gimp/app/core/gimp-transform-utils.c

232 lines
6.6 KiB
C

/* The GIMP -- an image manipulation program
* Copyright (C) 1995-2001 Spencer Kimball, Peter Mattis, and others
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "config.h"
#include <glib-object.h>
#include "libgimpmath/gimpmath.h"
#include "core-types.h"
#include "gimp-transform-utils.h"
void
gimp_transform_matrix_flip (GimpOrientationType flip_type,
gdouble axis,
GimpMatrix3 *result)
{
gimp_matrix3_identity (result);
switch (flip_type)
{
case GIMP_ORIENTATION_HORIZONTAL:
gimp_matrix3_translate (result, - axis, 0.0);
gimp_matrix3_scale (result, -1.0, 1.0);
gimp_matrix3_translate (result, axis, 0.0);
break;
case GIMP_ORIENTATION_VERTICAL:
gimp_matrix3_translate (result, 0.0, - axis);
gimp_matrix3_scale (result, 1.0, -1.0);
gimp_matrix3_translate (result, 0.0, axis);
break;
case GIMP_ORIENTATION_UNKNOWN:
break;
}
}
void
gimp_transform_matrix_rotate (gint x1,
gint y1,
gint x2,
gint y2,
gdouble angle,
GimpMatrix3 *result)
{
gdouble cx;
gdouble cy;
cx = (gdouble) (x1 + x2) / 2.0;
cy = (gdouble) (y1 + y2) / 2.0;
gimp_matrix3_identity (result);
gimp_matrix3_translate (result, -cx, -cy);
gimp_matrix3_rotate (result, angle);
gimp_matrix3_translate (result, +cx, +cy);
}
void
gimp_transform_matrix_rotate_center (gdouble cx,
gdouble cy,
gdouble angle,
GimpMatrix3 *result)
{
gimp_matrix3_identity (result);
gimp_matrix3_translate (result, -cx, -cy);
gimp_matrix3_rotate (result, angle);
gimp_matrix3_translate (result, +cx, +cy);
}
void
gimp_transform_matrix_scale (gint x1,
gint y1,
gint x2,
gint y2,
gdouble tx1,
gdouble ty1,
gdouble tx2,
gdouble ty2,
GimpMatrix3 *result)
{
gdouble scalex;
gdouble scaley;
scalex = scaley = 1.0;
if ((x2 - x1) > 0)
scalex = (tx2 - tx1) / (gdouble) (x2 - x1);
if ((y2 - y1) > 0)
scaley = (ty2 - ty1) / (gdouble) (y2 - y1);
gimp_matrix3_identity (result);
gimp_matrix3_translate (result, -x1, -y1);
gimp_matrix3_scale (result, scalex, scaley);
gimp_matrix3_translate (result, tx1, ty1);
}
void
gimp_transform_matrix_shear (gint x1,
gint y1,
gint x2,
gint y2,
GimpOrientationType orientation,
gdouble amount,
GimpMatrix3 *result)
{
gint width;
gint height;
gdouble cx;
gdouble cy;
width = x2 - x1;
height = y2 - y1;
if (width == 0)
width = 1;
if (height == 0)
height = 1;
cx = (gdouble) (x1 + x2) / 2.0;
cy = (gdouble) (y1 + y2) / 2.0;
gimp_matrix3_identity (result);
gimp_matrix3_translate (result, -cx, -cy);
if (orientation == GIMP_ORIENTATION_HORIZONTAL)
gimp_matrix3_xshear (result, amount / height);
else
gimp_matrix3_yshear (result, amount / width);
gimp_matrix3_translate (result, +cx, +cy);
}
void
gimp_transform_matrix_perspective (gint x1,
gint y1,
gint x2,
gint y2,
gdouble tx1,
gdouble ty1,
gdouble tx2,
gdouble ty2,
gdouble tx3,
gdouble ty3,
gdouble tx4,
gdouble ty4,
GimpMatrix3 *result)
{
GimpMatrix3 matrix;
gdouble scalex;
gdouble scaley;
scalex = scaley = 1.0;
if ((x2 - x1) > 0)
scalex = 1.0 / (gdouble) (x2 - x1);
if ((y2 - y1) > 0)
scaley = 1.0 / (gdouble) (y2 - y1);
/* Determine the perspective transform that maps from
* the unit cube to the transformed coordinates
*/
{
gdouble dx1, dx2, dx3, dy1, dy2, dy3;
dx1 = tx2 - tx4;
dx2 = tx3 - tx4;
dx3 = tx1 - tx2 + tx4 - tx3;
dy1 = ty2 - ty4;
dy2 = ty3 - ty4;
dy3 = ty1 - ty2 + ty4 - ty3;
/* Is the mapping affine? */
if ((dx3 == 0.0) && (dy3 == 0.0))
{
matrix.coeff[0][0] = tx2 - tx1;
matrix.coeff[0][1] = tx4 - tx2;
matrix.coeff[0][2] = tx1;
matrix.coeff[1][0] = ty2 - ty1;
matrix.coeff[1][1] = ty4 - ty2;
matrix.coeff[1][2] = ty1;
matrix.coeff[2][0] = 0.0;
matrix.coeff[2][1] = 0.0;
}
else
{
gdouble det1, det2;
det1 = dx3 * dy2 - dy3 * dx2;
det2 = dx1 * dy2 - dy1 * dx2;
matrix.coeff[2][0] = det1 / det2;
det1 = dx1 * dy3 - dy1 * dx3;
matrix.coeff[2][1] = det1 / det2;
matrix.coeff[0][0] = tx2 - tx1 + matrix.coeff[2][0] * tx2;
matrix.coeff[0][1] = tx3 - tx1 + matrix.coeff[2][1] * tx3;
matrix.coeff[0][2] = tx1;
matrix.coeff[1][0] = ty2 - ty1 + matrix.coeff[2][0] * ty2;
matrix.coeff[1][1] = ty3 - ty1 + matrix.coeff[2][1] * ty3;
matrix.coeff[1][2] = ty1;
}
matrix.coeff[2][2] = 1.0;
}
gimp_matrix3_identity (result);
gimp_matrix3_translate (result, -x1, -y1);
gimp_matrix3_scale (result, scalex, scaley);
gimp_matrix3_mult (&matrix, result);
}