mirror of https://github.com/GNOME/gimp.git
367 lines
12 KiB
C
367 lines
12 KiB
C
/* GIMP - The GNU Image Manipulation Program
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* Copyright (C) 1995 Spencer Kimball and Peter Mattis
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*
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* gimpoperationcolorize.c
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* Copyright (C) 2007 Michael Natterer <mitch@gimp.org>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "config.h"
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#include <cairo.h>
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#include <gdk-pixbuf/gdk-pixbuf.h>
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#include <gegl.h>
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#include "libgimpcolor/gimpcolor.h"
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#include "libgimpconfig/gimpconfig.h"
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#include "operations-types.h"
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#include "gimpoperationcolorize.h"
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#include "gimp-intl.h"
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enum
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{
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PROP_0,
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PROP_HUE,
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PROP_SATURATION,
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PROP_LIGHTNESS,
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PROP_COLOR
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};
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static void gimp_operation_colorize_get_property (GObject *object,
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guint property_id,
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GValue *value,
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GParamSpec *pspec);
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static void gimp_operation_colorize_set_property (GObject *object,
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guint property_id,
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const GValue *value,
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GParamSpec *pspec);
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static void gimp_operation_colorize_prepare (GeglOperation *operation);
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static gboolean gimp_operation_colorize_process (GeglOperation *operation,
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void *in_buf,
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void *out_buf,
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glong samples,
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const GeglRectangle *roi,
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gint level);
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static void gimp_hsl_to_non_linear_rgb (const gfloat *hsl,
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gfloat *rgb);
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G_DEFINE_TYPE (GimpOperationColorize, gimp_operation_colorize,
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GIMP_TYPE_OPERATION_POINT_FILTER)
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#define parent_class gimp_operation_colorize_parent_class
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static void
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gimp_operation_colorize_class_init (GimpOperationColorizeClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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GeglOperationClass *operation_class = GEGL_OPERATION_CLASS (klass);
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GeglOperationPointFilterClass *point_class = GEGL_OPERATION_POINT_FILTER_CLASS (klass);
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GeglColor *color;
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gfloat hsl[3] = { 0.5f, 0.5f, 0.5f };
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object_class->set_property = gimp_operation_colorize_set_property;
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object_class->get_property = gimp_operation_colorize_get_property;
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operation_class->prepare = gimp_operation_colorize_prepare;
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gegl_operation_class_set_keys (operation_class,
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"name", "gimp:colorize",
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"categories", "color",
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"description", _("Colorize the image"),
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NULL);
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point_class->process = gimp_operation_colorize_process;
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GIMP_CONFIG_PROP_DOUBLE (object_class, PROP_HUE,
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"hue",
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_("Hue"),
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_("Hue"),
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0.0, 1.0, 0.5, 0);
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GIMP_CONFIG_PROP_DOUBLE (object_class, PROP_SATURATION,
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"saturation",
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_("Saturation"),
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_("Saturation"),
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0.0, 1.0, 0.5, 0);
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GIMP_CONFIG_PROP_DOUBLE (object_class, PROP_LIGHTNESS,
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"lightness",
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_("Lightness"),
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_("Lightness"),
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-1.0, 1.0, 0.0, 0);
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color = gegl_color_new (NULL);
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gegl_color_set_pixel (color, babl_format ("HSL float"), hsl);
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g_object_class_install_property (object_class, PROP_COLOR,
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gimp_param_spec_color ("color",
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_("Color"),
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_("Color"),
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FALSE, color,
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G_PARAM_READWRITE));
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g_object_unref (color);
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}
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static void
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gimp_operation_colorize_init (GimpOperationColorize *self)
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{
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self->hue = 0.5;
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self->saturation = 0.5;
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self->lightness = 0.5;
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self->hsl_format = NULL;
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}
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static void
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gimp_operation_colorize_get_property (GObject *object,
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guint property_id,
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GValue *value,
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GParamSpec *pspec)
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{
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GimpOperationColorize *self = GIMP_OPERATION_COLORIZE (object);
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switch (property_id)
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{
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case PROP_HUE:
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g_value_set_double (value, self->hue);
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break;
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case PROP_SATURATION:
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g_value_set_double (value, self->saturation);
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break;
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case PROP_LIGHTNESS:
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g_value_set_double (value, self->lightness);
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break;
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case PROP_COLOR:
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{
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GeglColor *color;
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gfloat hsl[3];
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hsl[0] = self->hue;
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hsl[1] = self->saturation;
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hsl[2] = (self->lightness + 1.0) / 2.0;
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color = gegl_color_new (NULL);
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gegl_color_set_pixel (color, babl_format ("HSL float"), hsl);
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g_value_take_object (value, color);
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}
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
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break;
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}
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}
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static void
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gimp_operation_colorize_set_property (GObject *object,
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guint property_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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GimpOperationColorize *self = GIMP_OPERATION_COLORIZE (object);
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switch (property_id)
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{
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case PROP_HUE:
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self->hue = g_value_get_double (value);
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g_object_notify (object, "color");
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break;
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case PROP_SATURATION:
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self->saturation = g_value_get_double (value);
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g_object_notify (object, "color");
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break;
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case PROP_LIGHTNESS:
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self->lightness = g_value_get_double (value);
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g_object_notify (object, "color");
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break;
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case PROP_COLOR:
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{
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GeglColor *color;
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float hsl[3];
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color = g_value_get_object (value);
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gegl_color_get_pixel (color, self->hsl_format, hsl);
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g_object_set (self,
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"hue", hsl[0],
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"saturation", hsl[1],
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"lightness", hsl[2] * 2.0 - 1.0,
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NULL);
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}
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
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break;
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}
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}
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static void
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gimp_operation_colorize_prepare (GeglOperation *operation)
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{
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GimpOperationColorize *colorize = GIMP_OPERATION_COLORIZE (operation);
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const Babl *space = gegl_operation_get_source_space (operation,
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"input");
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const Babl *in_format;
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const Babl *out_format;
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/* GIMP_RGB_LUMINANCE() requires the input to be linear RGB for correctness. */
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in_format = babl_format_with_space ("RGBA float", space);
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/* Technically it looks like our code is returning non-linear RGB so we should
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* set the output format to "R'G'B'A float". I leave this like this for now as
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* it's the algorithm we used for years.
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*/
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out_format = babl_format_with_space ("RGBA float", space);
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gegl_operation_set_format (operation, "input", in_format);
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gegl_operation_set_format (operation, "output", out_format);
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colorize->hsl_format = babl_format_with_space ("HSL float", in_format);
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colorize->fish_to_lum = babl_fish (in_format, "Y float");
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colorize->fish_from_hsl = babl_fish (colorize->hsl_format, out_format);
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}
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static gboolean
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gimp_operation_colorize_process (GeglOperation *operation,
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void *in_buf,
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void *out_buf,
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glong samples,
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const GeglRectangle *roi,
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gint level)
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{
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GimpOperationColorize *colorize = GIMP_OPERATION_COLORIZE (operation);
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gfloat *src = in_buf;
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gfloat *dest = out_buf;
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gfloat hsl[3];
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hsl[0] = colorize->hue;
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hsl[1] = colorize->saturation;
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while (samples--)
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{
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gfloat lum = GIMP_RGB_LUMINANCE (src[RED],
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src[GREEN],
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src[BLUE]);
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/* TODO: the following would compute luminance correctly whatever the
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* input format but is slower:
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*/
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/*babl_process (colorize->fish_to_lum, src, &lum, 1);*/
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if (colorize->lightness > 0.f)
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{
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lum = lum * (1.0f - colorize->lightness);
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lum += 1.0f - (1.0f - colorize->lightness);
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}
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else if (colorize->lightness < 0.f)
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{
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lum = lum * (colorize->lightness + 1.0f);
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}
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hsl[2] = lum;
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gimp_hsl_to_non_linear_rgb (hsl, dest);
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/* TODO: the following would convert correctly from HSL to RGB but it's a
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* lot slower. Also the result is different as of now because
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* gimp_hsl_to_rgb() computes values in non-linear whereas we set our
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* output format to be linear.
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*/
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/*babl_process (colorize->fish_from_hsl, hsl, dest, 1);*/
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dest[ALPHA] = src[ALPHA];
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src += 4;
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dest += 4;
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}
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return TRUE;
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}
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/* This is a copy of gimp_hsl_value() from libgimpcolor/gimpcolorspace.c */
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static inline gdouble
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gimp_hsl_value (gdouble n1,
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gdouble n2,
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gdouble hue)
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{
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gdouble val;
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if (hue > 6.0)
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hue -= 6.0;
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else if (hue < 0.0)
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hue += 6.0;
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if (hue < 1.0)
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val = n1 + (n2 - n1) * hue;
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else if (hue < 3.0)
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val = n2;
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else if (hue < 4.0)
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val = n1 + (n2 - n1) * (4.0 - hue);
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else
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val = n1;
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return val;
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}
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/* This is a copy of gimp_hsl_to_rgb() from libgimpcolor/gimpcolorspace.c
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* except that instead of working on former GimpHSL and GimpRGB types, we work
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* on float arrays of size 3 directly.
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*/
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static void
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gimp_hsl_to_non_linear_rgb (const gfloat *hsl,
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gfloat *rgb)
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{
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g_return_if_fail (hsl != NULL);
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g_return_if_fail (rgb != NULL);
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if (hsl[1] == 0)
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{
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/* achromatic case */
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rgb[0] = hsl[2];
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rgb[1] = hsl[2];
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rgb[2] = hsl[2];
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}
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else
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{
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gdouble m1, m2;
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if (hsl[2] <= 0.5)
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m2 = hsl[2] * (1.0 + hsl[1]);
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else
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m2 = hsl[2] + hsl[1] - hsl[2] * hsl[1];
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m1 = 2.0 * hsl[2] - m2;
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rgb[0] = gimp_hsl_value (m1, m2, hsl[0] * 6.0 + 2.0);
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rgb[1] = gimp_hsl_value (m1, m2, hsl[0] * 6.0);
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rgb[2] = gimp_hsl_value (m1, m2, hsl[0] * 6.0 - 2.0);
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}
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}
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