gimp/plug-ins/Lighting/lighting_apply.c

148 lines
3.8 KiB
C

/******************************************************/
/* Apply mapping and shading on the whole input image */
/******************************************************/
#include "lighting_shade.h"
/*************/
/* Main loop */
/*************/
get_ray_func ray_func;
void init_compute(void)
{
}
void render(gdouble x,gdouble y,GckRGB *col)
{
GckVector3 pos;
pos=int_to_pos(x,y);
*col=(*ray_func)(&pos);
}
void show_progress(gint min,gint max,gint curr)
{
gimp_progress_update((gdouble)curr/(gdouble)max);
}
void compute_image(void)
{
gint xcount,ycount;
GckRGB color;
glong progress_counter=0;
GckVector3 p;
gint32 new_image_id=-1,new_layer_id=-1,index;
guchar *row = NULL, obpp;
gint has_alpha;
init_compute();
if (mapvals.create_new_image==TRUE || (mapvals.transparent_background==TRUE
&& !gimp_drawable_has_alpha(input_drawable->id)))
{
/* Create a new image */
/* ================== */
new_image_id=gimp_image_new(width,height,RGB);
if (mapvals.transparent_background==TRUE)
{
/* Add a layer with an alpha channel */
/* ================================= */
new_layer_id=gimp_layer_new(new_image_id,"Background",
width,height,RGBA_IMAGE,100.0,NORMAL_MODE);
}
else
{
/* Create a "normal" layer */
/* ======================= */
new_layer_id=gimp_layer_new(new_image_id,"Background",
width,height,RGB_IMAGE,100.0,NORMAL_MODE);
}
gimp_image_add_layer(new_image_id,new_layer_id,0);
output_drawable=gimp_drawable_get(new_layer_id);
}
if (mapvals.bump_mapped==TRUE && mapvals.bumpmap_id!=-1)
{
gimp_pixel_rgn_init (&bump_region, gimp_drawable_get(mapvals.bumpmap_id),
0, 0, width, height, FALSE, FALSE);
precompute_init(width,height);
}
if (!mapvals.env_mapped || mapvals.envmap_id==-1)
ray_func = get_ray_color;
else
{
gimp_pixel_rgn_init (&env_region, gimp_drawable_get(mapvals.envmap_id),
0, 0, env_width, env_height, FALSE, FALSE);
ray_func = get_ray_color_ref;
}
gimp_pixel_rgn_init (&dest_region, output_drawable, 0,0, width,height, TRUE,TRUE);
obpp=gimp_drawable_bpp(output_drawable->id);
has_alpha=gimp_drawable_has_alpha(output_drawable->id);
row = (guchar *)malloc(sizeof(guchar)*(size_t)(obpp)*(size_t)(width));
gimp_progress_init("Lighting Effects");
/* if (mapvals.antialiasing==FALSE)
{ */
for (ycount=0;ycount<height;ycount++)
{
if (mapvals.bump_mapped==TRUE && mapvals.bumpmap_id!=-1)
precompute_normals(0,width,ycount);
index=0;
for (xcount=0;xcount<width;xcount++)
{
p=int_to_pos(xcount,ycount);
color=(*ray_func)(&p);
row[index++]=(guchar)(color.r*255.0);
row[index++]=(guchar)(color.g*255.0);
row[index++]=(guchar)(color.b*255.0);
if (has_alpha)
row[index++]=(guchar)(color.a*255.0);
if ((progress_counter++ % width)==0)
gimp_progress_update((gdouble)progress_counter/(gdouble)maxcounter);
}
gimp_pixel_rgn_set_row(&dest_region,row,0,ycount,width);
}
/* }
else
gck_adaptive_supersample_area(0,0,width-1,height-1,(gint)mapvals.max_depth,
mapvals.pixel_treshold,render,poke,show_progress); */
if (row!=NULL)
free(row);
/* Update image */
/* ============ */
gimp_drawable_flush(output_drawable);
gimp_drawable_merge_shadow(output_drawable->id, TRUE);
gimp_drawable_update(output_drawable->id, 0,0, width,height);
if (new_image_id!=-1)
{
gimp_display_new(new_image_id);
gimp_displays_flush();
gimp_drawable_detach(output_drawable);
}
}