gimp/devel-docs/libgimpmath/libgimpmath-decl.txt

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<FUNCTION>
<NAME>gimp_vector2_inner_product</NAME>
<RETURNS>gdouble </RETURNS>
GimpVector2 *vector1,GimpVector2 *vector2
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector2_inner_product_val</NAME>
<RETURNS>gdouble </RETURNS>
GimpVector2 vector1,GimpVector2 vector2
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector2_cross_product</NAME>
<RETURNS>GimpVector2 </RETURNS>
GimpVector2 *vector1,GimpVector2 *vector2
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector2_cross_product_val</NAME>
<RETURNS>GimpVector2 </RETURNS>
GimpVector2 vector1,GimpVector2 vector2
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector2_length</NAME>
<RETURNS>gdouble </RETURNS>
GimpVector2 *vector
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector2_length_val</NAME>
<RETURNS>gdouble </RETURNS>
GimpVector2 vector
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector2_normalize</NAME>
<RETURNS>void </RETURNS>
GimpVector2 *vector
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector2_normalize_val</NAME>
<RETURNS>GimpVector2 </RETURNS>
GimpVector2 vector
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector2_mul</NAME>
<RETURNS>void </RETURNS>
GimpVector2 *vector,gdouble factor
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector2_mul_val</NAME>
<RETURNS>GimpVector2 </RETURNS>
GimpVector2 vector,gdouble factor
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector2_sub</NAME>
<RETURNS>void </RETURNS>
GimpVector2 *result,GimpVector2 *vector1,GimpVector2 *vector2
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector2_sub_val</NAME>
<RETURNS>GimpVector2 </RETURNS>
GimpVector2 vector1,GimpVector2 vector2
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector2_set</NAME>
<RETURNS>void </RETURNS>
GimpVector2 *vector,gdouble x,gdouble y
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector2_new_val</NAME>
<RETURNS>GimpVector2 </RETURNS>
gdouble x,gdouble y
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector2_add</NAME>
<RETURNS>void </RETURNS>
GimpVector2 *result,GimpVector2 *vector1,GimpVector2 *vector2
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector2_add_val</NAME>
<RETURNS>GimpVector2 </RETURNS>
GimpVector2 vector1,GimpVector2 vector2
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector2_neg</NAME>
<RETURNS>void </RETURNS>
GimpVector2 *vector
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector2_neg_val</NAME>
<RETURNS>GimpVector2 </RETURNS>
GimpVector2 vector
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector2_rotate</NAME>
<RETURNS>void </RETURNS>
GimpVector2 *vector,gdouble alpha
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector2_rotate_val</NAME>
<RETURNS>GimpVector2 </RETURNS>
GimpVector2 vector,gdouble alpha
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector3_inner_product</NAME>
<RETURNS>gdouble </RETURNS>
GimpVector3 *vector1,GimpVector3 *vector2
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector3_inner_product_val</NAME>
<RETURNS>gdouble </RETURNS>
GimpVector3 vector1,GimpVector3 vector2
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector3_cross_product</NAME>
<RETURNS>GimpVector3 </RETURNS>
GimpVector3 *vector1,GimpVector3 *vector2
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector3_cross_product_val</NAME>
<RETURNS>GimpVector3 </RETURNS>
GimpVector3 vector1,GimpVector3 vector2
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector3_length</NAME>
<RETURNS>gdouble </RETURNS>
GimpVector3 *vector
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector3_length_val</NAME>
<RETURNS>gdouble </RETURNS>
GimpVector3 vector
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector3_normalize</NAME>
<RETURNS>void </RETURNS>
GimpVector3 *vector
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector3_normalize_val</NAME>
<RETURNS>GimpVector3 </RETURNS>
GimpVector3 vector
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector3_mul</NAME>
<RETURNS>void </RETURNS>
GimpVector3 *vector,gdouble factor
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector3_mul_val</NAME>
<RETURNS>GimpVector3 </RETURNS>
GimpVector3 vector,gdouble factor
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector3_sub</NAME>
<RETURNS>void </RETURNS>
GimpVector3 *result,GimpVector3 *vector1,GimpVector3 *vector2
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector3_sub_val</NAME>
<RETURNS>GimpVector3 </RETURNS>
GimpVector3 vector1,GimpVector3 vector2
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector3_set</NAME>
<RETURNS>void </RETURNS>
GimpVector3 *vector,gdouble x,gdouble y,gdouble z
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector3_new</NAME>
<RETURNS>GimpVector3 </RETURNS>
gdouble x,gdouble y,gdouble z
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector3_add</NAME>
<RETURNS>void </RETURNS>
GimpVector3 *result,GimpVector3 *vector1,GimpVector3 *vector2
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector3_add_val</NAME>
<RETURNS>GimpVector3 </RETURNS>
GimpVector3 vector1,GimpVector3 vector2
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector3_neg</NAME>
<RETURNS>void </RETURNS>
GimpVector3 *vector
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector3_neg_val</NAME>
<RETURNS>GimpVector3 </RETURNS>
GimpVector3 vector
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector3_rotate</NAME>
<RETURNS>void </RETURNS>
GimpVector3 *vector,gdouble alpha,gdouble beta,gdouble gamma
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector3_rotate_val</NAME>
<RETURNS>GimpVector3 </RETURNS>
GimpVector3 vector,gdouble alpha,gdouble beta,gdouble gamma
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector_2d_to_3d</NAME>
<RETURNS>void </RETURNS>
gint sx,gint sy,gint w,gint h,gint x,gint y,GimpVector3 *vp,GimpVector3 *p
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector_2d_to_3d_val</NAME>
<RETURNS>GimpVector3 </RETURNS>
gint sx,gint sy,gint w,gint h,gint x,gint y,GimpVector3 vp,GimpVector3 p
</FUNCTION>
<FUNCTION>
<NAME>gimp_vector_3d_to_2d</NAME>
<RETURNS>void </RETURNS>
gint sx,gint sy,gint w,gint h,gdouble *x,gdouble *y,GimpVector3 *vp,GimpVector3 *p
</FUNCTION>
<FUNCTION>
<NAME>gimp_matrix3_transform_point</NAME>
<RETURNS>void </RETURNS>
GimpMatrix3 matrix,gdouble x,gdouble y,gdouble *newx,gdouble *newy
</FUNCTION>
<FUNCTION>
<NAME>gimp_matrix3_mult</NAME>
<RETURNS>void </RETURNS>
GimpMatrix3 matrix1,GimpMatrix3 matrix2
</FUNCTION>
<FUNCTION>
<NAME>gimp_matrix3_identity</NAME>
<RETURNS>void </RETURNS>
GimpMatrix3 matrix
</FUNCTION>
<FUNCTION>
<NAME>gimp_matrix3_translate</NAME>
<RETURNS>void </RETURNS>
GimpMatrix3 matrix,gdouble x,gdouble y
</FUNCTION>
<FUNCTION>
<NAME>gimp_matrix3_scale</NAME>
<RETURNS>void </RETURNS>
GimpMatrix3 matrix,gdouble x,gdouble y
</FUNCTION>
<FUNCTION>
<NAME>gimp_matrix3_rotate</NAME>
<RETURNS>void </RETURNS>
GimpMatrix3 matrix,gdouble theta
</FUNCTION>
<FUNCTION>
<NAME>gimp_matrix3_xshear</NAME>
<RETURNS>void </RETURNS>
GimpMatrix3 matrix,gdouble amount
</FUNCTION>
<FUNCTION>
<NAME>gimp_matrix3_yshear</NAME>
<RETURNS>void </RETURNS>
GimpMatrix3 matrix,gdouble amount
</FUNCTION>
<FUNCTION>
<NAME>gimp_matrix3_determinant</NAME>
<RETURNS>gdouble </RETURNS>
GimpMatrix3 matrix
</FUNCTION>
<FUNCTION>
<NAME>gimp_matrix3_invert</NAME>
<RETURNS>void </RETURNS>
GimpMatrix3 matrix,GimpMatrix3 matrix_inv
</FUNCTION>
<FUNCTION>
<NAME>gimp_matrix3_duplicate</NAME>
<RETURNS>void </RETURNS>
GimpMatrix3 src,GimpMatrix3 target
</FUNCTION>
<FUNCTION>
<NAME>gimp_matrix3_is_diagonal</NAME>
<RETURNS>gboolean </RETURNS>
GimpMatrix3 matrix
</FUNCTION>
<FUNCTION>
<NAME>gimp_matrix3_is_identity</NAME>
<RETURNS>gboolean </RETURNS>
GimpMatrix3 matrix
</FUNCTION>
<FUNCTION>
<NAME>gimp_matrix3_is_simple</NAME>
<RETURNS>gboolean </RETURNS>
GimpMatrix3 matrix
</FUNCTION>
<FUNCTION>
<NAME>gimp_matrix4_to_deg</NAME>
<RETURNS>void </RETURNS>
GimpMatrix4 matrix,gdouble *a,gdouble *b,gdouble *c
</FUNCTION>
<MACRO>
<NAME>G_PI</NAME>
#define G_PI 3.14159265358979323846
</MACRO>
<MACRO>
<NAME>G_PI_2</NAME>
#define G_PI_2 1.57079632679489661923
</MACRO>
<MACRO>
<NAME>G_PI_4</NAME>
#define G_PI_4 0.78539816339744830962
</MACRO>
<MACRO>
<NAME>G_SQRT2</NAME>
#define G_SQRT2 1.4142135623730951
</MACRO>
<MACRO>
<NAME>G_MAXRAND</NAME>
#define G_MAXRAND G_MAXINT
</MACRO>
<MACRO>
<NAME>G_MAXRAND</NAME>
#define G_MAXRAND RAND_MAX
</MACRO>
<MACRO>
<NAME>RINT</NAME>
#define RINT(x) rint(x)
</MACRO>
<MACRO>
<NAME>RINT</NAME>
#define RINT(x) floor ((x) + 0.5)
</MACRO>
<MACRO>
<NAME>ROUND</NAME>
#define ROUND(x) ((int) ((x) + 0.5))
</MACRO>
<MACRO>
<NAME>SQR</NAME>
#define SQR(x) ((x) * (x))
</MACRO>
<MACRO>
<NAME>MAX255</NAME>
#define MAX255(a) ((a) | (((a) & 256) - (((a) & 256) >> 8)))
</MACRO>
<MACRO>
<NAME>CLAMP0255</NAME>
#define CLAMP0255(a) CLAMP(a,0,255)
</MACRO>
<MACRO>
<NAME>gimp_deg_to_rad</NAME>
#define gimp_deg_to_rad(angle) ((angle) * (2.0 * G_PI) / 360.0)
</MACRO>
<MACRO>
<NAME>gimp_rad_to_deg</NAME>
#define gimp_rad_to_deg(angle) ((angle) * 360.0 / (2.0 * G_PI))
</MACRO>
<MACRO>
<NAME>FINITE</NAME>
#define FINITE(x) _finite(x)
</MACRO>
<MACRO>
<NAME>FINITE</NAME>
#define FINITE(x) isfinite(x)
</MACRO>
<MACRO>
<NAME>FINITE</NAME>
#define FINITE(x) finite(x)
</MACRO>
<TYPEDEF>
<NAME>GimpMatrix3[3][3]</NAME>
typedef gdouble GimpMatrix3[3][3];
</TYPEDEF>
<TYPEDEF>
<NAME>GimpMatrix4[4][4]</NAME>
typedef gdouble GimpMatrix4[4][4];
</TYPEDEF>
<STRUCT>
<NAME>GimpVector2</NAME>
</STRUCT>
<STRUCT>
<NAME>GimpVector3</NAME>
</STRUCT>
<STRUCT>
<NAME>GimpVector4</NAME>
</STRUCT>
<STRUCT>
<NAME>GimpVector2</NAME>
struct GimpVector2
{
gdouble x, y;
};
</STRUCT>
<STRUCT>
<NAME>GimpVector3</NAME>
struct GimpVector3
{
gdouble x, y, z;
};
</STRUCT>
<STRUCT>
<NAME>GimpVector4</NAME>
struct GimpVector4
{
gdouble x, y, z, w;
};
</STRUCT>