mirror of https://github.com/GNOME/gimp.git
441 lines
15 KiB
Plaintext
441 lines
15 KiB
Plaintext
Please add things to this file when the need to do them is
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discovered. Explanations of why or how this would be useful are
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even better. Insight into possible ways to implement are even better
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than that.
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===================================================================
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Add Unsharp Mask to the distribution. The filter is just way too basic
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to leave out.
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For the pixmap/hose stuff:
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a loader/saver plugin for the hose types
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(tml has a gpb saver, and a .tub loader...getting close)
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add a "pipe edit" option to the brush dialog so we can
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call up a hose editor (to reorder images, scale them, etc)
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"selection to brush" and as part of that, some general
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TileManager->TempBuf functions.
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Load pipes as xcf maybe? would need above functiosn first
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A few GUI things suggestions...
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1) Crop tool could have an optional shader for the outside area
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so when you crop, the area outside would show in a darker color /
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user definable color / black / white etc.. (maybe a selector for
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the outside area: ____________
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Outside fill: [|_none_______| = ]
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|.black......|
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|.white......|
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|.user def...|
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|.shade 50%..|
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`------------'
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That would be very handy for cropping scanned photos etc -
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one would see the result much easier apart from the rest.
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gui/functionality separation
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both file scope wise and in use, particulary so that
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the gui version of the tool uses the pdb whenever possible
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(for finding bugs, and for macro recording)
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May be a good idea to actually put the core and the gui in
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separate subdirectories. --sg
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more configurabilty (eek)
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I would like to be able to let the user stick arbitrary
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buttons into the toolbox and attach arbitrary functions to
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them. --sg
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What about a second button-bar? We dont have icons to add to the
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main toolbar anyway, so it would be hard to distinguish what
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button does what (they are small -> text wont fit).
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Look at my mockup:
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http://tigert.gimp.org/files/temp/wilber_palette.gif
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It might work in such way that
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1. you click add -> new button
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2. then right click on it -> you would get the normal <Image>-menu
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(like when clicking right mousebutton over an image) from which
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you could select the plugin/tool to assign to this button.
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3. To apply the thing to an image you first click on the
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button and the statusbar would show something like 'click
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on an image to apply function xxxx' -> click an image to
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assign the tool an image and apply it.
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Now this is just an idea, but it might solve the 'which image do
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we want to apply things to? -problem.
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Also see http://www.home.unix-ag.org/simon/gimp/gimpbuttons.html
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Simon Budig has an experiment similar to this. Maybe it would
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make sense to implement something like this?
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--tigert
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fix stuff so that the tile size could actually be changed eventually
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Currently gimp core is mostly setup to use a potentially
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variable tilesize, but lots of plugins and some internal stuff
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are hardcoded to expect 64x64 tiles. This is good for 8-bit
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images on x86, but with potential of deep images and other
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platforms, having this variable could be a real gain in
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performance tweaking.
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This will be hard because the XCF file format assumes 64x64
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tiles. XCF load/save will have to be written to retile
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images, or the XCF file format redesigned. --sg
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previews in file save (for jpeg compression, etc):
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Currently there is no easy way to see the effects of
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compression or other image saving effects before actually
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saving and reloading an image.
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keybindings for simple "binary" tools:
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(for ex, flip should flip horiz normal, and shift+click to
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shift vertically). The more that can be done by power-users
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without having to delve through dialogs the better. This is
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mostly implemented already.
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curve deal in the gradient editor?:
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It could be useful to have a curve widget for each of the
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color channels or hsv. For example, you have a custom palette
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you like, but you want it to get dark from left to right. You
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pop up the "Value" curve and make a curve getting darker.
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(Note: this would require a complete rewrite of the gradient
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_engine_, not just the editor. --sg)
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some degree of drawing tools, straight line, etc:
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Perhaps large parts of gfig could be salvaged for this. Its
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not something "paint" programs traditionaly do, but there
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usefulnes is obvious. square/circle/ellipse are already there
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basically (just make a wrapper to select and stroke). need a
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better straigh line drawing ui though.
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Macro recording and better scripting support:
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This pretty much is going to require the aforementioned
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gui/func seperation. More stuff needs to be triggered via pdb
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to make thsi a possibilty.
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More Xinput stuff ( gradient brushes, pen "strokes" ?):
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This is very important for "artist" types. The more
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value-added utility we can make for Xinput stuff the better.
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Redesign of the Blend Tool dialog? (it's rather large...)
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"Fit text to selection":
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make selection, scale text to fit it... A suggestion from
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Xach, Perhaps instead of rendering the text and font size
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exactly, make a bounding box of it, then scale the bounding
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box as approriate. When the box size is chosen, figure out the
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best-fit font size and render it.
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instead of rendering into a preview, render preview directly
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onto the image.
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(Text should be redone entirely, with a native T1/TTF
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interpreter. Using X to render text is cheap but nasty. --sg)
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Done via a perl script hack -sjb
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a complete groundup rewrite of iscissors:
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Isciissors in theory are very useful. 1.0 iscissors basically
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dont work though. It has also been mentioned that the gui from
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.54 was much better.
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(austin has some of 0.54 ported. If intrested, mail sjburges@gimp.org
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or yosh@gimp.org for sources, as austin is on an extended leave)
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progress bars on long proccesses:
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Xcf loading/saving, transforms, complicated blend's etc. The
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user gets no feedback about what is going on. This is bad.
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(Maybe run core image ops from the idle loop? We already do
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this for curves et al. --sg)
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We have some of this in place thanks to Aspirin and Austin now.
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--Yosh
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Currently, long-term ops like blend run from a recursive event
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loop, not the idle loop like they should. This should be cleaned up a
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little. -- Austin.
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status bars on image window:
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(maybe swallow plug-in progress bars, show current x,y, file
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type, etc...)
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This is mostly done.
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- optionally show that information in the toolbar ?
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- probably dragable to the toolbar and vice versa
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(still being debated what belongs in there -SJB)
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"open into layer" and new image from cut buffer stuff should perhaps
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be in core?:
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This would be "Paste into New" and/or "Copy to New". Should be
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simple. Theres a script to do this, but the functionailty is
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so simple it perhaps would eb best to do in core.
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drag & drop for layers:
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(both in the dialog, and from image to image). Changing
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postion of layers now is quite a pain. The onyl choices are to
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raise by one, and lower by one. It would be much nicer to be
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able to click & drag a layer to its new spot in the stack.
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Done, by Michael Natterer 8/22/99
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Handle Out of Space Better!
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Also should handle out-of-space on swap device better.
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(Couldn't be much worse.) --sg
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Automagically guess whats a good tilecache size:
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Not sure how to do this. maybe offer suggestions in the
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preference dialog or install.
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BETTER FONT SUPPORT!
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even if we have to go around X. and a better font selector
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too. Perhaps the new gtk font selector could be used. It seems
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handy. The actual support may require integration of type1lib
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or freetype or similar. Probabaly be an extension, gimp could
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fall back to X font rendering if need be.
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Refresh font list while running.
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(There's a good argument for making all text operations run
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thru an extension. --sg)
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ability to get an exact count of the total number of colors in the
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image:
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Xpm plugin has an algo to do this. Perhaps it should be in the
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core.
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indexed/color reducing to arbitrary number of colors:
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Current convert.c is limited to indexing to 8-bit palettes or
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less. Dont know what would be involved in making it work for
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larger palettes. convert.c has some deep magic involved in it,
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so who knows.
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(Related: indexed images with more than 8 bits depth. --sg)
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Folding box for the toolbar:
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So you can have it be 9x3 like now, or 1x27, or
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whatever... gyve has rough outlines of a widget to do this...
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(belive msw is working on this)
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optimize transform_core (special cases, fft stuff?, optimizations only
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raph understands, etc...)
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brush-shaped cursors:
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Possible solutions, generate cursors on the fly, use shaped
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pixmaps, possibly just draw directly on the preview, any other
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ideas? Raphs caanvas might offer the oppurtunity to do this
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in color and anti-aliased.
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active brushes:
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Use module system to dynamically load new brush types, eg
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Raph's(?) watercolour brushes, pixmap brushes, or image hose
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style brushes. Need to define a proper API for hooking.
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Maybe really want to define new tool types, rather than new brush
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types.
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*pixmap brushes:
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Should be simple. maybe need a new format that would include
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data/mask (probabaly just use a xcf). Once its loaded in as a
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tempbuf, a few tweaks in the paint tools ought to handle
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it. Should it be a new tool? jsut a new brush type for old
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paint to ls?
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Just about done: Adrian Likins 8/23/99
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*Quickmask/paintable selections:
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Any ideas on the best way to do the ui? The fundamentals of
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beng able to do this are already there. Just need a good way to
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present it.
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Done: Seth Burgess
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let pdb stuff register under the layers_dialog menu:
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Lots of potential in scripts to do layer/channel manip. Might
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as well let them register on those menus.
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some sort of mdi for dialogs so you could tab them together or
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pull them apart:
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Would be nice to be able to pile all the dialogs into one big
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notebook. (think msw is working on this)
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make color picker able to choose from any color on the screen.
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This sounds really simple. Any ideas?
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dodge/burn/sponge/smudge tools:
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several people have commented on the need for this. Anyone
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know how to do it well?
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Maybe integrate iwarp stuff into 'convolve' tool (or into a separate
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one)? Iwarp gui could be put into the tool options dialog
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-tigert
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Calvin has committed dodge/burn/smudge stuff recently (5/July/1999).
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big cad style cross-hairs cursor:
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guides come close, but we probabaly dont wont somethign like
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that again.
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more info available to the user in general (current brush, etc)
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some sort of image locking:
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so we don't munge images by doing >1 ops on them at once.
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For plugins in particular, may also simplifie some of the tool
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redesign.
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Suggestion from Ville Hautamaki (CW):
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Pattern groups
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Especially once patterns are demand-loaded. It would be
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very conveint to say "load all the wood patterns",
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or even just "set 1" etc.
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Probably have a "Preview" button too that performs the transformation
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without interpolation:
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As it stands, transforms can be very slow and feedback to the
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user is smalld. A preiview would save much time and maek the action
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more accururate.
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Selections should always be bezierifyable.
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Um, not sure about this one. Selections can be a mask, in which case
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the bezeirifying of it makes little sense to me..
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I'll admit it'd be nice for "normal" selections. -sjb
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Selections should be transformable:
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(e.g. rotate an elliptical selection; the selection, not it's
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content!!).
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This shouldnt be too hard. Perhaps just need to add the hooks
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for the selection info (usually in TileManager structs) to
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be passed to the existent image ops.
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Have a possibility to add a text as selection:
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If selections would be editable as described above, we'd
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then have editable vector-text. Is this possibel with type1 fonts?
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option to create New Indexed image (with the choice of pattern foo) ?
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Integrate gimp-16 stuff?
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Eventually will happen.
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see http://film.gimp.org/
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Better use of wm hints.
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Not sure where the line between dialogs and windows
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lies, but it's something to look into.
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Make file load/save errors not worthy of existence.
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Right now the errors from the file plugins pop
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up in weird places, at weird times, and are often
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basically useless. This is bad.
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Image pager/explorer
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Basically similar in idea to a pager on a virtual desktop
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wm, except a large image is the pager. Pop up a small preview
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of the image, with a higlighted rectangle indicaing the currently
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viewable area. User can then move around in the preview and the
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highlighted area becomes the on screen viewable part. May
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also be useful in file loading, where one could see a preview of a
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large image and then jsut select a subset toa ctually load into
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mem.
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Code to set built in icons or icon path?
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Is this the wm's job or soemthing internal?
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Action/active/Procedural Layers
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People seem to want them. For some ops it would be painfully
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easy. For alot of stuff i havent a clue. Anyone have a good plan
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on how to potentialy implement this?
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generic preview code in libgimp for use by plugins
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All plugins should have a preview. it would be nice if there
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were code in libgimp to make this easier. Possibly just
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generalize a good exmaple of preview code (quartics?) and
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slap it in libgimp. Maybe throw some of the gck stuff in there
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too. Or possibly make a new plugin helper lib combining
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gck, megawidget, preview code, etc.
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"All" plugins might be too extreme. Some plugins (autostretch
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contrast) have little need for an interface, and exist IMHO
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better w/o one..
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Undo groups
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basically for snapshots for the UNDO stack instead of realying on
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everything to be recorded. Particualr useful in scripts.
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named undo
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Each pushing of an undo operation should include a textual
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string for human consumption. That way, the "undo" menu
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option can list exactly what will be undone. Also allows
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meaningful undo history display, so you can undo multiple
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levels in one go.
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undo history
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The "type" argument to the undo_push_* functions isn't really
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used for anything. We could use it to do the named undos
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described above, and allow a "history" window to list the
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undo-able actions. Clicking on the relevant line would
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roll-back to that point. -- austin.
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gradient map layer
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map values from current gradient to value/intensity
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(good for a plugin I think)
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tools
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Make tools listen for gimage dirty signals to fix munging.
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When a tool caches image data privately, you need to reset
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when the image gets dirty.
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Grid
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A gridding, and a snap to gridding. Basically a way of turning on
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and off a grid, and setting the grid size. Then also a way of starting
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to draw at a grid intersection and then end drawing at another
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intersection.
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(this was suggested to me by email -- Sven)
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"font" brush?
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a brush that could use chars rendered from fonts as the brush
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bitmap. limited utility for char's, but a couple of nice sets
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of winding fonts could make it interestings. And you could
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use words or strings.
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