mirror of https://github.com/GNOME/gimp.git
255 lines
6.9 KiB
C
255 lines
6.9 KiB
C
/* pxl-outline.c: find the edges of the bitmap image; we call each such
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* edge an ``outline''; each outline is made up of one or more pixels;
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* and each pixel participates via one or more edges.
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*
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* Copyright (C) 1992 Free Software Foundation, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "config.h"
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#include "global.h"
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#include "selection-to-path.h"
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#include "bitmap.h"
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#include "edge.h"
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#include "pxl-outline.h"
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#include "libgimp/stdplugins-intl.h"
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static pixel_outline_type find_one_outline (edge_type,
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unsigned, unsigned, bitmap_type *);
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static void append_pixel_outline (pixel_outline_list_type *,
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pixel_outline_type);
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static pixel_outline_type new_pixel_outline (void);
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static void append_outline_pixel (pixel_outline_type *, coordinate_type);
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static void append_coordinate (pixel_outline_type *, int, int, edge_type);
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static bitmap_type
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local_new_bitmap (unsigned width,unsigned height)
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{
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bitmap_type answer;
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unsigned size = width * height;
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BITMAP_HEIGHT(answer) = height;
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BITMAP_WIDTH(answer) = width;
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BITMAP_BITS (answer) = g_new0 (one_byte, size); /* g_new returns NULL if size == 0 */
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/* printf("local_new_bitmap size = %d @[%p]\n",size,BITMAP_BITS (answer)); */
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return answer;
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}
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static void
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local_free_bitmap (bitmap_type *b)
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{
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if (BITMAP_BITS (*b) != NULL)
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safe_free ((address *) &BITMAP_BITS (*b));
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}
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/* A character is made up of a list of one or more outlines. Here, we
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go through a character's bitmap top to bottom, left to right, looking
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for the next pixel with an unmarked edge also on the character's outline.
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Each one of these we find is the starting place for one outline. We
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find these outlines and put them in a list to return. */
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pixel_outline_list_type
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find_outline_pixels (void)
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{
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pixel_outline_list_type outline_list;
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unsigned row, col;
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gint height;
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gint width;
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bitmap_type marked = local_new_bitmap (sel_get_width(),sel_get_height());
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/* printf("width = %d, height = %d\n",BITMAP_WIDTH(marked),BITMAP_HEIGHT(marked)); */
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gimp_progress_init (_("Selection to Path"));
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O_LIST_LENGTH (outline_list) = 0;
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outline_list.data = NULL;
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height = sel_get_height ();
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width = sel_get_width ();
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for (row = 0; row < height; row++)
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{
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for (col = 0; col < width; col++)
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{
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edge_type edge;
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if (sel_pixel_is_white(row, col))
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continue;
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edge = next_unmarked_outline_edge (row, col, START_EDGE,marked);
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if (edge != no_edge)
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{
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pixel_outline_type outline;
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boolean clockwise = edge == bottom;
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outline = find_one_outline (edge, row, col, &marked);
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/* Outside outlines will start at a top edge, and move
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counterclockwise, and inside outlines will start at a
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bottom edge, and move clockwise. This happens because of
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the order in which we look at the edges. */
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O_CLOCKWISE (outline) = clockwise;
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append_pixel_outline (&outline_list, outline);
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}
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}
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if ((row & 0xf) == 0)
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gimp_progress_update (((gdouble)row) / height);
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}
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gimp_progress_update (1.0);
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local_free_bitmap (&marked);
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return outline_list;
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}
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/* Here we find one of a character C's outlines. We're passed the
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position (ORIGINAL_ROW and ORIGINAL_COL) of a starting pixel and one
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of its unmarked edges, ORIGINAL_EDGE. We traverse the adjacent edges
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of the outline pixels, appending to the coordinate list. We keep
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track of the marked edges in MARKED, so it should be initialized to
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zeros when we first get it. */
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static pixel_outline_type
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find_one_outline (edge_type original_edge,
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unsigned original_row, unsigned original_col,
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bitmap_type *marked)
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{
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pixel_outline_type outline = new_pixel_outline ();
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unsigned row = original_row, col = original_col;
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edge_type edge = original_edge;
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do
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{
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/* Put this edge on to the output list, changing to Cartesian, and
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taking account of the side bearings. */
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append_coordinate (&outline, col,
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sel_get_height() - row, edge);
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mark_edge (edge, row, col, marked);
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next_outline_edge (&edge, &row, &col);
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}
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while (row != original_row || col != original_col || edge != original_edge);
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return outline;
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}
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/* Append an outline to an outline list. This is called when we have
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completed an entire pixel outline. */
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static void
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append_pixel_outline (pixel_outline_list_type *outline_list,
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pixel_outline_type outline)
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{
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O_LIST_LENGTH (*outline_list)++;
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outline_list->data = (pixel_outline_type *)g_realloc(outline_list->data,outline_list->length *sizeof(pixel_outline_type));
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O_LIST_OUTLINE (*outline_list, O_LIST_LENGTH (*outline_list) - 1) = outline;
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}
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/* Here is a routine that frees a list of such lists. */
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void
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free_pixel_outline_list (pixel_outline_list_type *outline_list)
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{
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unsigned this_outline;
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for (this_outline = 0; this_outline < outline_list->length; this_outline++)
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{
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pixel_outline_type o = outline_list->data[this_outline];
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safe_free ((address *) &(o.data));
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}
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if (outline_list->data != NULL)
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safe_free ((address *) &(outline_list->data));
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}
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/* Return an empty list of pixels. */
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static pixel_outline_type
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new_pixel_outline (void)
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{
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pixel_outline_type pixel_outline;
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O_LENGTH (pixel_outline) = 0;
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pixel_outline.data = NULL;
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return pixel_outline;
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}
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/* Add the coordinate C to the pixel list O. */
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static void
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append_outline_pixel (pixel_outline_type *o, coordinate_type c)
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{
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O_LENGTH (*o)++;
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o->data = (coordinate_type *)g_realloc(o->data, O_LENGTH (*o)*sizeof(coordinate_type));
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O_COORDINATE (*o, O_LENGTH (*o) - 1) = c;
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}
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/* We are given an (X,Y) in Cartesian coordinates, and the edge of the pixel
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we're on. We append a corner of that pixel as our coordinate.
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If we're on a top edge, we use the upper-left hand corner; right edge
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=> upper right; bottom edge => lower right; left edge => lower left. */
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static void
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append_coordinate (pixel_outline_type *o, int x, int y, edge_type edge)
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{
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coordinate_type c;
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c.x = x;
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c.y = y;
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switch (edge)
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{
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case top:
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c.y++;
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break;
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case right:
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c.x++;
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c.y++;
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break;
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case bottom:
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c.x++;
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break;
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case left:
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break;
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default:
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g_printerr ("append_coordinate: Bad edge (%d)", edge);
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}
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append_outline_pixel (o, c);
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}
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