gimp/app/operations/gimpoperationcolorize.c

367 lines
12 KiB
C

/* GIMP - The GNU Image Manipulation Program
* Copyright (C) 1995 Spencer Kimball and Peter Mattis
*
* gimpoperationcolorize.c
* Copyright (C) 2007 Michael Natterer <mitch@gimp.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "config.h"
#include <cairo.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#include <gegl.h>
#include "libgimpcolor/gimpcolor.h"
#include "libgimpconfig/gimpconfig.h"
#include "operations-types.h"
#include "gimpoperationcolorize.h"
#include "gimp-intl.h"
enum
{
PROP_0,
PROP_HUE,
PROP_SATURATION,
PROP_LIGHTNESS,
PROP_COLOR
};
static void gimp_operation_colorize_get_property (GObject *object,
guint property_id,
GValue *value,
GParamSpec *pspec);
static void gimp_operation_colorize_set_property (GObject *object,
guint property_id,
const GValue *value,
GParamSpec *pspec);
static void gimp_operation_colorize_prepare (GeglOperation *operation);
static gboolean gimp_operation_colorize_process (GeglOperation *operation,
void *in_buf,
void *out_buf,
glong samples,
const GeglRectangle *roi,
gint level);
static void gimp_hsl_to_non_linear_rgb (const gfloat *hsl,
gfloat *rgb);
G_DEFINE_TYPE (GimpOperationColorize, gimp_operation_colorize,
GIMP_TYPE_OPERATION_POINT_FILTER)
#define parent_class gimp_operation_colorize_parent_class
static void
gimp_operation_colorize_class_init (GimpOperationColorizeClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
GeglOperationClass *operation_class = GEGL_OPERATION_CLASS (klass);
GeglOperationPointFilterClass *point_class = GEGL_OPERATION_POINT_FILTER_CLASS (klass);
GeglColor *color;
gfloat hsl[3] = { 0.5f, 0.5f, 0.5f };
object_class->set_property = gimp_operation_colorize_set_property;
object_class->get_property = gimp_operation_colorize_get_property;
operation_class->prepare = gimp_operation_colorize_prepare;
gegl_operation_class_set_keys (operation_class,
"name", "gimp:colorize",
"categories", "color",
"description", _("Colorize the image"),
NULL);
point_class->process = gimp_operation_colorize_process;
GIMP_CONFIG_PROP_DOUBLE (object_class, PROP_HUE,
"hue",
_("Hue"),
_("Hue"),
0.0, 1.0, 0.5, 0);
GIMP_CONFIG_PROP_DOUBLE (object_class, PROP_SATURATION,
"saturation",
_("Saturation"),
_("Saturation"),
0.0, 1.0, 0.5, 0);
GIMP_CONFIG_PROP_DOUBLE (object_class, PROP_LIGHTNESS,
"lightness",
_("Lightness"),
_("Lightness"),
-1.0, 1.0, 0.0, 0);
color = gegl_color_new (NULL);
gegl_color_set_pixel (color, babl_format ("HSL float"), hsl);
g_object_class_install_property (object_class, PROP_COLOR,
gimp_param_spec_color ("color",
_("Color"),
_("Color"),
FALSE, color,
G_PARAM_READWRITE));
g_object_unref (color);
}
static void
gimp_operation_colorize_init (GimpOperationColorize *self)
{
self->hue = 0.5;
self->saturation = 0.5;
self->lightness = 0.5;
self->hsl_format = NULL;
}
static void
gimp_operation_colorize_get_property (GObject *object,
guint property_id,
GValue *value,
GParamSpec *pspec)
{
GimpOperationColorize *self = GIMP_OPERATION_COLORIZE (object);
switch (property_id)
{
case PROP_HUE:
g_value_set_double (value, self->hue);
break;
case PROP_SATURATION:
g_value_set_double (value, self->saturation);
break;
case PROP_LIGHTNESS:
g_value_set_double (value, self->lightness);
break;
case PROP_COLOR:
{
GeglColor *color;
gfloat hsl[3];
hsl[0] = self->hue;
hsl[1] = self->saturation;
hsl[2] = (self->lightness + 1.0) / 2.0;
color = gegl_color_new (NULL);
gegl_color_set_pixel (color, babl_format ("HSL float"), hsl);
g_value_take_object (value, color);
}
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
break;
}
}
static void
gimp_operation_colorize_set_property (GObject *object,
guint property_id,
const GValue *value,
GParamSpec *pspec)
{
GimpOperationColorize *self = GIMP_OPERATION_COLORIZE (object);
switch (property_id)
{
case PROP_HUE:
self->hue = g_value_get_double (value);
g_object_notify (object, "color");
break;
case PROP_SATURATION:
self->saturation = g_value_get_double (value);
g_object_notify (object, "color");
break;
case PROP_LIGHTNESS:
self->lightness = g_value_get_double (value);
g_object_notify (object, "color");
break;
case PROP_COLOR:
{
GeglColor *color;
float hsl[3];
color = g_value_get_object (value);
gegl_color_get_pixel (color, self->hsl_format, hsl);
g_object_set (self,
"hue", hsl[0],
"saturation", hsl[1],
"lightness", hsl[2] * 2.0 - 1.0,
NULL);
}
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
break;
}
}
static void
gimp_operation_colorize_prepare (GeglOperation *operation)
{
GimpOperationColorize *colorize = GIMP_OPERATION_COLORIZE (operation);
const Babl *space = gegl_operation_get_source_space (operation,
"input");
const Babl *in_format;
const Babl *out_format;
/* GIMP_RGB_LUMINANCE() requires the input to be linear RGB for correctness. */
in_format = babl_format_with_space ("RGBA float", space);
/* Technically it looks like our code is returning non-linear RGB so we should
* set the output format to "R'G'B'A float". I leave this like this for now as
* it's the algorithm we used for years.
*/
out_format = babl_format_with_space ("RGBA float", space);
gegl_operation_set_format (operation, "input", in_format);
gegl_operation_set_format (operation, "output", out_format);
colorize->hsl_format = babl_format_with_space ("HSL float", in_format);
colorize->fish_to_lum = babl_fish (in_format, "Y float");
colorize->fish_from_hsl = babl_fish (colorize->hsl_format, out_format);
}
static gboolean
gimp_operation_colorize_process (GeglOperation *operation,
void *in_buf,
void *out_buf,
glong samples,
const GeglRectangle *roi,
gint level)
{
GimpOperationColorize *colorize = GIMP_OPERATION_COLORIZE (operation);
gfloat *src = in_buf;
gfloat *dest = out_buf;
gfloat hsl[3];
hsl[0] = colorize->hue;
hsl[1] = colorize->saturation;
while (samples--)
{
gfloat lum = GIMP_RGB_LUMINANCE (src[RED],
src[GREEN],
src[BLUE]);
/* TODO: the following would compute luminance correctly whatever the
* input format but is slower:
*/
/*babl_process (colorize->fish_to_lum, src, &lum, 1);*/
if (colorize->lightness > 0.f)
{
lum = lum * (1.0f - colorize->lightness);
lum += 1.0f - (1.0f - colorize->lightness);
}
else if (colorize->lightness < 0.f)
{
lum = lum * (colorize->lightness + 1.0f);
}
hsl[2] = lum;
gimp_hsl_to_non_linear_rgb (hsl, dest);
/* TODO: the following would convert correctly from HSL to RGB but it's a
* lot slower. Also the result is different as of now because
* gimp_hsl_to_rgb() computes values in non-linear whereas we set our
* output format to be linear.
*/
/*babl_process (colorize->fish_from_hsl, hsl, dest, 1);*/
dest[ALPHA] = src[ALPHA];
src += 4;
dest += 4;
}
return TRUE;
}
/* This is a copy of gimp_hsl_value() from libgimpcolor/gimpcolorspace.c */
static inline gdouble
gimp_hsl_value (gdouble n1,
gdouble n2,
gdouble hue)
{
gdouble val;
if (hue > 6.0)
hue -= 6.0;
else if (hue < 0.0)
hue += 6.0;
if (hue < 1.0)
val = n1 + (n2 - n1) * hue;
else if (hue < 3.0)
val = n2;
else if (hue < 4.0)
val = n1 + (n2 - n1) * (4.0 - hue);
else
val = n1;
return val;
}
/* This is a copy of gimp_hsl_to_rgb() from libgimpcolor/gimpcolorspace.c
* except that instead of working on former GimpHSL and GimpRGB types, we work
* on float arrays of size 3 directly.
*/
static void
gimp_hsl_to_non_linear_rgb (const gfloat *hsl,
gfloat *rgb)
{
g_return_if_fail (hsl != NULL);
g_return_if_fail (rgb != NULL);
if (hsl[1] == 0)
{
/* achromatic case */
rgb[0] = hsl[2];
rgb[1] = hsl[2];
rgb[2] = hsl[2];
}
else
{
gdouble m1, m2;
if (hsl[2] <= 0.5)
m2 = hsl[2] * (1.0 + hsl[1]);
else
m2 = hsl[2] + hsl[1] - hsl[2] * hsl[1];
m1 = 2.0 * hsl[2] - m2;
rgb[0] = gimp_hsl_value (m1, m2, hsl[0] * 6.0 + 2.0);
rgb[1] = gimp_hsl_value (m1, m2, hsl[0] * 6.0);
rgb[2] = gimp_hsl_value (m1, m2, hsl[0] * 6.0 - 2.0);
}
}