32 width With of canvas
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uint32 height Height of canvas
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uint32 base_type Color mode of the image; one of
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0: RGB color
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1: Grayscale
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2: Indexed color
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(enum GimpImageBaseType in libgimpbase/gimpbaseenums.h)
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property-list Image properties (details below)
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,------------------- Repeat once for each layer, topmost layer first:
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| uint32 layer Pointer to the layer structure
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`--
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uint32 0 Zero marks the end of the array of layer pointers
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,------------------- Repeat once for each channel, in no particular order:
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| uint32 channel1 Pointer to the channel structure
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`--
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uint32 0 Zero marks the end of the array of channel pointers
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The last four characters of the initial 13-character magic string are
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a version indicator. The version will be higher than 2 if the correct
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reconstruction of pixel data from the file requires that the reader
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understands features not described in this specification. On the other
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hand, optional extra information that can be safely ignored will not
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cause the version to increase.
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GIMP's XCF writer dynamically selects the lowest version that will
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allow the image to be represented. Third-party XCF writers should do
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likewise.
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Version numbers from v100 upwards have been used by CinePaint, which
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originated as a 16-bit fork of GIMP. That format is not described
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by this specification.
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Image properties
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----------------
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The following properties are found only in the property list of the
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image structure. In addition to these, the list can also contain the
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properties PROP_TATTOO, PROP_PARASITES and PROP_END, described in
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section 8 below.
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PROP_COLORMAP (essential)
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uint32 1 The type number for PROP_COLORMAP is 1
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uint32 3n+4 The payload length
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uint32 n The number of colors in the colormap (should be <256)
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,------------ Repeat n times:
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| byte r The red component of a colormap color
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| byte g The green component of a colormap color
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| byte b The blue component of a colormap color
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`--
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Appears in all indexed images and stores the colormap. The property
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will be ignored if it is encountered in an RGB or grayscale
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image. The current GIMP will not write a colormap with RGB or
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grayscale images, but some older ones occasionally did, and readers
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should be prepared to gracefully ignore it in those cases.
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Note that in contrast to the palette data model of, for example, the
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PNG format, an XCF colormap does not contain alpha components, and
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there is no colormap entry for "transparent"; the alpha channel of
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layers that have one is always represented separately.
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The structure here is that of XCF version >= 1. Comments in the
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GIMP source code indicate that XCF version 0 could not store indexed
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images in a sane way; contemporary Gimps will complain and
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reinterpret the pixel data as a grayscale image if they meet a
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version-0 indexed image.
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Beware that the payload length of the PROP_COLORMAP in particular
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cannot be trusted: some historic releases of GIMP erroneously
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wrote n+4 instead of 3n+4 into the length word (but still actually
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followed it by 3n+4 bytes of payload).
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PROP_COMPRESSION (essential)
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uint32 17 The type number for PROP_COMPRESSION is 17
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uint32 1 One byte of payload
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byte c Compression indicator; one of
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0: No compression
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1: RLE encoding
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2: (Never used, but reserved for zlib compression)
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3: (Never used, but reserved for some fractal compression)
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Defines the encoding of pixels in tile data blocks in the entire XCF
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file. See section 6 below for details.
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Note that unlike most other properties whose payload is always a
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small integer, PROP_COMPRESSION does _not_ pad the value to a full
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32-bit integer.
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Contemporary Gimps always write files with c=1. It is unknown to the
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author of this document whether versions that wrote completely
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uncompressed (c=0) files ever existed.
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PROP_GUIDES (editing state)
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uint32 18 The type number for PROP_GUIDES is 18
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uint32 5*n Five bytes of payload per guide
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,---------- Repeat n times:
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| int32 c Guide coordinate
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| byte o Guide orientation; one of
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| 1: The guide is horizontal, and c is a y coordinate
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| 2: The guide is vertical, and c is an x coordinate
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`--
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Appears if any guides have been defined.
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Some old XCF files define guides with negative coordinates; those
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should be ignored by readers.
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PROP_RESOLUTION (not editing state, but not _really_ essential either)
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uint32 19 The type number for PROP_RESOLUTION is 19
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uint32 8 Eight bytes of payload
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float x Horizontal resolution in pixels per 25.4 mm
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float y Vertical resolution in pixels per 25.4 mm
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Gives the intended physical size of the image's pixels.
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Note that for many images, such as graphics created for the web, the
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creator does not really have an intended resolution in mind but
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intends the image to be shown at whatever the natural resolution of
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the viewer's monitor is. Similarly, photographs commonly do not have
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a well-defined target size and are intended to be scaled to fit the
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available space instead. Therefore readers should not interpret the
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information in this property too rigidly; GIMP writes it to XCF
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files unconditionally, even if the user has not explicitly chosen a
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resolution.
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PROP_UNIT (editing state)
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uint32 22 The type number for PROP_UNIT is 21
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uint32 4 Four bytes of payload
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uint32 c Magic number specifying the unit; one of
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1: Inches (25.4 mm)
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2: Millimeters (1 mm)
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3: Points (127/360 mm)
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4: Picas (127/30 mm)
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Specifies the units used to specify resolution in the Scale Image
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and Print Size dialogs. Note that this is used only in the user
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interface; the PROP_RESOLUTION property is always stored in pixels
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per 25.4 mm.
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Instead of this property, PROP_USER_UNIT can be used to specify a
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unit not on the list of standard units.
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PROP_PATHS
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uint32 23 The type number for PROP_PATHS is 23
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uint32 len The total length of the following payload
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uint32 a The index of the active path
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uint32 n The number of paths that follow
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path_1
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path_2
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...
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path_n
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Each path has one of three formats
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Format 1: Format 2: Format 3:
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string string string name
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uint32 uint32 uint32 locked
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byte byte byte state 4 if closed, 2 otherwise
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uint32 uint32 uint32 closed
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uint32 uint32 uint32 n The number of points
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uint32=1 uint32=2 uint32=3 v A version indicator
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uint32 uint32 dummy Ignored; always set to 1
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uint32 tattoo 0 if none, or see PROP_TATTOO
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,---------- ,---------- ,------------------ Repeat for n points:
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| int32 | int32 | int32 typ Type of point; one of
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| | | 0: an anchor
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| | | 1: a Bezier control point
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| int32 | float | float x X coordinate
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| int32 | float | float y Y coordinate
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`-- `-- `--
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This format is used to save path data if all paths in the image are
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continuous sequences of Bezier strokes. Otherwise PROP_VECTORS is
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used instead.
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(Hmmm... PROP_PATHS cannot represent parasites for paths, but the
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XCF writer does not check whether all paths are parasite-less when
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choosing which property to use, so path parasites may be lost upon
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saving).
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There may be paths that declare a length of 0 points; these should
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be ignored.
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PROP_USER_UNIT (editing state)
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uint32 24 The type number for PROP_USER_UNIT is 24
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uint32 length The total length of the following payload
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float factor 25.4 mm divided by the length of the unit
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uint32 digits The number of decimal digits used with the unit
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string id An identifier for the unit
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string sym The short symbol for the unit
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string abbr The abbreviation for the unit
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string sing The name of the unit in singular
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string plur The name of the unit in plural
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An alternative to PROP_UNIT which allows the use of units not on the
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standard list.
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PROP_VECTORS
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uint32 25 The type number for PROP_VECTORS is 25
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uint32 length The total length of the following payload
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uint32 1 A version tag; so far always 1
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uint32 a The index of the active path
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uint32 n The number of paths that follow
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,---------------------- Repeat n times:
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| string name Name of the path
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| uint32 tattoo Tattoo of the path (see PROP_TATTOO), or 0
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| uint32 visible
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| uint32 linked
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| uint32 m The number of parasites for the path
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| uint32 k The number of strokes in the first path
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| ,-------------------- Repeat m times:
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| | parasite ... In same format as in PROP_PARASITES (q.v.)
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| `--
|
|
| ,-------------------- Repeat k times:
|
|
| | uint32 1 The stroke is a Bezier stroke (p.t., all are)
|
|
| | uint32 closed Closed flag
|
|
| | uint32 na Number of floats given for each point;
|
|
| | must be >= 2 and <= 6.
|
|
| | uint32 np Number of control points for this stroke
|
|
| | ,------------------ Repeat np times:
|
|
| | | uint32 type Type of the first point; one of
|
|
| | | 0: an anchor
|
|
| | | 1: a Bezier control point
|
|
| | | float x X coordinate
|
|
| | | float y Y coordinate
|
|
| | | float pressure Only if na >= 3; otherwise defaults to 1.0
|
|
| | | float xtilt Only if na >= 4; otherwise defaults to 0.5
|
|
| | | float ytilt Only if na >= 5; otherwise defaults to 0.5
|
|
| | | float wheel Only if na == 6; otherwise defaults to 0.5
|
|
| | `--
|
|
| `--
|
|
`--
|
|
|
|
Appears unless all paths can be stored in the PROP_PATHS format.
|
|
|
|
GIMP's XCF reader checks that the total size of all path
|
|
specifications in the property precisely equals the length word, so
|
|
it is safe for a reader to use the length word to skip the property
|
|
without parsing the individual parasites. (Note that this is _not_
|
|
the case for PROP_PATHS).
|
|
|
|
|
|
4. THE LAYER STRUCTURE
|
|
======================
|
|
|
|
Layer structures are pointed to from a list of layer pointers in the
|
|
master image structure.
|
|
|
|
uint32 width The width of the layer
|
|
uint32 height The height of the layer
|
|
uint32 type Color mode of the layer: one of
|
|
0: RGB color without alpha; 3 bytes per pixel
|
|
1: RGB color with alpha; 4 bytes per pixel
|
|
2: Grayscale without alpha; 1 byte per pixel
|
|
3: Grayscale with alpha; 2 bytes per pixel
|
|
4: Indexed without alpha; 1 byte per pixel
|
|
5: Indexed with alpha; 2 bytes per pixel
|
|
(enum GimpImageType in libgimpbase/gimpbseenums.h)
|
|
string name The name of the layer
|
|
property-list Layer properties (details below)
|
|
uint32 hptr Pointer to the hierarchy structure containing the pixels
|
|
uint32 mptr Pointer to the layer mask (a channel structure), or 0
|
|
|
|
The color mode of a layer must match that of the entire image. All
|
|
layers except the bottommost one _must_ have an alpha channel.
|
|
|
|
Exception: If the layer is a floating selection (see
|
|
PROP_FLOATING_SELECTION) and is attached to a channel or layer mask,
|
|
its color mode must be 3 (grayscale with alpha).
|
|
|
|
Layer properties
|
|
----------------
|
|
|
|
The following properties are found only in the property list of layer
|
|
structures. In addition to these, the list can also contain the
|
|
properties PROP_OPACITY, PROP_VISIBLE, PROP_LINKED, PROP_TATTOO,
|
|
PROP_PARASITES, and PROP_END, defined in section 8 below.
|
|
|
|
PROP_ACTIVE_LAYER (editing state)
|
|
uint32 2 The type number for PROP_ACTIVE_LAYER is 2
|
|
uint32 0 PROP_ACTIVE_LAYER has no payload
|
|
|
|
Appears in the property list for the currently active layer. Only
|
|
one layer must have this property.
|
|
|
|
PROP_FLOATING_SELECTION (essential)
|
|
uint32 5 The type number for PROP_FLOATING_SELECTION is 5
|
|
uint32 4 Four bytes of payload
|
|
uint32 ptr Pointer to the layer or channel that the floating
|
|
selection is attached to.
|
|
|
|
Appears in the property list for the layer that is the floating
|
|
selection. If a floating selection exists, it must always be the
|
|
first layer in the layer list, but it is not rendered at that
|
|
position in the layer stack. Instead it is logically attached to
|
|
another layer, or a channel or layer mask, and the contents of the
|
|
floating selection is combined with ("anchored to") that drawable
|
|
before it is used to render the visible image.
|
|
|
|
The floating selection must not have a layer mask of its own, but if
|
|
an ordinary (not floating) selection also exists, it will be used as
|
|
a layer mask for the floating selection.
|
|
|
|
If a floating selection exists, it must also be the active layer.
|
|
|
|
Because floating selections are modal and ephemeral, users rarely
|
|
save XCF files containing a floating selection. It may be acceptable
|
|
for third-party XCF consumers to ignore floating selections or
|
|
explicitly refuse to process them.
|
|
|
|
PROP_MODE (essential)
|
|
uint32 7 The type number for PROP_MODE is 7
|
|
uint32 4 Four bytes of payload
|
|
unit32 m The layer mode; one of
|
|
0: Normal
|
|
1: Dissolve (random dithering to discrete alpha)
|
|
2: (Behind: not selectable in the GIMP UI)
|
|
3: Multiply
|
|
4: Screen
|
|
5: Overlay
|
|
6: Difference
|
|
7: Addition
|
|
8: Subtract
|
|
9: Darken Only
|
|
10: Lighten Only
|
|
11: Hue (H of HSV)
|
|
12: Saturation (S of HSV)
|
|
13: Color (H and S of HSL)
|
|
14: Value (V of HSV)
|
|
15: Divide
|
|
16: Dodge
|
|
17: Burn
|
|
18: Hard Light
|
|
19: Soft Light (XCF version >= 2 only)
|
|
20: Grain Extract (XCF version >= 2 only)
|
|
21: Grain Merge (XCF version >= 2 only)
|
|
|
|
When reading old XCF files that lack this property, assume m=0.
|
|
The effects of the various layer modes is defined in Section 8, below.
|
|
|
|
Beware that GIMP ignores all other layer modes than Normal and
|
|
Dissolve for the bottommost visible layer of the image; if m>=3 has
|
|
been specified for this layer it will interpreted as m==0 for
|
|
display and flattening purposes. This effect happens for one layer
|
|
only: even if the bottommost visible layer covers only some (or
|
|
none) of the canvas, it will be the only layer to have its mode
|
|
forced to Normal.
|
|
|
|
PROP_PRESERVE_TRANSPARENCY (editing state)
|
|
(called PROP_LOCK_ALPHA in Gimp 3.3+)
|
|
uint32 10 The type number for PROP_PRESERVE_TRANSPARENCY is 10
|
|
uint32 4 Four bytes of payload
|
|
uint32 b 1 if the Preserve Transparency flag is set; 0 if not
|
|
|
|
The Preserve Transparency flag prevents all drawing tools in the
|
|
Gimp from increasing the alpha of any pixel in the layer.
|
|
|
|
PROP_APPLY_MASK (essential)
|
|
uint32 11 The type number for PROP_APPLY_MASK is 11
|
|
uint32 4 Four bytes of payload
|
|
uint32 b 1 if the layer mask should be applied, 0 if not
|
|
|
|
If the property does not appear for a layer which has a layer mask,
|
|
it defaults to true.
|
|
|
|
Robust readers should force this to false if the layer has no layer
|
|
mask. Writers should never save this as true unless the layer has a
|
|
layer mask.
|
|
|
|
PROP_EDIT_MASK (editing state)
|
|
uint32 12 The type number for PROP_EDIT_MASK is 12
|
|
uint32 4 Four bytes of payload
|
|
uint32 b 1 if the layer mask is currently being edited, 0 if not
|
|
|
|
If the property does not appear for a layer which has a layer mask,
|
|
it defaults to false.
|
|
|
|
Robust readers should force this to false if the layer has no layer
|
|
mask. Writers should never save this as true unless the layer has a
|
|
layer mask.
|
|
|
|
PROP_SHOW_MASK (editing state)
|
|
uint32 13 The type number for PROP_APPLY_MASK is 13
|
|
uint32 4 Four bytes of payload
|
|
uint32 b 1 if the layer mask is visible, 0 if not
|
|
|
|
If the property does not appear for a layer which has a layer mask,
|
|
it defaults to false.
|
|
|
|
Robust readers should force this to false if the layer has no layer
|
|
mask. Writers should never save this as true unless the layer has a
|
|
layer mask.
|
|
|
|
PROP_OFFSETS (essential)
|
|
uint32 15 The type number for PROP_OFFSETS is 15
|
|
uint32 8 Eight bytes of payload
|
|
int32 dx Horizontal offset
|
|
int32 dy Vertical offset
|
|
|
|
Gives the coordinates of the topmost leftmost corner of the layer
|
|
relative to the topmost leftmost corner of the canvas. The
|
|
coordinates can be negative; this corresponds to a layer that
|
|
extends to the left of or above the canvas boundary.
|
|
|
|
When reading old XCF files that lack this property, assume (0,0).
|
|
|
|
PROP_TEXT_LAYER_FLAGS
|
|
uint32 26 The type number for PROP_TEXT_LAYER_FLAGS is 26
|
|
uint32 4 Four bytes of payload
|
|
uint32 f Flags, or'ed together from the following set:
|
|
0x00000001 Do _not_ change the layer name if the text
|
|
contents is changed
|
|
0x00000002 The pixel data has been painted to or
|
|
otherwise modified since the text was rendered
|
|
|
|
Appears in property lists for text layers. The actual text (and
|
|
other parameters such as font and color) appears as a parasite
|
|
rather than a property.
|
|
|
|
|
|
5. THE CHANNEL STRUCTURE
|
|
========================
|
|
|
|
Channel structures are pointed to from layer structures (in case of
|
|
layer masks) or from the master image structure (for all other
|
|
channels).
|
|
|
|
uint32 width The width of the channel
|
|
uint32 height The height of the channel
|
|
string name The name of the channel
|
|
property-list Layer properties (see below)
|
|
uint32 hptr Pointer to the hierarchy structure containing the pixels
|
|
|
|
The with and height of the channel must be the same as those of its
|
|
parent structure (the layer in the case of layer masks; the canvas for
|
|
all other channels).
|
|
|
|
Channel properties
|
|
------------------
|
|
|
|
The following properties are found only in the property list of
|
|
channel structures. In addition to these, the list can also contain
|
|
the properties PROP_OPACITY, PROP_VISIBLE, PROP_LINKED, PROP_TATTOO,
|
|
PROP_PARASITES, and PROP_END, defined in section 8 below.
|
|
|
|
PROP_ACTIVE_CHANNEL (editing state)
|
|
uint32 3 The type number for PROP_ACTIVE_CHANNEL is 3
|
|
uint32 0 PROP_ACTIVE_CHANNEL has no payload
|
|
|
|
Appears in the property list for the currently active channel.
|
|
|
|
PROP_SELECTION (editing state?)
|
|
uint32 4 The type number for PROP_SELECTION is 4
|
|
uint32 0 PROP_SELECTION has no payload
|
|
|
|
Appears in the property list for the channel structure that
|
|
represents the selection mask.
|
|
|
|
PROP_SHOW_MASKED (editing state)
|
|
uint32 14 The type number for PROP_SHOW_MASKED is 14
|
|
uint32 4 Four bytes of payload
|
|
uint32 b 1 if the channel is shown as a mask, 0 if not
|
|
|
|
Appears in the property list for channels.
|
|
|
|
PROP_COLOR
|
|
uint32 16 The type number for PROP_COLOR is 16
|
|
uint32 3 Three bytes of payload
|
|
byte r Red component of color
|
|
byte g Green component of color
|
|
byte b Blue component of color
|
|
|
|
Appears in the property list for channels and gives the color of the
|
|
screen that is used to represent the channel when it is visible in
|
|
the UI. (The alpha of the screen is given as the channel's
|
|
PROP_OPACITY).
|
|
|
|
|
|
6. THE HIERARCHY STRUCTURE
|
|
==========================
|
|
|
|
A hierarchy contains data for a rectangular array of pixels. It is
|
|
pointed to from a layer or channel structure.
|
|
|
|
uint32 width The with of the pixel array
|
|
uint32 height The height of the pixel array
|
|
uint32 bpp The number of bytes per pixel given
|
|
uint32 lptr Pointer to the "level" structure
|
|
,--------------- Repeat zero or more times
|
|
| uint32 dlevel Pointer to an unused level structure
|
|
`--
|
|
uint32 0 A zero ends the list of level pointers
|
|
|
|
The width, height, and bpp values are for consistency checking; their
|
|
correct values can always be inferred from the context, and are
|
|
checked when GIMP reads the XCF file.
|
|
|
|
Levels
|
|
------
|
|
|
|
For some unknown historical reason, the hierarchy structure contains
|
|
an extra indirection to a series of "level" structures, described
|
|
below. Only the first level structure is used by GIMP's XCF
|
|
reader, except that the reader checks that a terminating zero for the
|
|
level-pointer list can be found. GIMP's XCF writer creates a
|
|
series of dummy level structures (with no tile pointers), each
|
|
declaring a height and width half of the previous one (rounded down),
|
|
until the height and with are both less than 64. Thus, for a layer of
|
|
3 x 266 pixels, this series of levels will be saved:
|
|
|
|
A level of 3 x 266 pixels, with 5 tiles: the actually used one
|
|
A level of 1 x 133 pixels with no tiles
|
|
A level of 0 x 66 pixels with no tiles
|
|
A level of 0 x 33 pixels with no tiles
|
|
|
|
Third-party XCF writers should probably mimic this entire structure;
|
|
robust XCF readers should have no reason to even read past the pointer
|
|
to the first level structure.
|
|
|
|
The level structure is laid out as follows:
|
|
|
|
uint32 width The width of the pixel array
|
|
uint32 height The height of the pixel array
|
|
,-------------- Repeat for each of the ceil(width/64)*ceil(height/64) tiles
|
|
| uint32 tptr Pointer to tile data
|
|
`--
|
|
uint32 0 A zero marks the end of the array of tile pointers
|
|
|
|
The width and height must be the same as the ones recorded in the
|
|
hierarchy structure (except for the aforementioned dummy levels).
|
|
|
|
Tiles
|
|
-----
|
|
|
|
The pixels in the hierarchy are organized in a grid of "tiles", each
|
|
with a width and height of up to 64 pixels. The only tiles that have a
|
|
width less than 64 are those in the rightmost column, and the only
|
|
tiles that have a height less than 64 are those in the bottommost row.
|
|
Thus, a layer measuring 200 x 150 pixels will be divided into 12
|
|
tiles:
|
|
|
|
+-----------------+-----------------+------------------+-----------------+
|
|
| Tile 0: 64 x 64 | Tile 1: 64 x 64 | Tile 2: 64 x 64 | Tile 3: 8 x 64 |
|
|
+-----------------+-----------------+------------------+-----------------+
|
|
| Tile 4: 64 x 64 | Tile 5: 64 x 64 | Tile 6: 64 x 64 | Tile 7: 8 x 64 |
|
|
+-----------------+-----------------+------------------+-----------------+
|
|
| Tile 8: 64 x 22 | Tile 9: 64 x 22 | Tile 10: 64 x 22 | Tile 11: 8 x 22 |
|
|
+-----------------+-----------------+------------------+-----------------+
|
|
|
|
As can be seen from this example, the tiles appear in the XCF file in
|
|
row-major, top-to-bottom, left-to-right order. The dimensions of the
|
|
individual tiles are not stored explicitly in the XCF file, but must
|
|
be computed by the reader.
|
|
|
|
The tiles that are pointed to by a single level structure must be
|
|
contiguous in the XCF file, because GIMP's XCF reader uses the
|
|
difference between two subsequent tile pointers to judge the amount of
|
|
memory it needs to allocate for internal data structures.
|
|
|
|
|
|
7. TILE DATA ORGANIZATION
|
|
=========================
|
|
|
|
The format of the data blocks pointed to by the tile pointers in the
|
|
level structure of the previous section differs according to the value
|
|
of the PROP_COMPRESSION property of the main image structure. Current
|
|
Gimps always use RLE compression, but readers should nevertheless be
|
|
prepared to meet the older uncompressed format.
|
|
|
|
Both formats assume the width, height and byte depth of the tile are
|
|
known from the context (namely, they are stored explicitly in the
|
|
hierarchy structure). Both encodings store a linear sequence of
|
|
with*height pixels, extracted from the tile in row-major,
|
|
top-to-bottom, left-to-right order (the same as the reading direction
|
|
of multi-line English text).
|
|
|
|
In color modes with alpha information, the alpha value is the last of
|
|
the 2 or 4 bytes for each pixel. In RGB color modes, the 3 (first)
|
|
bytes for each pixel is the red intensity, the green intensity, and
|
|
the blue intensity, in that order.
|
|
|
|
Uncompressed tile data
|
|
----------------------
|
|
|
|
In the uncompressed format, the file first contains all the bytes for
|
|
the first pixel, then all the bytes for the second pixel, and so on.
|
|
|
|
RLE compressed tile data
|
|
------------------------
|
|
|
|
In the Run-Length Encoded format, each tile consists of a run-length
|
|
encoded stream of the first byte of each pixel, then a stream of the
|
|
second byte of each pixel, and so forth. In each of the streams,
|
|
multiple occurrences of the same byte value are represented in
|
|
compressed form. The representation of a stream is a series of
|
|
operations; the first byte of each operation determines the format and
|
|
meaning of the operation:
|
|
|
|
byte n For 0 <= n <= 126: a short run of identical bytes
|
|
byte v Repeat this value n+1 times
|
|
or
|
|
byte 127 A long run of identical bytes
|
|
byte p
|
|
byte q
|
|
byte v Repeat this value p*256 + q times
|
|
or
|
|
byte 128 A long run of different bytes
|
|
byte p
|
|
byte q
|
|
byte[p*256+q] data Copy these verbatim to the output stream
|
|
or
|
|
byte n For 129 <= n <= 255: a short run of different bytes
|
|
byte[256-n] data Copy these verbatim to the output stream
|
|
|
|
The end of the stream for "the first byte of all pixels" (and the
|
|
following similar streams) must occur at the end of one of these
|
|
operations; it is not permitted to have one operation span the
|
|
boundary between streams.
|
|
|
|
The RLE encoding allows "degenerate" encodings in which the original
|
|
data stream may double in size (or grow to arbitrarily large sizes if
|
|
(128,0,0) operations are inserted). Such encodings must be avoided, as
|
|
GIMP's XCF reader expects that the size of an encoded tile is
|
|
never more than 24 KB, which is only 1.5 times the unencoded size of a
|
|
64x64 RGBA tile.
|
|
|
|
A simple way for an XCF creator to avoid overflow is
|
|
a) never using opcode 0 (but instead opcode 255)
|
|
b) using opcodes 127 and 128 only for lengths larger than 127
|
|
c) never emitting two "different bytes" opcodes next to each other
|
|
in the encoding of a single stream.
|
|
|
|
|
|
8. GENERIC PROPERTIES
|
|
=====================
|
|
|
|
This section lists the formats of the defined property records that
|
|
can appear in more than one context in an XCF file.
|
|
|
|
PROP_END
|
|
uint32 0 The type number for PROP_END is 0
|
|
uint32 0 PROP_END has no payload
|
|
|
|
This pseudo-property marks the end of a property list in the XCF
|
|
file.
|
|
|
|
PROP_OPACITY (essential)
|
|
uint32 6 The type number for PROP_OPACITY is 6
|
|
uint32 4 Four bytes of payload
|
|
uint32 x The opacity on a scale from 0 (fully transparent) to 255
|
|
(fully opaque)
|
|
|
|
Appears in the property list of layers and channels, and records the
|
|
overall opacity setting for the layer/channel. Note that though the
|
|
Gimp's user interface displays the opacity as a percentage, it is
|
|
actually stored on a 0-255 scale. Also note that this opacity value
|
|
is stored as a 32-bit quantity even though it has been scaled to
|
|
fit exactly in a single byte.
|
|
|
|
When reading old XCF files that lack this property, full opacity
|
|
should be assumed.
|
|
|
|
PROP_VISIBLE (essential)
|
|
uint32 8 The type number for PROP_VISIBLE is 8
|
|
uint32 4 Four bytes of payload
|
|
uint32 b 1 if the layer/channel is visible; 0 if not
|
|
|
|
Appears in the property list for layers and channels.
|
|
When reading old XCF files that lack this property, assume that
|
|
layers are visible and channels are not.
|
|
|
|
PROP_LINKED (editing state)
|
|
uint32 9 The type number for PROP_LINKED is 9
|
|
uint32 4 Four bytes of payload
|
|
uint32 b 1 if the layer is linked; 0 if not
|
|
|
|
Appears in the property list for layers and channels. "Linked" is a
|
|
UI property: if the Move tool is used to move a linked layer, all
|
|
other linked layers will be moved in parallel.
|
|
|
|
PROP_TATTOO (internal Gimp state)
|
|
uint32 20 The type number for PROP_TATTOO is 20
|
|
uint32 4 Four bytes of payload
|
|
uint32 4 The tattoo, a nonzero unsigned integer
|
|
|
|
Appears in the property list of layers, channels, and entire images.
|
|
|
|
A tattoo is a unique and permanent identifier attached to a drawable
|
|
(or vector element) that can be used to uniquely identify a drawable
|
|
within an image even between sessions.
|
|
|
|
The PROP_TATTOO property of the entire image stores a "high-water
|
|
mark" for the entire image; it is greater than OR EQUAL TO any
|
|
tattoo for an element of the image. It allows efficient generation
|
|
of new unused tattoo values and also prevents old tattoo numbers
|
|
from being reused within a single image, lest plug-ins that use
|
|
the tattoos for bookkeeping get confused.
|
|
|
|
An XCF file must either provide tattoo values for all its elements
|
|
or for none of them. GIMP will invent fresh tattoos when it
|
|
reads in tattoo-less elements, but it does not attempt to keep them
|
|
different from ones specified explicitly in the file.
|
|
|
|
PROP_PARASITES
|
|
uint32 21 The type number for PROP_PARASITES is 21
|
|
uint32 length Total length of the following payload data
|
|
,---------------- Repeat for each parasite:
|
|
| string name Name of the parasite
|
|
| uint32 flags ?????
|
|
| uint32 n Size of the payload data
|
|
| byte[n] ... Parasite-specific payload
|
|
`--
|
|
|
|
This property can appear in any property list. It can contain
|
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multiple "parasites" which are named extension records. See "Basic
|
|
concepts and datatypes" above. The number of parasites is not
|
|
directly encoded; the list ends when the total length of the
|
|
parasite data read equals the property payload length.
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|
|
|
GIMP's XCF reader checks that the combined size of all parasites
|
|
in the property precisely equals the length word, so it is safe for
|
|
a reader to use the length word to skip the property without parsing
|
|
the individual parasites.
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|
|
|
The parasite contents may be binary, but often a textual encoding is
|
|
chosen in order to free the creator/consumer code of having to deal
|
|
with byte ordering.
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|
|
|
There can only be one parasite with a given name attached to
|
|
each element of the image. Some versions of GIMP will
|
|
erroneously write some parasites twice in the same property list;
|
|
XCF readers must be prepared to gracefully ignore all but the
|
|
last instance of a parasite name in each property list.
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|
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9. COMPOSITING AND LAYER MODES
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===============================
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This section describes the "flattening" process that GIMP applies
|
|
when a multi-layer image is displayed in the editor or exported to
|
|
other image file formats. It is present for reference only; an XCF
|
|
consumer may well elect to do something different with pixel data from
|
|
the layers than flattening them.
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|
|
Most XCF consumers will need to react to the layer mode property of
|
|
each layer; such a reaction must be informed by knowledge of how the
|
|
different layer modes affect the flattening process. In some
|
|
applications it might be acceptable for an XCF consumer to refuse
|
|
processing images with layer modes other than "Normal", but such an
|
|
application will probably not be considered fully XCF capable by its
|
|
users.
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|
|
|
In this section we consider primary color (or grayscale) intensities
|
|
and alpha values for pixels to be real numbers ranging from 0.0 to
|
|
1.0. This makes many of the formulas easier; the reader is asked to
|
|
keep in mind that a (linear) conversion from the integral 0..255 scale
|
|
of the actual XCF scale is implied whenever data from the XCF file is
|
|
mentioned.
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|
|
|
Any practical implementation of the computations specified below may
|
|
suffer rounding errors; this specification do not detail how these are
|
|
to be handled. GIMP itself rounds values to an integral number of
|
|
255ths at many points in the computation. This specification does not
|
|
specify exactly which these points are, and authors of XCF renderers
|
|
that aim to reproduce the effects of GIMP's flattening down to the
|
|
least significant bits are referred to studying its source code.
|
|
|
|
In the description below, the variable letter "a" is used for alpha
|
|
values. The variable letter "r", "g", "b" are used for primary
|
|
intensities, "y" is used for grayscale intensities, and "i" is used
|
|
for colormap indexed. The letter "c" is used for the complete
|
|
color information for a pixel; depending on the color mode of the
|
|
image that is either an (r,g,b) triple, a y, or a c.
|
|
|
|
The flattening process works independently for each pixel in the
|
|
canvas area. The description of some layer modes in the GIMP manual
|
|
may give the impression that they involve filters that let pixels
|
|
influence neighbor pixels, but that is not true.
|
|
|
|
This description does not attempt to preserve the color information
|
|
for completely transparent pixels in a layer. If an application uses
|
|
this color information, it should document explicitly how it behaves
|
|
when transparent pixels from several different layers cover the same
|
|
point of the canvas.
|
|
|
|
Flattening overview
|
|
-------------------
|
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|
|
This is how to compute the flattened result for a single pixel
|
|
position (in theory, that is - efficient implementations will of
|
|
course follow this procedure or an equivalent one for many pixels in
|
|
parallel):
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|
|
|
1. Initialize a "working pixel" (a1,c1) to be completely transparent
|
|
(that is, a1=0.0 and the value of c1 is immaterial).
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|
|
|
2. Do the following for each visible layer in the image, starting with
|
|
the one that comes LAST in the master layer list:
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|
|
3. Ignore the layer if it is the floating selection, or if it
|
|
does not overlap the pixel position in question.
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|
4. Let (a2,c2) be the pixel data for the layer at the pixel
|
|
position in question. If the layer does not have an alpha
|
|
channel, then set a1 to 1.0.
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|
|
5. If the layer is the one that the floating selection is attached
|
|
to and the floating selection overlaps the pixel position in
|
|
question, then do the following:
|
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|
|
6. Let (a3,c3) be the pixel data for the floating selection
|
|
layer at the pixel position in question.
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|
|
|
7. If there is a selection channel, then let x be its value
|
|
at the pixel position in question, and set a3 to a3*x.
|
|
|
|
8. Let m3 be the layer mode of the floating selection.
|
|
|
|
9. Set (a2,c2) to COMPOSITE(a2,c2, a3,c3,m3).
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|
The COMPOSITE function is defined below.
|
|
|
|
10. If the layer has a layer mask and it is enabled, then let x be
|
|
the value of the layer mask at the pixel position in question,
|
|
and set a2 to a2*x.
|
|
|
|
11. Let m2 be the layer mode of the layer.
|
|
|
|
12. If the layer is the bottommost visible layer (i.e., if it is
|
|
the last visible layer in the master layer list) and m2 is not
|
|
"Normal" or "Dissolve", then set m2 to "Normal".
|
|
|
|
13. Set (a1,c1) to COMPOSITE(a1,c1, a2,c2,m2).
|
|
The COMPOSITE function is defined below.
|
|
|
|
14. If the flattened image is to be shown against a background of
|
|
color c0, then actually visible pixel is
|
|
COMPOSITE(1.0,c0, a1,c1,Normal).
|
|
|
|
Note that unless all layers have mode Normal, it would give the
|
|
wrong result to start by initializing (a1,c1) to (1.0,c0).
|
|
|
|
Helper functions
|
|
----------------
|
|
|
|
The following auxiliary functions are used in the definition of
|
|
COMPOSITE below:
|
|
|
|
MIN(x1,...,xn) is the least value of x1...xn
|
|
|
|
MAX(x1,...,xn) is the largest value of x1..xn
|
|
|
|
MID(x1,...,xn) = (MIN(x1,...,xn)+MAX(x1,...,xn))/2
|
|
|
|
CLAMP(x) = if x < 0 then 0.0 else if x > 1 then 1.0 else x
|
|
|
|
BLEND(a1,x1, a2,x2) = (1-k)*x1 + k*x2
|
|
where k = a2/(1-(1-a1)*(1-a2))
|
|
|
|
The layer modes
|
|
---------------
|
|
|
|
This and the following sections define the COMPOSITE function used in
|
|
the general flattening algorithm.
|
|
|
|
"Normal" mode for RGB or grayscale images is the usual mode of
|
|
compositeing in computer graphics with alpha channels. In indexed
|
|
mode, the alpha value gets rounded to either 1.0 or 0.0 such that
|
|
no colors outside the colormap get produced:
|
|
|
|
COMPOSITE(a1,y1, a2,y2,Normal)
|
|
= ( 1-(1-a1)*(1-a2), BLEND(a1,y1, a2,y2) )
|
|
|
|
COMPOSITE(a1,r1,g1,b1, a2,r2,g2,b2,Normal)
|
|
= ( 1-(1-a1)*(1-a2), BLEND(a1,r1, a2,r2),
|
|
BLEND(a1,g1, a2,g2),
|
|
BLEND(a1,b1, a2,b2) )
|
|
|
|
COMPOSITE(a1,i1, a2,i2,Normal) = if a2 > 0.5 then (1.0,i2) else (a1,i1)
|
|
|
|
"Dissolve" mode corresponds to randomly dithering the alpha channel to
|
|
the set {0.0, 1.0}:
|
|
|
|
COMPOSITE(a1,c1, a2,c2,Dissolve) = chose pseudo-randomly between
|
|
(1.0,c2) with probability a2
|
|
(a1,c1) with probability 1-a2
|
|
|
|
These two modes are the only ones that make sense for all of the RGB,
|
|
grayscale and indexed color models. In the indexed color model, all
|
|
layer modes except Dissolve are treated as Normal.
|
|
|
|
Most layer modes belong to the following group, which makes sense for
|
|
RGB and grayscale images, but not for indexed ones:
|
|
|
|
COMPOSITE(a1,y2, a2,y2,m)
|
|
= ( a1, BLEND(a1,y1, MIN(a1,a2),f(y1,y2, m)) )
|
|
|
|
COMPOSITE(a1,r1,g1,b1, a2,r2,g2,b2,m)
|
|
= ( a1, BLEND(a1,r2, MIN(a1,a2),f(r1,r2, m)),
|
|
BLEND(a1,g1, MIN(a1,a2),f(g1,g2, m)),
|
|
BLEND(a1,b1, MIN(a1,a2),f(b1,g2, m)) )
|
|
|
|
when 3 <= m <= 10 or 15 <= m <= 21.
|
|
|
|
The following table defines f(x1,x2,m):
|
|
|
|
Multiply: f(x1,x2, 3) = x1*x2
|
|
Screen: f(x1,x2, 4) = 1-(1-x1)*(1-x2)
|
|
Overlay: f(x1,x2, 5) = (1-x2)*x1^2 + x2*(1-(1-x2)^2)
|
|
Difference: f(x1,x2, 6) = if x1 > x2 then x1-x2 else x2-x1
|
|
Addition: f(x1,x2, 7) = CLAMP(x1+x2)
|
|
Subtract: f(x1,x2, 8) = CLAMP(x1-x2)
|
|
Darken Only: f(x1,x2, 9) = MIN(x1,x2)
|
|
Lighten Only: f(x1,x2, 10) = MAX(x1,x2)
|
|
Divide: f(x1,x2, 15) = CLAMP(x1/x2)
|
|
Dodge: f(x1,x2, 16) = CLAMP(x1/(1-x2))
|
|
Burn f(x1,x2, 17) = CLAMP(1-(1-x1)/x2)
|
|
Hard Light: f(x1,x2, 18) = if x2 < 0.5 then 2*x1*x2 else 1-2*(1-x1)(1-x2)
|
|
Soft Light: f(x1,x2, 19) = (1-x2)*x1^2 + x2*(1-(1-x2)^2)
|
|
Grain Extract: f(x1,x2, 20) = CLAMP(x1-x2+0.5)
|
|
Grain Merge: f(x1,x2, 21) = CLAMP(x1+x2-0.5)
|
|
|
|
Note that the "Overlay" and "Soft Light" modes have identical effects.
|
|
In the "Divide", "Dodge", and "Burn" modes, division by zero should
|
|
be considered to produce a number so large that CLAMP(x/0) = 1 unless
|
|
x=0, in which case CLAMP(0/0) = 0.
|
|
|
|
The remaining four layer modes only make sense in the RGB color model;
|
|
if the color mode of the image is grayscale or indexed they will be
|
|
interpreted as Normal.
|
|
|
|
COMPOSITE(a1,r1,g1,b1, a2,r2,g2,b2,m)
|
|
= ( a1, BLEND(a1,r2, MIN(a1,a2),r0),
|
|
BLEND(a1,g1, MIN(a1,a2),g0),
|
|
BLEND(a1,b1, MIN(a1,a2),b0) )
|
|
where (r0,g0,b0) = h(r1,g1,b1, r2,g2,b2, m)
|
|
|
|
when 11 <= m <= 14.
|
|
|
|
For defining these modes, we say that
|
|
|
|
(r,g,b) has the _hue_ of (r',g',b')
|
|
if r' = g' = b' and r >= g = b
|
|
or there exist p and q such that p>=0 and r=p*r'+q and b=p*b'+q and g=p*g'+q
|
|
|
|
(r,g,b) has the _value_ of (r',g',b')
|
|
if MAX(r,g,b) = MAX(r',g',b')
|
|
|
|
(r,g,b) has the _HSV-saturation_ of (r',g',b')
|
|
if r' = g' = b' = 0 and r = g = b
|
|
or MIN(r,g,b) = MAX(r,g,b)*MIN(r',g',b')/MAX(r',g',b')
|
|
|
|
(r,g,b) has the _luminosity_ of (r',g',b')
|
|
if MID(r,g,b) = MID(r',g',b')
|
|
|
|
(r,g,b) has the _HSL-saturation_ of (r',g',b')
|
|
if r' = g' = b' and r = g = b
|
|
or MAX(r,g,b)-MIN(r,g,b) = MIN(MID(r,g,b),1-MID(r,g,b)) *
|
|
(MAX(r',g',b')-MIN(r',g',b'))/MIN(MID(r',g',b'),1-MID(r',g',b'))
|
|
|
|
Mode 11: Hue (H of HSV)
|
|
|
|
h(r1,g1,b1, r2,g2,b2, 11) is
|
|
if r2=g2=b2 then (r1,g1,b1) unchanged
|
|
otherwise: the color that has
|
|
the hue of (r1,g2,b2)
|
|
the value of (r1,g1,b1)
|
|
the HSV-saturation of (r1,g1,b1)
|
|
|
|
Mode 12: Saturation (S of HSV)
|
|
|
|
h(r1,g1,b1, r2,g2,b2, 12) is the color that has
|
|
the hue of (r1,g1,b1)
|
|
the value of (r1,g1,b1)
|
|
the HSV-saturation of (r2,g2,b2)
|
|
|
|
Mode 13: Color (H and S of HSL)
|
|
|
|
h(r1,g1,b1, r2,g2,b2, 13) is the color that has
|
|
the hue of (r2,g2,b2)
|
|
the luminosity of (r1,g1,b1)
|
|
the HSL-saturation of (r2,g2,b2)
|
|
|
|
Mode 14: Value (V of HSV)
|
|
|
|
h(r1,g1,b1, r2,g2,b2, 14) is the color that has
|
|
the hue of (r1,g1,b1)
|
|
the value of (r2,g2,b2)
|
|
the HSV-saturation of (r1,g1,b1)
|