mirror of https://github.com/GNOME/gimp.git
640 lines
24 KiB
C
640 lines
24 KiB
C
/* GIMP - The GNU Image Manipulation Program
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* Copyright (C) 1995 Spencer Kimball and Peter Mattis
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*
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* gimpbrush-transform.c
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "config.h"
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#include <glib-object.h>
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#include "core-types.h"
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#include "libgimpmath/gimpmath.h"
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#include "gimpbrush.h"
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#include "gimpbrush-transform.h"
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#include "base/temp-buf.h"
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/* local function prototypes */
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static void gimp_brush_transform_matrix (GimpBrush *brush,
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gdouble scale_x,
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gdouble scale_y,
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gdouble angle,
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GimpMatrix3 *matrix);
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static void gimp_brush_transform_bounding_box (GimpBrush *brush,
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const GimpMatrix3 *matrix,
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gint *x,
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gint *y,
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gint *width,
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gint *height);
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/* public functions */
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void
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gimp_brush_real_transform_size (GimpBrush *brush,
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gdouble scale,
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gdouble aspect_ratio,
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gdouble angle,
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gint *width,
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gint *height)
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{
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GimpMatrix3 matrix;
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gint x, y;
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if (aspect_ratio < 1.0)
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gimp_brush_transform_matrix (brush,
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scale * aspect_ratio, scale, angle, &matrix);
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else
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gimp_brush_transform_matrix (brush,
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scale, scale / aspect_ratio, angle, &matrix);
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gimp_brush_transform_bounding_box (brush, &matrix, &x, &y, width, height);
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}
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/*
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* Transforms the brush mask with bilinear interpolation.
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*
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* Rather than calculating the inverse transform for each point in the
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* transformed image, this algorithm uses the inverse transformed
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* corner points of the destination image to work out the starting
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* position in the source image and the U and V deltas in the source
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* image space. It then uses a scan-line approach, looping through
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* rows and colummns in the transformed (destination) image while
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* walking along the corresponding rows and columns (named U and V) in
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* the source image.
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*
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* The horizontal in destination space (transform result) is reverse
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* transformed into source image space to get U. The vertical in
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* destination space (transform result) is reverse transformed into
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* source image space to get V.
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*
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* The strength of this particular algorithm is that calculation work
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* should depend more upon the final transformed brush size rather
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* than the input brush size.
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*
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* There are no floating point calculations in the inner loop for speed.
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*
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* Some variables end with the suffix _i to indicate they have been
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* premultiplied by int_multiple
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*/
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TempBuf *
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gimp_brush_real_transform_mask (GimpBrush *brush,
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gdouble scale,
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gdouble aspect_ratio,
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gdouble angle)
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{
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TempBuf *result;
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guchar *dest;
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const guchar *src;
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GimpMatrix3 matrix;
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gint src_width;
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gint src_height;
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gint src_width_minus_one;
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gint src_height_minus_one;
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gint dest_width;
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gint dest_height;
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gint x, y;
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gdouble blx, brx, tlx, trx;
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gdouble bly, bry, tly, try;
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gdouble src_tl_to_tr_delta_x;
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gdouble src_tl_to_tr_delta_y;
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gdouble src_tl_to_bl_delta_x;
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gdouble src_tl_to_bl_delta_y;
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gint src_walk_ux_i;
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gint src_walk_uy_i;
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gint src_walk_vx_i;
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gint src_walk_vy_i;
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gint src_space_cur_pos_x;
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gint src_space_cur_pos_y;
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gint src_space_cur_pos_x_i;
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gint src_space_cur_pos_y_i;
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gint src_space_row_start_x_i;
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gint src_space_row_start_y_i;
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const guchar *src_walker;
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const guchar *pixel_next;
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const guchar *pixel_below;
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const guchar *pixel_below_next;
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gint opposite_x, distance_from_true_x;
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gint opposite_y, distance_from_true_y;
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/*
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* tl, tr etc are used because it is easier to visualize top left,
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* top right etc corners of the forward transformed source image
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* rectangle.
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*/
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const gint fraction_bits = 12;
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const gint int_multiple = pow (2, fraction_bits);
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/* In inner loop's bilinear calculation, two numbers that were each
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* previously multiplied by int_multiple are multiplied together.
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* To get back the right result, the multiplication result must be
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* divided *twice* by 2^fraction_bits, equivalent to bit shift right
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* by 2 * fraction_bits
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*/
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const gint recovery_bits = 2 * fraction_bits;
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/*
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* example: suppose fraction_bits = 9
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* a 9-bit mask looks like this: 0001 1111 1111
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* and is given by: 2^fraction_bits - 1
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* demonstration:
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* 2^0 = 0000 0000 0001
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* 2^1 = 0000 0000 0010
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* :
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* 2^8 = 0001 0000 0000
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* 2^9 = 0010 0000 0000
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* 2^9 - 1 = 0001 1111 1111
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*/
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const guint fraction_bitmask = pow(2, fraction_bits) - 1 ;
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if (aspect_ratio < 1.0)
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gimp_brush_transform_matrix (brush,
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scale * aspect_ratio, scale, angle, &matrix);
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else
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gimp_brush_transform_matrix (brush,
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scale, scale / aspect_ratio, angle, &matrix);
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if (gimp_matrix3_is_identity (&matrix))
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return temp_buf_copy (brush->mask, NULL);
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src_width = brush->mask->width;
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src_height = brush->mask->height;
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src_width_minus_one = src_width - 1;
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src_height_minus_one = src_height - 1;
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gimp_brush_transform_bounding_box (brush, &matrix,
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&x, &y, &dest_width, &dest_height);
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gimp_matrix3_translate (&matrix, -x, -y);
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gimp_matrix3_invert (&matrix);
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result = temp_buf_new (dest_width, dest_height, 1, 0, 0, NULL);
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dest = temp_buf_get_data (result);
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src = temp_buf_get_data (brush->mask);
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/* prevent disappearance of 1x1 pixel brush at some rotations when
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scaling < 1 */
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/*
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if (src_width == 1 && src_height == 1 && scale_x < 1 && scale_y < 1 )
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{
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*dest = src[0];
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return result;
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}*/
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gimp_matrix3_transform_point (&matrix, 0, 0, &tlx, &tly);
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gimp_matrix3_transform_point (&matrix, dest_width, 0, &trx, &try);
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gimp_matrix3_transform_point (&matrix, 0, dest_height, &blx, &bly);
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gimp_matrix3_transform_point (&matrix, dest_width, dest_height, &brx, &bry);
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/* in image space, calc U (what was horizontal originally)
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* note: double precision
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*/
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src_tl_to_tr_delta_x = trx - tlx;
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src_tl_to_tr_delta_y = try - tly;
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/* in image space, calc V (what was vertical originally)
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* note: double precision
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*/
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src_tl_to_bl_delta_x = blx - tlx;
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src_tl_to_bl_delta_y = bly - tly;
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/* speed optimized, note conversion to int precision */
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src_walk_ux_i = (gint) ((src_tl_to_tr_delta_x / dest_width)* int_multiple);
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src_walk_uy_i = (gint) ((src_tl_to_tr_delta_y / dest_width)* int_multiple);
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src_walk_vx_i = (gint) ((src_tl_to_bl_delta_x / dest_height)* int_multiple);
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src_walk_vy_i = (gint) ((src_tl_to_bl_delta_y / dest_height)* int_multiple);
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/* initialize current position in source space to the start position (tl)
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* speed optimized, note conversion to int precision
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*/
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src_space_cur_pos_x_i = (gint) (tlx* int_multiple);
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src_space_cur_pos_y_i = (gint) (tly* int_multiple);
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src_space_cur_pos_x = (gint) (src_space_cur_pos_x_i >> fraction_bits);
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src_space_cur_pos_y = (gint) (src_space_cur_pos_y_i >> fraction_bits);
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src_space_row_start_x_i = (gint) (tlx* int_multiple);
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src_space_row_start_y_i = (gint) (tly* int_multiple);
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for (y = 0; y < dest_height; y++)
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{
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for (x = 0; x < dest_width; x++)
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{
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if (src_space_cur_pos_x > src_width_minus_one ||
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src_space_cur_pos_x < 0 ||
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src_space_cur_pos_y > src_height_minus_one ||
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src_space_cur_pos_y < 0)
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/* no corresponding pixel in source space */
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{
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*dest = 0;
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}
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else /* reverse transformed point hits source pixel */
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{
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src_walker = src
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+ src_space_cur_pos_y * src_width
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+ src_space_cur_pos_x;
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/* bottom right corner
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* no pixel below, reuse current pixel instead
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* no next pixel to the right so reuse current pixel instead
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*/
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if (src_space_cur_pos_y == src_height_minus_one &&
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src_space_cur_pos_x == src_width_minus_one )
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{
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pixel_next = src_walker;
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pixel_below = src_walker;
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pixel_below_next = src_walker;
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}
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/* bottom edge pixel row, except rightmost corner
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* no pixel below, reuse current pixel instead */
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else if (src_space_cur_pos_y == src_height_minus_one)
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{
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pixel_next = src_walker + 1;
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pixel_below = src_walker;
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pixel_below_next = src_walker + 1;
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}
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/* right edge pixel column, except bottom corner
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* no next pixel to the right so reuse current pixel instead */
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else if (src_space_cur_pos_x == src_width_minus_one)
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{
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pixel_next = src_walker;
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pixel_below = src_walker + src_width;
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pixel_below_next = pixel_below;
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}
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/* neither on bottom edge nor on right edge */
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else
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{
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pixel_next = src_walker + 1;
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pixel_below = src_walker + src_width;
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pixel_below_next = pixel_below + 1;
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}
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distance_from_true_x = src_space_cur_pos_x_i & fraction_bitmask;
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distance_from_true_y = src_space_cur_pos_y_i & fraction_bitmask;
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opposite_x = int_multiple - distance_from_true_x;
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opposite_y = int_multiple - distance_from_true_y;
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*dest = ((src_walker[0] * opposite_x +
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pixel_next[0] * distance_from_true_x) * opposite_y +
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(pixel_below[0] * opposite_x +
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pixel_below_next[0] *distance_from_true_x) * distance_from_true_y
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) >> recovery_bits;
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}
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src_space_cur_pos_x_i+=src_walk_ux_i;
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src_space_cur_pos_y_i+=src_walk_uy_i;
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src_space_cur_pos_x = src_space_cur_pos_x_i >> fraction_bits;
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src_space_cur_pos_y = src_space_cur_pos_y_i >> fraction_bits;
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dest ++;
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} /* end for x */
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src_space_row_start_x_i +=src_walk_vx_i;
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src_space_row_start_y_i +=src_walk_vy_i;
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src_space_cur_pos_x_i = src_space_row_start_x_i;
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src_space_cur_pos_y_i = src_space_row_start_y_i;
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src_space_cur_pos_x = src_space_cur_pos_x_i >> fraction_bits;
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src_space_cur_pos_y = src_space_cur_pos_y_i >> fraction_bits;
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} /* end for y */
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return result;
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}
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/*
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* Transforms the brush pixmap with bilinear interpolation.
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*
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* The algorithm used is exactly the same as for the brush mask
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* (gimp_brush_real_transform_mask) except it accounts for 3 color channels
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* instead of 1 greyscale channel.
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*
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* Rather than calculating the inverse transform for each point in the
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* transformed image, this algorithm uses the inverse transformed
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* corner points of the destination image to work out the starting
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* position in the source image and the U and V deltas in the source
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* image space. It then uses a scan-line approach, looping through
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* rows and colummns in the transformed (destination) image while
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* walking along the corresponding rows and columns (named U and V) in
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* the source image.
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*
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* The horizontal in destination space (transform result) is reverse
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* transformed into source image space to get U. The vertical in
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* destination space (transform result) is reverse transformed into
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* source image space to get V.
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*
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* The strength of this particular algorithm is that calculation work
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* should depend more upon the final transformed brush size rather
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* than the input brush size.
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*
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* There are no floating point calculations in the inner loop for speed.
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*
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* Some variables end with the suffix _i to indicate they have been
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* premultiplied by int_multiple
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*/
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TempBuf *
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gimp_brush_real_transform_pixmap (GimpBrush *brush,
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gdouble scale,
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gdouble aspect_ratio,
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gdouble angle)
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{
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TempBuf *result;
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guchar *dest;
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const guchar *src;
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GimpMatrix3 matrix;
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gint src_width;
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gint src_height;
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gint src_width_minus_one;
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gint src_height_minus_one;
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gint dest_width;
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gint dest_height;
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gint x, y;
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gdouble blx, brx, tlx, trx;
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gdouble bly, bry, tly, try;
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gdouble src_tl_to_tr_delta_x;
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gdouble src_tl_to_tr_delta_y;
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gdouble src_tl_to_bl_delta_x;
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gdouble src_tl_to_bl_delta_y;
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gint src_walk_ux_i;
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gint src_walk_uy_i;
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gint src_walk_vx_i;
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gint src_walk_vy_i;
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gint src_space_cur_pos_x;
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gint src_space_cur_pos_y;
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gint src_space_cur_pos_x_i;
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gint src_space_cur_pos_y_i;
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gint src_space_row_start_x_i;
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gint src_space_row_start_y_i;
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const guchar *src_walker;
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const guchar *pixel_next;
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const guchar *pixel_below;
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const guchar *pixel_below_next;
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gint opposite_x, distance_from_true_x;
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gint opposite_y, distance_from_true_y;
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/*
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* tl, tr etc are used because it is easier to visualize top left,
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* top right etc corners of the forward transformed source image
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* rectangle.
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*/
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const gint fraction_bits = 12;
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const gint int_multiple = pow(2,fraction_bits);
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/* In inner loop's bilinear calculation, two numbers that were each
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* previously multiplied by int_multiple are multiplied together.
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|
* To get back the right result, the multiplication result must be
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* divided *twice* by 2^fraction_bits, equivalent to bit shift right
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* by 2 * fraction_bits
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*/
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const gint recovery_bits = 2 * fraction_bits;
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/*
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* example: suppose fraction_bits = 9
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* a 9-bit mask looks like this: 0001 1111 1111
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* and is given by: 2^fraction_bits - 1
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* demonstration:
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* 2^0 = 0000 0000 0001
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* 2^1 = 0000 0000 0010
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* :
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* 2^8 = 0001 0000 0000
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* 2^9 = 0010 0000 0000
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* 2^9 - 1 = 0001 1111 1111
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*/
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const guint fraction_bitmask = pow(2, fraction_bits)- 1 ;
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if (aspect_ratio < 1.0)
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gimp_brush_transform_matrix (brush,
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scale * aspect_ratio, scale, angle, &matrix);
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else
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gimp_brush_transform_matrix (brush,
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scale, scale / aspect_ratio, angle, &matrix);
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if (gimp_matrix3_is_identity (&matrix))
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return temp_buf_copy (brush->pixmap, NULL);
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src_width = brush->pixmap->width;
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src_height = brush->pixmap->height;
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src_width_minus_one = src_width - 1;
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src_height_minus_one = src_height - 1;
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gimp_brush_transform_bounding_box (brush, &matrix,
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&x, &y, &dest_width, &dest_height);
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gimp_matrix3_translate (&matrix, -x, -y);
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gimp_matrix3_invert (&matrix);
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result = temp_buf_new (dest_width, dest_height, 3, 0, 0, NULL);
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dest = temp_buf_get_data (result);
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src = temp_buf_get_data (brush->pixmap);
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gimp_matrix3_transform_point (&matrix, 0, 0, &tlx, &tly);
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gimp_matrix3_transform_point (&matrix, dest_width, 0, &trx, &try);
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gimp_matrix3_transform_point (&matrix, 0, dest_height, &blx, &bly);
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gimp_matrix3_transform_point (&matrix, dest_width, dest_height, &brx, &bry);
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/* in image space, calc U (what was horizontal originally)
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* note: double precision
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*/
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src_tl_to_tr_delta_x = trx - tlx;
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src_tl_to_tr_delta_y = try - tly;
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/* in image space, calc V (what was vertical originally)
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* note: double precision
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*/
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src_tl_to_bl_delta_x = blx - tlx;
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src_tl_to_bl_delta_y = bly - tly;
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/* speed optimized, note conversion to int precision */
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src_walk_ux_i = (gint) ((src_tl_to_tr_delta_x / dest_width)* int_multiple);
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src_walk_uy_i = (gint) ((src_tl_to_tr_delta_y / dest_width)* int_multiple);
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src_walk_vx_i = (gint) ((src_tl_to_bl_delta_x / dest_height)* int_multiple);
|
|
src_walk_vy_i = (gint) ((src_tl_to_bl_delta_y / dest_height)* int_multiple);
|
|
|
|
/* initialize current position in source space to the start position (tl)
|
|
* speed optimized, note conversion to int precision
|
|
*/
|
|
src_space_cur_pos_x_i = (gint) (tlx* int_multiple);
|
|
src_space_cur_pos_y_i = (gint) (tly* int_multiple);
|
|
src_space_cur_pos_x = (gint) (src_space_cur_pos_x_i >> fraction_bits);
|
|
src_space_cur_pos_y = (gint) (src_space_cur_pos_y_i >> fraction_bits);
|
|
src_space_row_start_x_i = (gint) (tlx* int_multiple);
|
|
src_space_row_start_y_i = (gint) (tly* int_multiple);
|
|
|
|
|
|
for (y = 0; y < dest_height; y++)
|
|
{
|
|
for (x = 0; x < dest_width; x++)
|
|
{
|
|
if (src_space_cur_pos_x > src_width_minus_one ||
|
|
src_space_cur_pos_x < 0 ||
|
|
src_space_cur_pos_y > src_height_minus_one ||
|
|
src_space_cur_pos_y < 0)
|
|
/* no corresponding pixel in source space */
|
|
{
|
|
dest[0] = 0;
|
|
dest[1] = 0;
|
|
dest[2] = 0;
|
|
}
|
|
else /* reverse transformed point hits source pixel */
|
|
{
|
|
src_walker = src
|
|
+ 3 * (
|
|
src_space_cur_pos_y * src_width
|
|
+ src_space_cur_pos_x);
|
|
|
|
/* bottom right corner
|
|
* no pixel below, reuse current pixel instead
|
|
* no next pixel to the right so reuse current pixel instead
|
|
*/
|
|
if (src_space_cur_pos_y == src_height_minus_one &&
|
|
src_space_cur_pos_x == src_width_minus_one )
|
|
{
|
|
pixel_next = src_walker;
|
|
pixel_below = src_walker;
|
|
pixel_below_next = src_walker;
|
|
}
|
|
|
|
/* bottom edge pixel row, except rightmost corner
|
|
* no pixel below, reuse current pixel instead */
|
|
else if (src_space_cur_pos_y == src_height_minus_one)
|
|
{
|
|
pixel_next = src_walker + 3;
|
|
pixel_below = src_walker;
|
|
pixel_below_next = src_walker + 3;
|
|
}
|
|
|
|
/* right edge pixel column, except bottom corner
|
|
* no next pixel to the right so reuse current pixel instead */
|
|
else if (src_space_cur_pos_x == src_width_minus_one)
|
|
{
|
|
pixel_next = src_walker;
|
|
pixel_below = src_walker + src_width * 3;
|
|
pixel_below_next = pixel_below;
|
|
}
|
|
|
|
/* neither on bottom edge nor on right edge */
|
|
else
|
|
{
|
|
pixel_next = src_walker + 3;
|
|
pixel_below = src_walker + src_width * 3;
|
|
pixel_below_next = pixel_below + 3;
|
|
}
|
|
|
|
distance_from_true_x = src_space_cur_pos_x_i & fraction_bitmask;
|
|
distance_from_true_y = src_space_cur_pos_y_i & fraction_bitmask;
|
|
opposite_x = int_multiple - distance_from_true_x;
|
|
opposite_y = int_multiple - distance_from_true_y;
|
|
|
|
dest[0] = ((src_walker[0] * opposite_x +
|
|
pixel_next[0] * distance_from_true_x) * opposite_y +
|
|
(pixel_below[0] * opposite_x +
|
|
pixel_below_next[0] *distance_from_true_x) * distance_from_true_y
|
|
) >> recovery_bits;
|
|
|
|
dest[1] = ((src_walker[1] * opposite_x +
|
|
pixel_next[1] * distance_from_true_x) * opposite_y +
|
|
(pixel_below[1] * opposite_x +
|
|
pixel_below_next[1] *distance_from_true_x) * distance_from_true_y
|
|
) >> recovery_bits;
|
|
|
|
dest[2] = ((src_walker[2] * opposite_x +
|
|
pixel_next[2] * distance_from_true_x) * opposite_y +
|
|
(pixel_below[2] * opposite_x +
|
|
pixel_below_next[2] *distance_from_true_x) * distance_from_true_y
|
|
) >> recovery_bits;
|
|
}
|
|
|
|
src_space_cur_pos_x_i += src_walk_ux_i;
|
|
src_space_cur_pos_y_i += src_walk_uy_i;
|
|
|
|
src_space_cur_pos_x = src_space_cur_pos_x_i >> fraction_bits;
|
|
src_space_cur_pos_y = src_space_cur_pos_y_i >> fraction_bits;
|
|
|
|
dest += 3;
|
|
} /* end for x */
|
|
|
|
src_space_row_start_x_i +=src_walk_vx_i;
|
|
src_space_row_start_y_i +=src_walk_vy_i;
|
|
src_space_cur_pos_x_i = src_space_row_start_x_i;
|
|
src_space_cur_pos_y_i = src_space_row_start_y_i;
|
|
|
|
src_space_cur_pos_x = src_space_cur_pos_x_i >> fraction_bits;
|
|
src_space_cur_pos_y = src_space_cur_pos_y_i >> fraction_bits;
|
|
} /* end for y */
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
/* private functions */
|
|
|
|
static void
|
|
gimp_brush_transform_matrix (GimpBrush *brush,
|
|
gdouble scale_x,
|
|
gdouble scale_y,
|
|
gdouble angle,
|
|
GimpMatrix3 *matrix)
|
|
{
|
|
const gdouble center_x = brush->mask->width / 2;
|
|
const gdouble center_y = brush->mask->height / 2;
|
|
|
|
gimp_matrix3_identity (matrix);
|
|
gimp_matrix3_translate (matrix, - center_x, - center_y);
|
|
gimp_matrix3_rotate (matrix, -2 * G_PI * angle);
|
|
gimp_matrix3_translate (matrix, center_x, center_y);
|
|
gimp_matrix3_scale (matrix, scale_x, scale_y);
|
|
}
|
|
|
|
static void
|
|
gimp_brush_transform_bounding_box (GimpBrush *brush,
|
|
const GimpMatrix3 *matrix,
|
|
gint *x,
|
|
gint *y,
|
|
gint *width,
|
|
gint *height)
|
|
{
|
|
const gdouble w = brush->mask->width;
|
|
const gdouble h = brush->mask->height;
|
|
gdouble x1, x2, x3, x4;
|
|
gdouble y1, y2, y3, y4;
|
|
|
|
gimp_matrix3_transform_point (matrix, 0, 0, &x1, &y1);
|
|
gimp_matrix3_transform_point (matrix, w, 0, &x2, &y2);
|
|
gimp_matrix3_transform_point (matrix, 0, h, &x3, &y3);
|
|
gimp_matrix3_transform_point (matrix, w, h, &x4, &y4);
|
|
|
|
*x = floor (MIN (MIN (x1, x2), MIN (x3, x4)));
|
|
*y = floor (MIN (MIN (y1, y2), MIN (y3, y4)));
|
|
|
|
*width = (gint) (ceil (MAX (MAX (x1, x2), MAX (x3, x4))) - *x);
|
|
*height = (gint) (ceil (MAX (MAX (y1, y2), MAX (y3, y4))) - *y);
|
|
}
|