/* The GIMP -- an image manipulation program * Copyright (C) 1995-2001 Spencer Kimball, Peter Mattis, and others * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "config.h" #include #include "libgimpmath/gimpmath.h" #include "core-types.h" #include "gimp-transform-utils.h" void gimp_transform_matrix_flip (GimpOrientationType flip_type, gdouble axis, GimpMatrix3 *result) { gimp_matrix3_identity (result); switch (flip_type) { case GIMP_ORIENTATION_HORIZONTAL: gimp_matrix3_translate (result, - axis, 0.0); gimp_matrix3_scale (result, -1.0, 1.0); gimp_matrix3_translate (result, axis, 0.0); break; case GIMP_ORIENTATION_VERTICAL: gimp_matrix3_translate (result, 0.0, - axis); gimp_matrix3_scale (result, 1.0, -1.0); gimp_matrix3_translate (result, 0.0, axis); break; case GIMP_ORIENTATION_UNKNOWN: break; } } void gimp_transform_matrix_rotate (gint x1, gint y1, gint x2, gint y2, gdouble angle, GimpMatrix3 *result) { gdouble cx; gdouble cy; cx = (gdouble) (x1 + x2) / 2.0; cy = (gdouble) (y1 + y2) / 2.0; gimp_matrix3_identity (result); gimp_matrix3_translate (result, -cx, -cy); gimp_matrix3_rotate (result, angle); gimp_matrix3_translate (result, +cx, +cy); } void gimp_transform_matrix_rotate_center (gdouble cx, gdouble cy, gdouble angle, GimpMatrix3 *result) { gimp_matrix3_identity (result); gimp_matrix3_translate (result, -cx, -cy); gimp_matrix3_rotate (result, angle); gimp_matrix3_translate (result, +cx, +cy); } void gimp_transform_matrix_scale (gint x1, gint y1, gint x2, gint y2, gdouble tx1, gdouble ty1, gdouble tx2, gdouble ty2, GimpMatrix3 *result) { gdouble scalex; gdouble scaley; scalex = scaley = 1.0; if ((x2 - x1) > 0) scalex = (tx2 - tx1) / (gdouble) (x2 - x1); if ((y2 - y1) > 0) scaley = (ty2 - ty1) / (gdouble) (y2 - y1); gimp_matrix3_identity (result); gimp_matrix3_translate (result, -x1, -y1); gimp_matrix3_scale (result, scalex, scaley); gimp_matrix3_translate (result, tx1, ty1); } void gimp_transform_matrix_shear (gint x1, gint y1, gint x2, gint y2, GimpOrientationType orientation, gdouble amount, GimpMatrix3 *result) { gint width; gint height; gdouble cx; gdouble cy; width = x2 - x1; height = y2 - y1; if (width == 0) width = 1; if (height == 0) height = 1; cx = (gdouble) (x1 + x2) / 2.0; cy = (gdouble) (y1 + y2) / 2.0; gimp_matrix3_identity (result); gimp_matrix3_translate (result, -cx, -cy); if (orientation == GIMP_ORIENTATION_HORIZONTAL) gimp_matrix3_xshear (result, amount / height); else gimp_matrix3_yshear (result, amount / width); gimp_matrix3_translate (result, +cx, +cy); } void gimp_transform_matrix_perspective (gint x1, gint y1, gint x2, gint y2, gdouble tx1, gdouble ty1, gdouble tx2, gdouble ty2, gdouble tx3, gdouble ty3, gdouble tx4, gdouble ty4, GimpMatrix3 *result) { GimpMatrix3 matrix; gdouble scalex; gdouble scaley; scalex = scaley = 1.0; if ((x2 - x1) > 0) scalex = 1.0 / (gdouble) (x2 - x1); if ((y2 - y1) > 0) scaley = 1.0 / (gdouble) (y2 - y1); /* Determine the perspective transform that maps from * the unit cube to the transformed coordinates */ { gdouble dx1, dx2, dx3, dy1, dy2, dy3; dx1 = tx2 - tx4; dx2 = tx3 - tx4; dx3 = tx1 - tx2 + tx4 - tx3; dy1 = ty2 - ty4; dy2 = ty3 - ty4; dy3 = ty1 - ty2 + ty4 - ty3; /* Is the mapping affine? */ if ((dx3 == 0.0) && (dy3 == 0.0)) { matrix.coeff[0][0] = tx2 - tx1; matrix.coeff[0][1] = tx4 - tx2; matrix.coeff[0][2] = tx1; matrix.coeff[1][0] = ty2 - ty1; matrix.coeff[1][1] = ty4 - ty2; matrix.coeff[1][2] = ty1; matrix.coeff[2][0] = 0.0; matrix.coeff[2][1] = 0.0; } else { gdouble det1, det2; det1 = dx3 * dy2 - dy3 * dx2; det2 = dx1 * dy2 - dy1 * dx2; if (det1 == 0.0 && det2 == 0.0) matrix.coeff[2][0] = 1.0; else matrix.coeff[2][0] = det1 / det2; det1 = dx1 * dy3 - dy1 * dx3; if (det1 == 0.0 && det2 == 0.0) matrix.coeff[2][1] = 1.0; else matrix.coeff[2][1] = det1 / det2; matrix.coeff[0][0] = tx2 - tx1 + matrix.coeff[2][0] * tx2; matrix.coeff[0][1] = tx3 - tx1 + matrix.coeff[2][1] * tx3; matrix.coeff[0][2] = tx1; matrix.coeff[1][0] = ty2 - ty1 + matrix.coeff[2][0] * ty2; matrix.coeff[1][1] = ty3 - ty1 + matrix.coeff[2][1] * ty3; matrix.coeff[1][2] = ty1; } matrix.coeff[2][2] = 1.0; } gimp_matrix3_identity (result); gimp_matrix3_translate (result, -x1, -y1); gimp_matrix3_scale (result, scalex, scaley); gimp_matrix3_mult (&matrix, result); }