gimp/app/paint-funcs/paint-funcs-gray.c

1491 lines
28 KiB
C

/* The GIMP -- an image manipulation program
* Copyright (C) 1995 Spencer Kimball and Peter Mattis
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifdef CRAZY_PAINT_REWORK
#include "config.h"
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <glib.h>
#include "libgimpcolor/gimpcolor.h"
#include "libgimpmath/gimpmath.h"
#include "apptypes.h"
#include "gimprc.h"
#include "paint_funcs_gray.h"
#include "pixel_processor.h"
#include "pixel_region.h"
#include "tile_manager.h"
#include "tile.h"
#define STD_BUF_SIZE 1021
#define MAXDIFF 195076
#define HASH_TABLE_SIZE 1021
#define RANDOM_TABLE_SIZE 4096
#define RANDOM_SEED 314159265
#define EPSILON 0.0001
#define INT_MULT(a,b,t) ((t) = (a) * (b) + 0x80, ((((t) >> 8) + (t)) >> 8))
/* This version of INT_MULT3 is very fast, but suffers from some
slight roundoff errors. It returns the correct result 99.987
percent of the time */
#define INT_MULT3(a,b,c,t) ((t) = (a) * (b) * (c)+ 0x7F5B, \
((((t) >> 7) + (t)) >> 16))
/*
This version of INT_MULT3 always gives the correct result, but runs at
approximatly one third the speed. */
/* #define INT_MULT3(a,b,c,t) (((a) * (b) * (c)+ 32512) / 65025.0)
*/
#define INT_BLEND(a,b,alpha,tmp) (INT_MULT((a)-(b), alpha, tmp) + (b))
typedef enum
{
MinifyX_MinifyY,
MinifyX_MagnifyY,
MagnifyX_MinifyY,
MagnifyX_MagnifyY
} ScaleType;
/* Layer modes information */
typedef struct _LayerMode LayerMode;
struct _LayerMode
{
gboolean affect_alpha; /* does the layer mode affect the alpha channel */
gboolean increase_opacity; /* layer mode can increase opacity */
gboolean decrease_opacity; /* layer mode can decrease opacity */
};
static const LayerMode layer_modes[] =
/* This must obviously be in the same
* order as the corresponding values
* in the LayerModeEffects enumeration.
*/
{
{ TRUE, TRUE, FALSE, }, /* NORMAL_MODE */
{ TRUE, TRUE, FALSE, }, /* DISSOLVE_MODE */
{ TRUE, TRUE, FALSE, }, /* BEHIND_MODE */
{ FALSE, FALSE, FALSE, }, /* MULTIPLY_MODE */
{ FALSE, FALSE, FALSE, }, /* SCREEN_MODE */
{ FALSE, FALSE, FALSE, }, /* OVERLAY_MODE */
{ FALSE, FALSE, FALSE, }, /* DIFFERENCE_MODE */
{ FALSE, FALSE, FALSE, }, /* ADDITION_MODE */
{ FALSE, FALSE, FALSE, }, /* SUBTRACT_MODE */
{ FALSE, FALSE, FALSE, }, /* DARKEN_ONLY_MODE */
{ FALSE, FALSE, FALSE, }, /* LIGHTEN_ONLY_MODE */
{ FALSE, FALSE, FALSE, }, /* HUE_MODE */
{ FALSE, FALSE, FALSE, }, /* SATURATION_MODE */
{ FALSE, FALSE, FALSE, }, /* COLOR_MODE */
{ FALSE, FALSE, FALSE, }, /* VALUE_MODE */
{ FALSE, FALSE, FALSE, }, /* DIVIDE_MODE */
{ FALSE, FALSE, FALSE, }, /* DODGE_MODE */
{ FALSE, FALSE, FALSE, }, /* BURN_MODE */
{ FALSE, FALSE, FALSE, }, /* HARDLIGHT_MODE */
{ TRUE, FALSE, TRUE, }, /* ERASE_MODE */
{ TRUE, TRUE, TRUE, }, /* REPLACE_MODE */
{ TRUE, FALSE, TRUE, } /* ANTI_ERASE_MODE */
};
/* ColorHash structure */
typedef struct _ColorHash ColorHash;
struct _ColorHash
{
gint pixel; /* R << 16 | G << 8 | B */
gint index; /* colormap index */
GimpImage *gimage;
};
static gint add_lut[256][256];
/*
static void run_length_encode (guchar *src,
gint *dest,
gint w,
gint bytes);
static gdouble cubic (gdouble dx,
gint jm1,
gint j,
gint jp1,
gint jp2);
static void apply_layer_mode_replace (guchar *src1,
guchar *src2,
guchar *dest,
guchar *mask,
gint x,
gint y,
gint opacity,
gint length,
gint bytes1,
gint bytes2,
gboolean *affect);
static void rotate_pointers (gpointer *p,
guint32 n); */
void
update_tile_rowhints_gray (Tile *tile,
guint ymin,
guint ymax)
{
guint y;
tile_sanitize_rowhints (tile);
for (y = ymin; y <= ymax; y++)
tile_set_rowhint (tile, y, TILEROWHINT_OPAQUE);
return;
}
/*
* The equations: g(r) = exp (- r^2 / (2 * sigma^2))
* r = sqrt (x^2 + y ^2)
*/
static gint *
make_curve (gdouble sigma,
gint *length)
{
gint *curve;
gdouble sigma2;
gdouble l;
gint temp;
gint i, n;
sigma2 = 2 * sigma * sigma;
l = sqrt (-sigma2 * log (1.0 / 255.0));
n = ceil (l) * 2;
if ((n % 2) == 0)
n += 1;
curve = g_new (gint, n);
*length = n / 2;
curve += *length;
curve[0] = 255;
for (i = 1; i <= *length; i++)
{
temp = (gint) (exp (- (i * i) / sigma2) * 255);
curve[-i] = temp;
curve[i] = temp;
}
return curve;
}
static void
run_length_encode_gray (guchar *src,
gint *dest,
gint w)
{
gint start;
gint i;
gint j;
guchar last;
last = *src;
src++;
start = 0;
for (i = 1; i < w; i++)
{
if (*src != last)
{
for (j = start; j < i; j++)
{
*dest++ = (i - j);
*dest++ = last;
}
start = i;
last = *src;
}
src++;
}
for (j = start; j < i; j++)
{
*dest++ = (i - j);
*dest++ = last;
}
}
/* Note: cubic function no longer clips result */
static inline gdouble
cubic (gdouble dx,
gint jm1,
gint j,
gint jp1,
gint jp2)
{
/* Catmull-Rom - not bad */
return (gdouble) ((( ( - jm1 + 3 * j - 3 * jp1 + jp2 ) * dx +
( 2 * jm1 - 5 * j + 4 * jp1 - jp2 ) ) * dx +
( - jm1 + jp1 ) ) * dx + (j + j) ) / 2.0;
}
void
color_pixels_gray (guchar *dest,
const guchar *color,
guint w)
{
memset (dest, *color, w);
}
void
blend_pixels_gray (const guchar *src1,
const guchar *src2,
guchar *dest,
guint blend,
guint w)
{
guchar blend2 = (255 - blend);
while (w --)
{
dest[0] = (src1[0] * blend2 + src2[0] * blend) / 255;
src1++;
src2++;
dest++;
}
}
void
shade_pixels_gray (const guchar *src,
guchar *dest,
const guchar *col,
guint blend,
guint w)
{
const guchar blend2 = (255 - blend);
while (w --)
{
dest[0] = (src[0] * blend2 + col[0] * blend) / 255;
src++;
dest++;
}
}
void
darken_pixels_gray_gray (const guchar *src1,
const guchar *src2,
guchar *dest,
guint length)
{
while (length--)
{
dest[0] = (src1[0] < src2[0]) ? src1[0] : src2[0];
src1 += 1;
src2 += 1;
dest += 1;
}
}
void
darken_pixels_gray_graya (const guchar *src1,
const guchar *src2,
guchar *dest,
guint length)
{
while (length--)
{
dest[0] = (src1[0] < src2[0]) ? src1[0] : src2[0];
dest[1] = src2[1];
src1 += 1;
src2 += 2;
dest += 2;
}
}
void
lighten_pixels_gray_gray (const guchar *src1,
const guchar *src2,
guchar *dest,
guint length)
{
while (length--)
{
dest[0] = (src1[0] > src2[0]) ? src1[0] : src2[0];
src1 += 1;
src2 += 1;
dest += 1;
}
}
void
lighten_pixels_gray_graya (const guchar *src1,
const guchar *src2,
guchar *dest,
guint length)
{
while (length--)
{
dest[0] = (src1[0] > src2[0]) ? src1[0] : src2[0];
dest[1] = src2[1];
src1 += 1;
src2 += 2;
dest += 2;
}
}
void
multiply_pixels_gray_gray (const guchar *src1,
const guchar *src2,
guchar *dest,
guint length)
{
guint tmp;
while (length --)
{
dest[0] = INT_MULT(src1[0], src2[0], tmp);
src1 += 1;
src2 += 1;
dest += 1;
}
}
void
multiply_pixels_gray_graya (const guchar *src1,
const guchar *src2,
guchar *dest,
guint length)
{
guint tmp;
while (length --)
{
dest[0] = INT_MULT(src1[0], src2[0], tmp);
dest[1] = src2[1];
src1 += 1;
src2 += 2;
dest += 2;
}
}
void
divide_pixels_gray_gray (const guchar *src1,
const guchar *src2,
guchar *dest,
guint length)
{
guint result;
while (length --)
{
result = ((src1[0] * 256) / (1+src2[0]));
dest[0] = MIN (result, 255);
src1 += 1;
src2 += 1;
dest += 1;
}
}
void
divide_pixels_gray_graya (const guchar *src1,
const guchar *src2,
guchar *dest,
guint length)
{
guint result;
while (length --)
{
result = ((src1[0] * 256) / (1+src2[0]));
dest[0] = MIN (result, 255);
dest[1] = src2[1];
src1 += 1;
src2 += 2;
dest += 2;
}
}
void
screen_pixels_gray_gray (const guchar *src1,
const guchar *src2,
guchar *dest,
guint length)
{
guint tmp;
while (length --)
{
dest[0] = 255 - INT_MULT((255 - src1[0]), (255 - src2[0]), tmp);
src1 += 1;
src2 += 1;
dest += 1;
}
}
void
screen_pixels_gray_graya (const guchar *src1,
const guchar *src2,
guchar *dest,
guint length)
{
guint tmp;
while (length --)
{
dest[0] = 255 - INT_MULT((255 - src1[0]), (255 - src2[0]), tmp);
dest[1] = src2[1];
src1 += 1;
src2 += 2;
dest += 2;
}
}
void
overlay_pixels_gray_gray (const guchar *src1,
const guchar *src2,
guchar *dest,
guint length)
{
guint tmp;
while (length --)
{
dest[0] = INT_MULT(src1[0], src1[0] + INT_MULT(2 * src2[0],
255 - src1[0],
tmp), tmp);
src1 += 1;
src2 += 1;
dest += 1;
}
}
void
overlay_pixels_gray_graya (const guchar *src1,
const guchar *src2,
guchar *dest,
guint length)
{
guint tmp;
while (length --)
{
dest[0] = INT_MULT(src1[0], src1[0] + INT_MULT(2 * src2[0],
255 - src1[0],
tmp), tmp);
dest[1] = src2[1];
src1 += 1;
src2 += 2;
dest += 2;
}
}
void
dodge_pixels_gray_gray (const guchar *src1,
const guchar *src2,
guchar *dest,
guint length)
{
guint tmp1;
while (length --)
{
tmp1 = src1[0] << 8;
tmp1 /= 256 - src2[0];
dest[0] = (guchar) CLAMP (tmp1, 0, 255);
src1 += 1;
src2 += 1;
dest += 1;
}
}
void
dodge_pixels_gray_graya (const guchar *src1,
const guchar *src2,
guchar *dest,
guint length)
{
guint tmp1;
while (length --)
{
tmp1 = src1[0] << 8;
tmp1 /= 256 - src2[0];
dest[0] = (guchar) CLAMP (tmp1, 0, 255);
dest[1] = src2[1];
src1 += 1;
src2 += 2;
dest += 2;
}
}
void
burn_pixels_gray_gray (const guchar *src1,
const guchar *src2,
guchar *dest,
guint length)
{
guint tmp1;
while (length --)
{
tmp1 = (255 - src1[0]) << 8;
tmp1 /= src2[0] + 1;
dest[0] = (guchar) CLAMP (255 - tmp1, 0, 255);
src1 += 1;
src2 += 1;
dest += 1;
}
}
void
burn_pixels_gray_graya (const guchar *src1,
const guchar *src2,
guchar *dest,
guint length)
{
guint tmp1;
while (length --)
{
tmp1 = (255 - src1[0]) << 8;
tmp1 /= src2[0] + 1;
dest[0] = (guchar) CLAMP (255 - tmp1, 0, 255);
dest[1] = src2[1];
src1 += 1;
src2 += 2;
dest += 2;
}
}
void
hardlight_pixels_gray_gray (const guchar *src1,
const guchar *src2,
guchar *dest,
guint length)
{
guint tmp1;
while (length --)
{
if (src2[0] > 128) {
tmp1 = ((gint)255 - src1[0]) * ((gint)255 - ((src2[0] - 128) << 1));
dest[0] = (guchar)CLAMP(255 - (tmp1 >> 8), 0, 255);
} else {
tmp1 = (gint)src1[0] * ((gint)src2[0] << 1);
dest[0] = (guchar)CLAMP(tmp1 >> 8, 0, 255);
}
src1 += 1;
src2 += 1;
dest += 1;
}
}
void
hardlight_pixels_gray_graya (const guchar *src1,
const guchar *src2,
guchar *dest,
guint length)
{
guint tmp1;
while (length --)
{
if (src2[0] > 128) {
tmp1 = ((gint)255 - src1[0]) * ((gint)255 - ((src2[0] - 128) << 1));
dest[0] = (guchar)CLAMP(255 - (tmp1 >> 8), 0, 255);
} else {
tmp1 = (gint)src1[0] * ((gint)src2[0] << 1);
dest[0] = (guchar)CLAMP(tmp1 >> 8, 0, 255);
}
dest[1] = src2[1];
src1 += 1;
src2 += 2;
dest += 2;
}
}
void
add_pixels_gray_gray (const guchar *src1,
const guchar *src2,
guchar *dest,
guint length)
{
while (length --)
{
dest[0] = add_lut[(src1[0])] [(src2[0])];
src1 += 1;
src2 += 1;
dest += 1;
}
}
void
add_pixels_gray_graya (const guchar *src1,
const guchar *src2,
guchar *dest,
guint length)
{
while (length --)
{
dest[0] = add_lut[(src1[0])] [(src2[0])];
dest[1] = src2[1];
src1 += 1;
src2 += 2;
dest += 2;
}
}
void
subtract_pixels_gray_gray (const guchar *src1,
const guchar *src2,
guchar *dest,
guint length)
{
gint diff;
while (length --)
{
diff = src1[0] - src2[0];
dest[0] = (diff < 0) ? 0 : diff;
src1 += 1;
src2 += 1;
dest += 1;
}
}
void
subtract_pixels_gray_graya (const guchar *src1,
const guchar *src2,
guchar *dest,
guint length)
{
gint diff;
while (length --)
{
diff = src1[0] - src2[0];
dest[0] = (diff < 0) ? 0 : diff;
dest[1] = src2[1];
src1 += 1;
src2 += 2;
dest += 2;
}
}
void
difference_pixels_gray_gray (const guchar *src1,
const guchar *src2,
guchar *dest,
guint length)
{
gint diff;
while (length --)
{
diff = src1[0] - src2[0];
dest[0] = (diff < 0) ? -diff : diff;
src1 += 1;
src2 += 1;
dest += 1;
}
}
void
difference_pixels_gray_graya (const guchar *src1,
const guchar *src2,
guchar *dest,
guint length)
{
gint diff;
while (length --)
{
diff = src1[0] - src2[0];
dest[0] = (diff < 0) ? -diff : diff;
dest[1] = src2[1];
src1 += 1;
src2 += 2;
dest += 2;
}
}
void
scale_pixels_gray (const guchar *src,
guchar *dest,
guint length,
guint scale)
{
guint tmp;
while (length --)
{
*dest++ = (guchar) INT_MULT (*src, scale, tmp);
src++;
}
}
void
add_alpha_pixels_gray (const guchar *src,
guchar *dest,
guint length)
{
while (length --)
{
dest[0] = src[0];
dest[1] = OPAQUE_OPACITY;
src++;
dest += 2;
}
}
void
gray_to_rgb_pixels (const guchar *src,
guchar *dest,
guint length)
{
while (length --)
{
dest[0] = src[0];
dest[1] = src[0];
dest[2] = src[0];
src++;
dest += 3;
}
}
void
copy_gray_to_rgba_pixels (const guchar *src,
guchar *dest,
guint length)
{
while (length --)
{
dest[0] = src[0];
dest[1] = src[0];
dest[2] = src[0];
dest[3] = OPAQUE_OPACITY;
src ++;
dest += 4;
}
}
void
initial_channel_pixels_gray (const guchar *src,
guchar *dest,
guint length)
{
memset (dest, OPAQUE_OPACITY, length);
}
void
initial_pixels_gray (const guchar *src,
guchar *dest,
const guchar *mask,
guint opacity,
const gboolean *affect,
guint length)
{
gint tmp;
gint l;
const guchar *m;
guchar *destp;
const guchar *srcp;
if (mask)
{
m = mask;
/* This function assumes the source has no alpha channel and
* the destination has an alpha channel. So dest_bytes = bytes + 1
*/
destp = dest;
srcp = src;
l = length;
if (affect[0])
{
while(l--)
{
*destp = *srcp;
srcp++;
destp += 2;
}
}
else
{
while(l--)
{
*destp = 0;
destp += 2;
}
opacity = 0;
}
/* fill the alpha channel */
destp = dest + 1;
if (opacity != 0)
while (length--)
{
*destp = INT_MULT(opacity , *m, tmp);
destp += 2;
m++;
}
else
while (length--)
{
*destp = 0;
destp += 2;
}
}
/* If no mask */
else
{
/* This function assumes the source has no alpha channel and
* the destination has an alpha channel. So dest_bytes = bytes + 1
*/
destp = dest;
srcp = src;
l = length;
if (affect[0])
{
while(l--)
{
*destp = *srcp;
srcp++;
destp += 2;
}
}
else
{
while(l--)
{
*destp = 0;
destp += 2;
}
opacity = 0;
}
/* fill the alpha channel */
destp = dest + 1;
while (length--)
{
*destp = 0;
destp += 2;
}
}
}
void
combine_pixels_gray_gray (const guchar *src1,
const guchar *src2,
guchar *dest,
const guchar *mask,
guint opacity,
const gboolean *affect,
guint length)
{
const guchar * m;
guint new_alpha;
gint tmp;
if (mask)
{
m = mask;
while (length --)
{
new_alpha = INT_MULT(*m, opacity, tmp);
dest[0] = (affect[0]) ?
INT_BLEND(src2[0], src1[0], new_alpha, tmp) : src1[0];
m++;
src1++;
src2++;
dest++;
}
}
else
{
while (length --)
{
dest[0] = (affect[0]) ?
INT_BLEND(src2[0], src1[0], opacity, tmp) : src1[0];
src1++;
src2++;
dest++;
}
}
}
void
combine_pixels_gray_graya (const guchar *src1,
const guchar *src2,
guchar *dest,
const guchar *mask,
guint opacity,
const gboolean *affect,
guint length)
{
guint new_alpha;
register gulong t1;
if (mask)
{
while (length --)
{
new_alpha = INT_MULT3(src2[1], *mask, opacity, t1);
dest[0] = (affect[0]) ?
INT_BLEND(src2[0], src1[0], new_alpha, t1) : src1[0];
mask++;
src1 += 1;
src2 += 2;
dest += 1;
}
}
else
{
new_alpha = INT_MULT(src2[1], opacity, t1);
while (length --)
{
dest[0] = (affect[0]) ?
INT_BLEND(src2[0] , src1[0] , new_alpha, t1) : src1[0];
src1 += 1;
src2 += 2;
dest += 1;
}
}
}
void
replace_pixels_gray_gray (const guchar *src1,
const guchar *src2,
guchar *dest,
const guchar *mask,
guint opacity,
const gboolean *affect,
guint length)
{
guint tmp;
if (mask)
{
guchar mask_alpha;
while (length --)
{
mask_alpha = INT_MULT(*mask, opacity, tmp);
dest[0] = (affect[0]) ?
INT_BLEND(src2[0], src1[0], mask_alpha, tmp) :
src1[0];
mask++;
src1++;
src2++;
dest++;
}
}
else
{
static const guchar mask_alpha = OPAQUE_OPACITY;
while (length --)
{
dest[0] = (affect[0]) ?
INT_BLEND(src2[0], src1[0], mask_alpha, tmp) :
src1[0];
src1++;
src2++;
dest++;
}
}
}
void
replace_pixels_gray_graya (const guchar *src1,
const guchar *src2,
guchar *dest,
const guchar *mask,
guint opacity,
const gboolean *affect,
guint length)
{
guint tmp;
if (mask)
{
guchar mask_alpha;
while (length --)
{
mask_alpha = INT_MULT(*mask, opacity, tmp);
dest[0] = (affect[0]) ?
INT_BLEND(src2[0], src1[0], mask_alpha, tmp) :
src1[0];
mask++;
src1++;
src2 += 2;
dest++;
}
}
else
{
static const guchar mask_alpha = OPAQUE_OPACITY;
while (length --)
{
dest[0] = (affect[0]) ?
INT_BLEND(src2[0], src1[0], mask_alpha, tmp) :
src1[0];
src1++;
src2 += 2;
dest++;
}
}
}
void
extract_from_pixels_gray (guchar *src,
guchar *dest,
const guchar *mask,
const guchar *bg,
gboolean cut,
guint length)
{
guint tmp;
if (mask)
{
memcpy (dest, mask, length);
if (cut)
while (length --)
{
src[0] = INT_BLEND(bg[0], src[0], *mask, tmp);
mask++;
src++;
}
} else
{
memset (dest, OPAQUE_OPACITY, length);
if (cut)
while (length --)
{
src[0] = INT_BLEND(bg[0], src[0], OPAQUE_OPACITY, tmp);
src++;
}
}
}
static void
expand_line_gray (gdouble *dest,
gdouble *src,
gint old_width,
gint width,
InterpolationType interp)
{
gdouble ratio;
gint x;
gint src_col;
gdouble frac;
gdouble *s;
ratio = old_width / (gdouble) width;
/* this could be opimized much more by precalculating the coeficients for
each x */
switch(interp)
{
case CUBIC_INTERPOLATION:
for (x = 0; x < width; x++)
{
src_col = ((int)((x) * ratio + 2.0 - 0.5)) - 2;
/* +2, -2 is there because (int) rounds towards 0 and we need
to round down */
frac = ((x) * ratio - 0.5) - src_col;
s = &src[src_col];
dest[0] = cubic (frac, s[-1], s[0], s[1], s[2]);
dest++;
}
break;
case LINEAR_INTERPOLATION:
for (x = 0; x < width; x++)
{
src_col = ((int)((x) * ratio + 2.0 - 0.5)) - 2;
/* +2, -2 is there because (int) rounds towards 0 and we need
to round down */
frac = ((x) * ratio - 0.5) - src_col;
s = &src[src_col];
dest[0] = ((s[1] - s[0]) * frac + s[0]);
dest++;
}
break;
case NEAREST_NEIGHBOR_INTERPOLATION:
g_error("sampling_type can't be "
"NEAREST_NEIGHBOR_INTERPOLATION");
}
}
static void
shrink_line_gray (gdouble *dest,
gdouble *src,
gint old_width,
gint width,
InterpolationType interp)
{
gint x;
gdouble *source, *destp;
register gdouble accum;
register guint max;
register gdouble mant, tmp;
register const gdouble step = old_width / (gdouble) width;
register const gdouble inv_step = 1.0 / step;
gdouble position;
source = &src[0];
destp = &dest[0];
position = -1;
mant = *source;
for (x = 0; x < width; x++)
{
source++;
accum = 0;
max = ((int)(position+step)) - ((int)(position));
max--;
do
{
accum += *source;
source ++;
max--;
} while (max--);
tmp = accum + mant;
mant = ((position+step) - (int)(position + step));
mant *= *source;
tmp += mant;
tmp *= inv_step;
mant = *source - mant;
*(destp) = tmp;
destp ++;
position += step;
}
}
void
apply_layer_mode_gray_gray (apply_combine_layer_info *info)
{
const guchar *src1 = info->src1;
const guchar *src2 = info->src2;
guchar *dest = info->dest;
guint x = info->x;
guint y = info->y;
guint opacity = opacity;
guint length = info->length;
LayerModeEffects mode = info->mode;
guint *mode_affect = info->mode_affect;
gint combine;
combine = COMBINE_INTEN_INTEN;
/* assumes we're applying src2 TO src1 */
switch (mode)
{
case NORMAL_MODE:
case HUE_MODE:
case SATURATION_MODE:
case VALUE_MODE:
case COLOR_MODE:
case ERASE_MODE:
case ANTI_ERASE_MODE:
*dest = src2;
break;
case DISSOLVE_MODE:
/* Since dissolve requires an alpha channels... */
add_alpha_pixels_gray (src2, dest, length);
dissolve_pixels_graya (src2, dest, x, y, opacity, length);
combine = COMBINE_INTEN_INTEN_A;
break;
case MULTIPLY_MODE:
multiply_pixels_gray_gray (src1, src2, dest, length);
break;
case DIVIDE_MODE:
divide_pixels_gray_gray (src1, src2, dest, length);
break;
case SCREEN_MODE:
screen_pixels_gray_gray (src1, src2, dest, length);
break;
case OVERLAY_MODE:
overlay_pixels_gray_gray (src1, src2, dest, length);
break;
case DIFFERENCE_MODE:
difference_pixels_gray_gray (src1, src2, dest, length);
break;
case ADDITION_MODE:
add_pixels_gray_gray (src1, src2, dest, length);
break;
case SUBTRACT_MODE:
subtract_pixels_gray_gray (src1, src2, dest, length);
break;
case DARKEN_ONLY_MODE:
darken_pixels_gray_gray (src1, src2, dest, length);
break;
case LIGHTEN_ONLY_MODE:
lighten_pixels_gray_gray (src1, src2, dest, length);
break;
case BEHIND_MODE:
*dest = src2;
combine = NO_COMBINATION;
break;
case REPLACE_MODE:
*dest = src2;
combine = REPLACE_INTEN;
break;
case DODGE_MODE:
dodge_pixels_gray_gray (src1, src2, dest, length);
break;
case BURN_MODE:
burn_pixels_gray_gray (src1, src2, dest, length);
break;
case HARDLIGHT_MODE:
hardlight_pixels_gray_gray (src1, src2, dest, length);
break;
default:
break;
}
/* Determine whether the alpha channel of the destination can be affected
* by the specified mode--This keeps consistency with varying opacities
*/
*mode_affect = layer_modes[mode].affect_alpha;
}
void
apply_layer_mode_gray_graya (apply_combine_layer_info *info)
{
const guchar *src1 = info->src1;
const guchar *src2 = info->src2;
guchar *dest = info->dest;
guint x = info->x;
guint y = info->y;
guint opacity = opacity;
guint length = info->length;
LayerModeEffects mode = info->mode;
guint *mode_affect = info->mode_affect;
gint combine = COMBINE_INTEN_INTEN_A;
switch (mode)
{
case NORMAL_MODE:
case HUE_MODE: case SATURATION_MODE: case VALUE_MODE:
case COLOR_MODE:
case ERASE_MODE:
case ANTI_ERASE_MODE:
dest = src2;
break;
case DISSOLVE_MODE:
dissolve_pixels_graya (src2, dest, x, y, opacity, length);
break;
case MULTIPLY_MODE:
multiply_pixels_gray_graya (src1, src2, dest, length);
break;
case DIVIDE_MODE:
divide_pixels_gray_graya (src1, src2, dest, length);
break;
case SCREEN_MODE:
screen_pixels_gray_graya (src1, src2, dest, length);
break;
case OVERLAY_MODE:
overlay_pixels_gray_graya (src1, src2, dest, length);
break;
case DIFFERENCE_MODE:
difference_pixels_gray_graya (src1, src2, dest, length);
break;
case ADDITION_MODE:
add_pixels_gray_graya (src1, src2, dest, length);
break;
case SUBTRACT_MODE:
subtract_pixels_gray_graya (src1, src2, dest, length);
break;
case DARKEN_ONLY_MODE:
darken_pixels_gray_graya (src1, src2, dest, length);
break;
case LIGHTEN_ONLY_MODE:
lighten_pixels_gray_graya (src1, src2, dest, length);
break;
case BEHIND_MODE:
dest = src2;
combine = NO_COMBINATION;
break;
case REPLACE_MODE:
dest = src2;
combine = REPLACE_INTEN;
break;
case DODGE_MODE:
dodge_pixels_gray_graya (src1, src2, dest, length);
break;
case BURN_MODE:
burn_pixels_gray_graya (src1, src2, dest, length);
break;
case HARDLIGHT_MODE:
hardlight_pixels_gray_graya (src1, src2, dest, length);
break;
default:
break;
}
/* Determine whether the alpha channel of the destination can be affected
* by the specified mode--This keeps consistency with varying opacities
*/
*mode_affect = layer_modes[mode].affect_alpha;
}
#endif