gimp/plug-ins/Lighting/lighting_main.h

104 lines
1.6 KiB
C

#ifndef __LIGHTING_MAIN_H__
#define __LIGHTING_MAIN_H__
/* Defines and stuff */
/* ================= */
#define TILE_CACHE_SIZE 16
/* Typedefs */
/* ======== */
typedef enum
{
POINT_LIGHT,
DIRECTIONAL_LIGHT,
SPOT_LIGHT,
NO_LIGHT
} LightType;
enum
{
LINEAR_MAP,
LOGARITHMIC_MAP,
SINUSOIDAL_MAP,
SPHERICAL_MAP
};
enum
{
IMAGE_BUMP,
WAVES_BUMP
};
typedef struct
{
gdouble ambient_int;
gdouble diffuse_int;
gdouble diffuse_ref;
gdouble specular_ref;
gdouble highlight;
GimpRGB color;
} MaterialSettings;
typedef struct
{
LightType type;
GimpVector3 position;
GimpVector3 direction;
GimpRGB color;
gdouble intensity;
} LightSettings;
typedef struct
{
gint32 drawable_id;
gint32 bumpmap_id;
gint32 envmap_id;
/* Render variables */
/* ================ */
GimpVector3 viewpoint;
GimpVector3 planenormal;
LightSettings lightsource;
MaterialSettings material;
MaterialSettings ref_material;
gdouble pixel_treshold;
gdouble bumpmax,bumpmin;
/* gdouble wave_cx,wave_cy;
gdouble wave_lx,wave_ly;
gdouble wave_amp,wave_ph; */
gint max_depth;
gint bumpmaptype;
/* gint bumptype; */
/* Flags */
/* ===== */
gint antialiasing;
gint create_new_image;
gint transparent_background;
gint bump_mapped;
gint env_mapped;
gint ref_mapped;
gint bumpstretch;
gint previewquality;
gboolean symbols;
gboolean interactive_preview;
/* Misc */
/* ==== */
gdouble preview_zoom_factor;
} LightingValues;
/* Externally visible variables */
/* ============================ */
extern LightingValues mapvals;
#endif /* __LIGHTING_MAIN_H__ */