gimp/app/gegl/gimp-gegl-loops.c

604 lines
19 KiB
C

/* GIMP - The GNU Image Manipulation Program
* Copyright (C) 1995 Spencer Kimball and Peter Mattis
*
* gimp-gegl-loops.c
* Copyright (C) 2012 Michael Natterer <mitch@gimp.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include <gegl.h>
#include "libgimpmath/gimpmath.h"
#include "gimp-gegl-types.h"
#include "gimp-babl.h"
#include "gimp-gegl-loops.h"
void
gimp_gegl_convolve (GeglBuffer *src_buffer,
const GeglRectangle *src_rect,
GeglBuffer *dest_buffer,
const GeglRectangle *dest_rect,
const gfloat *kernel,
gint kernel_size,
gdouble divisor,
GimpConvolutionType mode,
gboolean alpha_weighting)
{
GeglBufferIterator *iter;
GeglRectangle *src_roi;
GeglRectangle *dest_roi;
const Babl *src_format;
const Babl *dest_format;
gint src_components;
gint dest_components;
src_format = gegl_buffer_get_format (src_buffer);
if (babl_format_is_palette (src_format))
src_format = gimp_babl_format (GIMP_RGB, GIMP_PRECISION_FLOAT,
babl_format_has_alpha (src_format));
else
src_format = gimp_babl_format (gimp_babl_format_get_base_type (src_format),
GIMP_PRECISION_FLOAT,
babl_format_has_alpha (src_format));
dest_format = gegl_buffer_get_format (dest_buffer);
if (babl_format_is_palette (dest_format))
dest_format = gimp_babl_format (GIMP_RGB, GIMP_PRECISION_FLOAT,
babl_format_has_alpha (dest_format));
else
dest_format = gimp_babl_format (gimp_babl_format_get_base_type (dest_format),
GIMP_PRECISION_FLOAT,
babl_format_has_alpha (dest_format));
src_components = babl_format_get_n_components (src_format);
dest_components = babl_format_get_n_components (dest_format);
iter = gegl_buffer_iterator_new (src_buffer, src_rect, 0, src_format,
GEGL_BUFFER_READ, GEGL_ABYSS_NONE);
src_roi = &iter->roi[0];
gegl_buffer_iterator_add (iter, dest_buffer, dest_rect, 0, dest_format,
GEGL_BUFFER_WRITE, GEGL_ABYSS_NONE);
dest_roi = &iter->roi[1];
while (gegl_buffer_iterator_next (iter))
{
/* Convolve the src image using the convolution kernel, writing
* to dest Convolve is not tile-enabled--use accordingly
*/
const gfloat *src = iter->data[0];
gfloat *dest = iter->data[1];
const gint components = src_components;
const gint a_component = components - 1;
const gint rowstride = src_components * src_roi->width;
const gint margin = kernel_size / 2;
const gint x1 = src_roi->x;
const gint y1 = src_roi->y;
const gint x2 = src_roi->x + src_roi->width - 1;
const gint y2 = src_roi->y + src_roi->height - 1;
gint x, y;
gfloat offset;
/* If the mode is NEGATIVE_CONVOL, the offset should be 128 */
if (mode == GIMP_NEGATIVE_CONVOL)
{
offset = 0.5;
mode = GIMP_NORMAL_CONVOL;
}
else
{
offset = 0.0;
}
for (y = 0; y < dest_roi->height; y++)
{
gfloat *d = dest;
if (alpha_weighting)
{
for (x = 0; x < dest_roi->width; x++)
{
const gfloat *m = kernel;
gdouble total[4] = { 0.0, 0.0, 0.0, 0.0 };
gdouble weighted_divisor = 0.0;
gint i, j, b;
for (j = y - margin; j <= y + margin; j++)
{
for (i = x - margin; i <= x + margin; i++, m++)
{
gint xx = CLAMP (i, x1, x2);
gint yy = CLAMP (j, y1, y2);
const gfloat *s = src + yy * rowstride + xx * components;
const gfloat a = s[a_component];
if (a)
{
gdouble mult_alpha = *m * a;
weighted_divisor += mult_alpha;
for (b = 0; b < a_component; b++)
total[b] += mult_alpha * s[b];
total[a_component] += mult_alpha;
}
}
}
if (weighted_divisor == 0.0)
weighted_divisor = divisor;
for (b = 0; b < a_component; b++)
total[b] /= weighted_divisor;
total[a_component] /= divisor;
for (b = 0; b < components; b++)
{
total[b] += offset;
if (mode != GIMP_NORMAL_CONVOL && total[b] < 0.0)
total[b] = - total[b];
*d++ = CLAMP (total[b], 0.0, 1.0);
}
}
}
else
{
for (x = 0; x < dest_roi->width; x++)
{
const gfloat *m = kernel;
gdouble total[4] = { 0.0, 0.0, 0.0, 0.0 };
gint i, j, b;
for (j = y - margin; j <= y + margin; j++)
{
for (i = x - margin; i <= x + margin; i++, m++)
{
gint xx = CLAMP (i, x1, x2);
gint yy = CLAMP (j, y1, y2);
const gfloat *s = src + yy * rowstride + xx * components;
for (b = 0; b < components; b++)
total[b] += *m * s[b];
}
}
for (b = 0; b < components; b++)
{
total[b] = total[b] / divisor + offset;
if (mode != GIMP_NORMAL_CONVOL && total[b] < 0.0)
total[b] = - total[b];
total[b] = CLAMP (total[b], 0.0, 1.0);
}
}
}
dest += dest_roi->width * dest_components;
}
}
}
void
gimp_gegl_dodgeburn (GeglBuffer *src_buffer,
const GeglRectangle *src_rect,
GeglBuffer *dest_buffer,
const GeglRectangle *dest_rect,
gdouble exposure,
GimpDodgeBurnType type,
GimpTransferMode mode)
{
GeglBufferIterator *iter;
if (type == GIMP_BURN)
exposure = -exposure;
iter = gegl_buffer_iterator_new (src_buffer, src_rect, 0,
babl_format ("R'G'B'A float"),
GEGL_BUFFER_READ, GEGL_ABYSS_NONE);
gegl_buffer_iterator_add (iter, dest_buffer, dest_rect, 0,
babl_format ("R'G'B'A float"),
GEGL_BUFFER_WRITE, GEGL_ABYSS_NONE);
switch (mode)
{
gfloat factor;
case GIMP_HIGHLIGHTS:
factor = 1.0 + exposure * (0.333333);
while (gegl_buffer_iterator_next (iter))
{
gfloat *src = iter->data[0];
gfloat *dest = iter->data[1];
while (iter->length--)
{
*dest++ = *src++ * factor;
*dest++ = *src++ * factor;
*dest++ = *src++ * factor;
*dest++ = *src++;
}
}
break;
case GIMP_MIDTONES:
if (exposure < 0)
factor = 1.0 - exposure * (0.333333);
else
factor = 1.0 / (1.0 + exposure);
while (gegl_buffer_iterator_next (iter))
{
gfloat *src = iter->data[0];
gfloat *dest = iter->data[1];
while (iter->length--)
{
*dest++ = pow (*src++, factor);
*dest++ = pow (*src++, factor);
*dest++ = pow (*src++, factor);
*dest++ = *src++;
}
}
break;
case GIMP_SHADOWS:
if (exposure >= 0)
factor = 0.333333 * exposure;
else
factor = -0.333333 * exposure;
while (gegl_buffer_iterator_next (iter))
{
gfloat *src = iter->data[0];
gfloat *dest = iter->data[1];
while (iter->length--)
{
if (exposure >= 0)
{
gfloat s;
s = *src++; *dest++ = factor + s - factor * s;
s = *src++; *dest++ = factor + s - factor * s;
s = *src++; *dest++ = factor + s - factor * s;
}
else
{
gfloat s;
s = *src++;
if (s < factor)
*dest++ = 0;
else /* factor <= value <=1 */
*dest++ = (s - factor) / (1.0 - factor);
s = *src++;
if (s < factor)
*dest++ = 0;
else /* factor <= value <=1 */
*dest++ = (s - factor) / (1.0 - factor);
s = *src++;
if (s < factor)
*dest++ = 0;
else /* factor <= value <=1 */
*dest++ = (s - factor) / (1.0 - factor);
}
*dest++ = *src++;
}
}
break;
}
}
/*
* blend_pixels patched 8-24-05 to fix bug #163721. Note that this change
* causes the function to treat src1 and src2 asymmetrically. This gives the
* right behavior for the smudge tool, which is the only user of this function
* at the time of patching. If you want to use the function for something
* else, caveat emptor.
*/
void
gimp_gegl_smudge_blend (GeglBuffer *top_buffer,
const GeglRectangle *top_rect,
GeglBuffer *bottom_buffer,
const GeglRectangle *bottom_rect,
GeglBuffer *dest_buffer,
const GeglRectangle *dest_rect,
gdouble blend)
{
GeglBufferIterator *iter;
iter = gegl_buffer_iterator_new (top_buffer, top_rect, 0,
babl_format ("RGBA float"),
GEGL_BUFFER_READ, GEGL_ABYSS_NONE);
gegl_buffer_iterator_add (iter, bottom_buffer, bottom_rect, 0,
babl_format ("RGBA float"),
GEGL_BUFFER_READ, GEGL_ABYSS_NONE);
gegl_buffer_iterator_add (iter, dest_buffer, dest_rect, 0,
babl_format ("RGBA float"),
GEGL_BUFFER_WRITE, GEGL_ABYSS_NONE);
while (gegl_buffer_iterator_next (iter))
{
const gfloat *top = iter->data[0];
const gfloat *bottom = iter->data[1];
gfloat *dest = iter->data[2];
const gfloat blend1 = 1.0 - blend;
const gfloat blend2 = blend;
while (iter->length--)
{
const gfloat a1 = blend1 * bottom[3];
const gfloat a2 = blend2 * top[3];
const gfloat a = a1 + a2;
gint b;
if (a == 0)
{
for (b = 0; b < 4; b++)
dest[b] = 0;
}
else
{
for (b = 0; b < 3; b++)
dest[b] =
bottom[b] + (bottom[b] * a1 + top[b] * a2 - a * bottom[b]);
dest[3] = a;
}
top += 4;
bottom += 4;
dest += 4;
}
}
}
void
gimp_gegl_apply_mask (GeglBuffer *mask_buffer,
const GeglRectangle *mask_rect,
GeglBuffer *dest_buffer,
const GeglRectangle *dest_rect,
gdouble opacity)
{
GeglBufferIterator *iter;
iter = gegl_buffer_iterator_new (mask_buffer, mask_rect, 0,
babl_format ("Y float"),
GEGL_BUFFER_READ, GEGL_ABYSS_NONE);
gegl_buffer_iterator_add (iter, dest_buffer, dest_rect, 0,
babl_format ("RGBA float"),
GEGL_BUFFER_READWRITE, GEGL_ABYSS_NONE);
while (gegl_buffer_iterator_next (iter))
{
const gfloat *mask = iter->data[0];
gfloat *dest = iter->data[1];
while (iter->length--)
{
dest[3] *= *mask * opacity;
mask += 1;
dest += 4;
}
}
}
void
gimp_gegl_combine_mask (GeglBuffer *mask_buffer,
const GeglRectangle *mask_rect,
GeglBuffer *dest_buffer,
const GeglRectangle *dest_rect,
gdouble opacity)
{
GeglBufferIterator *iter;
iter = gegl_buffer_iterator_new (mask_buffer, mask_rect, 0,
babl_format ("Y float"),
GEGL_BUFFER_READ, GEGL_ABYSS_NONE);
gegl_buffer_iterator_add (iter, dest_buffer, dest_rect, 0,
babl_format ("Y float"),
GEGL_BUFFER_READWRITE, GEGL_ABYSS_NONE);
while (gegl_buffer_iterator_next (iter))
{
const gfloat *mask = iter->data[0];
gfloat *dest = iter->data[1];
while (iter->length--)
{
*dest *= *mask * opacity;
mask += 1;
dest += 1;
}
}
}
void
gimp_gegl_combine_mask_weird (GeglBuffer *mask_buffer,
const GeglRectangle *mask_rect,
GeglBuffer *dest_buffer,
const GeglRectangle *dest_rect,
gdouble opacity,
gboolean stipple)
{
GeglBufferIterator *iter;
iter = gegl_buffer_iterator_new (mask_buffer, mask_rect, 0,
babl_format ("Y float"),
GEGL_BUFFER_READ, GEGL_ABYSS_NONE);
gegl_buffer_iterator_add (iter, dest_buffer, dest_rect, 0,
babl_format ("Y float"),
GEGL_BUFFER_READWRITE, GEGL_ABYSS_NONE);
while (gegl_buffer_iterator_next (iter))
{
const gfloat *mask = iter->data[0];
gfloat *dest = iter->data[1];
if (stipple)
{
while (iter->length--)
{
dest[0] += (1.0 - dest[0]) * *mask * opacity;
mask += 1;
dest += 1;
}
}
else
{
while (iter->length--)
{
if (opacity > dest[0])
dest[0] += (opacity - dest[0]) * *mask * opacity;
mask += 1;
dest += 1;
}
}
}
}
void
gimp_gegl_replace (GeglBuffer *top_buffer,
const GeglRectangle *top_rect,
GeglBuffer *bottom_buffer,
const GeglRectangle *bottom_rect,
GeglBuffer *mask_buffer,
const GeglRectangle *mask_rect,
GeglBuffer *dest_buffer,
const GeglRectangle *dest_rect,
gdouble opacity,
const gboolean *affect)
{
GeglBufferIterator *iter;
iter = gegl_buffer_iterator_new (top_buffer, top_rect, 0,
babl_format ("RGBA float"),
GEGL_BUFFER_READ, GEGL_ABYSS_NONE);
gegl_buffer_iterator_add (iter, bottom_buffer, bottom_rect, 0,
babl_format ("RGBA float"),
GEGL_BUFFER_READ, GEGL_ABYSS_NONE);
gegl_buffer_iterator_add (iter, mask_buffer, mask_rect, 0,
babl_format ("Y float"),
GEGL_BUFFER_READ, GEGL_ABYSS_NONE);
gegl_buffer_iterator_add (iter, dest_buffer, dest_rect, 0,
babl_format ("RGBA float"),
GEGL_BUFFER_WRITE, GEGL_ABYSS_NONE);
while (gegl_buffer_iterator_next (iter))
{
const gfloat *top = iter->data[0];
const gfloat *bottom = iter->data[1];
const gfloat *mask = iter->data[2];
gfloat *dest = iter->data[3];
while (iter->length--)
{
gint b;
gdouble mask_val = *mask * opacity;
/* calculate new alpha first. */
gfloat s1_a = bottom[3];
gfloat s2_a = top[3];
gdouble a_val = s1_a + mask_val * (s2_a - s1_a);
if (a_val == 0.0)
{
/* In any case, write out versions of the blending
* function that result when combinations of s1_a, s2_a,
* and mask_val --> 0 (or mask_val -->1)
*/
/* 1: s1_a, s2_a, AND mask_val all approach 0+: */
/* 2: s1_a AND s2_a both approach 0+, regardless of mask_val: */
if (s1_a + s2_a == 0.0)
{
for (b = 0; b < 3; b++)
{
gfloat new_val;
new_val = bottom[b] + mask_val * (top[b] - bottom[b]);
dest[b] = affect[b] ? MIN (new_val, 1.0) : bottom[b];
}
}
/* 3: mask_val AND s1_a both approach 0+, regardless of s2_a */
else if (s1_a + mask_val == 0.0)
{
for (b = 0; b < 3; b++)
dest[b] = bottom[b];
}
/* 4: mask_val -->1 AND s2_a -->0, regardless of s1_a */
else if (1.0 - mask_val + s2_a == 0.0)
{
for (b = 0; b < 3; b++)
dest[b] = affect[b] ? top[b] : bottom[b];
}
}
else
{
gdouble a_recip = 1.0 / a_val;
/* possible optimization: fold a_recip into s1_a and s2_a */
for (b = 0; b < 3; b++)
{
gfloat new_val = a_recip * (bottom[b] * s1_a + mask_val *
(top[b] * s2_a - bottom[b] * s1_a));
dest[b] = affect[b] ? MIN (new_val, 1.0) : bottom[b];
}
}
dest[3] = affect[3] ? a_val : s1_a;
top += 4;
bottom += 4;
mask += 1;
dest += 4;
}
}
}